Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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control.h File Reference

Go to the source code of this file.

Classes

struct  JStudio_JStage::TCreateObject
 
struct  JStudio_JStage::TAdaptor_object_
 
struct  JStudio_JStage::TVariableValueOutput_object_< TAdaptor, TStageObject >
 
struct  JStudio_JStage::TAdaptor_actor
 
struct  JStudio_JStage::TAdaptor_actor::TVVOutput_ANIMATION_FRAME_
 
struct  JStudio_JStage::TAdaptor_ambientLight
 
struct  JStudio_JStage::TAdaptor_camera
 
struct  JStudio_JStage::TAdaptor_fog
 
struct  JStudio_JStage::TAdaptor_light
 
struct  JStudio_JStage::TAdaptor_light::TVVOutput_direction_
 

Namespaces

namespace  JStudio_JStage
 

Typedefs

typedef JStudio::TObject *(* JStudio_JStage::ObjCreateFuncT) (const JStudio::stb::data::TParse_TBlock_object &, JStage::TObject *, const JStage::TSystem *)
 

Functions

bool JStudio_JStage::transform_toGlobalFromLocal (f32(*)[4], JStudio::TControl::TTransform_translation_rotation_scaling const &, JStage::TObject const *, u32)
 
bool JStudio_JStage::transform_toGlobalFromLocal (f32(*)[4], JStudio::TControl::TTransform_position const &, JStage::TObject const *, u32)
 
bool JStudio_JStage::transform_toGlobalFromLocal (JStudio::TControl::TTransform_position *param_1, JStudio::TControl::TTransform_position const &param_2, JStage::TObject const *param_3, u32 param_4)
 
bool JStudio_JStage::transform_toLocalFromGlobal (f32(*)[4], JStudio::TControl::TTransform_translation_rotation_scaling const &, JStage::TObject const *, u32)
 
bool JStudio_JStage::transform_toLocalFromGlobal (f32(*)[4], JStudio::TControl::TTransform_position const &, JStage::TObject const *, u32)