Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioMgr Member List

This is the complete list of members for Z2AudioMgr, including all inherited members.

_load1stWaveInner_1()Z2SceneMgr
_load1stWaveInner_2()Z2SceneMgr
allList_Z2SoundObjMgrprivate
append(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::append(JSUPtrLink *ptr)JSUPtrListprotected
battleBgmFramework()Z2SeqMgr
BGM_IDZ2SceneMgrprivate
bgmAllMute(u32 fadeTime, f32 val)Z2SeqMgrinline
bgmAllUnMute(u32 fadeTime)Z2SeqMgrinline
bgmNowBattle(f32)Z2SeqMgr
bgmSetSwordUsing(s32)Z2SeqMgr
bgmStart(u32 bgmID, u32 fadeTime, s32)Z2SeqMgr
bgmStop(u32 fadeTime, s32)Z2SeqMgr
bgmStreamCheckReady()Z2SeqMgr
bgmStreamPlay()Z2SeqMgr
bgmStreamPrepare(u32 bgmID)Z2SeqMgr
bgmStreamStop(u32 fadeTime)Z2SeqMgr
changeBgmStatus(s32 status)Z2SeqMgr
changeFishingBgm(s32)Z2SeqMgr
changeSubBgmStatus(s32 status)Z2SeqMgr
check1stDynamicWave()Z2SceneMgr
checkBattleFinish()Z2SoundObjMgr
checkBgmIDPlaying(u32 bgmID)Z2SeqMgr
checkBgmPlaying()Z2SeqMgrinline
checkDayTime()Z2StatusMgr
checkFirstWaves()Z2SceneMgr
checkPlayingSubBgmFlag()Z2SeqMgrinline
decrCrowdSize()Z2SeMgr
deleteEnemyAll()Z2SoundObjMgr
enemuNumNear_Z2SoundObjMgrprivate
enemuNumVeryFar_Z2SoundObjMgrprivate
enemyArea_Z2SoundObjMgrprivate
eraseBgmWave(u32 wave)Z2SceneMgr
eraseSeWave(u32 wave)Z2SceneMgr
fanfareFramework()Z2SeqMgr
field_0x00_debugZ2SeqMgr
field_0x03Z2StatusMgr
field_0x04_debugZ2SeqMgr
Z2StatusMgr::field_0x14Z2StatusMgr
field_0x16Z2SoundObjMgrprivate
Z2SceneMgr::field_0x18Z2SceneMgrprivate
field_0x19Z2SceneMgrprivate
Z2SceneMgr::field_0x1aZ2SceneMgrprivate
field_0x1bZ2SceneMgrprivate
field_0x340Z2SeMgrprivate
field_0x3c0Z2SeMgrprivate
field_0x3c1Z2SeMgrprivate
field_0x3c2Z2SeMgrprivate
field_0x3c3Z2SeMgrprivate
field_0x3c4Z2SeMgrprivate
field_0x3c5Z2SeMgrprivate
field_0x3c6Z2SeMgrprivate
field_0x3c7Z2SeMgrprivate
field_0x3c8Z2SeMgrprivate
field_0x3c9Z2SeMgrprivate
field_0x3caZ2SeMgrprivate
field_0x3cbZ2SeMgrprivate
field_0x519Z2AudioMgr
field_0x84Z2SeqMgr
field_0xa4Z2SeqMgr
field_0xb8Z2SeqMgr
field_0xc1Z2SeqMgr
field_0xc4Z2SeqMgr
field_0xc8Z2SeqMgr
field_0xccZ2SeqMgr
fieldBgmFramework()Z2SeqMgr
fieldBgmStart()Z2SeqMgr
fieldRidingMute()Z2SeqMgr
flag1Z2SeqMgr
forceBattle_Z2SoundObjMgrprivate
framework()Z2SceneMgr
getAllList()Z2SoundObjMgrinline
getBgmLoadStatus(u32 wave)Z2SceneMgrinline
getCameraInWaterDepth()Z2StatusMgrinline
getCameraInWaterDepthRatio()Z2StatusMgrinline
getCameraMapInfo(u32 info)Z2StatusMgrinline
getChildTrackVolume(JAISoundHandle *handle, int trackId)Z2SeqMgr
getCurrentRoomNum()Z2SceneMgrinline
getCurrentSceneNum()Z2SceneMgrinline
getDemoSeWaveNum()Z2SceneMgrinline
getDemoStatus()Z2StatusMgrinline
getEnd() constJSUList< Z2CreatureEnemy >inlineprotected
getEnemyID(const char *enemyName, JSULink< Z2CreatureEnemy > *enemyLink)Z2SoundObjMgr
getEnemyList()Z2SoundObjMgrinline
getEnemyNumNear() constZ2SoundObjMgrinline
getEnemyNumVeryFar()Z2SoundObjMgrinline
getFirst() constJSUList< Z2CreatureEnemy >inlineprotected
getFirstLink() constJSUPtrListinlineprotected
getHour()Z2StatusMgrinline
Z2SeMgr::getInstance()JASGlobalInstance< Z2SeMgr >inlinestatic
Z2SeqMgr::getInstance()JASGlobalInstance< Z2SeqMgr >inlinestatic
Z2SceneMgr::getInstance()JASGlobalInstance< Z2SceneMgr >inlinestatic
Z2StatusMgr::getInstance()JASGlobalInstance< Z2StatusMgr >inlinestatic
Z2SoundObjMgr::getInstance()JASGlobalInstance< Z2SoundObjMgr >inlinestatic
getInterface()Z2AudioMgrinlinestatic
getLast() constJSUList< Z2CreatureEnemy >inlineprotected
getLastLink() constJSUPtrListinlineprotected
getMainBgmHandle()Z2SeqMgrinline
getMainBgmID()Z2SeqMgrinline
getNth(u32 index) constJSUList< Z2CreatureEnemy >inlineprotected
getNthLink(u32 i) constJSUPtrListprotected
getNumLinks() constJSUList< Z2CreatureEnemy >inlineprotected
getRoomReverb()Z2SceneMgrinline
getSeLoadStatus(u32 wave)Z2SceneMgrinline
getStreamBgmID()Z2SeqMgrinline
getSubBgmHandle()Z2SeqMgrinline
getSubBgmID()Z2SeqMgrinline
getWaveLoadStatus(u32 wave, u32 bank)Z2SceneMgr
gframeProcess()Z2AudioMgr
ghostEnemyState_Z2SoundObjMgrprivate
hasReset() constZ2AudioMgr
heartGaugeOn()Z2StatusMgr
homeMenuSeCallback(s32)Z2SeMgr
incrCrowdSize()Z2SeMgr
inDarkness_Z2SceneMgrprivate
inGameZ2SceneMgrprivate
init(JKRSolidHeap *heap, u32 memSize, void *baaData, JKRArchive *seqArc)Z2AudioMgr
initiate()JSUPtrListprotected
initSe()Z2SeMgr
insert(JSULink< Z2CreatureEnemy > *before, JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr)JSUPtrListprotected
isForceBattle()Z2SoundObjMgrinline
isHeartGuageOn()Z2StatusMgrinline
isInDarkness()Z2SceneMgrinline
isInGame()Z2SceneMgrinline
isItemGetDemo()Z2SeqMgrinline
isLevelSe(JAISoundID soundID)Z2SeMgr
Z2SceneMgr::isMovieDemo()Z2SceneMgrinline
Z2StatusMgr::isMovieDemo()Z2StatusMgr
isPaused()Z2StatusMgrinline
isResetting()Z2AudioMgrinline
isSceneExist()Z2SceneMgrinline
isSoundCulling(JAISoundID soundID)Z2SeMgr
isTwilightBattle()Z2SoundObjMgr
Z2SeMgr::JASGlobalInstance(Z2SeMgr *inst)JASGlobalInstance< Z2SeMgr >inline
Z2SeMgr::JASGlobalInstance(bool setInstance)JASGlobalInstance< Z2SeMgr >inline
Z2SeqMgr::JASGlobalInstance(Z2SeqMgr *inst)JASGlobalInstance< Z2SeqMgr >inline
Z2SeqMgr::JASGlobalInstance(bool setInstance)JASGlobalInstance< Z2SeqMgr >inline
Z2SceneMgr::JASGlobalInstance(Z2SceneMgr *inst)JASGlobalInstance< Z2SceneMgr >inline
Z2SceneMgr::JASGlobalInstance(bool setInstance)JASGlobalInstance< Z2SceneMgr >inline
Z2StatusMgr::JASGlobalInstance(Z2StatusMgr *inst)JASGlobalInstance< Z2StatusMgr >inline
Z2StatusMgr::JASGlobalInstance(bool setInstance)JASGlobalInstance< Z2StatusMgr >inline
Z2SoundObjMgr::JASGlobalInstance(Z2SoundObjMgr *inst)JASGlobalInstance< Z2SoundObjMgr >inline
Z2SoundObjMgr::JASGlobalInstance(bool setInstance)JASGlobalInstance< Z2SoundObjMgr >inline
JSUList()JSUList< Z2CreatureEnemy >inlineprotected
JSUList(bool init)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList()JSUPtrListinlineprotected
JSUPtrList(bool init)JSUPtrListprotected
load1stDynamicWave()Z2SceneMgr
load1stWaitZ2SceneMgrprivate
load2ndDynamicWave()Z2SceneMgr
loadBgmWave(u32 wave)Z2SceneMgr
loadedBgmWave_1Z2SceneMgrprivate
loadedBgmWave_2Z2SceneMgrprivate
loadedDemoWaveZ2SceneMgrprivate
loadedSeWave_1Z2SceneMgrprivate
loadedSeWave_2Z2SceneMgrprivate
loadSceneWave(u32 wave, u32 bank)Z2SceneMgr
loadSeWave(u32 wave)Z2SceneMgr
loadStaticWaves()Z2SceneMgr
mAllBgmMasterZ2SeqMgr
mAudienceZ2AudioMgr
mAudioMgrPtrZ2AudioMgrstatic
mAudioReseterZ2AudioMgr
mBattleBgmOffZ2SeqMgr
mBattleDistIgnoreZ2SeqMgr
mBattleDistStateZ2SeqMgr
mBattleLastHitZ2SeqMgr
mBattleSearchedZ2SeqMgr
mBattleSeqCountZ2SeqMgr
mBattleSeqStateZ2SeqMgr
mBgmPauseZ2SeqMgr
mBgmStatusZ2SeqMgr
mbossBgmMuteProcess()Z2SeqMgr
mCameraInWaterDepthRatioZ2StatusMgr
mCameraMapInfoZ2StatusMgr
mCrowdSizeZ2SeMgrprivate
mDebugSysZ2AudioMgr
mDekuToadCountZ2SeqMgr
mDemoStatusZ2StatusMgr
menuIn()Z2StatusMgr
menuInBgm()Z2SeqMgr
menuInSe()Z2SeMgr
menuOut()Z2StatusMgr
menuOutBgm()Z2SeqMgr
messageSePlay(u16, Vec *, s8)Z2SeMgr
mEventBitZ2StatusMgr
mFanfareCountZ2SeqMgr
mFanfareHandleZ2SeqMgr
mFanfareIDZ2SeqMgr
mFanfareMuteZ2SeqMgr
mFieldBgmPlayZ2SeqMgr
mFlagsZ2SeqMgr
mFxLineMgrZ2AudioMgr
mHeadJSUPtrListprotected
mHeartGaugeOnZ2StatusMgr
mHeightVolModZ2SeqMgr
mHourZ2StatusMgr
mLengthJSUPtrListprotected
mLevelObjectSeCountZ2SeMgrprivate
mLevelObjSeZ2SeMgrprivate
mMainBgmHandleZ2SeqMgr
mMainBgmMasterZ2SeqMgr
mMinuteZ2StatusMgr
mModYZ2SeMgrprivate
mMultiTriggerSeZ2SeMgrprivate
mMultiTriggerSeCountZ2SeMgrprivate
modHeightAtCamera(const Vec **)Z2SeMgr
mPauseFlagZ2StatusMgr
mPolygonPositionZ2StatusMgr
mResettingFlagZ2AudioMgr
mRideCountZ2SeqMgr
mRidingZ2SeqMgr
mSceneBgmZ2SeqMgr
mSoundHandleZ2SeMgrprivate
mSoundHandlesZ2SeMgrprivate
mSoundInfoZ2AudioMgr
mSoundMgrZ2AudioMgr
mSoundStarterZ2AudioMgr
mSpeechMgrZ2AudioMgr
mStreamBgmHandleZ2SeqMgr
mStreamBgmMasterZ2SeqMgr
mSubBgmHandleZ2SeqMgr
mSubBgmMasterZ2SeqMgr
mSubBgmStatusZ2SeqMgr
mTailJSUPtrListprotected
mTimeZ2StatusMgr
mTimeProcVolModZ2SeqMgr
mTwilightGateVolZ2SeqMgr
mUnderwaterDepthZ2StatusMgr
muteSceneBgm(u32 fadeTime, f32 vol)Z2SeqMgrinline
mWeekdayZ2StatusMgr
mWindStoneZ2SeqMgr
onEnemyDamage()Z2SeqMgrinline
onFieldBgmJumpEnd()Z2SeqMgr
onFieldBgmJumpStart()Z2SeqMgr
onVariantBgmJumpEnd(bool)Z2SeqMgr
playNaviFlySound(f32, f32)Z2SeMgr
prepend(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::prepend(JSUPtrLink *ptr)JSUPtrListprotected
processBgmFramework()Z2SeqMgr
processHeartGaugeSound()Z2StatusMgr
processSeFramework()Z2SeMgr
processTime()Z2StatusMgr
remove(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::remove(JSUPtrLink *ptr)JSUPtrListprotected
removeEnemy(JSULink< Z2CreatureEnemy > *enemyLink)Z2SoundObjMgr
requestBgmWave_1Z2SceneMgrprivate
requestBgmWave_2Z2SceneMgrprivate
requestDemoWaveZ2SceneMgrprivate
requestSeWave_1Z2SceneMgrprivate
requestSeWave_2Z2SceneMgrprivate
resetBattleBgmParams()Z2SeqMgr
resetCrowdSize()Z2SeMgrinline
resetModY()Z2SeMgr
resetProcess(u32, bool)Z2AudioMgr
resetRecover()Z2AudioMgr
roomNumZ2SceneMgrprivate
sceneBgmStart()Z2SceneMgr
sceneChange(JAISoundID bgm, u8 seWave1, u8 seWave2, u8 bgmWave1, u8 bgmWave2, u8 demoWave, bool)Z2SceneMgr
sceneExistZ2SceneMgrprivate
sceneNumZ2SceneMgrprivate
searchEnemy()Z2SoundObjMgr
seMoveVolumeAll(f32 volume, u32 moveTime)Z2SeMgr
seStart(JAISoundID soundID, const Vec *posPtr, u32, s8 reverb, f32 pitch, f32 volume, f32 pan, f32 dolby, u8)Z2SeMgr
seStartLevel(JAISoundID soundID, const Vec *posPtr, u32, s8 reverb, f32 pitch, f32 volume, f32 pan, f32 dolby, u8)Z2SeMgr
seStop(JAISoundID soundID, u32 fadeTime)Z2SeMgr
seStopAll(u32 fadeTime)Z2SeMgr
setBattleBgmOff(bool isBgmOff)Z2SeqMgr
setBattleDistIgnore(bool isBattleDistIgnore)Z2SeqMgr
setBattleDistState(u8 state)Z2SeqMgr
setBattleGhostMute(bool isBattleGhostMute)Z2SeqMgr
setBattleInit()Z2SoundObjMgr
setBattleLastHit(u8 lastHit)Z2SeqMgr
setBattleSearched(bool isBattleSearched)Z2SeqMgr
setBattleSeqState(u8 state)Z2SeqMgr
setCameraGroupInfo(u8)Z2StatusMgr
setCameraInWaterDepth(f32 depth)Z2StatusMgr
setCameraPolygonPos(Vec *polygonPos)Z2StatusMgr
setChildTrackVolume(JAISoundHandle *handle, int trackId, f32 volume, u32 moveTime, f32 pan, f32 dolby)Z2SeqMgr
setDemoName(char *demoName)Z2StatusMgr
setEventBit(void *eventBit)Z2StatusMgr
setFadeInStart(u8 fadeType)Z2SceneMgr
setFadeOutStart(u8 fadeType)Z2SceneMgr
setFieldBgmPlay(bool value)Z2SeqMgrinline
setFirst(JSUPtrLink *first)JSUPtrListprotected
setForceBattleArea(bool forceBattle, u16, u16, u16)Z2SoundObjMgr
setGhostEnemyState(u8 state)Z2SoundObjMgr
setHeightVolMod(bool isVolMod, u32 fadeTime)Z2SeqMgr
setHour(s32 hour)Z2StatusMgrinline
setInDarkness(bool inDarkness)Z2SceneMgr
setInGame(bool isInGame)Z2SceneMgrinline
setLevObjSE(u32 soundID, Vec *posPtr, s8 reverb)Z2SeMgr
setMinute(s32 min)Z2StatusMgrinline
setMultiTriggerSE(u32 soundID, Vec *posPtr, s8 reverb)Z2SeMgr
setOutputMode(u32 mode)Z2AudioMgr
setPauseFlag(u8 flag)Z2StatusMgrinline
setSceneExist(bool isSceneExist)Z2SceneMgr
setSceneName(char *spot, s32 room, s32 layer)Z2SceneMgr
setTimeProcVolMod(bool isVolMod, u32 fadeTime)Z2SeqMgr
setTwilightGateVol(f32 vol)Z2SeqMgrinline
setWeekday(s32 day)Z2StatusMgrinline
setWindStoneVol(f32 vol, u32 fadeTime)Z2SeqMgrinline
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >static
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >
Z2SeqMgr::sInstanceJASGlobalInstance< Z2SeqMgr >static
Z2SceneMgr::sInstanceJASGlobalInstance< Z2SceneMgr >static
Z2StatusMgr::sInstanceJASGlobalInstance< Z2StatusMgr >static
Z2SoundObjMgr::sInstanceJASGlobalInstance< Z2SoundObjMgr >static
startBattleBgm(bool isFadeIn)Z2SeqMgr
startLevelSound(JAISoundID soundID, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr)Z2AudioMgr
startSound(JAISoundID soundID, JAISoundHandle *handle, const JGeometry::TVec3< f32 > *posPtr)Z2AudioMgrvirtual
stopBattleBgm(u8 subFadeoutTime, u8 mainFadeinTime)Z2SeqMgr
stopWolfHowlSong()Z2SeqMgr
subBgmStart(u32 bgmID)Z2SeqMgr
subBgmStop()Z2SeqMgr
subBgmStopInner()Z2SeqMgr
taktModeMute()Z2SeqMgr
taktModeMuteOff()Z2SeqMgr
talkIn()Z2StatusMgr
talkInBgm()Z2SeqMgr
talkInSe()Z2SeMgr
talkOut()Z2StatusMgr
talkOutBgm()Z2SeqMgr
talkOutSe()Z2SeMgr
timerZ2SceneMgrprivate
twilightBattle_Z2SoundObjMgrprivate
unMuteSceneBgm(u32 fadeTime)Z2SeqMgrinline
wii_field_0x68Z2SeMgrprivate
wii_field_0x6cZ2SeMgrprivate
wii_field_0x70Z2SeMgrprivate
wii_field_0x74Z2SeMgrprivate
wii_field_0x78Z2SeMgrprivate
Z2AudioMgr()Z2AudioMgr
Z2SceneMgr()Z2SceneMgr
Z2SeMgr()Z2SeMgr
Z2SeqMgr()Z2SeqMgr
Z2SoundObjMgr()Z2SoundObjMgr
Z2StatusMgr()Z2StatusMgr
zeldaGFrameWork()Z2AudioMgr
Z2SeMgr::~JASGlobalInstance()JASGlobalInstance< Z2SeMgr >inline
Z2SeqMgr::~JASGlobalInstance()JASGlobalInstance< Z2SeqMgr >inline
Z2SceneMgr::~JASGlobalInstance()JASGlobalInstance< Z2SceneMgr >inline
Z2StatusMgr::~JASGlobalInstance()JASGlobalInstance< Z2StatusMgr >inline
Z2SoundObjMgr::~JASGlobalInstance()JASGlobalInstance< Z2SoundObjMgr >inline
~JSUList()JSUList< Z2CreatureEnemy >inlineprotected
~JSUPtrList()JSUPtrListprotected
~Z2AudioMgr()Z2AudioMgrinline