Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUAudioArcLoader.h
Go to the documentation of this file.
1#ifndef JAUAUDIOARCLOADER_H
2#define JAUAUDIOARCLOADER_H
3
5
6struct JAUSection;
7
13public:
15 bool load(void const*);
16 virtual void readWS(u32, void const*, u32);
17 virtual void readBNK(u32, void const*);
18 virtual void readBSC(void const*, u32);
19 virtual void readBST(void const*, u32);
20 virtual void readBSTN(void const*, u32);
21 virtual void readBMS(u32, void const*, u32);
22 virtual void readBMS_fromArchive(u32);
23 virtual void newVoiceBank(u32, u32);
24 virtual void newDynamicSeqBlock(u32);
25 virtual void readBSFT(void const*);
26 virtual void beginBNKList(u32, u32);
27 virtual void endBNKList();
28 virtual void readMaxSeCategory(int, int, int);
29 virtual ~JAUAudioArcLoader() {}
30
31 /* 0x0C */ JAUSection* mSection;
32};
33
35 virtual void readWS(u32, void const*, u32);
36 virtual void readBNK(u32, void const*);
37 virtual void readBSC(void const*, u32);
38 virtual void readBST(void const*, u32);
39 virtual void readBSTN(void const*, u32);
40 virtual void readBMS(u32, void const*, u32);
41 virtual void readBMS_fromArchive(u32);
42 virtual void newVoiceBank(u32, u32);
43 virtual void newDynamicSeqBlock(u32);
44 virtual void readBSFT(void const*);
45 virtual void beginBNKList(u32, u32);
46 virtual void endBNKList();
47 virtual void readMaxSeCategory(int, int, int);
49
50 /* 0x0C */ JAUSection* mSection;
51};
52
53#endif /* JAUAUDIOARCLOADER_H */
Definition JAUAudioArcInterpreter.h:10
Definition JAUAudioArcLoader.h:34
virtual void readBMS(u32, void const *, u32)
Definition JAUAudioArcLoader.cpp:109
JAUSection * mSection
Definition JAUAudioArcLoader.h:50
virtual void endBNKList()
Definition JAUAudioArcLoader.cpp:136
virtual void readBSTN(void const *, u32)
Definition JAUAudioArcLoader.cpp:104
virtual void beginBNKList(u32, u32)
Definition JAUAudioArcLoader.cpp:132
virtual ~JAUAudioArcLoader_withoutCopy()
Definition JAUAudioArcLoader.h:48
virtual void newVoiceBank(u32, u32)
Definition JAUAudioArcLoader.cpp:118
virtual void readMaxSeCategory(int, int, int)
Definition JAUAudioArcLoader.cpp:140
virtual void readWS(u32, void const *, u32)
Definition JAUAudioArcLoader.cpp:81
virtual void readBMS_fromArchive(u32)
Definition JAUAudioArcLoader.cpp:114
virtual void newDynamicSeqBlock(u32)
Definition JAUAudioArcLoader.cpp:122
virtual void readBSC(void const *, u32)
Definition JAUAudioArcLoader.cpp:94
virtual void readBSFT(void const *)
Definition JAUAudioArcLoader.cpp:128
virtual void readBNK(u32, void const *)
Definition JAUAudioArcLoader.cpp:89
virtual void readBST(void const *, u32)
Definition JAUAudioArcLoader.cpp:99
Definition JAUAudioArcLoader.h:12
virtual void newVoiceBank(u32, u32)
Definition JAUAudioArcLoader.cpp:49
virtual void readBSFT(void const *)
Definition JAUAudioArcLoader.cpp:59
virtual void readMaxSeCategory(int, int, int)
Definition JAUAudioArcLoader.cpp:71
virtual void newDynamicSeqBlock(u32)
Definition JAUAudioArcLoader.cpp:53
bool load(void const *)
Definition JAUAudioArcLoader.cpp:14
virtual void readBST(void const *, u32)
Definition JAUAudioArcLoader.cpp:33
virtual ~JAUAudioArcLoader()
Definition JAUAudioArcLoader.h:29
JAUSection * mSection
Definition JAUAudioArcLoader.h:31
virtual void readWS(u32, void const *, u32)
Definition JAUAudioArcLoader.cpp:18
virtual void endBNKList()
Definition JAUAudioArcLoader.cpp:67
virtual void readBMS(u32, void const *, u32)
Definition JAUAudioArcLoader.cpp:41
virtual void readBMS_fromArchive(u32)
Definition JAUAudioArcLoader.cpp:45
virtual void beginBNKList(u32, u32)
Definition JAUAudioArcLoader.cpp:63
virtual void readBSC(void const *, u32)
Definition JAUAudioArcLoader.cpp:29
virtual void readBNK(u32, void const *)
Definition JAUAudioArcLoader.cpp:25
virtual void readBSTN(void const *, u32)
Definition JAUAudioArcLoader.cpp:37
JAUAudioArcLoader(JAUSection *)
Definition JAUAudioArcLoader.cpp:8
Definition JAUSectionHeap.h:26
unsigned long u32
Definition types.h:12