ItemDefinition struct
#include <include/structures.h>
Public variables
- bool8 isOnlyActiveFirstFrame
- Is the behavior for this item only created on the first frame.
- u8 priority
- u8 createFunc
- u8 playerItemId
- Id for the corresponsing PlayerItem.
- u16 frameIndex
- u8 animPriority
- bool8 isChangingAttackStatus
- bool8 isUseableAsMinish
- u8 pad