Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <f_op_actor_mng.h>
Public Member Functions | |
void | gndCheck (cXyz const *) |
Static Public Member Functions | |
static bool | gndCheck (const cXyz *) |
static bool | getTriPla (cM3dGPla *i_plane) |
static int | getRoomId () |
static int | getPolyColor () |
static int | getPolyAtt0 () |
static dBgS_ObjGndChk * | getGroundCheck () |
static f32 | getGroundY () |
Static Public Attributes | |
static u8 | mGndCheck [84] |
static f32 | mGroundY |
static dBgS_ObjGndChk | mGndCheck |
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inlinestatic |
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