Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_cowdoor.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_COWDOOR_H
2#define D_A_OBJ_COWDOOR_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 void setBaseMtx();
18 int Create();
19 int CreateHeap();
20 int create();
21 int Execute(Mtx**);
22 int Draw();
23 int Delete();
24
25private:
27 /* 0x5A8 */ J3DModel* field_0x5a8;
28};
29
30STATIC_ASSERT(sizeof(daCowdoor_c) == 0x5AC);
31
32#endif /* D_A_OBJ_COWDOOR_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Ordon Ranch Stable Door.
Definition d_a_obj_cowdoor.h:15
int Execute(Mtx **)
Definition d_a_obj_cowdoor.cpp:52
int CreateHeap()
Definition d_a_obj_cowdoor.cpp:30
int Create()
Definition d_a_obj_cowdoor.cpp:18
int Draw()
Definition d_a_obj_cowdoor.cpp:58
int create()
Definition d_a_obj_cowdoor.cpp:38
request_of_phase_process_class field_0x5a0
Definition d_a_obj_cowdoor.h:26
int Delete()
Definition d_a_obj_cowdoor.cpp:67
void setBaseMtx()
Definition d_a_obj_cowdoor.cpp:11
J3DModel * field_0x5a8
Definition d_a_obj_cowdoor.h:27
STATIC_ASSERT(sizeof(daCowdoor_c)==0x5AC)
f32 Mtx[3][4]
Definition mtx.h:25
Definition c_phase.h:17