1#ifndef D_A_OBJ_COWDOOR_H
2#define D_A_OBJ_COWDOOR_H
Definition d_bg_s_movebg_actor.h:10
Ordon Ranch Stable Door.
Definition d_a_obj_cowdoor.h:15
int Execute(f32(**)[3][4])
Definition d_a_obj_cowdoor.cpp:58
int CreateHeap()
Definition d_a_obj_cowdoor.cpp:33
int Create()
Definition d_a_obj_cowdoor.cpp:18
int Draw()
Definition d_a_obj_cowdoor.cpp:65
int create()
Definition d_a_obj_cowdoor.cpp:43
request_of_phase_process_class field_0x5a0
Definition d_a_obj_cowdoor.h:26
int Delete()
Definition d_a_obj_cowdoor.cpp:75
void setBaseMtx()
Definition d_a_obj_cowdoor.cpp:10
J3DModel * field_0x5a8
Definition d_a_obj_cowdoor.h:27
STATIC_ASSERT(sizeof(daCowdoor_c)==0x5AC)
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22