Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2SeMgr.h
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1#ifndef Z2SEMGR_H
2#define Z2SEMGR_H
3
6
11 void resetMultiSePos();
14
16
18 if (mMaxVolume > 1.0f) {
19 return 1.0f;
20 } else if (mMaxVolume < 0.0f) {
21 return 0.0f;
22 } else {
23 return mMaxVolume;
24 }
25 }
26
28 return (mMaxPowR > 1.0f) ? 1.0f : (mMaxPowR < 0.0f ? 0.0f : mMaxPowR);
29 }
30
32 return (mMaxPowL > 1.0f) ? 1.0f : (mMaxPowL < 0.0f ? 0.0f : mMaxPowL);
33 }
34
36 return (mMaxPowB > 1.0f) ? 1.0f : (mMaxPowB < 0.0f ? 0.0f : mMaxPowB);
37 }
38
40 return (mMaxPowF > 1.0f) ? 1.0f : (mMaxPowF < 0.0f ? 0.0f : mMaxPowF);
41 }
42
43 s8 getPosCount() { return mPosCount; }
44
45 /* 0x00 */ float mVolumeScale;
46 /* 0x04 */ float mMaxVolume;
47 /* 0x08 */ float mMaxPowL;
48 /* 0x0C */ float mMaxPowR;
49 /* 0x10 */ float mMaxPowF;
50 /* 0x14 */ float mMaxPowB;
51 /* 0x18 */ s8 mPosCount;
52}; // Size = 0x1C
53
57
58 /* 0x1C */ u32 mSoundID;
59 /* 0x20 */ s8 field_0x20;
60}; // Size = 0x24
61
62class Z2SeMgr : public JASGlobalInstance<Z2SeMgr> {
63public:
64 /* 802AB64C */ Z2SeMgr();
65 /* 802AB750 */ void initSe();
66 /* 802AB80C */ void resetModY();
67 /* 802AB830 */ void modHeightAtCamera(Vec const**);
68 /* 802AB93C */ void incrCrowdSize();
69 /* 802AB960 */ void decrCrowdSize();
70 /* 802AB984 */ bool seStart(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
71 /* 802AC50C */ bool seStartLevel(JAISoundID, Vec const*, u32, s8, f32, f32, f32, f32, u8);
72 /* 802AD8B0 */ void seStop(JAISoundID, u32);
73 /* 802AD94C */ void seStopAll(u32);
74 /* 802AD9F4 */ void seMoveVolumeAll(f32, u32);
75 /* 802ADB14 */ void messageSePlay(u16, Vec*, s8);
76 /* 802ADB50 */ void talkInSe();
77 /* 802ADC54 */ void talkOutSe();
78 /* 802ADD58 */ void menuInSe();
79 /* 802ADE5C */ void setLevObjSE(u32, Vec*, s8);
80 /* 802ADFF4 */ void setMultiTriggerSE(u32, Vec*, s8);
81 /* 802AE184 */ void processSeFramework();
82 /* 802AE524 */ bool isLevelSe(JAISoundID);
83 /* 802AE5B0 */ bool isSoundCulling(JAISoundID);
84 /* 802B9AC4 */ void resetCrowdSize() { mCrowdSize = 0; }
85
86private:
89 /* 0x068 */ Z2MultiSeObj mLevelObjSe[10];
93 /* 0x340 */ Vec field_0x340[8];
94 /* 0x3A0 */ Vec const* mModY[8];
95 /* 0x3C0 */ u8 field_0x3c0;
96 /* 0x3C1 */ u8 field_0x3c1;
97 /* 0x3C2 */ u8 field_0x3c2;
98 /* 0x3C3 */ u8 field_0x3c3;
99 /* 0x3C4 */ u8 field_0x3c4;
100 /* 0x3C5 */ u8 field_0x3c5;
101 /* 0x3C6 */ u8 field_0x3c6;
102 /* 0x3C7 */ u8 field_0x3c7;
103 /* 0x3C8 */ u8 field_0x3c8;
104 /* 0x3C9 */ u8 field_0x3c9;
105 /* 0x3CA */ u8 field_0x3ca;
106 /* 0x3CB */ u8 field_0x3cb;
107 /* 0x3CC */ u8 mCrowdSize;
108}; // Size = 0x3D0
109
113
114// JAISoundID's for sound effects
323 Z2SE_AL_V_GRAB = 0x1000A,
325 Z2SE_AL_V_FALL = 0x1000C,
335 Z2SE_AL_V_DIE = 0x10016,
366 Z2SE_WL_V_HOWL = 0x10035,
367 Z2SE_WL_V_YAWN = 0x10036,
368 Z2SE_WL_V_ROAR = 0x10037,
374 Z2SE_WL_V_DASH = 0x1003D,
376 Z2SE_WL_V_NOSE = 0x1003F,
380 Z2SE_WL_V_DIE = 0x10043,
459 Z2SE_AL_V_TAME = 0x10092,
589 Z2SE_AL_FREEZE = 0x2004C,
756 Z2SE_AL_SWIM = 0x3001B,
762 Z2SE_WL_SWIM = 0x30021,
774 Z2SE_BB_REAR_L = 0x3002D,
775 Z2SE_BB_REAR_R = 0x3002E,
808 Z2SE_FN_ZORA_L = 0x3004F,
809 Z2SE_FN_ZORA_R = 0x30050,
820 Z2SE_HIT_SWORD = 0x40000,
857 Z2SE_HS_V_CRY = 0x50000,
868 Z2SE_HS_V_RUSH = 0x5000C,
869 Z2SE_DOG_BARK = 0x5000D,
1667 Z2SE_CAT_SWIM = 0x60002,
1688 Z2SE_TKS_HIDE = 0x60017,
1732 Z2SE_TKJ_WING = 0x60043,
1733 Z2SE_TKC_WING = 0x60044,
1755 Z2SE_DUCK_CRY = 0x6005A,
1790 Z2SE_TRL_FLAP = 0x6007D,
1806 Z2SE_YM_FISH = 0x6008F,
1815 Z2SE_ZRZ_MV = 0x60098,
1817 Z2SE_YK_WALK = 0x6009A,
1839 Z2SE_THEB_WIP = 0x600B0,
1860 Z2SE_ZRA_SWIM = 0x600C5,
1866 Z2SE_ZRA_DIVE = 0x600CB,
1880 Z2SE_YM_SNIFF = 0x600DA,
1884 Z2SE_MDN_HIP = 0x600DE,
1886 Z2SE_MDN_LAND = 0x600E0,
1888 Z2SE_MDN_MV = 0x600E2,
1895 Z2SE_MDN_HAND = 0x600E9,
1897 Z2SE_MDN_LEG = 0x600EB,
1907 Z2SE_D30_WIND = 0x600F5,
1934 Z2SE_SEKI_OFF = 0x6011A,
2432 Z2SE_EN_YK_V_NAKU = 0x701C8, // shadow keese - cry/screech
2433 Z2SE_EN_YK_V_ATTACK = 0x701C9, // shadow keese - attack
2434 Z2SE_EN_YK_V_DEATH = 0x701CA, // shadow keese - death
2435 Z2SE_EN_YK_V_BITE = 0x701CB, // shadow keese - bite
2436 Z2SE_EN_YK_V_DEATH2 = 0x701CC, // shadow keese - death2
2437 Z2SE_EN_YK_V_FURA = 0x701CD, // shadow keese - unsteady
2439 Z2SE_EN_YK_V_SPIN = 0x701CF, // shadow keese - spinning in gale boomerang wind
2452 Z2SE_EN_BM_UP = 0x701DC,
2495 Z2SE_EN_YK_V_FAINT = 0x70207, // shadow keese - bouncing on ground during chance
2986 Z2SE_EN_PZ_PT = 0x703F6,
3034 Z2SE_EN_ZZ_MV = 0x70426,
3082 Z2SE_EN_ZH_MV = 0x70456,
3413 Z2SE_D28_WIND = 0x705A2,
4146 JA_SE_MAGMA_L = 0x90003,
4147 JA_SE_MAGMA_R = 0x90004,
4207 Z2SE_D32_FIRE = 0x90041,
4208 Z2SE_D32_WIND = 0x90042,
4216 Z2SE_D15_JINARI = 0x9004E
4218
4219#endif /* Z2SEMGR_H */
Z2SoundID
Definition Z2SeMgr.h:115
@ Z2SE_OBJ_TABLE_BRAKE
Definition Z2SeMgr.h:3730
@ Z2SE_WAN_B2_V_AWAY
Definition Z2SeMgr.h:1293
@ Z2SE_D07V_HAI_C_COUNTER
Definition Z2SeMgr.h:1634
@ Z2SE_ENV_SCENT_GRAVE
Definition Z2SeMgr.h:4172
@ Z2SE_EN_DR_V_BOOT_A
Definition Z2SeMgr.h:3217
@ Z2SE_OBJ_MR_SCRW_OFF
Definition Z2SeMgr.h:3980
@ Z2SE_EN_GND_DOWN
Definition Z2SeMgr.h:3349
@ Z2SE_SWORD_POWER_COME
Definition Z2SeMgr.h:550
@ Z2SE_D32_MONOLIS_OFF
Definition Z2SeMgr.h:4074
@ Z2SE_EN_BA_WING
Definition Z2SeMgr.h:2157
@ Z2SE_EN_BU_DMG_BOUND
Definition Z2SeMgr.h:2842
@ Z2SE_SY_MENU_SUB_OUT
Definition Z2SeMgr.h:270
@ Z2SE_EN_TK2_SWIM
Definition Z2SeMgr.h:2585
@ Z2SE_OBJ_POLE_FALLING
Definition Z2SeMgr.h:3958
@ Z2SE_HYL_MDN_RPLB
Definition Z2SeMgr.h:1020
@ Z2SE_ZELDA_ARROW_DRAW
Definition Z2SeMgr.h:1691
@ Z2SE_EN_MK_CRAWL
Definition Z2SeMgr.h:2116
@ Z2SE_D07V_HAI_G_SMOKE
Definition Z2SeMgr.h:1629
@ Z2SE_SY_SUMO_START
Definition Z2SeMgr.h:226
@ Z2SE_EN_MF_V_DAMAGE2
Definition Z2SeMgr.h:2944
@ Z2SE_D19V_LINK_CANNOT_SAY
Definition Z2SeMgr.h:1422
@ Z2SE_CSTATUE_GM_RESET_ARM
Definition Z2SeMgr.h:1989
@ Z2SE_EN_BQ_V_DAMAGEBACK
Definition Z2SeMgr.h:2258
@ Z2SE_WL_V_DAMAGE_FREEZE
Definition Z2SeMgr.h:506
@ Z2SE_PLAY_REED_UMAKUSA
Definition Z2SeMgr.h:548
@ Z2SE_D16V_KOLIN_RELIEF
Definition Z2SeMgr.h:1385
@ Z2SE_AL_HS_HANGING_UP
Definition Z2SeMgr.h:567
@ Z2SE_OBJ_SPIRALSTEP_DOOR_6
Definition Z2SeMgr.h:3613
@ Z2SE_DPD_CALIB_MODE
Definition Z2SeMgr.h:157
@ Z2SE_EN_DB_V_WAIT
Definition Z2SeMgr.h:2125
@ Z2SE_EN_TK2_V_ATTACK
Definition Z2SeMgr.h:2589
@ Z2SE_D15V_TARO_BREATH
Definition Z2SeMgr.h:1649
@ Z2SE_EN_BS_V_DEAD
Definition Z2SeMgr.h:2164
@ Z2SE_OBJ_L8_STAIR_OFF
Definition Z2SeMgr.h:3874
@ Z2SE_EN_GOB_V_ATK_A_READY
Definition Z2SeMgr.h:2470
@ Z2SE_OBJ_ARMOR_BREAK
Definition Z2SeMgr.h:3825
@ Z2SE_RED_LUPY_GET
Definition Z2SeMgr.h:219
@ Z2SE_D28V_LINK_RUMBLE
Definition Z2SeMgr.h:1573
@ Z2SE_D21_MDN_LIGHT
Definition Z2SeMgr.h:1938
@ Z2SE_LINK_COVER_WATER
Definition Z2SeMgr.h:1750
@ Z2SE_D21V_MDN_HATTOSURU
Definition Z2SeMgr.h:1515
@ Z2SE_GIRLS_HEART
Definition Z2SeMgr.h:1872
@ Z2SE_AL_HAWK_EYE_PUTOFF
Definition Z2SeMgr.h:695
@ Z2SE_SY_BOOM_LOCK_ON_2
Definition Z2SeMgr.h:210
@ Z2SE_D13V_BANS_KEIKAI
Definition Z2SeMgr.h:1368
@ Z2SE_EN_YO_V_ICICLE
Definition Z2SeMgr.h:2756
@ Z2SE_GORON_V_SMR_REPLY
Definition Z2SeMgr.h:957
@ Z2SE_OBJ_WOODROOF_BREAK
Definition Z2SeMgr.h:3626
@ Z2SE_EN_GND_V_DEFENCE
Definition Z2SeMgr.h:3346
@ Z2SE_EN_DS_V_DMG_L
Definition Z2SeMgr.h:3196
@ Z2SE_EN_ZAN_OP_FLY
Definition Z2SeMgr.h:3022
@ Z2SE_D30_MIRROR_HIKARI
Definition Z2SeMgr.h:4066
@ Z2SE_D32_GND_ATK
Definition Z2SeMgr.h:3388
@ Z2SE_EN_HZE_V_ATK_B_LIGHTWALL
Definition Z2SeMgr.h:3229
@ Z2SE_OBJ_STAR_GAME_HIT_4
Definition Z2SeMgr.h:3976
@ Z2SE_D20_WLF_FALL
Definition Z2SeMgr.h:1969
@ Z2SE_AL_SWORD_COLLIDE
Definition Z2SeMgr.h:691
@ Z2SE_AL_WOOD_SHIELD_BURN
Definition Z2SeMgr.h:686
@ Z2SE_AL_LTN_FINISH_SWING2
Definition Z2SeMgr.h:709
@ Z2SE_OBJ_RG_ROCKPOLE_LAND
Definition Z2SeMgr.h:3946
@ Z2SE_OBJ_CMN_ROCK_BREAK
Definition Z2SeMgr.h:3901
@ Z2SE_EN_ZH_FALL
Definition Z2SeMgr.h:3085
@ Z2SE_D21V_MDN_LOOK_BARRIER
Definition Z2SeMgr.h:1518
@ Z2SE_SY_CURSOR_CANCEL
Definition Z2SeMgr.h:215
@ Z2SE_D07V_HAI_D_NECK_1
Definition Z2SeMgr.h:1638
@ Z2SE_GRA_A_DRINK
Definition Z2SeMgr.h:1846
@ Z2SE_D07V_HAI_C_ATTACK
Definition Z2SeMgr.h:1632
@ JA_SE_FT_ADD_GRASS
Definition Z2SeMgr.h:557
@ Z2SE_WL_WALK_R_DUMMY
Definition Z2SeMgr.h:738
@ Z2SE_D07V_HAI_F_WAIT
Definition Z2SeMgr.h:1625
@ Z2SE_EN_VA_V_BITED
Definition Z2SeMgr.h:2788
@ Z2SE_EN_GOB_V_RECOVER
Definition Z2SeMgr.h:2484
@ Z2SE_SY_TALK_START
Definition Z2SeMgr.h:199
@ Z2SE_D20V_MDN_SHIBARI_AGAIN
Definition Z2SeMgr.h:1506
@ Z2SE_EN_FM_V_DAMAGE
Definition Z2SeMgr.h:2003
@ Z2SE_EN_DR_V_SCREAM
Definition Z2SeMgr.h:3131
@ Z2SE_OBJ_TBOX_OPEN_A
Definition Z2SeMgr.h:3464
@ Z2SE_D24V_MDN_KUYASHI
Definition Z2SeMgr.h:1527
@ Z2SE_AL_V_SUMO_HARITE_ATK
Definition Z2SeMgr.h:385
@ Z2SE_SARU_CHAIN_DEMO
Definition Z2SeMgr.h:1994
@ Z2SE_OBJ_BRDG_STOP
Definition Z2SeMgr.h:3960
@ Z2SE_KOSARU_KANTERA_SWING
Definition Z2SeMgr.h:1833
@ Z2SE_D27V_GANON_SITDOWN
Definition Z2SeMgr.h:1544
@ Z2SE_EN_BUG_WALK_BODY
Definition Z2SeMgr.h:2859
@ Z2SE_OBJ_BREAK_WOOD_L
Definition Z2SeMgr.h:3689
@ Z2SE_D19V_DOC_SORASU
Definition Z2SeMgr.h:1423
@ Z2SE_WL_V_FALL_MAGMA
Definition Z2SeMgr.h:492
@ Z2SE_EN_VA_V_DEAD
Definition Z2SeMgr.h:2793
@ Z2SE_MAN_C2_V_HEY
Definition Z2SeMgr.h:1200
@ Z2SE_CSTATUE_GM_START
Definition Z2SeMgr.h:1984
@ Z2SE_WL_V_HOLD_THROW
Definition Z2SeMgr.h:496
@ Z2SE_MDN_LAND
Definition Z2SeMgr.h:1886
@ Z2SE_SY_SUMO_READY
Definition Z2SeMgr.h:225
@ Z2SE_ENV_VALLEY_WIND
Definition Z2SeMgr.h:4153
@ Z2SE_D29V_GANON_BREATH_T2
Definition Z2SeMgr.h:1661
@ Z2SE_OBJ_HACHINOSU_HIT
Definition Z2SeMgr.h:3500
@ Z2SE_EN_MM_BRAKE_LND
Definition Z2SeMgr.h:2720
@ Z2SE_OBJ_TCANNON_ACTION_L7
Definition Z2SeMgr.h:3922
@ Z2SE_SY_LIGHT_DROP_GET
Definition Z2SeMgr.h:303
@ Z2SE_EN_WW_APPEAR
Definition Z2SeMgr.h:2880
@ Z2SE_D07V_ZELDA_SURPRISE
Definition Z2SeMgr.h:1621
@ Z2SE_SY_ITEM_SET_X
Definition Z2SeMgr.h:187
@ Z2SE_EN_ZAN_V_DMG_OI
Definition Z2SeMgr.h:3010
@ Z2SE_D33V_ZANT_KUYASHII
Definition Z2SeMgr.h:1614
@ Z2SE_EN_MK_V_HIT_BOOM
Definition Z2SeMgr.h:2105
@ Z2SE_EN_SC_V_PROVOKE
Definition Z2SeMgr.h:2692
@ Z2SE_D30V_LINK_NOTICE_MDN
Definition Z2SeMgr.h:1584
@ Z2SE_OBJ_L8_L_BALL
Definition Z2SeMgr.h:3869
@ Z2SE_EN_BQ_V_WAIT
Definition Z2SeMgr.h:2253
@ Z2SE_EN_BQ_APPEAR
Definition Z2SeMgr.h:2252
@ Z2SE_AL_V_JUMP_ATTACK_L_1
Definition Z2SeMgr.h:468
@ Z2SE_EN_MK_V_JUMP
Definition Z2SeMgr.h:2103
@ Z2SE_OBJ_L6_ELK_GATE_LV
Definition Z2SeMgr.h:3843
@ Z2SE_SY_CONTINUE_OK
Definition Z2SeMgr.h:264
@ Z2SE_EN_GB_BOMBROOT
Definition Z2SeMgr.h:2315
@ Z2SE_D27V_GANON_LAUGH_DENY
Definition Z2SeMgr.h:1549
@ Z2SE_WL_V_SLIP_CLIMB
Definition Z2SeMgr.h:490
@ Z2SE_D15V_BANS_MENOMAE
Definition Z2SeMgr.h:1656
@ Z2SE_EN_NS_V_HANGED
Definition Z2SeMgr.h:2522
@ Z2SE_YKM_V_HUG
Definition Z2SeMgr.h:1110
@ Z2SE_SY_MG_KARGO_COMBO_09
Definition Z2SeMgr.h:254
@ Z2SE_AL_LTN_SWORD_THRUST
Definition Z2SeMgr.h:706
@ Z2SE_EN_KC_V_NAKU
Definition Z2SeMgr.h:3432
@ Z2SE_WOLF_POWER_COME
Definition Z2SeMgr.h:581
@ Z2SE_EN_SC_V_WHISTLE2
Definition Z2SeMgr.h:2708
@ Z2SE_HIT_ARROW_STICK
Definition Z2SeMgr.h:827
@ JA_SE_OBJ_BREAK_CHINA_S
Definition Z2SeMgr.h:853
@ Z2SE_EN_VA_VANISH
Definition Z2SeMgr.h:2804
@ JA_SE_OBJ_FOOT_SW_ON
Definition Z2SeMgr.h:3496
@ Z2SE_D28_MDN_STN_BRK
Definition Z2SeMgr.h:4097
@ Z2SE_AL_V_D19_WORRIED
Definition Z2SeMgr.h:446
@ Z2SE_EN_ZAN_V_DMG
Definition Z2SeMgr.h:3008
@ Z2SE_EN_ZAN_YO_V_FUMI_2
Definition Z2SeMgr.h:3050
@ Z2SE_EN_HP_V_FOUND
Definition Z2SeMgr.h:3299
@ Z2SE_D27_GND_PTCL_1
Definition Z2SeMgr.h:3402
@ Z2SE_AL_HARNESS_ADD_WB
Definition Z2SeMgr.h:553
@ Z2SE_D19V_LINK_YLA_BACK
Definition Z2SeMgr.h:1428
@ Z2SE_DOG_V_JUMP
Definition Z2SeMgr.h:889
@ Z2SE_WL_V_PUSH_ROCK
Definition Z2SeMgr.h:494
@ Z2SE_WL_V_THREAT
Definition Z2SeMgr.h:373
@ Z2SE_EN_GND_V_SAYAOPEN
Definition Z2SeMgr.h:3357
@ Z2SE_BOU_V_SUMO_PUSHED_BACK
Definition Z2SeMgr.h:1040
@ Z2SE_AL_BURNING
Definition Z2SeMgr.h:578
@ Z2SE_EN_HP_MOVE
Definition Z2SeMgr.h:3301
@ Z2SE_CSTATUE_S_WALK_B
Definition Z2SeMgr.h:1777
@ Z2SE_AL_V_DRINK_2
Definition Z2SeMgr.h:339
@ Z2SE_D18V_YELIA_UFUFU_1
Definition Z2SeMgr.h:1475
@ Z2SE_EN_MM_RUN_WTR
Definition Z2SeMgr.h:2727
@ Z2SE_D13V_BANS_MASK
Definition Z2SeMgr.h:1373
@ Z2SE_EN_YM_LAND
Definition Z2SeMgr.h:2268
@ Z2SE_EN_NS_V_WAIT
Definition Z2SeMgr.h:2262
@ Z2SE_EN_TK2_APPEAR
Definition Z2SeMgr.h:2586
@ Z2SE_AL_SINK_SAND_PITFALL
Definition Z2SeMgr.h:627
@ Z2SE_EN_MK_CATCH_BOOM
Definition Z2SeMgr.h:2114
@ Z2SE_EN_MK_V_DOWN
Definition Z2SeMgr.h:2106
@ Z2SE_EN_GND_V_CHOUHATU
Definition Z2SeMgr.h:3312
@ Z2SE_AL_SCOOP_SOUP
Definition Z2SeMgr.h:684
@ Z2SE_AL_COPYROD_COMEBACK
Definition Z2SeMgr.h:677
@ Z2SE_D18_S3_FLY_3
Definition Z2SeMgr.h:4124
@ Z2SE_EN_BU_WING
Definition Z2SeMgr.h:2838
@ Z2SE_EN_TT_LAND
Definition Z2SeMgr.h:2568
@ Z2SE_SY_SENSOR_BAR_WIDTH
Definition Z2SeMgr.h:310
@ Z2SE_EN_BH_ATTACK
Definition Z2SeMgr.h:2240
@ Z2SE_EN_SF_BREAK_DOWN
Definition Z2SeMgr.h:2140
@ Z2SE_TOBY_REPAIR_C
Definition Z2SeMgr.h:1831
@ Z2SE_OBJ_RANCH_WOODPLATE
Definition Z2SeMgr.h:3559
@ Z2SE_OBJ_FLOATBOARD_SWING_L
Definition Z2SeMgr.h:3719
@ Z2SE_D07_PEOPLE_TW
Definition Z2SeMgr.h:1979
@ Z2SE_EN_GND_ATTACKE_A
Definition Z2SeMgr.h:3324
@ Z2SE_D18_SEI_APPEAR
Definition Z2SeMgr.h:1957
@ Z2SE_D15_ECHO_SANDAL_L
Definition Z2SeMgr.h:814
@ Z2SE_OBJ_ARW_TRGT_BRK
Definition Z2SeMgr.h:3731
@ Z2SE_SY_TEXT_OUT_FEMALE
Definition Z2SeMgr.h:229
@ Z2SE_SY_DPD_CALIB_SW
Definition Z2SeMgr.h:309
@ Z2SE_EN_VA_V_ATK_FLY
Definition Z2SeMgr.h:2796
@ Z2SE_EN_TN_V_KIAI
Definition Z2SeMgr.h:2894
@ Z2SE_AL_MAGNETIZED
Definition Z2SeMgr.h:555
@ Z2SE_MDN_HAIR_LEAD
Definition Z2SeMgr.h:1889
@ Z2SE_EN_SC_SL_REBOUND
Definition Z2SeMgr.h:2702
@ Z2SE_SY_MG_KARGO_COMBO_05
Definition Z2SeMgr.h:250
@ Z2SE_EN_SB_BIND
Definition Z2SeMgr.h:2668
@ Z2SE_D19V_THE_UNARU
Definition Z2SeMgr.h:1450
@ Z2SE_D13V_BANS_ATOZUSARI
Definition Z2SeMgr.h:1379
@ Z2SE_CM_BODYFALL_ASASE_M
Definition Z2SeMgr.h:1712
@ Z2SE_EN_WB_L_SLIP
Definition Z2SeMgr.h:770
@ Z2SE_WL_V_SNIFF
Definition Z2SeMgr.h:375
@ Z2SE_CSTATUE_F_WALK_A
Definition Z2SeMgr.h:1779
@ Z2SE_MDN_V_WLDIEA
Definition Z2SeMgr.h:1348
@ Z2SE_OBJ_WTR_CLMN_WAIT
Definition Z2SeMgr.h:3739
@ Z2SE_D07V_HAI_C_NECK_1
Definition Z2SeMgr.h:1637
@ Z2SE_EN_NS_V_ATTACK
Definition Z2SeMgr.h:2259
@ Z2SE_D29V_GANON_BREATH_L1
Definition Z2SeMgr.h:1660
@ Z2SE_MAN_C2_V_AWAY
Definition Z2SeMgr.h:1197
@ Z2SE_MAN_C2_V_SURPRISE
Definition Z2SeMgr.h:1198
@ Z2SE_EN_TN_V_DMG
Definition Z2SeMgr.h:2896
@ Z2SE_MBN_A1_V_SURPRISE
Definition Z2SeMgr.h:1162
@ Z2SE_CAT_SWIM
Definition Z2SeMgr.h:1667
@ Z2SE_AL_DIVE_SWIM
Definition Z2SeMgr.h:760
@ Z2SE_EN_BA_V_SPIN
Definition Z2SeMgr.h:2438
@ Z2SE_MDN_PACKAWAY
Definition Z2SeMgr.h:1894
@ Z2SE_EN_GI_SHOUT
Definition Z2SeMgr.h:2612
@ Z2SE_AL_V_D36_LOOK_BACK
Definition Z2SeMgr.h:436
@ Z2SE_STALHOUND_FOOTNOTE
Definition Z2SeMgr.h:787
@ Z2SE_EN_GOB_PROVOKE_KNUCKLES
Definition Z2SeMgr.h:2457
@ Z2SE_WARP_MAP_OFF
Definition Z2SeMgr.h:181
@ Z2SE_HIT_SWORD_STAB
Definition Z2SeMgr.h:821
@ Z2SE_EN_SM_MOVE2
Definition Z2SeMgr.h:2935
@ Z2SE_EN_HM_V_ATTACK
Definition Z2SeMgr.h:2559
@ Z2SE_D15V_TARO_LOOK_ENEMY
Definition Z2SeMgr.h:1647
@ Z2SE_D28_MGN_FIRE
Definition Z2SeMgr.h:3409
@ Z2SE_AL_SNOBO_JUMP
Definition Z2SeMgr.h:660
@ Z2SE_SUBJ_VIEW_OUT
Definition Z2SeMgr.h:168
@ Z2SE_OBJ_RL_SW_WALL_MV
Definition Z2SeMgr.h:3780
@ Z2SE_D37V_LINK_SMILE
Definition Z2SeMgr.h:1400
@ Z2SE_D27_GND_PTCL_3
Definition Z2SeMgr.h:3404
@ Z2SE_OBJ_BURASW_ON
Definition Z2SeMgr.h:3715
@ Z2SE_EN_YM_ELECTRIC_LOOP
Definition Z2SeMgr.h:2382
@ Z2SE_EN_KC_SPLASH
Definition Z2SeMgr.h:3152
@ Z2SE_AL_V_D02_LOOKBACK
Definition Z2SeMgr.h:413
@ Z2SE_COACH_SHAKE
Definition Z2SeMgr.h:1745
@ Z2SE_ENV_RAIN_HARD_R
Definition Z2SeMgr.h:4190
@ Z2SE_CONSUM_INC_CNT_2
Definition Z2SeMgr.h:140
@ Z2SE_D22V_LINK_SWING_1
Definition Z2SeMgr.h:1534
@ Z2SE_D07V_HAI_A_NECK_2
Definition Z2SeMgr.h:1640
@ Z2SE_EN_YR_V_AWAKE
Definition Z2SeMgr.h:2422
@ Z2SE_D28V_SEI_C
Definition Z2SeMgr.h:1495
@ Z2SE_EN_PZ_EMERGE
Definition Z2SeMgr.h:2980
@ Z2SE_EN_GND_V_KUZURE
Definition Z2SeMgr.h:3347
@ Z2SE_D27_GND_PTCL_2
Definition Z2SeMgr.h:3403
@ Z2SE_D22_SWD_LIGHT_1
Definition Z2SeMgr.h:4104
@ Z2SE_POST_V_FANFARE
Definition Z2SeMgr.h:1092
@ Z2SE_INS_V_UFUFU
Definition Z2SeMgr.h:1117
@ Z2SE_HAWK_V_FIND_LINK
Definition Z2SeMgr.h:890
@ Z2SE_GORON_TO_STONE
Definition Z2SeMgr.h:1672
@ Z2SE_AL_HAWK_EYE_ZOOMOUT
Definition Z2SeMgr.h:698
@ Z2SE_AL_SNOBO_ICEBREAK
Definition Z2SeMgr.h:699
@ Z2SE_D09_SEI_AWAY
Definition Z2SeMgr.h:1946
@ Z2SE_EN_OI_V_DAMAGE
Definition Z2SeMgr.h:2826
@ Z2SE_EN_TN_V_PULL_OUT
Definition Z2SeMgr.h:2899
@ Z2SE_OBJ_CRYSTAL_KRKR
Definition Z2SeMgr.h:3968
@ Z2SE_EN_GE_V_ATTACK
Definition Z2SeMgr.h:3100
@ Z2SE_EN_NZ_BITE
Definition Z2SeMgr.h:2188
@ Z2SE_WON_A1_V_FEAR
Definition Z2SeMgr.h:1241
@ Z2SE_M053_KOLIN_03
Definition Z2SeMgr.h:943
@ Z2SE_EN_KG_ATTACK
Definition Z2SeMgr.h:2179
@ Z2SE_EN_PZ_BALL_BURST
Definition Z2SeMgr.h:2984
@ Z2SE_OBJ_ROPEBRDG_CUT
Definition Z2SeMgr.h:3677
@ Z2SE_SEKI_V_NO_JUMP_1
Definition Z2SeMgr.h:1322
@ Z2SE_EN_PM_FN_L
Definition Z2SeMgr.h:2211
@ Z2SE_EN_GO_RETURN
Definition Z2SeMgr.h:3112
@ Z2SE_WL_V_DAMAGE
Definition Z2SeMgr.h:365
@ Z2SE_EN_OT_BORN
Definition Z2SeMgr.h:2545
@ Z2SE_OBJ_KAKO_DOOR_OP_LIGHT
Definition Z2SeMgr.h:4009
@ Z2SE_EN_MM_R2W_NOMET
Definition Z2SeMgr.h:2719
@ Z2SE_D01V_ARU_CALLING
Definition Z2SeMgr.h:1358
@ Z2SE_EN_DB_BERON
Definition Z2SeMgr.h:2129
@ Z2SE_LUPY_DEC_CNT_2
Definition Z2SeMgr.h:223
@ Z2SE_WLF_V_DEMO_DAMAGE_S
Definition Z2SeMgr.h:949
@ Z2SE_D27V_MDN_STOP_ATTACK
Definition Z2SeMgr.h:1554
@ Z2SE_EN_BE_FLY_GROUP
Definition Z2SeMgr.h:2279
@ Z2SE_OBJ_SPNR_SW_FIT
Definition Z2SeMgr.h:3765
@ Z2SE_EN_DR_V_NAKU
Definition Z2SeMgr.h:3134
@ Z2SE_FN_ARMER_HEAVY_ADD
Definition Z2SeMgr.h:805
@ Z2SE_M007_DOG_COME_RUNNING
Definition Z2SeMgr.h:872
@ Z2SE_EN_GBA_LAYEGG
Definition Z2SeMgr.h:3074
@ Z2SE_WAN_A2_V_FEAR
Definition Z2SeMgr.h:1259
@ Z2SE_D19V_THE_THROW_KISS
Definition Z2SeMgr.h:1455
@ Z2SE_AL_V_SUMO_PUSH
Definition Z2SeMgr.h:390
@ Z2SE_D18_S3_FLY_2
Definition Z2SeMgr.h:4121
@ Z2SE_EN_RD_V_DAMAGE
Definition Z2SeMgr.h:2015
@ Z2SE_CSTATUE_L_RESET_ARM
Definition Z2SeMgr.h:1775
@ Z2SE_SY_TEXT_OUT_GREY
Definition Z2SeMgr.h:233
@ Z2SE_EN_ZZ_MV
Definition Z2SeMgr.h:3034
@ Z2SE_TRL_LIGHT_ON
Definition Z2SeMgr.h:1793
@ Z2SE_FAIRY_WALK
Definition Z2SeMgr.h:1857
@ Z2SE_LUD_V_SHIKARARE
Definition Z2SeMgr.h:1101
@ Z2SE_OBJ_POU_SOUL_BREAK
Definition Z2SeMgr.h:4050
@ Z2SE_EN_WB_V_INANAKI
Definition Z2SeMgr.h:972
@ Z2SE_EN_DT_NODAMAGE_FOOT
Definition Z2SeMgr.h:2773
@ Z2SE_GRZ_V_BREAK_FINISH_M
Definition Z2SeMgr.h:1076
@ Z2SE_EN_GND_V_DAMAGE_DOWN
Definition Z2SeMgr.h:3417
@ Z2SE_EN_RDB_ED_FOOTNOTE
Definition Z2SeMgr.h:3369
@ Z2SE_CAT_CRY_ATTACK
Definition Z2SeMgr.h:862
@ Z2SE_EN_BM_BURN
Definition Z2SeMgr.h:2529
@ Z2SE_EN_DN_V_FIND
Definition Z2SeMgr.h:2055
@ Z2SE_OBJ_VOLC_WAIT
Definition Z2SeMgr.h:3951
@ Z2SE_D28_HYL_CTL_BRK
Definition Z2SeMgr.h:4096
@ Z2SE_EN_OI_DEMO_APPEAR
Definition Z2SeMgr.h:2709
@ Z2SE_EN_MK_V_DEAD
Definition Z2SeMgr.h:2100
@ Z2SE_WL_RUN_R_DUMMY
Definition Z2SeMgr.h:740
@ Z2SE_EN_PO_SOUL
Definition Z2SeMgr.h:3288
@ Z2SE_D18_ENV_LIGHT_ON
Definition Z2SeMgr.h:4213
@ Z2SE_OBJ_WARP_OUT
Definition Z2SeMgr.h:3532
@ Z2SE_OBJ_BOOMSHTR_ATTACK
Definition Z2SeMgr.h:3635
@ Z2SE_D21V_MDN_FALLDOWN
Definition Z2SeMgr.h:1514
@ Z2SE_TARO_V_ARROW_YEAH
Definition Z2SeMgr.h:1062
@ Z2SE_EN_YK_V_ATTACK
Definition Z2SeMgr.h:2433
@ Z2SE_EN_ZAN_CTL_V_SW_ATK_B1
Definition Z2SeMgr.h:3063
@ Z2SE_D15V_BANS_APPEAR
Definition Z2SeMgr.h:1655
@ JA_SE_ATM_WIND_HOT
Definition Z2SeMgr.h:4159
@ Z2SE_EN_BE_FLY
Definition Z2SeMgr.h:2276
@ Z2SE_MDN_V_ROPEWAIT_2
Definition Z2SeMgr.h:1352
@ Z2SE_EN_BQ_V_NODAMAGE
Definition Z2SeMgr.h:2300
@ Z2SE_OBJ_BOMB_ROCK_BRK_WTR_2
Definition Z2SeMgr.h:3999
@ Z2SE_EN_YG_JUMP
Definition Z2SeMgr.h:2450
@ Z2SE_AL_D04_HEARTBEAT
Definition Z2SeMgr.h:657
@ Z2SE_EN_ZAN_MAHOJIN_YO
Definition Z2SeMgr.h:3019
@ Z2SE_EN_SF_V_NOTICE
Definition Z2SeMgr.h:2133
@ Z2SE_EN_GOB_HELMET_OFF
Definition Z2SeMgr.h:2490
@ Z2SE_EN_SC_V_KYORO
Definition Z2SeMgr.h:2700
@ Z2SE_EN_BM_FIND
Definition Z2SeMgr.h:2550
@ Z2SE_SEI_GEM_A
Definition Z2SeMgr.h:1930
@ Z2SE_CHIN_V_SMILING
Definition Z2SeMgr.h:1116
@ JA_SE_OBJ_STN_DOOR_MOVE_U
Definition Z2SeMgr.h:3460
@ Z2SE_OBJ_BLOCK_FALL_NORMAL
Definition Z2SeMgr.h:3690
@ Z2SE_OBJ_FALL_WATER_L
Definition Z2SeMgr.h:3476
@ Z2SE_EN_SC_V_ESCAPE
Definition Z2SeMgr.h:2693
@ Z2SE_EN_GO_DASH
Definition Z2SeMgr.h:3107
@ Z2SE_EN_DB_V_AWAKE
Definition Z2SeMgr.h:2127
@ Z2SE_MCN_A2_V_HMM
Definition Z2SeMgr.h:1184
@ Z2SE_EN_MK_SCRATCH_HIP
Definition Z2SeMgr.h:2117
@ Z2SE_EN_ST_V_DAWNB
Definition Z2SeMgr.h:2334
@ Z2SE_INSCT_BTBT
Definition Z2SeMgr.h:1827
@ Z2SE_OBJ_CTL_ROCK_FALL
Definition Z2SeMgr.h:4019
@ Z2SE_MCN_A1_V_HEY
Definition Z2SeMgr.h:1134
@ Z2SE_EN_YB_ELECTRIC
Definition Z2SeMgr.h:2646
@ Z2SE_EN_ST_V_WAIT
Definition Z2SeMgr.h:2174
@ Z2SE_EN_DN_V_GUARD
Definition Z2SeMgr.h:2062
@ Z2SE_OBJ_TRAP_BREAK
Definition Z2SeMgr.h:3895
@ Z2SE_AL_IB_CHAIN_ADD
Definition Z2SeMgr.h:566
@ Z2SE_AL_V_D15_SURPRISE
Definition Z2SeMgr.h:429
@ Z2SE_BANS_SHOVEL
Definition Z2SeMgr.h:1758
@ Z2SE_MDN_V_LOOKABOUT_1
Definition Z2SeMgr.h:1337
@ Z2SE_EN_YG_V_NAKU
Definition Z2SeMgr.h:2440
@ Z2SE_D14V_KOLIN_MITSUMERU
Definition Z2SeMgr.h:1412
@ Z2SE_OBJ_BURASWLV7_OFF
Definition Z2SeMgr.h:3953
@ Z2SE_EN_DS_MDEMO_REBOOT
Definition Z2SeMgr.h:3207
@ Z2SE_EN_ST_SILK_WRAP
Definition Z2SeMgr.h:2159
@ Z2SE_KOSARU_V_CATCH
Definition Z2SeMgr.h:877
@ Z2SE_BOU_V_SUMO_HOLDED
Definition Z2SeMgr.h:998
@ Z2SE_ITEM_RING_IN
Definition Z2SeMgr.h:172
@ Z2SE_OBJ_WOODSHIELD_BOUND
Definition Z2SeMgr.h:3619
@ Z2SE_EN_DS_DMG_B_FALL
Definition Z2SeMgr.h:3198
@ JA_SE_LK_BOOM_FLY
Definition Z2SeMgr.h:559
@ Z2SE_OBJ_ZORA_STN_VANISH
Definition Z2SeMgr.h:3899
@ Z2SE_EN_GOB_V_THROWN
Definition Z2SeMgr.h:2482
@ Z2SE_AL_LIGHTNING_SW_GET
Definition Z2SeMgr.h:701
@ Z2SE_OBJ_BOMBBARREL_IGNITION
Definition Z2SeMgr.h:3668
@ Z2SE_EN_ST_V_STAND
Definition Z2SeMgr.h:2339
@ Z2SE_AL_FINISH_PUTIN
Definition Z2SeMgr.h:521
@ Z2SE_EN_RDB_V_LV9_END03
Definition Z2SeMgr.h:3363
@ Z2SE_BABYSTAL_FOOTNOTE
Definition Z2SeMgr.h:788
@ Z2SE_EN_DT_SPLASH
Definition Z2SeMgr.h:2547
@ Z2SE_SY_FILE_COPY_LEVEL
Definition Z2SeMgr.h:274
@ Z2SE_MDN_WARP_MAGIC
Definition Z2SeMgr.h:1822
@ Z2SE_EN_DR_V_FIRE_A
Definition Z2SeMgr.h:3127
@ Z2SE_HIT_EN_WOOD_WEAPON
Definition Z2SeMgr.h:837
@ Z2SE_AL_V_D04_SUFFER_B
Definition Z2SeMgr.h:422
@ Z2SE_AL_V_JUMP_DIVING
Definition Z2SeMgr.h:456
@ Z2SE_OBJ_BOMB_ROCK_BREAK
Definition Z2SeMgr.h:3455
@ Z2SE_EN_VA_ATK_FLY
Definition Z2SeMgr.h:2806
@ Z2SE_EN_YC_V_HANGED
Definition Z2SeMgr.h:3139
@ Z2SE_GORON_V_HIT_TO_STONE
Definition Z2SeMgr.h:987
@ Z2SE_HANJO_MV_CRY
Definition Z2SeMgr.h:1074
@ Z2SE_EN_GOB_V_GUARD
Definition Z2SeMgr.h:2486
@ Z2SE_DOG_BREATH
Definition Z2SeMgr.h:870
@ Z2SE_HYL_MDN_JOKE
Definition Z2SeMgr.h:1008
@ Z2SE_CSTATUE_S_BOUND
Definition Z2SeMgr.h:1766
@ Z2SE_EN_RDB_V_LV9_OP
Definition Z2SeMgr.h:3360
@ Z2SE_EN_HZ_V_DROWNED_A
Definition Z2SeMgr.h:2515
@ Z2SE_EN_ZAN_YO_V_FUMI_1
Definition Z2SeMgr.h:3049
@ Z2SE_YKW_V_HUG
Definition Z2SeMgr.h:1111
@ Z2SE_D25_MDN_STN_FLY
Definition Z2SeMgr.h:4081
@ Z2SE_EN_GOB_ARM_DOWN_WIND
Definition Z2SeMgr.h:2460
@ Z2SE_D13V_TARO_ODOSARE
Definition Z2SeMgr.h:1369
@ Z2SE_EN_GG_ATTACK_B
Definition Z2SeMgr.h:3161
@ Z2SE_EN_ZAN_OI_SWIM2
Definition Z2SeMgr.h:3033
@ Z2SE_WAD_A2_V_AWAY
Definition Z2SeMgr.h:1263
@ Z2SE_SEKI_JUMP_LAND
Definition Z2SeMgr.h:1881
@ Z2SE_D18_S2_FLY_3
Definition Z2SeMgr.h:4123
@ Z2SE_AL_V_D17_LOOK_BACK
Definition Z2SeMgr.h:438
@ Z2SE_D14V_TARO_JIMAN
Definition Z2SeMgr.h:1409
@ Z2SE_EN_GND_V_DOWNUP
Definition Z2SeMgr.h:3351
@ Z2SE_CSTATUE_S_STOP
Definition Z2SeMgr.h:1764
@ Z2SE_EN_ZAN_V_ATK_BALL_MG
Definition Z2SeMgr.h:3002
@ Z2SE_KLN_HIHI_OP
Definition Z2SeMgr.h:1782
@ Z2SE_CSTATUE_GM_SWING_DOWN
Definition Z2SeMgr.h:1987
@ Z2SE_EN_ZH_WAKEUP
Definition Z2SeMgr.h:3089
@ Z2SE_EN_DT_V_OPDEMO
Definition Z2SeMgr.h:2774
@ JA_SE_OBJ_BLOCK_FALL_NORMAL
Definition Z2SeMgr.h:3480
@ Z2SE_D26_MJN_FN
Definition Z2SeMgr.h:1918
@ Z2SE_EN_DN_FN_L
Definition Z2SeMgr.h:2049
@ Z2SE_WGN_A2_V_AWAY
Definition Z2SeMgr.h:1287
@ Z2SE_EN_PH_HIT
Definition Z2SeMgr.h:3093
@ Z2SE_D01V_LINK_SMILE_KLN
Definition Z2SeMgr.h:1357
@ Z2SE_HIT_SWORD_RUN
Definition Z2SeMgr.h:836
@ Z2SE_D26_MJN_LAND
Definition Z2SeMgr.h:1919
@ Z2SE_OBJ_CHAINSW_BACK
Definition Z2SeMgr.h:3702
@ Z2SE_OBJ_FLR_FALLING
Definition Z2SeMgr.h:3956
@ Z2SE_OBJ_KKRK_BRG_WARP_OUT
Definition Z2SeMgr.h:3930
@ Z2SE_EN_TT_JUMP
Definition Z2SeMgr.h:2566
@ Z2SE_WGN_A1_V_FEAR
Definition Z2SeMgr.h:1247
@ Z2SE_MIDNA_BIND_AREA_OPEN
Definition Z2SeMgr.h:541
@ Z2SE_HENA_CLAP
Definition Z2SeMgr.h:1757
@ Z2SE_OBJ_LV6_GATE_STAIR
Definition Z2SeMgr.h:4011
@ Z2SE_EN_RDB_ATTACK03
Definition Z2SeMgr.h:3376
@ Z2SE_KN_V_BALL_READY
Definition Z2SeMgr.h:933
@ Z2SE_EN_SM_JUMP2
Definition Z2SeMgr.h:2937
@ Z2SE_AL_V_CANON_JUMP
Definition Z2SeMgr.h:455
@ Z2SE_MK_V_LOSE_BOMB
Definition Z2SeMgr.h:898
@ Z2SE_EN_TT_LEG_DEATH
Definition Z2SeMgr.h:2565
@ Z2SE_MAT_A1_V_LAUGH
Definition Z2SeMgr.h:1231
@ Z2SE_BOOM_TORNADO
Definition Z2SeMgr.h:530
@ Z2SE_WON_A2_V_LAUGH
Definition Z2SeMgr.h:1285
@ Z2SE_OBJ_H_SAKU_BREAK
Definition Z2SeMgr.h:3919
@ Z2SE_EN_RDB_LV9_OP
Definition Z2SeMgr.h:3359
@ Z2SE_M023_YELIA_05
Definition Z2SeMgr.h:914
@ Z2SE_GORON_V_PUNCH
Definition Z2SeMgr.h:983
@ Z2SE_EN_HZ_V_WALK
Definition Z2SeMgr.h:2496
@ Z2SE_EN_GO_LANDING_WAIT
Definition Z2SeMgr.h:3111
@ Z2SE_EN_DT_V_RETURN
Definition Z2SeMgr.h:2763
@ Z2SE_SY_MG_TIMER_20
Definition Z2SeMgr.h:241
@ Z2SE_CAT_CRY_FAMILIER
Definition Z2SeMgr.h:859
@ Z2SE_EN_FM_DEMOEND
Definition Z2SeMgr.h:2620
@ Z2SE_D30_NAMIDA
Definition Z2SeMgr.h:1908
@ Z2SE_AL_V_D_UNAZUKU
Definition Z2SeMgr.h:481
@ Z2SE_EN_GND_V_RETURN
Definition Z2SeMgr.h:3282
@ Z2SE_SY_DEMO_MESSAGE_NEXT
Definition Z2SeMgr.h:206
@ Z2SE_BOOM_GET_DEMO_LOOP1
Definition Z2SeMgr.h:724
@ Z2SE_MAN_C1_V_SURPRISE
Definition Z2SeMgr.h:1150
@ Z2SE_OBJ_BH_HASHI_TRG
Definition Z2SeMgr.h:4002
@ Z2SE_ZRA_MV_WOUND_BREATH
Definition Z2SeMgr.h:1084
@ Z2SE_EN_ZAN_CTL_SPIN_ATK
Definition Z2SeMgr.h:3065
@ Z2SE_EN_YO_LAND
Definition Z2SeMgr.h:2750
@ Z2SE_MIDNA_BIND_AREA_SUS
Definition Z2SeMgr.h:542
@ Z2SE_OBJ_SPNR_SW_CL
Definition Z2SeMgr.h:3766
@ Z2SE_AL_LURE_BOUND_WOOD
Definition Z2SeMgr.h:727
@ Z2SE_OBJ_FAN_WIND_S
Definition Z2SeMgr.h:3964
@ Z2SE_EN_SF_SWING_SWORD_L
Definition Z2SeMgr.h:2142
@ Z2SE_AL_V_TERRORED
Definition Z2SeMgr.h:482
@ Z2SE_EN_RDB_V_ED_DEMO_WALK
Definition Z2SeMgr.h:3368
@ Z2SE_MK_V_ROPE_START
Definition Z2SeMgr.h:894
@ Z2SE_EN_HG_V_BREATH
Definition Z2SeMgr.h:3261
@ Z2SE_D20V_WLF_WAIT_DAMAGE
Definition Z2SeMgr.h:952
@ Z2SE_KOSARU_V_CRUSHED
Definition Z2SeMgr.h:881
@ Z2SE_EN_YK_V_DEATH2
Definition Z2SeMgr.h:2436
@ Z2SE_D32_GND_HAND1
Definition Z2SeMgr.h:3385
@ Z2SE_D13V_BANS_ZUKKOKE
Definition Z2SeMgr.h:1378
@ Z2SE_AL_ITEM_TAKEOUT_FAST
Definition Z2SeMgr.h:600
@ Z2SE_OBJ_MAGNEARM_STOP
Definition Z2SeMgr.h:3684
@ Z2SE_EN_MM_MET_TAKEN
Definition Z2SeMgr.h:2733
@ Z2SE_D07V_MDN_AH
Definition Z2SeMgr.h:1622
@ Z2SE_TOBY_V_BURUBURU
Definition Z2SeMgr.h:1331
@ Z2SE_MON_A1_V_AWAY
Definition Z2SeMgr.h:1137
@ Z2SE_D15V_KOLIN_MAYOI
Definition Z2SeMgr.h:1651
@ Z2SE_AL_COPYROD_READY
Definition Z2SeMgr.h:620
@ Z2SE_EN_OI_HIT_COLUMN
Definition Z2SeMgr.h:2825
@ Z2SE_EN_KK_ATTACK01
Definition Z2SeMgr.h:2863
@ Z2SE_D18V_LINK_SMILING
Definition Z2SeMgr.h:1464
@ Z2SE_EN_GND_V_SPUR
Definition Z2SeMgr.h:3273
@ Z2SE_D29V_GANON_BREATH_T1
Definition Z2SeMgr.h:1659
@ Z2SE_AL_V_MSTR_SW_PULLOUT
Definition Z2SeMgr.h:477
@ Z2SE_AL_SINK_SAND_OUT
Definition Z2SeMgr.h:626
@ Z2SE_D07_Z_SWD_FALL
Definition Z2SeMgr.h:4136
@ Z2SE_EN_DD_DIE_BOMB
Definition Z2SeMgr.h:2600
@ Z2SE_EN_GO_LANDING
Definition Z2SeMgr.h:3109
@ Z2SE_EN_PO_V_FIND
Definition Z2SeMgr.h:2194
@ Z2SE_OBJ_GOBFLOOR_INTO_MAGMA
Definition Z2SeMgr.h:3621
@ JA_SE_SYS_EV_TIMER_20
Definition Z2SeMgr.h:141
@ Z2SE_EN_MF_V_SURPRISE
Definition Z2SeMgr.h:2965
@ Z2SE_AL_V_IAIGIRI
Definition Z2SeMgr.h:467
@ Z2SE_EN_TK2_V_WAIT
Definition Z2SeMgr.h:2594
@ Z2SE_EN_BB_RUNDOWN
Definition Z2SeMgr.h:2290
@ Z2SE_MK_V_D_DELIGHT
Definition Z2SeMgr.h:896
@ Z2SE_OBJ_ORDN_BRG_LIFT_DW
Definition Z2SeMgr.h:3935
@ Z2SE_EN_SH_APPEAR
Definition Z2SeMgr.h:2153
@ Z2SE_EN_OI_TENT_MOVE
Definition Z2SeMgr.h:2813
@ Z2SE_FN_WALK_DUMMY
Definition Z2SeMgr.h:729
@ Z2SE_EN_MF_FN_L
Definition Z2SeMgr.h:2952
@ Z2SE_D02V_BOU_SHOGERU
Definition Z2SeMgr.h:1364
@ Z2SE_EN_BM_BEAM
Definition Z2SeMgr.h:2455
@ Z2SE_AL_SWIM_UNDERWATER
Definition Z2SeMgr.h:761
@ Z2SE_OBJ_HASU_WTR
Definition Z2SeMgr.h:4034
@ Z2SE_SY_HAWK_GET_KAGO
Definition Z2SeMgr.h:312
@ Z2SE_MDN_HAIR_CL
Definition Z2SeMgr.h:1892
@ Z2SE_WLF_V_DEMO_BREATH_WAI
Definition Z2SeMgr.h:940
@ Z2SE_EN_FM_BUN
Definition Z2SeMgr.h:1999
@ Z2SE_OBJ_KAKO_DOOR_LIGHT_RT
Definition Z2SeMgr.h:4021
@ Z2SE_MOI_V_GUARD_SWING
Definition Z2SeMgr.h:1328
@ Z2SE_OBJ_WOOD_DOOR_CLOSE_STOP
Definition Z2SeMgr.h:3539
@ Z2SE_D07V_MDN_LAUGH_WOLF
Definition Z2SeMgr.h:1620
@ Z2SE_OBJ_CHANDELIER_DW_LV
Definition Z2SeMgr.h:3796
@ Z2SE_OBJ_FLOATBOARD
Definition Z2SeMgr.h:3717
@ Z2SE_D28_SPACE_OUT
Definition Z2SeMgr.h:262
@ Z2SE_EN_DT_FOOTNOTE_L
Definition Z2SeMgr.h:2758
@ Z2SE_MCN_A2_V_SURPRISE
Definition Z2SeMgr.h:1180
@ Z2SE_CSTATUE_GM_ACTIVE_LP
Definition Z2SeMgr.h:1985
@ Z2SE_AL_WARP_IN_YOKO
Definition Z2SeMgr.h:664
@ Z2SE_OBJ_MAGNELIFT_TURN_S
Definition Z2SeMgr.h:3657
@ Z2SE_OBJ_IRONBLOCK_LAND
Definition Z2SeMgr.h:3831
@ Z2SE_OBJ_CHANDLV9_DOWN
Definition Z2SeMgr.h:4049
@ Z2SE_EN_DB_V_CUT
Definition Z2SeMgr.h:2128
@ Z2SE_OBJ_FOOT_SWITCH_SLIDE
Definition Z2SeMgr.h:3546
@ Z2SE_COACH_FIRE
Definition Z2SeMgr.h:1746
@ Z2SE_EN_BB_V_INANAKI
Definition Z2SeMgr.h:2271
@ Z2SE_EN_GB_V_DAMAGE
Definition Z2SeMgr.h:2312
@ Z2SE_D13V_BANS_YOTTEKURU
Definition Z2SeMgr.h:1375
@ Z2SE_SEKI_END_DEMO_1
Definition Z2SeMgr.h:1871
@ Z2SE_AL_OPEN_LETTER
Definition Z2SeMgr.h:592
@ Z2SE_HYL_MDN_TIRE
Definition Z2SeMgr.h:1018
@ Z2SE_EN_GE_V_DEATH
Definition Z2SeMgr.h:3101
@ Z2SE_EN_OI_CORE_PULLOUT
Definition Z2SeMgr.h:2817
@ Z2SE_HIT_CHAIN_REBOUND
Definition Z2SeMgr.h:850
@ Z2SE_EN_AI_HAMMER
Definition Z2SeMgr.h:2089
@ Z2SE_ENV_QUICKSAND_LOOP
Definition Z2SeMgr.h:4160
@ Z2SE_AL_SPINNER_START
Definition Z2SeMgr.h:631
@ Z2SE_GRZ_V_BREAK
Definition Z2SeMgr.h:1075
@ Z2SE_OBJ_L6_RL_SW_MV
Definition Z2SeMgr.h:3836
@ Z2SE_KIU_V_FEAR
Definition Z2SeMgr.h:1309
@ Z2SE_EN_DR_FLAP
Definition Z2SeMgr.h:3128
@ Z2SE_EN_WB_V_DAMAGE
Definition Z2SeMgr.h:973
@ Z2SE_YM_FISH
Definition Z2SeMgr.h:1806
@ Z2SE_EN_OC_V_FIND
Definition Z2SeMgr.h:2358
@ Z2SE_D22V_MDN_TOBASARE
Definition Z2SeMgr.h:1520
@ Z2SE_EN_KG_FOOTNOTE
Definition Z2SeMgr.h:2183
@ Z2SE_EN_SF_V_FIRST_DEMO
Definition Z2SeMgr.h:2026
@ Z2SE_EN_ZAN_CTL_SW_SWING_L
Definition Z2SeMgr.h:3057
@ Z2SE_KOSARU_V_DELIGHT
Definition Z2SeMgr.h:971
@ Z2SE_EN_HG_FOOTNOTE_L
Definition Z2SeMgr.h:3262
@ Z2SE_SY_MENU_SUB_IN
Definition Z2SeMgr.h:269
@ Z2SE_ENV_WATER_WAY_L
Definition Z2SeMgr.h:4203
@ Z2SE_OBJ_CHAND_FALLDOWN
Definition Z2SeMgr.h:3706
@ Z2SE_EN_FM_DEMOEND_CORE
Definition Z2SeMgr.h:2621
@ Z2SE_EN_RD_V_READY_WEAPON
Definition Z2SeMgr.h:2045
@ Z2SE_YAMI_CUT_L_SWD_T
Definition Z2SeMgr.h:1057
@ Z2SE_YW_V_SNOBO_JUMP
Definition Z2SeMgr.h:1037
@ Z2SE_MIDNA_V_APPEAR
Definition Z2SeMgr.h:1006
@ Z2SE_CSTATUE_L_WAKEUP
Definition Z2SeMgr.h:1771
@ Z2SE_THEB_WIP
Definition Z2SeMgr.h:1839
@ Z2SE_AL_V_ENTRANCE
Definition Z2SeMgr.h:472
@ Z2SE_EN_DS_H_FLOAT
Definition Z2SeMgr.h:3208
@ Z2SE_D27V_GANON_STANDUP
Definition Z2SeMgr.h:1545
@ Z2SE_YM_SNIFF
Definition Z2SeMgr.h:1880
@ Z2SE_AL_V_SWING_IB
Definition Z2SeMgr.h:352
@ Z2SE_AL_HARNESS_ADD_HS
Definition Z2SeMgr.h:552
@ Z2SE_D22_SWD_EDGE_LIGHT
Definition Z2SeMgr.h:4109
@ Z2SE_OBJ_KEY_TWINKLE
Definition Z2SeMgr.h:3555
@ Z2SE_EN_NZ_V_NAKU
Definition Z2SeMgr.h:2186
@ Z2SE_OBJ_ROCK_FALL_DUMMY
Definition Z2SeMgr.h:3471
@ Z2SE_EN_SC_V_FIND
Definition Z2SeMgr.h:2689
@ Z2SE_MAS_A2_V_SURPRISE
Definition Z2SeMgr.h:1204
@ Z2SE_EN_DS_H_V_ATK
Definition Z2SeMgr.h:3213
@ Z2SE_SY_MAP_SCROLL
Definition Z2SeMgr.h:295
@ Z2SE_OBJ_PEEL_OFF_LEAVES
Definition Z2SeMgr.h:3544
@ Z2SE_EN_DR_GLIDE
Definition Z2SeMgr.h:3119
@ Z2SE_D24_MDN_FOOT
Definition Z2SeMgr.h:1973
@ Z2SE_SY_TALK_END
Definition Z2SeMgr.h:201
@ Z2SE_EN_ST_HUG_ATTACK
Definition Z2SeMgr.h:2175
@ Z2SE_EN_DS_V_ATK_2
Definition Z2SeMgr.h:3188
@ Z2SE_EN_YK_V_BITE
Definition Z2SeMgr.h:2435
@ Z2SE_D18V_LINK_B_SURPRISE
Definition Z2SeMgr.h:1471
@ Z2SE_OBJ_FIRE_OFF
Definition Z2SeMgr.h:3458
@ Z2SE_D14V_SEI_APPEAR
Definition Z2SeMgr.h:1531
@ Z2SE_EN_BB_FN_WALK_L
Definition Z2SeMgr.h:777
@ Z2SE_OBJ_WTR_CLMN_UP
Definition Z2SeMgr.h:3741
@ Z2SE_D30V_LINK_LOOKBACK
Definition Z2SeMgr.h:1590
@ Z2SE_D16V_TARO_CARRY
Definition Z2SeMgr.h:1391
@ Z2SE_KLN_HIHI_CLTH
Definition Z2SeMgr.h:1784
@ Z2SE_EN_HZ_WIND
Definition Z2SeMgr.h:2517
@ JA_SE_ATM_RAIN_START
Definition Z2SeMgr.h:4155
@ Z2SE_OBJ_PUT_STONE
Definition Z2SeMgr.h:3693
@ Z2SE_KOSARU_V_JUMP
Definition Z2SeMgr.h:875
@ Z2SE_MOI_HOLD_SWORD
Definition Z2SeMgr.h:1738
@ Z2SE_EN_ZAN_YO_V_JUMP
Definition Z2SeMgr.h:3047
@ Z2SE_EN_BE_STAY_GROUP
Definition Z2SeMgr.h:2278
@ Z2SE_FILE_SELECT_LEVEL
Definition Z2SeMgr.h:126
@ Z2SE_WAN_B1_V_AWAY
Definition Z2SeMgr.h:1251
@ Z2SE_MAN_B2_V_HEY
Definition Z2SeMgr.h:1194
@ Z2SE_EN_ZM_DISAPPER
Definition Z2SeMgr.h:2925
@ Z2SE_OBJ_ARROW_FLY_GAIN
Definition Z2SeMgr.h:3438
@ Z2SE_EN_BM_TURN
Definition Z2SeMgr.h:2454
@ Z2SE_EN_KK_ATTACK03
Definition Z2SeMgr.h:2864
@ Z2SE_OBJ_KEYLOCK_BOUND
Definition Z2SeMgr.h:3574
@ Z2SE_EN_HG_LAND
Definition Z2SeMgr.h:3265
@ Z2SE_WAN_A1_V_HMM
Definition Z2SeMgr.h:1220
@ Z2SE_EN_RDB_DEMO_ONO_LAND
Definition Z2SeMgr.h:3378
@ Z2SE_D19V_THE_THINK
Definition Z2SeMgr.h:1429
@ Z2SE_EN_OC_V_ANGRY_B
Definition Z2SeMgr.h:2396
@ Z2SE_EN_HG_V_STANDTURN
Definition Z2SeMgr.h:3267
@ Z2SE_OBJ_POU_GATE_OP
Definition Z2SeMgr.h:3788
@ Z2SE_OBJ_L6_BALANCE_ST
Definition Z2SeMgr.h:3853
@ Z2SE_HS_V_COACH_CRY
Definition Z2SeMgr.h:1004
@ Z2SE_EN_GND_SAYAOPEN
Definition Z2SeMgr.h:3358
@ Z2SE_AL_V_ATTACK_RUN_FREE
Definition Z2SeMgr.h:412
@ Z2SE_AL_V_THROW_IB
Definition Z2SeMgr.h:353
@ Z2SE_MDN_V_MGN_CATCH
Definition Z2SeMgr.h:1355
@ Z2SE_EN_SH_V_APPEAR
Definition Z2SeMgr.h:2148
@ Z2SE_D06_MDN_JUMP_1
Definition Z2SeMgr.h:1970
@ Z2SE_WARP_MAP_ON
Definition Z2SeMgr.h:179
@ Z2SE_AL_CANOE_FALL_DW
Definition Z2SeMgr.h:672
@ Z2SE_EN_OC_V_LEAP_SPIN
Definition Z2SeMgr.h:2376
@ Z2SE_EN_RDB_ATTACK02B
Definition Z2SeMgr.h:3375
@ Z2SE_OBJ_L8_STAIR_ST_DW
Definition Z2SeMgr.h:3878
@ Z2SE_EN_CR_EGG_BOUND
Definition Z2SeMgr.h:3308
@ Z2SE_KKRI_V_GREETING
Definition Z2SeMgr.h:1099
@ Z2SE_OBJ_WBOX_FALL_NORMAL
Definition Z2SeMgr.h:3691
@ Z2SE_EN_RDB_V_HOICK
Definition Z2SeMgr.h:2232
@ Z2SE_EN_SF_V_GUARD
Definition Z2SeMgr.h:2134
@ Z2SE_ENV_OUGI_FIELD_R
Definition Z2SeMgr.h:4206
@ Z2SE_D08V_MDN_SEEK
Definition Z2SeMgr.h:1460
@ Z2SE_ENV_PUPPET_FOG_L
Definition Z2SeMgr.h:4176
@ Z2SE_OBJ_BOMBBARREL_HIT
Definition Z2SeMgr.h:3667
@ Z2SE_EN_MM_FALL_LND
Definition Z2SeMgr.h:2722
@ Z2SE_WOLFATTACK_WIND_SCREW
Definition Z2SeMgr.h:527
@ Z2SE_MDN_LEG_WTR
Definition Z2SeMgr.h:1898
@ Z2SE_D14V_KOLIN_KIDUKU
Definition Z2SeMgr.h:1403
@ Z2SE_AL_UKI_POKOPOKO
Definition Z2SeMgr.h:712
@ Z2SE_EN_TN_WEAPON_FLY
Definition Z2SeMgr.h:2919
@ Z2SE_OBJ_GORONGATE_STOP
Definition Z2SeMgr.h:3654
@ Z2SE_WL_V_ATTACK_SPIN
Definition Z2SeMgr.h:371
@ Z2SE_LK_HS_WIND_UP_FIN
Definition Z2SeMgr.h:588
@ Z2SE_D34_WTR_FALL
Definition Z2SeMgr.h:4079
@ Z2SE_EN_BQ_DOWN
Definition Z2SeMgr.h:2264
@ Z2SE_EN_BS_ATTACK_SPEAR
Definition Z2SeMgr.h:2168
@ Z2SE_EN_GOB_MAGMA_JUMP
Definition Z2SeMgr.h:2468
@ Z2SE_EN_DB_V_BITE
Definition Z2SeMgr.h:2325
@ Z2SE_OBJ_L8_SHTR_CL
Definition Z2SeMgr.h:3890
@ Z2SE_EN_AI_BREAK_LAST
Definition Z2SeMgr.h:2145
@ Z2SE_MAT_A2_V_HEY
Definition Z2SeMgr.h:1272
@ Z2SE_WL_V_YAWN
Definition Z2SeMgr.h:367
@ Z2SE_EN_OI_HIT_TENTACLE
Definition Z2SeMgr.h:2853
@ Z2SE_WL_V_ATTACK_POU_BITE
Definition Z2SeMgr.h:504
@ Z2SE_EN_ZAN_MK_UMARU
Definition Z2SeMgr.h:3040
@ Z2SE_WAN_A1_V_AWAY
Definition Z2SeMgr.h:1215
@ Z2SE_WL_V_HOLD_MOUTH
Definition Z2SeMgr.h:383
@ Z2SE_MAT_A2_V_HMM
Definition Z2SeMgr.h:1274
@ Z2SE_EN_ZAN_END
Definition Z2SeMgr.h:3070
@ Z2SE_D27V_GANON_LEFT_HAND
Definition Z2SeMgr.h:1547
@ JA_SE_LK_MOVE_WBLOCK_LIMIT
Definition Z2SeMgr.h:572
@ Z2SE_SY_FILE_SAVE_OK
Definition Z2SeMgr.h:279
@ Z2SE_EN_PO_ATTACK
Definition Z2SeMgr.h:2191
@ Z2SE_EN_YK_V_DEATH
Definition Z2SeMgr.h:2434
@ Z2SE_EN_DB_ATTACK
Definition Z2SeMgr.h:2120
@ Z2SE_EN_GND_V_JUMP_START
Definition Z2SeMgr.h:3279
@ Z2SE_EN_HZ_V_DROWNED_B
Definition Z2SeMgr.h:2516
@ Z2SE_AL_WATER_STROKE_S
Definition Z2SeMgr.h:612
@ Z2SE_SY_ITEM_SET_Y
Definition Z2SeMgr.h:188
@ Z2SE_AL_SINK_SAND_LEVEL
Definition Z2SeMgr.h:625
@ Z2SE_D20V_LINK_SHOUT
Definition Z2SeMgr.h:1499
@ Z2SE_OBJ_BOMB_HOUSE_EXPLD
Definition Z2SeMgr.h:3729
@ Z2SE_OBJ_DS_H_FIRE
Definition Z2SeMgr.h:3987
@ Z2SE_SY_MAP_ZOOMIN
Definition Z2SeMgr.h:293
@ Z2SE_EN_KK_NO_DAMAGE
Definition Z2SeMgr.h:2868
@ Z2SE_EN_TN_ATK_NO_DMG
Definition Z2SeMgr.h:2911
@ Z2SE_EN_PH_PROPELLER
Definition Z2SeMgr.h:3094
@ Z2SE_OBJ_THOUSE_CHANGE
Definition Z2SeMgr.h:3924
@ Z2SE_EN_TK2_ATTACK
Definition Z2SeMgr.h:2590
@ Z2SE_EN_OC_V_WAIT_ST
Definition Z2SeMgr.h:2373
@ Z2SE_SY_EXP_WIN_CLOSE
Definition Z2SeMgr.h:190
@ Z2SE_CAT_CRY_ANNOY_D
Definition Z2SeMgr.h:865
@ Z2SE_EN_PO_V_DOWN
Definition Z2SeMgr.h:3286
@ Z2SE_EN_CR_FOOTNOTE
Definition Z2SeMgr.h:3302
@ Z2SE_OBJ_FIRE_IGNITION
Definition Z2SeMgr.h:3456
@ Z2SE_OBJ_RL_SW_ELVTR_DW
Definition Z2SeMgr.h:3782
@ Z2SE_EN_SINEWAVE
Definition Z2SeMgr.h:1996
@ Z2SE_D17V_LINK_RELIEF_KLN
Definition Z2SeMgr.h:1419
@ Z2SE_EN_WS_V_DEATH
Definition Z2SeMgr.h:2306
@ Z2SE_MK_DARK_INSECT_DEATH
Definition Z2SeMgr.h:1729
@ Z2SE_CSTATUE_L_SWING_UP
Definition Z2SeMgr.h:1773
@ Z2SE_EN_GND_ATTACK_F
Definition Z2SeMgr.h:3330
@ Z2SE_EN_BH_SPLASH_DOWN
Definition Z2SeMgr.h:2247
@ Z2SE_EN_ST_FOOTNOTE
Definition Z2SeMgr.h:2172
@ Z2SE_OBJ_MADO_NOT_BREAK
Definition Z2SeMgr.h:3724
@ Z2SE_D20V_MDN_SHIBARI_THIRD
Definition Z2SeMgr.h:1510
@ Z2SE_EN_DK_GUARD
Definition Z2SeMgr.h:2652
@ Z2SE_SY_BOOM_LOCK_ON_1
Definition Z2SeMgr.h:209
@ Z2SE_EN_DD_FALL
Definition Z2SeMgr.h:2610
@ JA_SE_OBJ_BREAK_WRAILING
Definition Z2SeMgr.h:855
@ Z2SE_MDN_HAND_WTR
Definition Z2SeMgr.h:1896
@ Z2SE_EN_DS_MDEMO_FALL
Definition Z2SeMgr.h:3206
@ Z2SE_MCN_A1_V_LAUGH
Definition Z2SeMgr.h:1135
@ Z2SE_MSG_V_A_MDN_103
Definition Z2SeMgr.h:1031
@ Z2SE_OBJ_BARRIER_STN_DISAPPEAR
Definition Z2SeMgr.h:3597
@ Z2SE_EN_FS_LAND
Definition Z2SeMgr.h:2209
@ Z2SE_D20V_LINK_CANNOT_SAY
Definition Z2SeMgr.h:1498
@ Z2SE_MOI_STIFF_SHOULDER
Definition Z2SeMgr.h:1736
@ Z2SE_EN_ZAN_MG_V_JUMP
Definition Z2SeMgr.h:3029
@ Z2SE_OBJ_MIRROR_LIGHT
Definition Z2SeMgr.h:4064
@ Z2SE_EN_HZE_V_DAMAGE
Definition Z2SeMgr.h:3234
@ Z2SE_EN_GOB_V_PROVOKE_B
Definition Z2SeMgr.h:2477
@ Z2SE_D07V_ZELDA_NN
Definition Z2SeMgr.h:1630
@ Z2SE_OBJ_WOOD_DR_OP_MDN
Definition Z2SeMgr.h:3763
@ Z2SE_ENV_FORESTWIND
Definition Z2SeMgr.h:4174
@ Z2SE_MON_A1_V_HEY
Definition Z2SeMgr.h:1140
@ Z2SE_MAT_A1_V_FEAR
Definition Z2SeMgr.h:1229
@ Z2SE_WL_V_ATTACK_L
Definition Z2SeMgr.h:370
@ Z2SE_WOLF_BODYATTACK
Definition Z2SeMgr.h:597
@ Z2SE_MAD_A1_V_AWAY
Definition Z2SeMgr.h:1125
@ Z2SE_AL_ICE_SLIP
Definition Z2SeMgr.h:700
@ Z2SE_EN_MGN_WARP
Definition Z2SeMgr.h:3243
@ Z2SE_MSG_V_A_MDN_1
Definition Z2SeMgr.h:1299
@ Z2SE_MBN_A1_V_HEY
Definition Z2SeMgr.h:1164
@ Z2SE_CONSUM_INC_CNT_1
Definition Z2SeMgr.h:139
@ Z2SE_EN_DR_V_DEATH
Definition Z2SeMgr.h:3125
@ Z2SE_TAMABE_V_TUTO_BIKKURI
Definition Z2SeMgr.h:924
@ Z2SE_CHICKEN_WING
Definition Z2SeMgr.h:1670
@ Z2SE_OBJ_NET_L_SHTR_CL
Definition Z2SeMgr.h:3751
@ Z2SE_EN_DT_SWING
Definition Z2SeMgr.h:2764
@ Z2SE_FN_NPC_CHILD_JUMP
Definition Z2SeMgr.h:801
@ Z2SE_OBJ_HEAVYSW_ON
Definition Z2SeMgr.h:3800
@ Z2SE_EN_PZ_BALL_EMERGE
Definition Z2SeMgr.h:2982
@ Z2SE_OBJ_WOODSHIELD_BREAK
Definition Z2SeMgr.h:3512
@ Z2SE_EN_BI_CROUCH
Definition Z2SeMgr.h:2228
@ Z2SE_AL_HS_OPEN
Definition Z2SeMgr.h:580
@ Z2SE_AL_V_D18_AWAKE
Definition Z2SeMgr.h:444
@ Z2SE_ITEM_RING_ROLL
Definition Z2SeMgr.h:174
@ Z2SE_D32V_GANON_UMEKI
Definition Z2SeMgr.h:1593
@ Z2SE_AL_DAMAGE_LARGE
Definition Z2SeMgr.h:534
@ Z2SE_NAVI_POINTER_MOVE
Definition Z2SeMgr.h:123
@ Z2SE_AL_V_D04_KIDNAPPED
Definition Z2SeMgr.h:348
@ Z2SE_D24_ZAN_PUNCH
Definition Z2SeMgr.h:3416
@ Z2SE_AL_V_D_ASHIMOTO
Definition Z2SeMgr.h:480
@ Z2SE_EN_ZAN_CTL_SW_SWING_S2
Definition Z2SeMgr.h:3062
@ Z2SE_MSG_V_DOG
Definition Z2SeMgr.h:1306
@ Z2SE_YELIA_V_KYAAA_TRIG
Definition Z2SeMgr.h:1058
@ Z2SE_M055_TARO_02
Definition Z2SeMgr.h:945
@ Z2SE_OBJ_RL_SWD_TRG
Definition Z2SeMgr.h:3775
@ Z2SE_OBJ_STN_SPRL_RAIL
Definition Z2SeMgr.h:3771
@ Z2SE_EN_YB_ELECTRIC_LOOP
Definition Z2SeMgr.h:2647
@ Z2SE_URI_V_SCREAM_L
Definition Z2SeMgr.h:1070
@ Z2SE_OBJ_BOKKURI_FALLWATER
Definition Z2SeMgr.h:3570
@ Z2SE_SY_TEXT_DISP_ALL
Definition Z2SeMgr.h:227
@ Z2SE_AL_V_D17_NOD
Definition Z2SeMgr.h:439
@ Z2SE_SEI_APPEAR_HEAD
Definition Z2SeMgr.h:1942
@ Z2SE_GRZ_ROCK_PUNCH
Definition Z2SeMgr.h:1819
@ Z2SE_ZELDA_ARROW_HIT
Definition Z2SeMgr.h:1694
@ Z2SE_HIT_AL_ARROW_REBOUND
Definition Z2SeMgr.h:843
@ Z2SE_CSTATUE_L_WALK_A
Definition Z2SeMgr.h:1769
@ Z2SE_D19V_THE_FIND_LINK
Definition Z2SeMgr.h:1452
@ Z2SE_OBJ_L6_UD_BLOCK_DW_ST
Definition Z2SeMgr.h:3851
@ Z2SE_D24_STN_OUT
Definition Z2SeMgr.h:4114
@ Z2SE_HAWK_HOVER
Definition Z2SeMgr.h:1724
@ Z2SE_AL_V_DAMAGE_L
Definition Z2SeMgr.h:316
@ Z2SE_EN_GND_FN_SLIDE
Definition Z2SeMgr.h:3331
@ Z2SE_AL_V_D20_UPSET
Definition Z2SeMgr.h:451
@ Z2SE_EN_DK_BUBBLE
Definition Z2SeMgr.h:2654
@ Z2SE_GRA_SPA_RLX_B_1
Definition Z2SeMgr.h:1813
@ Z2SE_OBJ_WEB_BURN
Definition Z2SeMgr.h:3629
@ Z2SE_BOOM_POWER_RESUME
Definition Z2SeMgr.h:539
@ Z2SE_OBJ_TBOX_OPEN_B_SLOW
Definition Z2SeMgr.h:3466
@ Z2SE_D10_MDN_MAGIC
Definition Z2SeMgr.h:1977
@ Z2SE_D06_WLF_CHAIN_LAND
Definition Z2SeMgr.h:722
@ Z2SE_HYL_MDN_SRUS
Definition Z2SeMgr.h:1019
@ Z2SE_EN_TN_V_THRUST
Definition Z2SeMgr.h:2972
@ Z2SE_COACH_WHEEL_ROLL_A
Definition Z2SeMgr.h:1743
@ Z2SE_EN_FL_BREATH
Definition Z2SeMgr.h:2781
@ Z2SE_EN_GND_V_DOWNWAIT
Definition Z2SeMgr.h:3350
@ Z2SE_MON_A1_V_LAUGH
Definition Z2SeMgr.h:1141
@ Z2SE_EN_RDB_V_HOICK2
Definition Z2SeMgr.h:2284
@ Z2SE_D18_S1_FLY_2
Definition Z2SeMgr.h:4119
@ Z2SE_EN_GI_V_ATK
Definition Z2SeMgr.h:2850
@ Z2SE_OBJ_L6_BLADE
Definition Z2SeMgr.h:3854
@ Z2SE_ENV_SPIRIT_FALL
Definition Z2SeMgr.h:4161
@ Z2SE_D25_WHITE_OUT
Definition Z2SeMgr.h:261
@ Z2SE_LK_BOTTLE_OPEN
Definition Z2SeMgr.h:583
@ Z2SE_EN_VA_V_ATK_FLY2
Definition Z2SeMgr.h:2797
@ Z2SE_CM_BODYFALL_ASASE_S
Definition Z2SeMgr.h:1711
@ Z2SE_EN_OC_V_STAND
Definition Z2SeMgr.h:2357
@ Z2SE_NAVI_TALK_START
Definition Z2SeMgr.h:132
@ Z2SE_EN_WB_RUNDOWN
Definition Z2SeMgr.h:2344
@ Z2SE_MSG_V_MYNA
Definition Z2SeMgr.h:1308
@ Z2SE_GRZ_V_BREATH
Definition Z2SeMgr.h:1077
@ Z2SE_WL_V_BITE_THROAT
Definition Z2SeMgr.h:382
@ Z2SE_D22V_LINK_SWING_2
Definition Z2SeMgr.h:1535
@ Z2SE_EN_KK_APPEAR
Definition Z2SeMgr.h:2871
@ Z2SE_AL_UKI_IN_WATER
Definition Z2SeMgr.h:643
@ Z2SE_EN_BH_ABUKU
Definition Z2SeMgr.h:2292
@ Z2SE_EN_DB_SHRINK
Definition Z2SeMgr.h:2291
@ Z2SE_D27V_ZELDA_G_FLOAT
Definition Z2SeMgr.h:1560
@ Z2SE_OBJ_STEP_MOVEEND
Definition Z2SeMgr.h:3564
@ Z2SE_WOLF_SENSE_OPEN_START
Definition Z2SeMgr.h:593
@ Z2SE_OBJ_BURASWLV7_ON
Definition Z2SeMgr.h:3952
@ Z2SE_GRN_V_SUMO_HARITE_DMG
Definition Z2SeMgr.h:1043
@ Z2SE_EN_MK_JUMP_WIND
Definition Z2SeMgr.h:2115
@ Z2SE_EN_KG_V_FIND
Definition Z2SeMgr.h:2182
@ Z2SE_EN_OI_V_DRAWIN
Definition Z2SeMgr.h:2821
@ Z2SE_MDN_V_SWAITC
Definition Z2SeMgr.h:1344
@ Z2SE_EN_DS_V_ATK_1
Definition Z2SeMgr.h:3187
@ Z2SE_WON_A1_V_HMM
Definition Z2SeMgr.h:1244
@ Z2SE_EN_FM_COREHIT
Definition Z2SeMgr.h:2640
@ Z2SE_EN_DT_CROAK_BOMB
Definition Z2SeMgr.h:2768
@ Z2SE_D32_SWD_FLY
Definition Z2SeMgr.h:4068
@ JA_SE_MAGMA_SR
Definition Z2SeMgr.h:4148
@ Z2SE_AL_V_SOTOMO_ATK
Definition Z2SeMgr.h:464
@ Z2SE_EN_OI_MOVE
Definition Z2SeMgr.h:2824
@ Z2SE_EN_PM_V_OP
Definition Z2SeMgr.h:3176
@ Z2SE_D15_JINARI
Definition Z2SeMgr.h:4216
@ Z2SE_OBJ_DOOR_CHAIN_LOCK_OPEN
Definition Z2SeMgr.h:3540
@ Z2SE_ENV_LAKEWATER
Definition Z2SeMgr.h:4143
@ Z2SE_YELIA_V_KYAAA_LOOP
Definition Z2SeMgr.h:1059
@ Z2SE_OBJ_STAR_GAME_HIT_1
Definition Z2SeMgr.h:3973
@ Z2SE_EN_DN_V_DEATH
Definition Z2SeMgr.h:2028
@ Z2SE_EN_AI_V_HAMMER
Definition Z2SeMgr.h:2093
@ Z2SE_EN_GND_LIGHTBALL_SUB
Definition Z2SeMgr.h:3270
@ Z2SE_EN_BS_APPEAR
Definition Z2SeMgr.h:2165
@ Z2SE_OBJ_NABE_BUBBLE
Definition Z2SeMgr.h:3868
@ Z2SE_EN_FM_CHAIN_HIKIZURI
Definition Z2SeMgr.h:2001
@ Z2SE_OBJ_STEP_MOVE
Definition Z2SeMgr.h:3563
@ Z2SE_D07_MDN_TOUCH_WOLF
Definition Z2SeMgr.h:1978
@ Z2SE_OBJ_HIDDEN_WALL_MV
Definition Z2SeMgr.h:3785
@ Z2SE_WCN_A1_V_SURPRISE
Definition Z2SeMgr.h:1234
@ Z2SE_EN_ZS_V_DMG
Definition Z2SeMgr.h:3180
@ Z2SE_YM_V_SNOBO_SPIN
Definition Z2SeMgr.h:1035
@ Z2SE_OBJ_WTR_CLMN_READY
Definition Z2SeMgr.h:3740
@ Z2SE_HS_V_BURURU
Definition Z2SeMgr.h:858
@ Z2SE_CSL_TOWN_BAND_GT_1
Definition Z2SeMgr.h:1677
@ JA_SE_MAGMA_R
Definition Z2SeMgr.h:4147
@ Z2SE_CM_KAZAKIRI_S
Definition Z2SeMgr.h:1717
@ Z2SE_EN_HZ_CLOSE
Definition Z2SeMgr.h:2518
@ Z2SE_AL_KANTERA_SWING
Definition Z2SeMgr.h:602
@ Z2SE_EN_OC_V_FALL
Definition Z2SeMgr.h:2397
@ Z2SE_READ_RIDDLE_B
Definition Z2SeMgr.h:129
@ Z2SE_EN_GOB_HIP_DOWN
Definition Z2SeMgr.h:2463
@ Z2SE_EN_VA_ATK_BALL
Definition Z2SeMgr.h:2812
@ Z2SE_WAD_A2_V_HEY
Definition Z2SeMgr.h:1266
@ Z2SE_GRN_V_SUMO_PUSH_LAST
Definition Z2SeMgr.h:1049
@ Z2SE_AL_V_GET_SWL
Definition Z2SeMgr.h:478
@ Z2SE_KN_V_ATTACK
Definition Z2SeMgr.h:932
@ Z2SE_EN_DN_FN_RUN_L
Definition Z2SeMgr.h:2051
@ Z2SE_OBJ_FAN_ROLL_M
Definition Z2SeMgr.h:3962
@ Z2SE_D28V_SEI_D
Definition Z2SeMgr.h:1496
@ Z2SE_D18V_YELIA_UFUFU_2
Definition Z2SeMgr.h:1476
@ Z2SE_TARO_V_CAGE_HAPPY
Definition Z2SeMgr.h:947
@ Z2SE_STALFOS_FOOTNOTE
Definition Z2SeMgr.h:786
@ Z2SE_OBJ_ICICLE_FALL
Definition Z2SeMgr.h:4031
@ Z2SE_EN_HM_FALL
Definition Z2SeMgr.h:2557
@ Z2SE_OBJ_MADO_BREAK_PRPR
Definition Z2SeMgr.h:3725
@ Z2SE_OBJ_PUMPKIN_CRASH
Definition Z2SeMgr.h:3527
@ Z2SE_EN_OC_CLUB_DAGGLE
Definition Z2SeMgr.h:2379
@ Z2SE_EN_TN_V_ZEIZEI
Definition Z2SeMgr.h:2902
@ Z2SE_D28V_SEI_B
Definition Z2SeMgr.h:1494
@ Z2SE_OBJ_FM_DIRTFALL
Definition Z2SeMgr.h:3709
@ Z2SE_OBJ_WEB_BOUND_L
Definition Z2SeMgr.h:3630
@ Z2SE_EN_GOB_ARM_SWING_WAIT
Definition Z2SeMgr.h:2458
@ Z2SE_AL_ROD_SWING_LURE
Definition Z2SeMgr.h:633
@ Z2SE_WGN_A1_V_HEY
Definition Z2SeMgr.h:1248
@ Z2SE_EN_GND_MANTEAU
Definition Z2SeMgr.h:3310
@ Z2SE_EN_HZ_V_WIND_NAKU
Definition Z2SeMgr.h:2498
@ Z2SE_AL_KANTERA_OFF_SWING
Definition Z2SeMgr.h:606
@ Z2SE_OBJ_LEAF_FALL_DOWN
Definition Z2SeMgr.h:4024
@ Z2SE_EN_PO_VISIBLE
Definition Z2SeMgr.h:2199
@ Z2SE_EN_GND_V_DAMAGE
Definition Z2SeMgr.h:3348
@ Z2SE_SY_MAP_OPEN_S
Definition Z2SeMgr.h:289
@ Z2SE_KARI_EN_WING_M
Definition Z2SeMgr.h:170
@ Z2SE_FN_SEKIZOU_L
Definition Z2SeMgr.h:806
@ Z2SE_GORON_PUNCHWIND
Definition Z2SeMgr.h:1671
@ Z2SE_EN_ST_ATTACK
Definition Z2SeMgr.h:2173
@ Z2SE_EN_ZAN_CTL_FOOT
Definition Z2SeMgr.h:3056
@ Z2SE_OBJ_CMN_L_ROCK_BOUND
Definition Z2SeMgr.h:3911
@ Z2SE_THEB_WIP_B
Definition Z2SeMgr.h:1840
@ Z2SE_LK_SCOOP_WATER
Definition Z2SeMgr.h:590
@ Z2SE_D17V_KOLIN_SITDOWN
Definition Z2SeMgr.h:1415
@ Z2SE_ENV_RAIN_ROOM
Definition Z2SeMgr.h:4180
@ Z2SE_WOLFATTACK_WIND_TAIL
Definition Z2SeMgr.h:526
@ Z2SE_MON_A1_V_FEAR
Definition Z2SeMgr.h:1139
@ Z2SE_AL_V_ATTACK_S_FREE
Definition Z2SeMgr.h:356
@ Z2SE_EN_HZE_ATK_C_BALL_HIT
Definition Z2SeMgr.h:3232
@ Z2SE_D24V_KNJ_SEE_OFF
Definition Z2SeMgr.h:1528
@ Z2SE_MDN_V_WLSWIMDIE
Definition Z2SeMgr.h:1338
@ Z2SE_FILE_SELECT_SUB
Definition Z2SeMgr.h:121
@ Z2SE_RIDER_FOOTNOTE_WATER
Definition Z2SeMgr.h:780
@ Z2SE_OBJ_L6_UD_BLOCK_DW
Definition Z2SeMgr.h:3850
@ Z2SE_EN_DS_HAND_2
Definition Z2SeMgr.h:3191
@ Z2SE_OBJ_SINK_FLOOR_DW
Definition Z2SeMgr.h:3797
@ Z2SE_EN_GND_V_ATTACK01B
Definition Z2SeMgr.h:3276
@ Z2SE_D20_ENV_SHINE
Definition Z2SeMgr.h:4215
@ Z2SE_OBJ_CAT_DOOR
Definition Z2SeMgr.h:3558
@ Z2SE_WAD_A2_V_SURPRISE
Definition Z2SeMgr.h:1264
@ Z2SE_NAVI_FLY
Definition Z2SeMgr.h:124
@ Z2SE_SY_MG_KARGO_COMBO_04
Definition Z2SeMgr.h:249
@ Z2SE_EN_YB_V_CRY
Definition Z2SeMgr.h:2642
@ Z2SE_D28_MJN_TAKE_SPEAR
Definition Z2SeMgr.h:4094
@ Z2SE_SUMO_TUCKLE_HIT
Definition Z2SeMgr.h:1742
@ Z2SE_FAIRY_S_LV
Definition Z2SeMgr.h:1876
@ Z2SE_MOI_KABUTO_ON
Definition Z2SeMgr.h:1851
@ Z2SE_FN_SANDAL_JUMP
Definition Z2SeMgr.h:795
@ Z2SE_OBJ_CHEST_DOWN
Definition Z2SeMgr.h:3628
@ Z2SE_OBJ_L8_SHTR_CREST_OFF
Definition Z2SeMgr.h:3892
@ Z2SE_D36_RD_1_FALL
Definition Z2SeMgr.h:3425
@ Z2SE_D18V_YELIA_AHAHA_3
Definition Z2SeMgr.h:1479
@ Z2SE_M056_TARO_03
Definition Z2SeMgr.h:946
@ Z2SE_D27V_MDN_NO_DAMAGE
Definition Z2SeMgr.h:1552
@ Z2SE_EN_YB_ABUKU
Definition Z2SeMgr.h:2644
@ Z2SE_EN_BM_DOWN
Definition Z2SeMgr.h:2453
@ Z2SE_D20V_MDN_BRAINWASH
Definition Z2SeMgr.h:1507
@ Z2SE_EN_DR_TUME
Definition Z2SeMgr.h:3136
@ Z2SE_WON_A2_V_HEY
Definition Z2SeMgr.h:1284
@ Z2SE_GRZ_DOOR_CL
Definition Z2SeMgr.h:3898
@ Z2SE_OBJ_STOP_CHAIN_SW
Definition Z2SeMgr.h:3515
@ Z2SE_MSG_V_A_MDN_104
Definition Z2SeMgr.h:1032
@ Z2SE_EN_YC_DASH
Definition Z2SeMgr.h:3142
@ Z2SE_EN_GG_ATK_MOVE
Definition Z2SeMgr.h:3259
@ Z2SE_EN_HP_V_LAUGH
Definition Z2SeMgr.h:3298
@ JA_SE_SYS_EV_TIMER_0
Definition Z2SeMgr.h:144
@ Z2SE_WARP_MAP_CURSOR
Definition Z2SeMgr.h:178
@ Z2SE_D24V_MDN_SLOW_WALK
Definition Z2SeMgr.h:1526
@ Z2SE_AL_V_KABUTO_ATK
Definition Z2SeMgr.h:466
@ Z2SE_KOSARU_KANTERA_FALL
Definition Z2SeMgr.h:1835
@ Z2SE_MAD_A1_V_FEAR
Definition Z2SeMgr.h:1127
@ Z2SE_DPD_SCREEN_OUT
Definition Z2SeMgr.h:136
@ Z2SE_AL_V_THROW_L
Definition Z2SeMgr.h:331
@ Z2SE_DOG_BARK
Definition Z2SeMgr.h:869
@ Z2SE_EN_ST_V_NODAMAGE
Definition Z2SeMgr.h:2329
@ Z2SE_ZRA_DIVE
Definition Z2SeMgr.h:1866
@ JA_SE_LK_MOVE_ROCK
Definition Z2SeMgr.h:569
@ Z2SE_DPD_CALIB_SET_C
Definition Z2SeMgr.h:160
@ Z2SE_D07_NS_JUMP_LAND
Definition Z2SeMgr.h:3423
@ Z2SE_EN_HZE_ATK_C_BALL_RETURN
Definition Z2SeMgr.h:3233
@ Z2SE_D24V_MDN_CHANGED_DOWN
Definition Z2SeMgr.h:1525
@ Z2SE_D06_WLF_SWING_BD
Definition Z2SeMgr.h:723
@ Z2SE_EN_SM_HIT2
Definition Z2SeMgr.h:2933
@ Z2SE_AL_HS_HANGING_DOWN
Definition Z2SeMgr.h:568
@ Z2SE_SUBJ_VIEW_IN
Definition Z2SeMgr.h:167
@ Z2SE_WCN_A_V_DANCE
Definition Z2SeMgr.h:1096
@ Z2SE_SUMO_HARITE_HIT
Definition Z2SeMgr.h:1741
@ Z2SE_EN_DS_BONE_BRK
Definition Z2SeMgr.h:3193
@ Z2SE_OBJ_TCANNON_WARP_OUT
Definition Z2SeMgr.h:3938
@ Z2SE_EN_GND_V_TUBAZERI_C
Definition Z2SeMgr.h:3342
@ Z2SE_D08_DOOR_OP
Definition Z2SeMgr.h:4134
@ Z2SE_SY_MG_SEKI_FAILURE
Definition Z2SeMgr.h:258
@ Z2SE_D32_KENJA_MIRROR
Definition Z2SeMgr.h:1912
@ Z2SE_EN_WS_V_DAMAGE
Definition Z2SeMgr.h:2305
@ Z2SE_HYL_MDN_APLG
Definition Z2SeMgr.h:1021
@ Z2SE_D17V_LINK_SURPRISE
Definition Z2SeMgr.h:1417
@ Z2SE_D18V_YELIA_SMILING
Definition Z2SeMgr.h:1465
@ Z2SE_EN_BU_WING_L
Definition Z2SeMgr.h:2839
@ Z2SE_OBJ_L8_L_BALL_SW
Definition Z2SeMgr.h:3880
@ Z2SE_EN_MM_WALK_LND
Definition Z2SeMgr.h:2724
@ Z2SE_OBJ_CHAINSW_PULLHEAVY
Definition Z2SeMgr.h:3701
@ Z2SE_OBJ_AMATA_ACTION
Definition Z2SeMgr.h:3926
@ Z2SE_KN_V_BALL_THROW
Definition Z2SeMgr.h:934
@ Z2SE_EN_GO_V_LANDING_DAMAGE
Definition Z2SeMgr.h:3110
@ Z2SE_MSG_V_A_MDN_2
Definition Z2SeMgr.h:1300
@ Z2SE_EN_DS_H_V_DMG_SWD
Definition Z2SeMgr.h:3212
@ Z2SE_OBJ_POU_GATE_QUAKE
Definition Z2SeMgr.h:3802
@ Z2SE_EN_ZM_BALL_FLY
Definition Z2SeMgr.h:2928
@ Z2SE_EN_OC_V_ATTACK_B
Definition Z2SeMgr.h:2364
@ Z2SE_OBJ_CRVN_GATE_ATTACK
Definition Z2SeMgr.h:4053
@ Z2SE_WOLF_WARP_IN_YOKO
Definition Z2SeMgr.h:667
@ Z2SE_EN_YB_V_GUARD
Definition Z2SeMgr.h:2678
@ Z2SE_SEKI_V_KAKUSEI_1
Definition Z2SeMgr.h:1317
@ Z2SE_EN_PO_V_BIKKURI
Definition Z2SeMgr.h:2195
@ Z2SE_HS_TROT_R_DUMMY
Definition Z2SeMgr.h:748
@ Z2SE_EN_OT_SWIM
Definition Z2SeMgr.h:2543
@ Z2SE_CSTATUE_L_REBOUND
Definition Z2SeMgr.h:1776
@ Z2SE_MDN_MV
Definition Z2SeMgr.h:1888
@ Z2SE_D33V_ZANT_EBIZORI
Definition Z2SeMgr.h:1612
@ Z2SE_OBJ_CHAINSW_BACKFAST
Definition Z2SeMgr.h:3703
@ Z2SE_EN_BH_V_WAIT
Definition Z2SeMgr.h:2242
@ Z2SE_D09_SEI_APPEAR
Definition Z2SeMgr.h:1943
@ Z2SE_GRA_SPA_RLX_A_1
Definition Z2SeMgr.h:1811
@ Z2SE_OBJ_SPNR_RAIL_ATRCT
Definition Z2SeMgr.h:3799
@ Z2SE_ENV_THUNDER_FAR
Definition Z2SeMgr.h:4183
@ Z2SE_SEKI_V_COL1
Definition Z2SeMgr.h:1320
@ Z2SE_READ_RIDDLE_A
Definition Z2SeMgr.h:128
@ Z2SE_EN_HZ_DROWNSPLASH
Definition Z2SeMgr.h:2521
@ Z2SE_MBN_A2_V_HEY
Definition Z2SeMgr.h:1212
@ Z2SE_D18_MDN_LAND
Definition Z2SeMgr.h:1954
@ Z2SE_HYL_MDN_HSTL
Definition Z2SeMgr.h:1017
@ Z2SE_YKM_V_GETFOOD
Definition Z2SeMgr.h:1087
@ Z2SE_SY_MAP_CLOSE_S
Definition Z2SeMgr.h:290
@ Z2SE_EN_RDB_OP_DEMO_SWING
Definition Z2SeMgr.h:3365
@ Z2SE_EN_FM_CORE_GLOW
Definition Z2SeMgr.h:2639
@ Z2SE_EN_PO_SOUL_PULLOUT
Definition Z2SeMgr.h:3309
@ Z2SE_MON_A2_V_HEY
Definition Z2SeMgr.h:1188
@ Z2SE_D15_BANS_DOOR_OP
Definition Z2SeMgr.h:4138
@ Z2SE_EN_YC_V_DAMAGE
Definition Z2SeMgr.h:3145
@ Z2SE_OBJ_RL_SW_ELVTR_UP
Definition Z2SeMgr.h:3781
@ Z2SE_WCN_A2_V_HEY
Definition Z2SeMgr.h:1278
@ Z2SE_EN_BS_V_DAMAGE
Definition Z2SeMgr.h:2163
@ Z2SE_EN_YG_DARK
Definition Z2SeMgr.h:2447
@ Z2SE_MCN_A1_V_SURPRISE
Definition Z2SeMgr.h:1132
@ Z2SE_EN_ZAN_MG_LAND
Definition Z2SeMgr.h:3030
@ Z2SE_EN_ZAN_L4_1
Definition Z2SeMgr.h:3077
@ Z2SE_LUD_V_HOUSHIN
Definition Z2SeMgr.h:1100
@ Z2SE_EN_GND_V_BRAKE
Definition Z2SeMgr.h:3274
@ Z2SE_WL_SWIM_DASH
Definition Z2SeMgr.h:811
@ Z2SE_OBJ_BOOMSHTR2_CLOSE
Definition Z2SeMgr.h:3643
@ Z2SE_AL_ELEC_DAMAGE
Definition Z2SeMgr.h:685
@ Z2SE_EN_GND_V_TUBAZERI_LOSE
Definition Z2SeMgr.h:3344
@ Z2SE_SWORD_STICK_PULLOUT
Definition Z2SeMgr.h:845
@ Z2SE_EN_ZM_BALL_BURST
Definition Z2SeMgr.h:2929
@ Z2SE_EN_OC_ATTACK_C
Definition Z2SeMgr.h:2369
@ Z2SE_FN_ROPE_CREAK
Definition Z2SeMgr.h:743
@ Z2SE_WL_V_HOWL
Definition Z2SeMgr.h:366
@ Z2SE_EN_MK_V_PROVOKE_A
Definition Z2SeMgr.h:2101
@ Z2SE_EN_HP_V_ATTACK
Definition Z2SeMgr.h:3293
@ Z2SE_YAMI_TRANSFORM_T
Definition Z2SeMgr.h:1810
@ Z2SE_TOBIKUSA_ECHO
Definition Z2SeMgr.h:544
@ Z2SE_WL_V_ROAR
Definition Z2SeMgr.h:368
@ Z2SE_AL_COPYROD_CATCH
Definition Z2SeMgr.h:618
@ JA_SE_ATM_RAIN_END
Definition Z2SeMgr.h:4156
@ Z2SE_EN_VA_V_DYING
Definition Z2SeMgr.h:2792
@ Z2SE_MAN_C2_V_FEAR
Definition Z2SeMgr.h:1199
@ Z2SE_TKC_WARP_IN
Definition Z2SeMgr.h:1685
@ Z2SE_COACH_HIT_ARROW
Definition Z2SeMgr.h:1747
@ Z2SE_EN_MF_V_KICK_BOMB
Definition Z2SeMgr.h:2968
@ Z2SE_AL_V_GUARD_BROKEN
Definition Z2SeMgr.h:458
@ Z2SE_MDN_TAKES
Definition Z2SeMgr.h:1893
@ Z2SE_MAD_A1_V_HEY
Definition Z2SeMgr.h:1128
@ Z2SE_D15_ECHO_SANDAL_R
Definition Z2SeMgr.h:815
@ Z2SE_AL_V_TW_PULL
Definition Z2SeMgr.h:474
@ Z2SE_OBJ_IRONTRAY_SWITCH
Definition Z2SeMgr.h:3829
@ Z2SE_EN_VA_V_ROTATE
Definition Z2SeMgr.h:2791
@ Z2SE_EN_SB_LAND
Definition Z2SeMgr.h:2666
@ Z2SE_EN_VA_END
Definition Z2SeMgr.h:2811
@ Z2SE_EN_MM_V_FIND
Definition Z2SeMgr.h:2713
@ Z2SE_MAN_B1_V_HEY
Definition Z2SeMgr.h:1146
@ Z2SE_EN_YO_BREAK2
Definition Z2SeMgr.h:2745
@ Z2SE_OBJ_ROOF_ANA
Definition Z2SeMgr.h:3722
@ Z2SE_D22V_LINK_PULLED
Definition Z2SeMgr.h:1522
@ Z2SE_ENV_FIELD_WIND_L
Definition Z2SeMgr.h:4152
@ Z2SE_D28_LZ_WARP_IN
Definition Z2SeMgr.h:1925
@ Z2SE_ZRA_FLOAT
Definition Z2SeMgr.h:1863
@ Z2SE_RIDER_FOOTNOTE
Definition Z2SeMgr.h:779
@ Z2SE_MAN_B2_V_FEAR
Definition Z2SeMgr.h:1193
@ Z2SE_EN_DF_EAT_POT
Definition Z2SeMgr.h:2538
@ Z2SE_EN_VA_V_DMG_L
Definition Z2SeMgr.h:2795
@ Z2SE_AL_V_D36_HANG_HORSE
Definition Z2SeMgr.h:435
@ Z2SE_EN_YM_MOGAKU
Definition Z2SeMgr.h:2222
@ Z2SE_EN_YR_V_DAMAGE
Definition Z2SeMgr.h:2413
@ Z2SE_EN_ZS_V_DEAD
Definition Z2SeMgr.h:3181
@ Z2SE_WL_V_DIE
Definition Z2SeMgr.h:380
@ Z2SE_OBJ_L6_SW_GATE_OFF
Definition Z2SeMgr.h:3859
@ Z2SE_WL_V_BREATH_WALK
Definition Z2SeMgr.h:362
@ Z2SE_SY_FILE_SAVE_LEVEL
Definition Z2SeMgr.h:278
@ Z2SE_OBJ_FLAG_TRAILING
Definition Z2SeMgr.h:3548
@ Z2SE_ZRA_MV_WOUND_COUGH
Definition Z2SeMgr.h:1085
@ Z2SE_EN_TH_V_DAMAGE
Definition Z2SeMgr.h:2886
@ Z2SE_OBJ_KKRK_BRG_LIFT_DW
Definition Z2SeMgr.h:3931
@ Z2SE_GRN_V_SUMO_PUSH
Definition Z2SeMgr.h:1047
@ Z2SE_EN_YB_MOVE_ONWATER
Definition Z2SeMgr.h:2681
@ Z2SE_AL_V_DAMAGE_COMIC
Definition Z2SeMgr.h:398
@ Z2SE_EN_VA_DOWN
Definition Z2SeMgr.h:2808
@ Z2SE_D32_GND_SWD_OUT
Definition Z2SeMgr.h:4071
@ Z2SE_EN_GI_V_DEAD
Definition Z2SeMgr.h:2852
@ Z2SE_EN_DT_V_CROAK
Definition Z2SeMgr.h:2765
@ Z2SE_OBJ_TRAP_BREAK_STN
Definition Z2SeMgr.h:3950
@ Z2SE_ZRC_V_UNASARE
Definition Z2SeMgr.h:1083
@ Z2SE_EN_GG_V_ATTACK_A
Definition Z2SeMgr.h:3158
@ Z2SE_OBJ_BOMB_BOUND
Definition Z2SeMgr.h:3511
@ Z2SE_WL_SWIM
Definition Z2SeMgr.h:762
@ Z2SE_WL_V_FOOTMISS
Definition Z2SeMgr.h:499
@ Z2SE_EN_OC_V_DASH
Definition Z2SeMgr.h:2359
@ Z2SE_EN_ST_V_ATTACKA
Definition Z2SeMgr.h:2330
@ Z2SE_D32V_GANON_LAUGH_2
Definition Z2SeMgr.h:1619
@ Z2SE_OBJ_L6_RL_FLR_MV
Definition Z2SeMgr.h:3837
@ Z2SE_AL_V_D04_SURPRISE_C
Definition Z2SeMgr.h:349
@ Z2SE_EN_YR_V_FURA
Definition Z2SeMgr.h:2417
@ Z2SE_EN_FM_ATTACK02_CHAIN
Definition Z2SeMgr.h:2637
@ Z2SE_EN_YO_DEMO_MID
Definition Z2SeMgr.h:2996
@ Z2SE_D18_AL_VANISH
Definition Z2SeMgr.h:1963
@ Z2SE_EN_GOB_V_ATK_A_WAIT
Definition Z2SeMgr.h:2471
@ Z2SE_FN_NPC_CHILD_WALK_R
Definition Z2SeMgr.h:800
@ Z2SE_EN_YG_V_DAMAGE
Definition Z2SeMgr.h:2446
@ Z2SE_EN_TK2_APPEAR2
Definition Z2SeMgr.h:2587
@ Z2SE_AL_WARP_OUT
Definition Z2SeMgr.h:665
@ Z2SE_EN_WW_FOOTNOTE
Definition Z2SeMgr.h:2881
@ Z2SE_AL_V_PUSH_ROCK
Definition Z2SeMgr.h:332
@ Z2SE_SY_MG_TIMER_10
Definition Z2SeMgr.h:242
@ Z2SE_SY_FILE_DELETE_LEVEL
Definition Z2SeMgr.h:276
@ Z2SE_OBJ_BREAK_WOODNAIL_FENCE
Definition Z2SeMgr.h:3655
@ Z2SE_EN_DD_V_DAMAGE
Definition Z2SeMgr.h:2596
@ Z2SE_EN_FM_BLAST
Definition Z2SeMgr.h:1998
@ Z2SE_EN_TN_FOOT_L
Definition Z2SeMgr.h:2908
@ Z2SE_EN_DT_V_TODOME
Definition Z2SeMgr.h:2782
@ Z2SE_D33V_ZANT_KAITEN
Definition Z2SeMgr.h:1611
@ Z2SE_AL_IN_WATER_FALL
Definition Z2SeMgr.h:687
@ Z2SE_EN_YB_ELECTRIC_LOOP_WTR
Definition Z2SeMgr.h:2648
@ Z2SE_FILE_SELECT_CURSOR
Definition Z2SeMgr.h:120
@ Z2SE_AL_V_D19_NOTICE
Definition Z2SeMgr.h:447
@ Z2SE_D18V_LINK_BREATH
Definition Z2SeMgr.h:1481
@ Z2SE_EN_GND_V_JUMP
Definition Z2SeMgr.h:3336
@ Z2SE_EN_KR_V_AWAKE
Definition Z2SeMgr.h:2043
@ Z2SE_BOU_V_SUMO_PUSH
Definition Z2SeMgr.h:1000
@ Z2SE_EN_GG_V_DEMO_MID
Definition Z2SeMgr.h:3256
@ Z2SE_EN_BM_BOOT
Definition Z2SeMgr.h:2451
@ Z2SE_SEKI_V_JUMP_1
Definition Z2SeMgr.h:1319
@ Z2SE_EN_ZH_PIYO
Definition Z2SeMgr.h:3087
@ Z2SE_D27_MJN_EXTEND
Definition Z2SeMgr.h:1922
@ Z2SE_D32V_KNJ_SETSUMEIGO_2
Definition Z2SeMgr.h:1605
@ Z2SE_EN_TN_BRK_ARMOR
Definition Z2SeMgr.h:2916
@ Z2SE_EN_MS_V_DAMAGE
Definition Z2SeMgr.h:2406
@ Z2SE_EN_DT_SPAWN
Definition Z2SeMgr.h:2766
@ Z2SE_D20_ENV_LIGHT_ON
Definition Z2SeMgr.h:4214
@ Z2SE_OBJ_KNOB_DOOR_LV5_CL
Definition Z2SeMgr.h:3864
@ Z2SE_EN_DD_V_DIE_BOMB
Definition Z2SeMgr.h:2599
@ Z2SE_MAGIC_METER_DEC
Definition Z2SeMgr.h:147
@ Z2SE_YAMI_CUT_T
Definition Z2SeMgr.h:1054
@ Z2SE_EN_ST_V_DEATH
Definition Z2SeMgr.h:2176
@ Z2SE_MAT_A1_V_HMM
Definition Z2SeMgr.h:1232
@ Z2SE_CSTATUE_L_BOUND
Definition Z2SeMgr.h:1770
@ Z2SE_OBJ_ARROWBOMB_SHOT
Definition Z2SeMgr.h:3445
@ Z2SE_EN_DT_SMALL_DAMAGE
Definition Z2SeMgr.h:2771
@ Z2SE_MSG_V_PERU
Definition Z2SeMgr.h:1304
@ Z2SE_TKS_HIDE
Definition Z2SeMgr.h:1688
@ Z2SE_EN_YM_NEAR
Definition Z2SeMgr.h:2380
@ JA_SE_OBJ_STN_DOOR_MOVE_D
Definition Z2SeMgr.h:3461
@ Z2SE_YAMI_TRANSFORM_S
Definition Z2SeMgr.h:1808
@ Z2SE_EN_ST_V_ATTACKB
Definition Z2SeMgr.h:2331
@ Z2SE_EN_YC_V_BRUSH2
Definition Z2SeMgr.h:3141
@ Z2SE_OBJ_ATK_FENCE_FALLDOWN
Definition Z2SeMgr.h:3673
@ Z2SE_EN_KK_DAMAGE
Definition Z2SeMgr.h:2867
@ Z2SE_EN_YK_V_NAKU
Definition Z2SeMgr.h:2432
@ Z2SE_AL_WATER_STROKE_FAST
Definition Z2SeMgr.h:614
@ Z2SE_AL_SWORD_PULLOUT
Definition Z2SeMgr.h:513
@ Z2SE_EN_FM_V_DOWNWAIT
Definition Z2SeMgr.h:2628
@ Z2SE_AL_UKI_OUT_WATER
Definition Z2SeMgr.h:650
@ Z2SE_EN_MK_FALL_GROUND
Definition Z2SeMgr.h:2112
@ Z2SE_SY_MENU_CURSOR_COMMON
Definition Z2SeMgr.h:265
@ Z2SE_SEKI_OFF
Definition Z2SeMgr.h:1934
@ Z2SE_SY_MENU_SUB_NEXT
Definition Z2SeMgr.h:271
@ Z2SE_AL_V_ATTACK_S
Definition Z2SeMgr.h:313
@ Z2SE_D28V_ZELDA_MAGIC
Definition Z2SeMgr.h:1578
@ Z2SE_D14V_TARO_RUN
Definition Z2SeMgr.h:1405
@ Z2SE_EN_RDB_V_ATTACK
Definition Z2SeMgr.h:3371
@ Z2SE_EN_BU_V_DMG
Definition Z2SeMgr.h:2841
@ Z2SE_EN_RDB_V_DEMO04_WBFN1
Definition Z2SeMgr.h:2350
@ Z2SE_EN_FM_V_CHAIN_BREAK
Definition Z2SeMgr.h:2615
@ Z2SE_EN_FM_DOWN
Definition Z2SeMgr.h:2626
@ Z2SE_HIT_HAMMER
Definition Z2SeMgr.h:826
@ Z2SE_D20_ZAN_MAGIC_ATK
Definition Z2SeMgr.h:3419
@ Z2SE_EN_RD_V_FIND_LINK_YELL
Definition Z2SeMgr.h:2022
@ Z2SE_FAIRY_V_SIGH_L
Definition Z2SeMgr.h:1090
@ Z2SE_EN_MF_V_TAIL
Definition Z2SeMgr.h:2956
@ Z2SE_SY_ITEM_COMBINE_ICON
Definition Z2SeMgr.h:288
@ Z2SE_AL_SWING_BOTTLE
Definition Z2SeMgr.h:545
@ Z2SE_D28V_MJN_RUSH
Definition Z2SeMgr.h:1492
@ Z2SE_AL_FISHING_BOOTS_GET
Definition Z2SeMgr.h:653
@ Z2SE_EN_GG_V_PULL
Definition Z2SeMgr.h:3258
@ Z2SE_D13_BANS_MASK_UP
Definition Z2SeMgr.h:1899
@ Z2SE_AL_PICKUP_GRASS
Definition Z2SeMgr.h:599
@ Z2SE_EN_YG_V_FIND
Definition Z2SeMgr.h:2441
@ Z2SE_OBJ_BREAK_BAMBOOFENCE
Definition Z2SeMgr.h:3495
@ Z2SE_HS_WALK_L_DUMMY
Definition Z2SeMgr.h:745
@ Z2SE_WAN_B1_V_HEY
Definition Z2SeMgr.h:1254
@ Z2SE_AL_V_DAMAGE_FREEZE
Definition Z2SeMgr.h:396
@ Z2SE_D18_STN_APPEAR
Definition Z2SeMgr.h:4128
@ Z2SE_EN_PM_FN_WATER_L
Definition Z2SeMgr.h:2213
@ Z2SE_OBJ_WOODSHIELD_SHAKE
Definition Z2SeMgr.h:3617
@ Z2SE_EN_RDB_BREAK_ARMOR
Definition Z2SeMgr.h:2288
@ Z2SE_EN_DR_V_DAMAGE
Definition Z2SeMgr.h:3123
@ Z2SE_HORSE_SUDDEN_STOP
Definition Z2SeMgr.h:1721
@ Z2SE_D20V_SEI_DMG
Definition Z2SeMgr.h:1533
@ Z2SE_D19V_HAI_A_MORIAGARI
Definition Z2SeMgr.h:1440
@ Z2SE_D16V_KOLIN_SLEEP
Definition Z2SeMgr.h:1388
@ Z2SE_OBJ_MGN_BREAK_PILLAR
Definition Z2SeMgr.h:4022
@ Z2SE_EN_TK_V_WAIT
Definition Z2SeMgr.h:2583
@ Z2SE_D20V_LINK_LOOKBACK
Definition Z2SeMgr.h:1497
@ Z2SE_AL_SWORD_THRUST
Definition Z2SeMgr.h:517
@ Z2SE_AL_V_DRINK_DAMAGE
Definition Z2SeMgr.h:351
@ Z2SE_BESU_MV_DOUYOU
Definition Z2SeMgr.h:1063
@ Z2SE_EN_GOB_KNUCKLE_GROUND
Definition Z2SeMgr.h:2467
@ JA_SE_MAGMA_L
Definition Z2SeMgr.h:4146
@ Z2SE_D37V_TARO_HIPPARARE
Definition Z2SeMgr.h:1401
@ Z2SE_AL_V_BACKTEN_FREE
Definition Z2SeMgr.h:399
@ Z2SE_YM_V_SNOBO_JUMP
Definition Z2SeMgr.h:1034
@ Z2SE_MAN_B1_V_LAUGH
Definition Z2SeMgr.h:1147
@ Z2SE_AL_V_VS_GND_TUBA_B
Definition Z2SeMgr.h:508
@ Z2SE_AL_GORON_JUMP_ROLLING
Definition Z2SeMgr.h:605
@ Z2SE_EN_BM_SLIDE
Definition Z2SeMgr.h:2530
@ Z2SE_EN_GND_V_ATTACKE_A
Definition Z2SeMgr.h:3323
@ Z2SE_DEMO_NS_WARPHOLE
Definition Z2SeMgr.h:3590
@ Z2SE_OBJ_CMN_ROCK_PUT_WTR
Definition Z2SeMgr.h:4101
@ Z2SE_OBJ_MAGNELIFT_STOP_M
Definition Z2SeMgr.h:3660
@ Z2SE_EN_MGN_FOOTNOTE
Definition Z2SeMgr.h:3242
@ Z2SE_EN_PZ_V_DEAD
Definition Z2SeMgr.h:2979
@ Z2SE_D07V_MDN_RIDE_WOLF
Definition Z2SeMgr.h:1644
@ Z2SE_AL_V_TAMING
Definition Z2SeMgr.h:409
@ Z2SE_BANS_SHOVEL2
Definition Z2SeMgr.h:1759
@ Z2SE_EN_DK_WAIT
Definition Z2SeMgr.h:2649
@ Z2SE_EN_BG_SANDSMOKE
Definition Z2SeMgr.h:2657
@ Z2SE_EN_ZAN_L4_V
Definition Z2SeMgr.h:3238
@ Z2SE_SY_BOOM_LOCK_ON_3
Definition Z2SeMgr.h:211
@ Z2SE_WCN_A1_V_AWAY
Definition Z2SeMgr.h:1233
@ Z2SE_EN_GND_V_ATTACKC_A
Definition Z2SeMgr.h:3317
@ Z2SE_AL_FREEZE
Definition Z2SeMgr.h:589
@ Z2SE_AL_SWM_PULL
Definition Z2SeMgr.h:676
@ Z2SE_CSTATUE_SEAL_VANISH
Definition Z2SeMgr.h:1991
@ Z2SE_EN_GND_TUBAZERI_PUSH
Definition Z2SeMgr.h:3345
@ Z2SE_OBJ_COLUMN_SHAKE_FIRST
Definition Z2SeMgr.h:3588
@ Z2SE_EN_MK_JUMP_START
Definition Z2SeMgr.h:2110
@ Z2SE_MON_A2_V_HMM
Definition Z2SeMgr.h:1190
@ Z2SE_FN_ROPE_CREAK_ADD
Definition Z2SeMgr.h:792
@ Z2SE_EN_HG_V_D28_STANDTURN
Definition Z2SeMgr.h:2030
@ Z2SE_MAD_A1_V_SURPRISE
Definition Z2SeMgr.h:1126
@ Z2SE_EN_YO_MOVE_FLY
Definition Z2SeMgr.h:2748
@ Z2SE_AL_V_D36_SWAY_JUMP
Definition Z2SeMgr.h:431
@ Z2SE_D13V_BANS_WHO
Definition Z2SeMgr.h:1382
@ Z2SE_EN_GND_V_TUBAZERI_WIN
Definition Z2SeMgr.h:3343
@ Z2SE_EN_OI_V_EAT
Definition Z2SeMgr.h:2819
@ Z2SE_SY_MG_KARGO_COMBO_10
Definition Z2SeMgr.h:255
@ Z2SE_HIT_SHIELD_ATTACK
Definition Z2SeMgr.h:822
@ Z2SE_ENV_PEOPLE_CROWD
Definition Z2SeMgr.h:4204
@ Z2SE_OBJ_FOOT_SWITCH_ON
Definition Z2SeMgr.h:3545
@ Z2SE_D13V_TARO_FUN
Definition Z2SeMgr.h:1383
@ Z2SE_ZRZ_MV
Definition Z2SeMgr.h:1815
@ Z2SE_EN_DN_V_JUMP
Definition Z2SeMgr.h:2063
@ Z2SE_ENV_RAIN_HARD_L
Definition Z2SeMgr.h:4189
@ Z2SE_D34_VOLC_FALL
Definition Z2SeMgr.h:4076
@ Z2SE_AL_SWIM
Definition Z2SeMgr.h:756
@ Z2SE_LK_HS_WIND_UP
Definition Z2SeMgr.h:587
@ Z2SE_D34_VOLC_IMPACT
Definition Z2SeMgr.h:4077
@ Z2SE_WL_V_BREATH_TIRED
Definition Z2SeMgr.h:360
@ Z2SE_EN_YR_GLIDE
Definition Z2SeMgr.h:2421
@ Z2SE_D07V_HAI_C_SWING
Definition Z2SeMgr.h:1633
@ Z2SE_AL_V_DAMAGE_ON_HORSE
Definition Z2SeMgr.h:484
@ Z2SE_OBJ_D13_FIRE_BURNING
Definition Z2SeMgr.h:4051
@ Z2SE_BANS_KICK
Definition Z2SeMgr.h:1760
@ Z2SE_EN_DT_V_KYORO
Definition Z2SeMgr.h:2769
@ Z2SE_EN_FS_BACKSWING
Definition Z2SeMgr.h:2217
@ Z2SE_MDN_V_WARP_LIFTUP
Definition Z2SeMgr.h:965
@ Z2SE_FN_NPC_CHILD_WALK_L
Definition Z2SeMgr.h:799
@ Z2SE_EN_GB_SWINGHEAD
Definition Z2SeMgr.h:2308
@ Z2SE_FN_ZORA_L
Definition Z2SeMgr.h:808
@ Z2SE_EN_MK_V_CATCH_BOOM
Definition Z2SeMgr.h:2097
@ Z2SE_EN_DS_DMG_WAIT
Definition Z2SeMgr.h:3192
@ Z2SE_AL_SWORD_SWING_L
Definition Z2SeMgr.h:516
@ Z2SE_KN_V_JUMP_ATTACK_L
Definition Z2SeMgr.h:938
@ Z2SE_EN_WB_V_CRASH
Definition Z2SeMgr.h:976
@ Z2SE_TKJ_V_ODOROKI_LOOP
Definition Z2SeMgr.h:905
@ Z2SE_D27_GND_GATHER
Definition Z2SeMgr.h:3408
@ Z2SE_SY_LETTER_CLOSE
Definition Z2SeMgr.h:300
@ Z2SE_GRZ_V_SNIFF
Definition Z2SeMgr.h:1078
@ Z2SE_D27V_MDN_TUBUTUUKA
Definition Z2SeMgr.h:1551
@ Z2SE_EN_TH_V_LOOKAROUND
Definition Z2SeMgr.h:2888
@ Z2SE_EN_ZS_APPEAR
Definition Z2SeMgr.h:3178
@ Z2SE_AL_COPYROD_RETURN
Definition Z2SeMgr.h:617
@ Z2SE_D19V_LINK_KIDUKU
Definition Z2SeMgr.h:1426
@ Z2SE_OBJ_L8_STAIR
Definition Z2SeMgr.h:3873
@ Z2SE_MOIR_V_WOLF_SURPRISE
Definition Z2SeMgr.h:915
@ Z2SE_EN_NS_V_HANGEDBRUSH
Definition Z2SeMgr.h:2524
@ Z2SE_UMAKUSA_ECHO
Definition Z2SeMgr.h:549
@ Z2SE_EN_RDB_V_ED_DEMO_DOWN
Definition Z2SeMgr.h:3366
@ Z2SE_EN_ZAN_MK_V_OTT
Definition Z2SeMgr.h:3038
@ Z2SE_OIL_METER_LESS
Definition Z2SeMgr.h:150
@ Z2SE_ENV_SEWER
Definition Z2SeMgr.h:4171
@ Z2SE_AL_DAMAGE_SMALL
Definition Z2SeMgr.h:610
@ Z2SE_EN_RDB_ATTACK01_HIT
Definition Z2SeMgr.h:3373
@ Z2SE_TKC_WARP_OUT
Definition Z2SeMgr.h:1686
@ Z2SE_AL_DAMAGE_NORMAL
Definition Z2SeMgr.h:533
@ Z2SE_OBJ_BOMB_IGNITION
Definition Z2SeMgr.h:3443
@ Z2SE_MIDNA_DISAPPEAR
Definition Z2SeMgr.h:1666
@ Z2SE_WL_V_TITLE_HOWL
Definition Z2SeMgr.h:512
@ Z2SE_WL_V_FAILED
Definition Z2SeMgr.h:498
@ Z2SE_EN_GND_V_ATTACKD
Definition Z2SeMgr.h:3321
@ Z2SE_CSTATUE_GM_STOP
Definition Z2SeMgr.h:1986
@ Z2SE_EN_PM_FN_WATER_R
Definition Z2SeMgr.h:2214
@ Z2SE_D22_SWD_PULL_OUT_LIGHT
Definition Z2SeMgr.h:4107
@ Z2SE_EN_BU_V_DEAD
Definition Z2SeMgr.h:2845
@ Z2SE_AL_V_FALL_QUICKSAND
Definition Z2SeMgr.h:355
@ Z2SE_SWIM_TIMER_RECOVER
Definition Z2SeMgr.h:156
@ Z2SE_EN_MF_TAIL
Definition Z2SeMgr.h:2945
@ Z2SE_EN_SM_HIT
Definition Z2SeMgr.h:2611
@ Z2SE_EN_ZAN_MAHOJIN_BB
Definition Z2SeMgr.h:3015
@ Z2SE_DOG_CARRIED
Definition Z2SeMgr.h:871
@ Z2SE_EN_YK_V_SPIN
Definition Z2SeMgr.h:2439
@ Z2SE_POST_V_SMILING
Definition Z2SeMgr.h:1114
@ Z2SE_D19V_THE_YOKATTA
Definition Z2SeMgr.h:1445
@ Z2SE_OBJ_SPIRALSTEP_DOOR_8
Definition Z2SeMgr.h:3615
@ Z2SE_EN_YC_WING
Definition Z2SeMgr.h:2540
@ Z2SE_D33_GND_BALL2
Definition Z2SeMgr.h:3395
@ Z2SE_MON_A2_V_AWAY
Definition Z2SeMgr.h:1185
@ Z2SE_EN_RB_BACKDOWN
Definition Z2SeMgr.h:3098
@ Z2SE_EN_YR_V_DAMAGE_S
Definition Z2SeMgr.h:2414
@ Z2SE_EN_OC_V_WAIT
Definition Z2SeMgr.h:2360
@ Z2SE_WL_V_LAND_DAMAGE
Definition Z2SeMgr.h:377
@ Z2SE_YW_SNOBO_RIDE
Definition Z2SeMgr.h:1801
@ Z2SE_EN_GND_DENKIBIRI
Definition Z2SeMgr.h:3272
@ Z2SE_WOLF_WIPE_OFF_WATER
Definition Z2SeMgr.h:525
@ Z2SE_ENV_RAIN_HARD_ROOM
Definition Z2SeMgr.h:4191
@ Z2SE_AL_PADDLING_FORWARD
Definition Z2SeMgr.h:546
@ Z2SE_M_GENERAL_CLAP
Definition Z2SeMgr.h:1844
@ Z2SE_MAN_A1_V_HMM
Definition Z2SeMgr.h:1124
@ Z2SE_EN_FM_YUGE
Definition Z2SeMgr.h:2083
@ Z2SE_D32_GND_WARP
Definition Z2SeMgr.h:3389
@ Z2SE_OBJ_ARROWBOMB_SHOTGAIN
Definition Z2SeMgr.h:3446
@ Z2SE_EN_MK_FOOTNOTE
Definition Z2SeMgr.h:2109
@ Z2SE_EN_HM_ATTACK
Definition Z2SeMgr.h:2560
@ Z2SE_D32_GND_CHAIN2
Definition Z2SeMgr.h:4070
@ Z2SE_OBJ_RL_SW_WALL_ON
Definition Z2SeMgr.h:3778
@ Z2SE_AL_V_GRAB
Definition Z2SeMgr.h:323
@ Z2SE_AL_PACHINKO_DRAW
Definition Z2SeMgr.h:688
@ Z2SE_EN_GG_V_BREATH
Definition Z2SeMgr.h:3168
@ Z2SE_WL_V_TURN_BACK
Definition Z2SeMgr.h:495
@ Z2SE_EN_GND_V_ATTACK_G2
Definition Z2SeMgr.h:3334
@ Z2SE_EN_BH_V_DAMAGE
Definition Z2SeMgr.h:2241
@ Z2SE_EN_GND_V_END
Definition Z2SeMgr.h:3354
@ Z2SE_AL_DOJOU_EAT_IMPACT
Definition Z2SeMgr.h:713
@ Z2SE_D20_ZAN_MASK_OP
Definition Z2SeMgr.h:3420
@ Z2SE_OBJ_RIDER_GATE_ATK
Definition Z2SeMgr.h:3905
@ Z2SE_AL_V_D11_SURPRISE
Definition Z2SeMgr.h:427
@ Z2SE_EN_DN_V_UP
Definition Z2SeMgr.h:2067
@ Z2SE_EN_ZAN_MK_V_JUMP
Definition Z2SeMgr.h:3042
@ Z2SE_EN_KR_WING
Definition Z2SeMgr.h:2031
@ Z2SE_INSCT_KSKS
Definition Z2SeMgr.h:1828
@ Z2SE_SY_NAME_INPUT
Definition Z2SeMgr.h:282
@ Z2SE_EN_GND_V_ATTACKE_B
Definition Z2SeMgr.h:3325
@ Z2SE_MDN_V_HIP
Definition Z2SeMgr.h:1347
@ Z2SE_EN_SF_V_FALLDOWN
Definition Z2SeMgr.h:2137
@ Z2SE_EN_DN_FN_RUN_R
Definition Z2SeMgr.h:2052
@ Z2SE_EN_OC_V_ANGRY_A
Definition Z2SeMgr.h:2395
@ Z2SE_BB_REAR_L
Definition Z2SeMgr.h:774
@ Z2SE_OBJ_SEKI_TILE_EMERGE
Definition Z2SeMgr.h:4004
@ Z2SE_SY_MENU_IN
Definition Z2SeMgr.h:196
@ Z2SE_FN_ZORA_R
Definition Z2SeMgr.h:809
@ Z2SE_AL_SWORD_SWING_S
Definition Z2SeMgr.h:515
@ Z2SE_HYL_MDN_CHER
Definition Z2SeMgr.h:1015
@ Z2SE_OBJ_SW_FENCE_DOWN
Definition Z2SeMgr.h:3752
@ Z2SE_EN_ZAN_V_DMG_MG
Definition Z2SeMgr.h:3009
@ Z2SE_AL_V_CLIMB_WALL
Definition Z2SeMgr.h:401
@ Z2SE_SY_CURSOR_FLOOR
Definition Z2SeMgr.h:186
@ Z2SE_EN_GOB_V_GETUP_LAST
Definition Z2SeMgr.h:2489
@ Z2SE_EN_VA_V_ATK2
Definition Z2SeMgr.h:2786
@ Z2SE_MCN_A_V_DANCE
Definition Z2SeMgr.h:1095
@ Z2SE_URI_V_SCREAM_S
Definition Z2SeMgr.h:1071
@ Z2SE_D27_HZEL_LIGHT
Definition Z2SeMgr.h:3407
@ Z2SE_BIRD_FLYING
Definition Z2SeMgr.h:1668
@ Z2SE_OBJ_BOMB_EXP_WTRSURF
Definition Z2SeMgr.h:3473
@ Z2SE_EN_PM_FADEIN
Definition Z2SeMgr.h:2078
@ Z2SE_EN_GND_V_ATTACKC_C
Definition Z2SeMgr.h:3319
@ JA_SE_OBJ_STN_DOOR_STOP_D
Definition Z2SeMgr.h:3463
@ Z2SE_D32_SWD_FLOAT
Definition Z2SeMgr.h:4067
@ Z2SE_D15V_KOLIN_ATTACK
Definition Z2SeMgr.h:1653
@ Z2SE_OBJ_PM_WALL_FADEAWAY
Definition Z2SeMgr.h:4020
@ Z2SE_OBJ_PULLDOWN_CHAIN_SW
Definition Z2SeMgr.h:3514
@ Z2SE_OBJ_LIGHTDROP_FLOAT
Definition Z2SeMgr.h:3593
@ Z2SE_OBJ_STRAWFENCE_BURNING
Definition Z2SeMgr.h:3569
@ Z2SE_EN_OC_NATA_DAGGLE
Definition Z2SeMgr.h:3307
@ Z2SE_MBN_A2_V_SURPRISE
Definition Z2SeMgr.h:1210
@ Z2SE_OBJ_L6_RL_FLR_ST
Definition Z2SeMgr.h:3838
@ Z2SE_OBJ_CMN_L_ROCK_LIFT
Definition Z2SeMgr.h:3908
@ Z2SE_EN_BH_V_NODAMAGE
Definition Z2SeMgr.h:2243
@ Z2SE_BOU_V_SUMO_HARITE_ATK
Definition Z2SeMgr.h:995
@ Z2SE_D06_MDN_BUBBLE
Definition Z2SeMgr.h:1972
@ Z2SE_AL_WARP_IN_TATE
Definition Z2SeMgr.h:663
@ Z2SE_MAT_A1_V_HEY
Definition Z2SeMgr.h:1230
@ Z2SE_EN_VA_V_FOUND
Definition Z2SeMgr.h:2783
@ Z2SE_EN_ZS_DISAPPEAR
Definition Z2SeMgr.h:3179
@ Z2SE_SY_HINT_BUTTON_BLINK
Definition Z2SeMgr.h:224
@ Z2SE_EN_DR_V_WAKEUP
Definition Z2SeMgr.h:3130
@ Z2SE_EN_TN_SAYA_BND_1
Definition Z2SeMgr.h:2921
@ Z2SE_CM_BODYFALL_WATER_L
Definition Z2SeMgr.h:1716
@ Z2SE_POUYA_TORIDASU
Definition Z2SeMgr.h:1836
@ Z2SE_WL_V_BREATH_WAIT
Definition Z2SeMgr.h:359
@ Z2SE_ENV_SPIRIT_FOUNTAIN
Definition Z2SeMgr.h:4188
@ Z2SE_MAS_A1_V_FEAR
Definition Z2SeMgr.h:1157
@ Z2SE_D14V_BANS_SHOKAI
Definition Z2SeMgr.h:1411
@ Z2SE_D32_GND_TF1
Definition Z2SeMgr.h:3384
@ Z2SE_EN_GF_BOUND_CLOSE
Definition Z2SeMgr.h:2323
@ Z2SE_HIT_DUMMY_CANCEL
Definition Z2SeMgr.h:835
@ Z2SE_D25_ZAN_BALOON
Definition Z2SeMgr.h:3399
@ Z2SE_D30V_LINK_RUN_TO_MDN
Definition Z2SeMgr.h:1585
@ Z2SE_KN_BALL_LEVEL
Definition Z2SeMgr.h:1684
@ Z2SE_MSG_V_FROG
Definition Z2SeMgr.h:1305
@ Z2SE_SY_MENU_NEXT
Definition Z2SeMgr.h:266
@ Z2SE_D17V_KOLIN_BREATH
Definition Z2SeMgr.h:1416
@ Z2SE_WON_A1_V_LAUGH
Definition Z2SeMgr.h:1243
@ Z2SE_ENV_WATERFALL_NORMAL
Definition Z2SeMgr.h:4164
@ Z2SE_AL_V_SUMO_PUSHED_BACK
Definition Z2SeMgr.h:411
@ Z2SE_D27V_MDN_HIT_GROUND
Definition Z2SeMgr.h:1556
@ Z2SE_SY_NAME_DELETE
Definition Z2SeMgr.h:283
@ Z2SE_EN_RDB_V_AWAKE
Definition Z2SeMgr.h:2283
@ Z2SE_EN_ZAN_OP_V_WAKEUP
Definition Z2SeMgr.h:3021
@ Z2SE_BOU_V_SUMO_SHIKO
Definition Z2SeMgr.h:1039
@ Z2SE_EN_HZ_V_JUMP
Definition Z2SeMgr.h:2500
@ Z2SE_EN_DT_WALK
Definition Z2SeMgr.h:2757
@ Z2SE_KOSARU_CLIMB
Definition Z2SeMgr.h:1704
@ Z2SE_EN_MM_RUN_LND
Definition Z2SeMgr.h:2726
@ Z2SE_D20_STN_TAKEN
Definition Z2SeMgr.h:4131
@ Z2SE_OBJ_WOODSTICK_BOUND
Definition Z2SeMgr.h:3622
@ Z2SE_EN_DS_DMG_BODY
Definition Z2SeMgr.h:3201
@ Z2SE_EN_PZ_PT_DISAPPEAR
Definition Z2SeMgr.h:2987
@ Z2SE_EN_MM_MET_PUT_LND
Definition Z2SeMgr.h:2729
@ Z2SE_OBJ_MOVE_WBLOCK
Definition Z2SeMgr.h:3670
@ Z2SE_OBJ_CHANDLV5_SWING
Definition Z2SeMgr.h:3827
@ Z2SE_AL_DIVE_INTO_WATER
Definition Z2SeMgr.h:759
@ Z2SE_ENV_RIVER_NORMAL
Definition Z2SeMgr.h:4166
@ Z2SE_D28V_LINK_NOTICE_MDN_2
Definition Z2SeMgr.h:1569
@ Z2SE_MBN_A1_V_HMM
Definition Z2SeMgr.h:1166
@ Z2SE_MAN_A2_V_AWAY
Definition Z2SeMgr.h:1173
@ JA_SE_FIREBLAST_NOISE
Definition Z2SeMgr.h:4149
@ Z2SE_EN_DD_WALK_R
Definition Z2SeMgr.h:2604
@ Z2SE_AL_LTN_SW_WAIT_SWING
Definition Z2SeMgr.h:710
@ Z2SE_WOLF_WARP_OUT
Definition Z2SeMgr.h:668
@ Z2SE_OBJ_BURASW_OFF
Definition Z2SeMgr.h:3716
@ Z2SE_YAMI_MURMUR_D
Definition Z2SeMgr.h:959
@ Z2SE_D29V_GANON_BREATH
Definition Z2SeMgr.h:1580
@ Z2SE_D14V_BESU_MITSUMERU
Definition Z2SeMgr.h:1414
@ Z2SE_OBJ_STONE_DOOR_CLOSE_STOP
Definition Z2SeMgr.h:3453
@ Z2SE_EN_WS_FOOTNOTE
Definition Z2SeMgr.h:2307
@ Z2SE_MAN_B1_V_SURPRISE
Definition Z2SeMgr.h:1144
@ Z2SE_D32V_GANON_PIERCED
Definition Z2SeMgr.h:1594
@ Z2SE_EN_HM_V_SIPPU
Definition Z2SeMgr.h:2555
@ Z2SE_OBJ_TCANNON_WARP_IN
Definition Z2SeMgr.h:3937
@ Z2SE_EN_DS_V_DMG_B
Definition Z2SeMgr.h:3195
@ Z2SE_EN_MS_FALLWATER
Definition Z2SeMgr.h:2405
@ Z2SE_EN_YM_DEFENCE
Definition Z2SeMgr.h:2266
@ Z2SE_EN_FM_V_DOWN
Definition Z2SeMgr.h:2627
@ Z2SE_D28_MGN_CHANGE
Definition Z2SeMgr.h:3410
@ Z2SE_EN_GG_FOOTNOTE
Definition Z2SeMgr.h:3169
@ Z2SE_MOI_V_SLEEP_UNASARE
Definition Z2SeMgr.h:1069
@ Z2SE_D19V_HAI_D_MORIAGARI
Definition Z2SeMgr.h:1443
@ Z2SE_EN_VA_ATK_FLY2
Definition Z2SeMgr.h:2807
@ Z2SE_EN_MM_R2W_MET
Definition Z2SeMgr.h:2718
@ Z2SE_OBJ_STN_WL_RL
Definition Z2SeMgr.h:3768
@ Z2SE_EN_GG_ATTACK_A
Definition Z2SeMgr.h:3159
@ Z2SE_EN_HZ_V_DAMAGE
Definition Z2SeMgr.h:2505
@ Z2SE_D27V_LINK_STOP_BY_MDN
Definition Z2SeMgr.h:1543
@ Z2SE_EN_DS_V_WAIT_A
Definition Z2SeMgr.h:3203
@ Z2SE_OBJ_GORONGATE_MOVE
Definition Z2SeMgr.h:3653
@ Z2SE_OBJ_DARK_GATE_RIPPLE
Definition Z2SeMgr.h:3983
@ Z2SE_D24_KENJA_STAY
Definition Z2SeMgr.h:1940
@ Z2SE_AL_V_JUMP_S
Definition Z2SeMgr.h:318
@ Z2SE_EN_GG_WING
Definition Z2SeMgr.h:3156
@ Z2SE_OBJ_IGATE_ATK_OP
Definition Z2SeMgr.h:3917
@ Z2SE_EN_KR_V_ATTACK2
Definition Z2SeMgr.h:2042
@ Z2SE_EN_GOB_ARM_SWING_ATTACK
Definition Z2SeMgr.h:2459
@ Z2SE_EN_NZ_FN_WATER
Definition Z2SeMgr.h:2190
@ Z2SE_EN_MGN_V_DAMAGE
Definition Z2SeMgr.h:3247
@ Z2SE_SY_TALK_WIN_CLOSE
Definition Z2SeMgr.h:203
@ Z2SE_D20V_ZANT_THROW_AWAY
Definition Z2SeMgr.h:1503
@ Z2SE_D32V_GANON_FURISIBORU
Definition Z2SeMgr.h:1595
@ Z2SE_EN_TN_SWD_IMPCT
Definition Z2SeMgr.h:2910
@ Z2SE_EN_ZAN_MK_V_MGGG
Definition Z2SeMgr.h:3041
@ Z2SE_EN_TH_V_ENDDEMO
Definition Z2SeMgr.h:2887
@ Z2SE_AL_SWORD_SHIELD_ADD
Definition Z2SeMgr.h:551
@ Z2SE_GORON_V_GUARD
Definition Z2SeMgr.h:984
@ Z2SE_WL_V_LOCK_JUMP
Definition Z2SeMgr.h:384
@ Z2SE_WAN_B2_V_SURPRISE
Definition Z2SeMgr.h:1294
@ Z2SE_D14V_KOLIN_KOKERU
Definition Z2SeMgr.h:1404
@ Z2SE_OBJ_FLOATBOARD_SWING
Definition Z2SeMgr.h:3718
@ Z2SE_AL_M_ARMER_TURNOFF
Definition Z2SeMgr.h:726
@ Z2SE_D22_SWD_LIGHT_2
Definition Z2SeMgr.h:4105
@ Z2SE_OBJ_CANNON_MOVE
Definition Z2SeMgr.h:3810
@ Z2SE_SEKI_ST_DEMO
Definition Z2SeMgr.h:1870
@ Z2SE_OBJ_LEAF_BEGIN_FALL
Definition Z2SeMgr.h:4023
@ Z2SE_EN_DF_BOUND
Definition Z2SeMgr.h:2387
@ Z2SE_AL_LTN_KAITENGIRI
Definition Z2SeMgr.h:707
@ Z2SE_EN_WW_JUMP
Definition Z2SeMgr.h:2879
@ Z2SE_D17V_LINK_NOTICE
Definition Z2SeMgr.h:1457
@ Z2SE_D32_MONOLIS_ON
Definition Z2SeMgr.h:4073
@ Z2SE_D14V_BESU_RUN
Definition Z2SeMgr.h:1406
@ Z2SE_EN_MS_V_NAKU
Definition Z2SeMgr.h:2398
@ Z2SE_EN_GOB_V_MAGMA_LAST
Definition Z2SeMgr.h:2487
@ Z2SE_OBJ_WTR_STREAM_S
Definition Z2SeMgr.h:4016
@ Z2SE_D09V_SEI_APPEAR
Definition Z2SeMgr.h:1529
@ Z2SE_FAIRY_STAY
Definition Z2SeMgr.h:1853
@ Z2SE_GORON_FOOTNOTE
Definition Z2SeMgr.h:785
@ Z2SE_OBJ_BROKENBRIDGE
Definition Z2SeMgr.h:3642
@ Z2SE_OBJ_DS_END_BRG_ST
Definition Z2SeMgr.h:3997
@ Z2SE_EN_DB_HIKKOMU
Definition Z2SeMgr.h:2131
@ Z2SE_MBN_A2_V_FEAR
Definition Z2SeMgr.h:1211
@ Z2SE_WAN_A2_V_HEY
Definition Z2SeMgr.h:1260
@ Z2SE_AL_V_GORONJUMP
Definition Z2SeMgr.h:350
@ Z2SE_EN_BOSS_EXPLODE
Definition Z2SeMgr.h:2613
@ Z2SE_EN_VA_SWD_ATK3
Definition Z2SeMgr.h:2803
@ Z2SE_D19V_YELIA_SIGH
Definition Z2SeMgr.h:1425
@ Z2SE_AL_V_DAMAGE_ELEC
Definition Z2SeMgr.h:397
@ Z2SE_OBJ_STN_SPRL_RAIL_DW
Definition Z2SeMgr.h:3772
@ Z2SE_WLF_V_DEMO_BREATH_RUN
Definition Z2SeMgr.h:939
@ Z2SE_EN_NS_V_HIRUMU
Definition Z2SeMgr.h:2202
@ Z2SE_OBJ_FIRE_BURNING
Definition Z2SeMgr.h:3457
@ Z2SE_EN_SC_SL_MOVE
Definition Z2SeMgr.h:2701
@ Z2SE_OBJ_STRAWFENCE_IGNITION
Definition Z2SeMgr.h:3568
@ Z2SE_YAMI_CUT_L_SWD_S
Definition Z2SeMgr.h:1055
@ Z2SE_EN_GB_DOSUN
Definition Z2SeMgr.h:2537
@ Z2SE_EN_BB_V_BREATH
Definition Z2SeMgr.h:2285
@ Z2SE_EN_SH_DISAPPEAR
Definition Z2SeMgr.h:2154
@ Z2SE_LUPY_INC_CNT_2
Definition Z2SeMgr.h:221
@ Z2SE_QUIT_GAME
Definition Z2SeMgr.h:118
@ Z2SE_OBJ_SAKU_BREAK
Definition Z2SeMgr.h:4046
@ Z2SE_OBJ_STN_WL_RL_OP
Definition Z2SeMgr.h:3769
@ Z2SE_D27_HZEL_TAKE_SWD
Definition Z2SeMgr.h:4089
@ Z2SE_EN_DR_V_BURU
Definition Z2SeMgr.h:3122
@ Z2SE_EN_PM_FN_R
Definition Z2SeMgr.h:2212
@ Z2SE_HIT_SWORD
Definition Z2SeMgr.h:820
@ Z2SE_COACH_WHEEL_ROLL_B
Definition Z2SeMgr.h:1744
@ Z2SE_EN_DT_V_DOWN_DAMAGE
Definition Z2SeMgr.h:2548
@ Z2SE_GOAT_V_EAT
Definition Z2SeMgr.h:887
@ Z2SE_EN_GOB_V_FALL_LAST
Definition Z2SeMgr.h:2488
@ Z2SE_WAN_A1_V_SURPRISE
Definition Z2SeMgr.h:1216
@ Z2SE_SEI_B_ENERGY
Definition Z2SeMgr.h:1950
@ Z2SE_EN_YR_V_DEATH
Definition Z2SeMgr.h:2412
@ Z2SE_WOLF_SENSE_CLOSE
Definition Z2SeMgr.h:662
@ Z2SE_WON_A2_V_HMM
Definition Z2SeMgr.h:1286
@ Z2SE_D19V_HAI_E_SEKI
Definition Z2SeMgr.h:1438
@ Z2SE_OBJ_HEAVY_FUMISW_ON
Definition Z2SeMgr.h:3676
@ Z2SE_EN_KR_V_FURA
Definition Z2SeMgr.h:2036
@ Z2SE_GORON_V_RELAX
Definition Z2SeMgr.h:991
@ Z2SE_EN_RDB_FOOTNOTE
Definition Z2SeMgr.h:3370
@ Z2SE_OIL_METER_RECOVER
Definition Z2SeMgr.h:149
@ Z2SE_OBJ_MK_COLUMN_SHAKE
Definition Z2SeMgr.h:3454
@ Z2SE_D30_MIRROR_HIBI
Definition Z2SeMgr.h:4065
@ Z2SE_HS_WALK_R_DUMMY
Definition Z2SeMgr.h:746
@ Z2SE_EN_YB_V_DOWN_DAMAGE
Definition Z2SeMgr.h:2674
@ Z2SE_D21V_ZELDA_HATTOSURU
Definition Z2SeMgr.h:1516
@ Z2SE_EN_RDB_V_OP_DEMO_SWING
Definition Z2SeMgr.h:3364
@ Z2SE_SY_WARP_FADE
Definition Z2SeMgr.h:239
@ Z2SE_OBJ_IRONBALL_HIT
Definition Z2SeMgr.h:3820
@ Z2SE_SY_MAP_DPD_HOLD_OFF
Definition Z2SeMgr.h:297
@ Z2SE_WB_REAR_L_DUMMY
Definition Z2SeMgr.h:768
@ Z2SE_OBJ_STAR_GAME_HIT_2
Definition Z2SeMgr.h:3974
@ Z2SE_EN_DR_CRASH
Definition Z2SeMgr.h:3220
@ Z2SE_EN_PO_V_LAUGH
Definition Z2SeMgr.h:2200
@ Z2SE_OBJ_WARP_RESPONSE
Definition Z2SeMgr.h:3528
@ Z2SE_HYL_MDN_DSID
Definition Z2SeMgr.h:1022
@ Z2SE_EN_DS_H_COL_WALL
Definition Z2SeMgr.h:3284
@ JA_SE_LK_CUT_GRASS
Definition Z2SeMgr.h:556
@ Z2SE_D13V_LEN_NIRAMU
Definition Z2SeMgr.h:1374
@ Z2SE_EN_YO_HIT_WALL
Definition Z2SeMgr.h:2754
@ Z2SE_OBJ_BOMB_EXPLODE
Definition Z2SeMgr.h:3444
@ Z2SE_AL_V_THROW_GORON
Definition Z2SeMgr.h:402
@ Z2SE_ENV_THUND_FAR_WIN
Definition Z2SeMgr.h:4185
@ Z2SE_OBJ_LV3_KNOB_DR_CL
Definition Z2SeMgr.h:3748
@ Z2SE_EN_MGN_V_MIDNA_CATCHED
Definition Z2SeMgr.h:3251
@ Z2SE_OBJ_BREAK_ROCK
Definition Z2SeMgr.h:3493
@ Z2SE_FN_ARMER_LIGHT_ADD
Definition Z2SeMgr.h:804
@ Z2SE_AL_PACHINKO_SHOT
Definition Z2SeMgr.h:689
@ Z2SE_FN_NPC_ADULT_WALK_R
Definition Z2SeMgr.h:803
@ Z2SE_EN_SB_ATTACK02
Definition Z2SeMgr.h:2663
@ Z2SE_MON_A2_V_SURPRISE
Definition Z2SeMgr.h:1186
@ Z2SE_WGN_A2_V_SURPRISE
Definition Z2SeMgr.h:1288
@ Z2SE_EN_GF_WAIT
Definition Z2SeMgr.h:2317
@ Z2SE_EN_SW_JUMP_OUT
Definition Z2SeMgr.h:2831
@ Z2SE_EN_BI_STAND
Definition Z2SeMgr.h:2227
@ Z2SE_TKJ_FOOTNOTE
Definition Z2SeMgr.h:1690
@ Z2SE_EN_TK_APPEAR
Definition Z2SeMgr.h:2575
@ Z2SE_D18V_YELIA_AHAHA_2
Definition Z2SeMgr.h:1478
@ Z2SE_HIT_STONE_WEAPON
Definition Z2SeMgr.h:832
@ JA_SE_OBJ_STN_DOOR_STOP_U
Definition Z2SeMgr.h:3462
@ Z2SE_FN_HORSE_SLIP
Definition Z2SeMgr.h:754
@ Z2SE_OBJ_KAGERI_MIRROR_GET
Definition Z2SeMgr.h:3996
@ Z2SE_EN_ZAN_FIRE_BURST
Definition Z2SeMgr.h:3007
@ Z2SE_AL_V_DIE
Definition Z2SeMgr.h:335
@ Z2SE_OBJ_RIDER_GATE_CRK
Definition Z2SeMgr.h:3907
@ Z2SE_D07_SMOKE_IN
Definition Z2SeMgr.h:4135
@ Z2SE_FAIRY_V_SMILING_S
Definition Z2SeMgr.h:1088
@ Z2SE_EN_PM_LAMP_FALL
Definition Z2SeMgr.h:2082
@ Z2SE_AL_V_PULL_CHAIN_FM
Definition Z2SeMgr.h:403
@ Z2SE_D33V_ZANT_ATOZUSARI
Definition Z2SeMgr.h:1615
@ Z2SE_EN_TN_SHIELD_BND
Definition Z2SeMgr.h:2918
@ Z2SE_EN_OI_CORE_MOVE
Definition Z2SeMgr.h:2816
@ Z2SE_EN_DS_V_WAIT_B
Definition Z2SeMgr.h:3204
@ Z2SE_OBJ_LV3_SHTR_OP_MDN
Definition Z2SeMgr.h:3759
@ Z2SE_AL_V_D04_ATTACKED
Definition Z2SeMgr.h:418
@ Z2SE_EN_KC_GLIDE
Definition Z2SeMgr.h:3148
@ Z2SE_EN_FM_V_CHANCEDAMAGE
Definition Z2SeMgr.h:2624
@ Z2SE_EN_PZ_DISAPPEAR
Definition Z2SeMgr.h:2981
@ Z2SE_OBJ_HYRULE_DR_MOVE
Definition Z2SeMgr.h:4141
@ Z2SE_GRA_V_ROLLING
Definition Z2SeMgr.h:1105
@ Z2SE_AL_REEL_CRATCH_OFF
Definition Z2SeMgr.h:649
@ Z2SE_EN_TT_V_JUMP
Definition Z2SeMgr.h:2567
@ Z2SE_AL_CHANGE_BOOTS
Definition Z2SeMgr.h:607
@ Z2SE_D18V_LINK_IN_THE_DARK
Definition Z2SeMgr.h:1463
@ Z2SE_OBJ_RANCHHOUSE_DOOR_OPEN
Definition Z2SeMgr.h:3573
@ Z2SE_EN_MF_KNIFE
Definition Z2SeMgr.h:2946
@ Z2SE_D24V_KNJ_OUR_MISS
Definition Z2SeMgr.h:1524
@ Z2SE_TRL_SING_HPY
Definition Z2SeMgr.h:1791
@ Z2SE_EN_PO_LAMP
Definition Z2SeMgr.h:2198
@ Z2SE_EN_BB_KICK_GROUND
Definition Z2SeMgr.h:776
@ Z2SE_EN_ZAN_L4_WARP_IN
Definition Z2SeMgr.h:3079
@ Z2SE_EN_PZ_V_ATK_TRW_1ST
Definition Z2SeMgr.h:2998
@ Z2SE_D06_WOLF_ONLY_CHAIN
Definition Z2SeMgr.h:1993
@ Z2SE_D07V_HAI_C_WAIT
Definition Z2SeMgr.h:1623
@ Z2SE_OBJ_THE_DOOR_CL
Definition Z2SeMgr.h:3969
@ Z2SE_OBJ_MR_SCRW_MV
Definition Z2SeMgr.h:3979
@ Z2SE_D30V_ZELDA_SURPRISE
Definition Z2SeMgr.h:1589
@ Z2SE_AL_V_D22_PULLOUT
Definition Z2SeMgr.h:453
@ Z2SE_EN_GOB_STOMACH_BOUND
Definition Z2SeMgr.h:2462
@ Z2SE_EN_ZAN_MAHOJIN_MG
Definition Z2SeMgr.h:3016
@ Z2SE_MAN_C1_V_HEY
Definition Z2SeMgr.h:1152
@ Z2SE_FAIRY_HANE_OP
Definition Z2SeMgr.h:1854
@ Z2SE_EN_SH_V_ATTACK
Definition Z2SeMgr.h:2150
@ Z2SE_D32V_GANON_IN_MIRROR
Definition Z2SeMgr.h:1602
@ Z2SE_OBJ_GANON_BARRIER_APPR
Definition Z2SeMgr.h:4029
@ Z2SE_D19V_YELIA_SITDOWN
Definition Z2SeMgr.h:1430
@ Z2SE_KOSARU_JUMP_WIND
Definition Z2SeMgr.h:1701
@ Z2SE_CSTATUE_ACTIVE_LOOP
Definition Z2SeMgr.h:1762
@ Z2SE_OBJ_SPIRALSTEP_DOOR_2
Definition Z2SeMgr.h:3609
@ Z2SE_OBJ_FIREWOOD_SMOKE
Definition Z2SeMgr.h:3524
@ Z2SE_EN_GF_BOUND
Definition Z2SeMgr.h:2322
@ Z2SE_EN_FM_FOOTNOTE
Definition Z2SeMgr.h:1997
@ Z2SE_AL_TORIDASU
Definition Z2SeMgr.h:670
@ Z2SE_OBJ_LV3_SHTR_DW_STOP
Definition Z2SeMgr.h:3757
@ Z2SE_EN_GO_V_BEAMATTACK_C
Definition Z2SeMgr.h:3106
@ Z2SE_ENV_SNOW_MT_WIND_ROOM
Definition Z2SeMgr.h:4194
@ Z2SE_EN_HZ_LANDING
Definition Z2SeMgr.h:2504
@ Z2SE_AL_SPINNER_END
Definition Z2SeMgr.h:632
@ Z2SE_EN_MF_V_LOOK_BOMB
Definition Z2SeMgr.h:2967
@ Z2SE_D27V_LINK_LOOK_ZELDA
Definition Z2SeMgr.h:1542
@ Z2SE_POST_V_RUN_HIGH
Definition Z2SeMgr.h:953
@ Z2SE_EN_OC_LEAP_B
Definition Z2SeMgr.h:2355
@ Z2SE_EN_TK_HIDE
Definition Z2SeMgr.h:2577
@ Z2SE_D19V_ZRC_BREATH_1
Definition Z2SeMgr.h:1431
@ Z2SE_OBJ_L6_WARP_UP_ST
Definition Z2SeMgr.h:3856
@ Z2SE_AL_REEL_FAST_LOOP
Definition Z2SeMgr.h:639
@ Z2SE_EN_GND_V_ATTACKE_C2
Definition Z2SeMgr.h:3327
@ Z2SE_WB_FRONT_L_DUMMY
Definition Z2SeMgr.h:766
@ Z2SE_SY_MG_CANOE_SCORE_2
Definition Z2SeMgr.h:259
@ Z2SE_OBJ_BARRIER_STN_APPEAR
Definition Z2SeMgr.h:3595
@ Z2SE_CHIN_V_KUSHAMI
Definition Z2SeMgr.h:963
@ Z2SE_OBJ_WOODBOX_BREAK
Definition Z2SeMgr.h:3606
@ Z2SE_EN_TH_BRANDISH
Definition Z2SeMgr.h:2884
@ Z2SE_EN_GND_ATTACKA
Definition Z2SeMgr.h:3314
@ Z2SE_D28V_ZELDA_LOOK_MASK
Definition Z2SeMgr.h:1575
@ Z2SE_OBJ_WOOD_DOOR_OPEN_STOP
Definition Z2SeMgr.h:3538
@ Z2SE_D22_FOG_OUT
Definition Z2SeMgr.h:4108
@ Z2SE_EN_BUG_WALK_BODY_GRP
Definition Z2SeMgr.h:2860
@ Z2SE_EN_ZAN_CTL_V_SW_ATK_A1
Definition Z2SeMgr.h:3059
@ Z2SE_SY_L_FOCUS_SET
Definition Z2SeMgr.h:192
@ Z2SE_OBJ_GANON_BARRIER
Definition Z2SeMgr.h:4030
@ Z2SE_AL_COPYROD_READY_OFF
Definition Z2SeMgr.h:656
@ Z2SE_OBJ_LV3_FLR_SW_OFF
Definition Z2SeMgr.h:3805
@ Z2SE_OBJ_L8_MBOSS_SHTR_OP
Definition Z2SeMgr.h:3893
@ Z2SE_EN_OC_FOOTNOTE_L
Definition Z2SeMgr.h:2352
@ Z2SE_EN_YO_MOVE1
Definition Z2SeMgr.h:2740
@ Z2SE_AL_KANTERA_OFF
Definition Z2SeMgr.h:603
@ Z2SE_D06V_MDN_AKUBI
Definition Z2SeMgr.h:1658
@ Z2SE_EN_ZAN_YO_V_HUGE
Definition Z2SeMgr.h:3044
@ Z2SE_D28V_LINK_LOOK_AROUND
Definition Z2SeMgr.h:1572
@ Z2SE_FN_GOB_STEP
Definition Z2SeMgr.h:790
@ Z2SE_EN_OC_DROWNED
Definition Z2SeMgr.h:2408
@ Z2SE_EN_TK2_HIDE
Definition Z2SeMgr.h:2588
@ Z2SE_OBJ_ORDN_BRG_LIFT_UP
Definition Z2SeMgr.h:3932
@ Z2SE_AL_KANTERA_SWING_ADD
Definition Z2SeMgr.h:554
@ Z2SE_GRN_V_SUMO_HOLDED
Definition Z2SeMgr.h:1045
@ Z2SE_EN_VA_V_ATK3
Definition Z2SeMgr.h:2787
@ Z2SE_OBJ_IRONTRAY_BALL
Definition Z2SeMgr.h:3830
@ Z2SE_D35V_KOLIN_SMILE
Definition Z2SeMgr.h:1392
@ Z2SE_OBJ_LV6_GATE_GLASS_ON
Definition Z2SeMgr.h:4012
@ Z2SE_OBJ_L6_SW_GATE_ON
Definition Z2SeMgr.h:3858
@ Z2SE_OBJ_IMPAL_DOOR_OP
Definition Z2SeMgr.h:3920
@ Z2SE_EN_FM_DOWNSPLASH
Definition Z2SeMgr.h:2084
@ Z2SE_OBJ_L8_L_BALL_SW_ON
Definition Z2SeMgr.h:3879
@ Z2SE_EN_HZE_ATK_A_MOVE
Definition Z2SeMgr.h:3226
@ JA_SE_OBJ_HIT_SHOCK_SWITCH
Definition Z2SeMgr.h:856
@ Z2SE_OBJ_ROCK_FALL_DIRECT
Definition Z2SeMgr.h:3472
@ Z2SE_OBJ_BLN_BREAK_M
Definition Z2SeMgr.h:3948
@ Z2SE_EN_YR_V_ATTACK2
Definition Z2SeMgr.h:2416
@ Z2SE_EN_WS_V_YOKOKU
Definition Z2SeMgr.h:2303
@ Z2SE_EN_ZH_BLINK
Definition Z2SeMgr.h:3088
@ Z2SE_D33V_ZANT_JUMP_TO_LNK
Definition Z2SeMgr.h:1610
@ Z2SE_OBJ_BRDG_MOVE
Definition Z2SeMgr.h:3959
@ Z2SE_EN_YO_VIBE_ROOM
Definition Z2SeMgr.h:2755
@ Z2SE_EN_PM_V_LAUGH
Definition Z2SeMgr.h:2075
@ Z2SE_HAWK_GLIDE
Definition Z2SeMgr.h:1723
@ Z2SE_EN_ZAN_CTL_FOOT_L
Definition Z2SeMgr.h:3058
@ Z2SE_EN_GB_V_ATTACK
Definition Z2SeMgr.h:2310
@ Z2SE_EN_KG_V_WAIT
Definition Z2SeMgr.h:2185
@ Z2SE_WL_V_RESTART
Definition Z2SeMgr.h:379
@ Z2SE_EN_MF_V_KNIFE2_A
Definition Z2SeMgr.h:2959
@ Z2SE_OBJ_GOBFLOOR_CHAIN_BREAK
Definition Z2SeMgr.h:3620
@ Z2SE_OBJ_DOOR_STEEL_BAR_CL
Definition Z2SeMgr.h:3813
@ Z2SE_EN_PO_MOVE
Definition Z2SeMgr.h:2196
@ Z2SE_MAGIC_METER_FINISH
Definition Z2SeMgr.h:148
@ Z2SE_EN_SW_V_DMG
Definition Z2SeMgr.h:2835
@ Z2SE_D27_HZEL_FLOAT
Definition Z2SeMgr.h:3406
@ Z2SE_OBJ_MAGMAPOLE_YOBI
Definition Z2SeMgr.h:3644
@ Z2SE_MAN_A2_V_HEY
Definition Z2SeMgr.h:1176
@ Z2SE_WL_V_CATCHED
Definition Z2SeMgr.h:487
@ Z2SE_OBJ_L6_MARIO_GATE_ON
Definition Z2SeMgr.h:3845
@ Z2SE_OBJ_TOGE_SPIN
Definition Z2SeMgr.h:3777
@ Z2SE_EN_NS_V_DEATH
Definition Z2SeMgr.h:2013
@ Z2SE_EN_ZAN_MAHOJIN_MK
Definition Z2SeMgr.h:3018
@ Z2SE_DUCK_CRY
Definition Z2SeMgr.h:1755
@ Z2SE_MIDNA_JUMP
Definition Z2SeMgr.h:1676
@ Z2SE_EN_GF_CLOSE
Definition Z2SeMgr.h:2321
@ Z2SE_EN_YK_WING
Definition Z2SeMgr.h:2431
@ Z2SE_EN_PZ_BALL
Definition Z2SeMgr.h:2983
@ Z2SE_HAWK_V_REGI_DEMO_1
Definition Z2SeMgr.h:906
@ Z2SE_AL_LTN_FINISH_SWING1
Definition Z2SeMgr.h:708
@ Z2SE_FN_GOB_WALK
Definition Z2SeMgr.h:789
@ Z2SE_OBJ_OPEN_CHAIN_SW_DOOR
Definition Z2SeMgr.h:3517
@ Z2SE_EN_DF_EAT
Definition Z2SeMgr.h:2390
@ Z2SE_OBJ_TOY_BONE_BOUND
Definition Z2SeMgr.h:3995
@ Z2SE_GZ_NE_KNKN
Definition Z2SeMgr.h:1843
@ Z2SE_EN_GG_ATTACK_C
Definition Z2SeMgr.h:3163
@ Z2SE_AL_JUMP_DIVE_WATER
Definition Z2SeMgr.h:690
@ Z2SE_D33_ZAN_BTBT_2
Definition Z2SeMgr.h:3392
@ Z2SE_EN_YR_V_DEATH2
Definition Z2SeMgr.h:2424
@ Z2SE_SHA_V_URANAU
Definition Z2SeMgr.h:925
@ Z2SE_EN_NS_V_SHOUT
Definition Z2SeMgr.h:2411
@ Z2SE_WLF_V_DEMO_UNARI
Definition Z2SeMgr.h:941
@ Z2SE_OBJ_ARROW_SHOT_FIRE
Definition Z2SeMgr.h:3440
@ Z2SE_D07V_HAI_C_FUMARERU
Definition Z2SeMgr.h:1635
@ Z2SE_EN_HM_V_GUARD
Definition Z2SeMgr.h:2554
@ Z2SE_OBJ_SW_W_DR_CL
Definition Z2SeMgr.h:3745
@ Z2SE_EN_DT_CROAK_DAMAGE
Definition Z2SeMgr.h:2767
@ Z2SE_OBJ_SWD_FENCE_POP
Definition Z2SeMgr.h:3776
@ Z2SE_D06_WLF_BITE_CHAIN
Definition Z2SeMgr.h:721
@ Z2SE_AL_WATER_STROKE_L
Definition Z2SeMgr.h:613
@ Z2SE_EN_NS_FN_L
Definition Z2SeMgr.h:2234
@ Z2SE_MDN_V_SWAITB_1
Definition Z2SeMgr.h:1341
@ Z2SE_YM_SNOBO_JUMP
Definition Z2SeMgr.h:1798
@ Z2SE_HYL_MDN_RPLY
Definition Z2SeMgr.h:1007
@ Z2SE_EN_BU_MOVE_BOUND
Definition Z2SeMgr.h:2844
@ Z2SE_EN_FK_MOVE
Definition Z2SeMgr.h:3291
@ Z2SE_TKS_V_FALLING_LOOP
Definition Z2SeMgr.h:902
@ Z2SE_MAT_A2_V_SURPRISE
Definition Z2SeMgr.h:1270
@ Z2SE_SY_MG_SEKI_WHITE_OUT
Definition Z2SeMgr.h:257
@ Z2SE_D15_WB_FOOT_FRONT_L
Definition Z2SeMgr.h:816
@ Z2SE_D06V_MDN_LAUGH_OVER
Definition Z2SeMgr.h:1459
@ Z2SE_TKS_V_RUNNING_LOOP
Definition Z2SeMgr.h:901
@ Z2SE_D02V_BOU_APPEAR
Definition Z2SeMgr.h:1361
@ Z2SE_OBJ_BOOMSHTR2_GATA2
Definition Z2SeMgr.h:3576
@ Z2SE_LK_HS_CHAIN
Definition Z2SeMgr.h:586
@ Z2SE_MOI_BELT_TIGHTEN_UP
Definition Z2SeMgr.h:1737
@ Z2SE_EN_FM_ATTACK_TAME
Definition Z2SeMgr.h:2636
@ Z2SE_WAN_A1_V_LAUGH
Definition Z2SeMgr.h:1219
@ Z2SE_D19V_HAI_B_MORIAGARI
Definition Z2SeMgr.h:1441
@ Z2SE_EN_DN_V_DAMAGE2
Definition Z2SeMgr.h:2069
@ Z2SE_SY_MG_CANOE_SCORE
Definition Z2SeMgr.h:245
@ Z2SE_EN_BA_V_ATTACK
Definition Z2SeMgr.h:2170
@ Z2SE_EN_DB_APPEAR
Definition Z2SeMgr.h:2130
@ Z2SE_OBJ_ARW_TRGT_BRK_LAST
Definition Z2SeMgr.h:3732
@ Z2SE_EN_FM_OPDEMO
Definition Z2SeMgr.h:2618
@ Z2SE_EN_TK_HIT
Definition Z2SeMgr.h:2582
@ Z2SE_EN_OC_ATTACK_B
Definition Z2SeMgr.h:2368
@ Z2SE_D20_SEI_APPEAR_2
Definition Z2SeMgr.h:1966
@ Z2SE_YK_LARGE_WALK
Definition Z2SeMgr.h:1818
@ Z2SE_EN_DR_DEMO_FIRST
Definition Z2SeMgr.h:3430
@ JA_SE_LK_FALL_DAMAGE
Definition Z2SeMgr.h:561
@ Z2SE_EN_MD_V_DEATH
Definition Z2SeMgr.h:3171
@ Z2SE_EN_DN_FN_R
Definition Z2SeMgr.h:2050
@ Z2SE_MDN_V_MGN_THROW
Definition Z2SeMgr.h:1356
@ Z2SE_AL_SINK_SNOW_LEVEL
Definition Z2SeMgr.h:628
@ Z2SE_AL_V_VS_GND_TUBA_A
Definition Z2SeMgr.h:507
@ Z2SE_OBJ_SKULL_PUT
Definition Z2SeMgr.h:3602
@ Z2SE_AL_FISH_JUMP_UP
Definition Z2SeMgr.h:644
@ Z2SE_D20_WLF_WARP_OUT
Definition Z2SeMgr.h:1968
@ Z2SE_MAD_A2_V_HMM
Definition Z2SeMgr.h:1172
@ Z2SE_EN_YC_SPLASH
Definition Z2SeMgr.h:3146
@ Z2SE_EN_HZE_ATK_B_LIGHTWALL
Definition Z2SeMgr.h:3228
@ Z2SE_OBJ_BOMB_ROCK_BRK_WTR_1
Definition Z2SeMgr.h:3998
@ Z2SE_MDN_V_STN_OUT
Definition Z2SeMgr.h:1488
@ Z2SE_EN_KC_V_CRASH
Definition Z2SeMgr.h:3150
@ Z2SE_WAN_A1_V_HEY
Definition Z2SeMgr.h:1218
@ Z2SE_EN_PO_V_AWAKE
Definition Z2SeMgr.h:3285
@ Z2SE_D27V_GANON_STOOD_FACE
Definition Z2SeMgr.h:1546
@ Z2SE_HIT_THOROW_OBJ
Definition Z2SeMgr.h:838
@ Z2SE_D28_SEIREI_SPACE
Definition Z2SeMgr.h:4209
@ Z2SE_EN_DS_H_V_DMG_SPNR
Definition Z2SeMgr.h:3211
@ Z2SE_D16V_KOLIN_WAKEUP
Definition Z2SeMgr.h:1384
@ Z2SE_OBJ_MOVE_ROCK
Definition Z2SeMgr.h:3694
@ Z2SE_WAN_B2_V_FEAR
Definition Z2SeMgr.h:1295
@ Z2SE_EN_SB_SHIELD
Definition Z2SeMgr.h:2667
@ Z2SE_AL_V_ATTACK_L_FREE
Definition Z2SeMgr.h:358
@ Z2SE_EN_RDB_V_ED_DEMO_DOWNUP
Definition Z2SeMgr.h:3367
@ Z2SE_EN_GND_V_DAMAGE02
Definition Z2SeMgr.h:3281
@ Z2SE_MICH_V_FEAR
Definition Z2SeMgr.h:1311
@ Z2SE_CSTATUE_S_WALK_A
Definition Z2SeMgr.h:1765
@ Z2SE_FN_SANDAL_WALK_R
Definition Z2SeMgr.h:794
@ Z2SE_HAWK_V_REGI_DEMO_2
Definition Z2SeMgr.h:907
@ Z2SE_AL_REEL_ROLL_THROW
Definition Z2SeMgr.h:654
@ Z2SE_D26_MDN_STN_OUT
Definition Z2SeMgr.h:4083
@ Z2SE_AL_V_D04_TRANSFORM
Definition Z2SeMgr.h:426
@ Z2SE_EN_DS_END_COL_LAST
Definition Z2SeMgr.h:3216
@ Z2SE_M036_URI_01
Definition Z2SeMgr.h:926
@ Z2SE_TOBY_V_BOOT
Definition Z2SeMgr.h:1106
@ Z2SE_D19V_HAI_E_MORIAGARI
Definition Z2SeMgr.h:1444
@ Z2SE_OBJ_CAT_VANE_BREAK
Definition Z2SeMgr.h:3561
@ JA_SE_OBJ_BURN_WBOX_S
Definition Z2SeMgr.h:3483
@ Z2SE_KOSARU_HAND_CLAP
Definition Z2SeMgr.h:1699
@ Z2SE_AL_ROD_CASTING_LOOP
Definition Z2SeMgr.h:635
@ Z2SE_EN_DS_END_V
Definition Z2SeMgr.h:3214
@ Z2SE_EN_TN_V_DMG_2
Definition Z2SeMgr.h:2897
@ Z2SE_EN_MS_FOOTNOTE
Definition Z2SeMgr.h:2402
@ Z2SE_OBJ_DOOR_WOOD_BAR_CL
Definition Z2SeMgr.h:3552
@ Z2SE_OBJ_CWALL_MOVE_STOP
Definition Z2SeMgr.h:3664
@ Z2SE_AL_SINK_MAGMA
Definition Z2SeMgr.h:624
@ Z2SE_YAMI_CUT_S
Definition Z2SeMgr.h:1052
@ Z2SE_EN_BA_V_BITE
Definition Z2SeMgr.h:2427
@ Z2SE_OBJ_PO_TBOX
Definition Z2SeMgr.h:3989
@ Z2SE_EN_GO_FOOTNOTE
Definition Z2SeMgr.h:2158
@ Z2SE_OBJ_MG_CANOE_TSUBO_BRK
Definition Z2SeMgr.h:4014
@ Z2SE_EN_BI_ATTACK
Definition Z2SeMgr.h:2533
@ Z2SE_OBJ_VOLC_WARP_IN
Definition Z2SeMgr.h:3941
@ Z2SE_D13V_BANS_SOPPO
Definition Z2SeMgr.h:1370
@ Z2SE_EN_FS_DEATH
Definition Z2SeMgr.h:2205
@ Z2SE_OBJ_LV3_SHTR_CL_WTR
Definition Z2SeMgr.h:3758
@ Z2SE_FN_SEKIZOU_R
Definition Z2SeMgr.h:807
@ Z2SE_OBJ_BREAK_STONE
Definition Z2SeMgr.h:3492
@ Z2SE_HIT_WOLFKICK
Definition Z2SeMgr.h:824
@ Z2SE_EN_MGN_APPR_EFF
Definition Z2SeMgr.h:3245
@ Z2SE_TKJ_V_RUNNING_LOOP
Definition Z2SeMgr.h:908
@ Z2SE_OBJ_STN_WL_RL_ST
Definition Z2SeMgr.h:3770
@ Z2SE_OBJ_IRONBLOCK_MOVE
Definition Z2SeMgr.h:3818
@ Z2SE_OBJ_STONE_DOOR_OPEN
Definition Z2SeMgr.h:3450
@ JA_SE_OBJ_PUT_POT_W
Definition Z2SeMgr.h:3488
@ Z2SE_YM_SNOBO_RIDE
Definition Z2SeMgr.h:1797
@ Z2SE_OBJ_RL_SW_ELVTR_ON
Definition Z2SeMgr.h:3783
@ Z2SE_EN_SW_V_DEAD
Definition Z2SeMgr.h:2836
@ Z2SE_EN_FZ_DEATH
Definition Z2SeMgr.h:2777
@ Z2SE_EN_BE_STAY
Definition Z2SeMgr.h:2275
@ Z2SE_EN_ZAN_V_ATK_BALL
Definition Z2SeMgr.h:3001
@ Z2SE_EN_GI_WALK
Definition Z2SeMgr.h:2847
@ Z2SE_EN_TN_FOOT_M2
Definition Z2SeMgr.h:2907
@ Z2SE_EN_OC_V_ATTACK_C
Definition Z2SeMgr.h:2365
@ Z2SE_EN_BUG_WALK_GRD_GRP
Definition Z2SeMgr.h:2858
@ Z2SE_D01V_YELIA_NOTICE
Definition Z2SeMgr.h:1359
@ Z2SE_WL_V_SLIP_ROLL
Definition Z2SeMgr.h:489
@ JA_SE_LK_MS_WEP_CRT_HIT
Definition Z2SeMgr.h:575
@ Z2SE_EN_SH_V_BREATH
Definition Z2SeMgr.h:2149
@ Z2SE_D32V_KNJ_ATTACKED
Definition Z2SeMgr.h:1599
@ Z2SE_SY_MG_KARGO_COMBO_01
Definition Z2SeMgr.h:246
@ Z2SE_OBJ_WTR_WHL_1_SPLSH
Definition Z2SeMgr.h:3736
@ Z2SE_MIDNA_V_LAUGH_LOOP
Definition Z2SeMgr.h:981
@ Z2SE_EN_YM_FN_UNDER
Definition Z2SeMgr.h:2384
@ Z2SE_EN_VA_SWD_ATK2
Definition Z2SeMgr.h:2802
@ Z2SE_EN_MF_V_KNIFE
Definition Z2SeMgr.h:2958
@ Z2SE_ENV_FOG_WIPE
Definition Z2SeMgr.h:4195
@ Z2SE_D16V_LINK_NOD
Definition Z2SeMgr.h:1387
@ Z2SE_YW_SNOBO_JUMP
Definition Z2SeMgr.h:1802
@ Z2SE_AL_V_D20_DAMAGE
Definition Z2SeMgr.h:452
@ Z2SE_D06_MDN_MAGIC
Definition Z2SeMgr.h:1982
@ Z2SE_EN_PZ_DKBB_SEED
Definition Z2SeMgr.h:2988
@ Z2SE_WARP_MAP_DECIDE
Definition Z2SeMgr.h:180
@ Z2SE_AL_SINK_SNOW_PITFALL
Definition Z2SeMgr.h:630
@ Z2SE_OBJ_BOOMSHTR2_GATA1
Definition Z2SeMgr.h:3575
@ Z2SE_D20V_MDN_UMEKI
Definition Z2SeMgr.h:1511
@ Z2SE_OBJ_ONSEN_WARM_FIRE
Definition Z2SeMgr.h:3972
@ Z2SE_D27V_MDN_BLEW_AWAY
Definition Z2SeMgr.h:1555
@ Z2SE_D08V_KOLIN_CHANGE
Definition Z2SeMgr.h:1461
@ Z2SE_EN_GND_V_DAMAGE01
Definition Z2SeMgr.h:3280
@ Z2SE_KN_FOOTNOTE_B
Definition Z2SeMgr.h:813
@ Z2SE_EN_MF_FN_RUN_R
Definition Z2SeMgr.h:2955
@ Z2SE_EN_BM_BREAK
Definition Z2SeMgr.h:2975
@ Z2SE_AL_V_D04_DASH
Definition Z2SeMgr.h:420
@ Z2SE_D13V_KOLIN_HARAWARE
Definition Z2SeMgr.h:1381
@ Z2SE_MAN_A2_V_LAUGH
Definition Z2SeMgr.h:1177
@ Z2SE_D19V_HAI_E_ESCAPE
Definition Z2SeMgr.h:1449
@ Z2SE_SY_EXP_WIN_OPEN
Definition Z2SeMgr.h:189
@ Z2SE_EN_RDB_V_DEMO_EXCITE
Definition Z2SeMgr.h:3379
@ Z2SE_OBJ_L_SWD_DEMO
Definition Z2SeMgr.h:3897
@ Z2SE_OBJ_ARROWBOMB_FLY
Definition Z2SeMgr.h:3447
@ Z2SE_EN_NS_V_HANGEDAMAGE
Definition Z2SeMgr.h:2523
@ Z2SE_TKJ_V_THROWN_CRY
Definition Z2SeMgr.h:912
@ Z2SE_G_WLF_JUMP
Definition Z2SeMgr.h:1903
@ Z2SE_EN_AI_GURAGURA
Definition Z2SeMgr.h:2090
@ Z2SE_EN_SB_ATTACK01
Definition Z2SeMgr.h:2662
@ Z2SE_OBJ_RG_ROCKPOLE_FALL
Definition Z2SeMgr.h:3945
@ Z2SE_AL_V_LIFTUP_S
Definition Z2SeMgr.h:328
@ Z2SE_D15V_TARO_HEAR_STEP
Definition Z2SeMgr.h:1645
@ Z2SE_WCN_A2_V_FEAR
Definition Z2SeMgr.h:1277
@ Z2SE_AL_FISH_RELEASE
Definition Z2SeMgr.h:647
@ Z2SE_AL_SNOBO_LAND
Definition Z2SeMgr.h:661
@ Z2SE_EN_MGN_MIDNA_CATCHED
Definition Z2SeMgr.h:3250
@ Z2SE_MAN_A1_V_LAUGH
Definition Z2SeMgr.h:1123
@ Z2SE_SY_MG_TIMER_5
Definition Z2SeMgr.h:243
@ Z2SE_HS_GALLOP_L_DUMMY
Definition Z2SeMgr.h:749
@ Z2SE_OBJ_SEKI_TILE_ON_LAST
Definition Z2SeMgr.h:4006
@ Z2SE_WAD_A_MV_DANCE
Definition Z2SeMgr.h:1094
@ Z2SE_ENV_WIND_SARUDAN
Definition Z2SeMgr.h:4187
@ Z2SE_SY_TALK_NEXT
Definition Z2SeMgr.h:200
@ Z2SE_EN_BM_BURN2
Definition Z2SeMgr.h:2974
@ Z2SE_OBJ_WALLSHUTTER_OPEN
Definition Z2SeMgr.h:3755
@ Z2SE_HIT_HOOKSHOT_REBOUND
Definition Z2SeMgr.h:830
@ Z2SE_OBJ_L8_L_BALL_SW_OFF
Definition Z2SeMgr.h:3881
@ Z2SE_OBJ_FIRE_FLY
Definition Z2SeMgr.h:3816
@ Z2SE_D25V_ZANT_DIE
Definition Z2SeMgr.h:1540
@ Z2SE_EN_SG_V_DEATH
Definition Z2SeMgr.h:2687
@ Z2SE_EN_ZM_V_DMG
Definition Z2SeMgr.h:2930
@ Z2SE_ENV_WINDTAG_SLOW
Definition Z2SeMgr.h:4169
@ Z2SE_D07V_HAI_G_WAIT
Definition Z2SeMgr.h:1626
@ Z2SE_OIL_METER_FINISH
Definition Z2SeMgr.h:151
@ Z2SE_D32V_GANON_LAUGH_1
Definition Z2SeMgr.h:1618
@ Z2SE_EN_HZ_SWING
Definition Z2SeMgr.h:2519
@ Z2SE_D33_ZAN_ZOOM_UP
Definition Z2SeMgr.h:3393
@ Z2SE_OBJ_BK_DOOR_ATK_CL
Definition Z2SeMgr.h:3914
@ Z2SE_EN_MK_V_SNEER
Definition Z2SeMgr.h:2104
@ Z2SE_OBJ_MAGNELIFT_STOP_S
Definition Z2SeMgr.h:3658
@ Z2SE_D32V_KNJ_SURPRISE
Definition Z2SeMgr.h:1597
@ Z2SE_AL_ROD_TAKEOUT
Definition Z2SeMgr.h:651
@ Z2SE_D27_BLOCK_OFF
Definition Z2SeMgr.h:4090
@ Z2SE_AL_V_D04_SURPRISE_E
Definition Z2SeMgr.h:419
@ Z2SE_EN_ZAN_CTL_V_SW_ATK_A2
Definition Z2SeMgr.h:3060
@ Z2SE_OBJ_BARRIER_STN_TURN_ON
Definition Z2SeMgr.h:3598
@ Z2SE_OBJ_HEAVY_FUMISW_RIDE
Definition Z2SeMgr.h:3674
@ Z2SE_WGN_A1_V_HMM
Definition Z2SeMgr.h:1250
@ Z2SE_OBJ_MYNA_LIGHT_BURNING
Definition Z2SeMgr.h:3639
@ Z2SE_MK_V_SWINGING
Definition Z2SeMgr.h:895
@ Z2SE_WOLFATTACK_WIND_S
Definition Z2SeMgr.h:522
@ Z2SE_MDN_V_SWAITD
Definition Z2SeMgr.h:1345
@ Z2SE_EN_GOB_V_JUMP
Definition Z2SeMgr.h:2469
@ Z2SE_OBJ_BOOMSHTR_SWITCH
Definition Z2SeMgr.h:3565
@ Z2SE_EN_YO_DEMO_OP2
Definition Z2SeMgr.h:2995
@ Z2SE_EN_FS_MOVE
Definition Z2SeMgr.h:2218
@ Z2SE_OBJ_SPNR_SW_RL
Definition Z2SeMgr.h:3812
@ Z2SE_OBJ_NIOIMASU_BOUND
Definition Z2SeMgr.h:4035
@ Z2SE_AL_KANTERA_BURNING
Definition Z2SeMgr.h:601
@ Z2SE_ENV_RIVER_SMALL
Definition Z2SeMgr.h:4167
@ Z2SE_AL_CANOE_COL
Definition Z2SeMgr.h:671
@ Z2SE_OBJ_ZR_GRN_ROCK_BRK
Definition Z2SeMgr.h:4018
@ Z2SE_D26_SPEAR_EMERGE
Definition Z2SeMgr.h:4086
@ Z2SE_AL_V_FOOT_MISS
Definition Z2SeMgr.h:324
@ Z2SE_SY_FILE_ERROR
Definition Z2SeMgr.h:280
@ Z2SE_LIGHT_BOWL_AWAY
Definition Z2SeMgr.h:4115
@ Z2SE_EN_FS_APPEAR
Definition Z2SeMgr.h:2206
@ Z2SE_EN_SW_DIVE
Definition Z2SeMgr.h:2834
@ Z2SE_OBJ_PUT_WATER_L
Definition Z2SeMgr.h:3605
@ Z2SE_OBJ_YO_HEART_L
Definition Z2SeMgr.h:4037
@ Z2SE_EN_RDB_V_DAMAGE_L
Definition Z2SeMgr.h:2287
@ Z2SE_EN_GE_GLIDE
Definition Z2SeMgr.h:3103
@ Z2SE_EN_ST_V_ATTACKC
Definition Z2SeMgr.h:2332
@ Z2SE_EN_RDB_V_DEMO04_WBFN2
Definition Z2SeMgr.h:2351
@ Z2SE_HIT_AL_ARROW_STICK
Definition Z2SeMgr.h:842
@ Z2SE_OBJ_LV3_FLR_SW_ON
Definition Z2SeMgr.h:3804
@ Z2SE_SY_NAME_CURSOR
Definition Z2SeMgr.h:281
@ Z2SE_D27_BLOCK_ON
Definition Z2SeMgr.h:4088
@ Z2SE_AL_TRANSFORM_A_TO_W
Definition Z2SeMgr.h:681
@ Z2SE_OBJ_POU_GATE_CL
Definition Z2SeMgr.h:3787
@ Z2SE_EN_GND_ATTACKC_C
Definition Z2SeMgr.h:3320
@ Z2SE_SY_CAMERA_L_MOVE
Definition Z2SeMgr.h:194
@ Z2SE_OBJ_STALAC_LAND_WATER
Definition Z2SeMgr.h:3712
@ Z2SE_D25V_ZANT_FATALLY
Definition Z2SeMgr.h:1538
@ Z2SE_AL_SWIM_DASH
Definition Z2SeMgr.h:810
@ Z2SE_MSG_V_SQUIRREL
Definition Z2SeMgr.h:1302
@ JA_SE_OBJ_WBOX_FALL_NORMAL
Definition Z2SeMgr.h:3481
@ Z2SE_D08_MDN_OUT_WINDOW
Definition Z2SeMgr.h:1974
@ Z2SE_D07V_HAI_C_SMOKE
Definition Z2SeMgr.h:1628
@ Z2SE_D19V_ZRC_BREATH_2
Definition Z2SeMgr.h:1454
@ Z2SE_D27V_ZELDA_G_WALK
Definition Z2SeMgr.h:1559
@ Z2SE_OBJ_GEAR_LV
Definition Z2SeMgr.h:3734
@ Z2SE_AL_V_JUMP_ATTACK_L_2
Definition Z2SeMgr.h:469
@ Z2SE_D20V_MDN_SHOUT
Definition Z2SeMgr.h:1512
@ Z2SE_D18V_YELIA_AHAHA_1
Definition Z2SeMgr.h:1477
@ Z2SE_GORON_V_FIGHTING_WAIT
Definition Z2SeMgr.h:982
@ Z2SE_EN_KK_SPEAR_STICK
Definition Z2SeMgr.h:2873
@ Z2SE_HIT_SPINNER
Definition Z2SeMgr.h:839
@ JA_SE_OBJ_PUT_WBOX_S
Definition Z2SeMgr.h:3489
@ Z2SE_CM_BODYFALL_S
Definition Z2SeMgr.h:1708
@ Z2SE_ASHB_HAND
Definition Z2SeMgr.h:1849
@ Z2SE_OBJ_BOOMSHTR2_DIRT_L
Definition Z2SeMgr.h:3579
@ Z2SE_D07V_HAI_B_ATTACK
Definition Z2SeMgr.h:1631
@ Z2SE_EN_NS_V_HANGEDBRUSH2
Definition Z2SeMgr.h:2525
@ Z2SE_ENV_SEWER_OUT
Definition Z2SeMgr.h:4182
@ Z2SE_D28_GEM_GATHER
Definition Z2SeMgr.h:4098
@ Z2SE_EN_GB_V_DOSUN
Definition Z2SeMgr.h:2535
@ Z2SE_OBJ_IGATE_ATK_CL
Definition Z2SeMgr.h:3916
@ Z2SE_EN_GND_V_ATTACKA
Definition Z2SeMgr.h:3313
@ Z2SE_D32V_KNJ_NAGEKI
Definition Z2SeMgr.h:1603
@ Z2SE_AL_V_CLING_HORSE
Definition Z2SeMgr.h:485
@ Z2SE_MAD_A2_V_AWAY
Definition Z2SeMgr.h:1167
@ Z2SE_D15_WB_FOOT_REAR_R
Definition Z2SeMgr.h:819
@ Z2SE_MYNA_V_LIGHT_ON
Definition Z2SeMgr.h:993
@ Z2SE_D20V_WLF_WAIT_BREATH
Definition Z2SeMgr.h:951
@ Z2SE_D28V_LINK_BEFORE_WARP
Definition Z2SeMgr.h:1571
@ Z2SE_AL_V_CLIMB
Definition Z2SeMgr.h:337
@ Z2SE_WCN_A1_V_HEY
Definition Z2SeMgr.h:1236
@ Z2SE_MAN_A1_V_FEAR
Definition Z2SeMgr.h:1121
@ Z2SE_OBJ_MAGNEARM_MOVE
Definition Z2SeMgr.h:3683
@ Z2SE_EN_GG_V_ATTACK_B
Definition Z2SeMgr.h:3160
@ JA_SE_SYS_EV_TIMER_5
Definition Z2SeMgr.h:143
@ Z2SE_EN_ZAN_L4_WARP_OUT
Definition Z2SeMgr.h:3080
@ Z2SE_D27V_GANON_SCREAM
Definition Z2SeMgr.h:1563
@ Z2SE_YAMI_CUT_D
Definition Z2SeMgr.h:1053
@ Z2SE_OBJ_GLASSWINDOW_BREAK
Definition Z2SeMgr.h:3627
@ Z2SE_EN_PO_LAMP_LAND
Definition Z2SeMgr.h:3287
@ Z2SE_OBJ_HYRULE_DR_STOP
Definition Z2SeMgr.h:4142
@ Z2SE_OBJ_FLR_FALL_START
Definition Z2SeMgr.h:3954
@ Z2SE_ZRA_SWIM
Definition Z2SeMgr.h:1860
@ Z2SE_OBJ_T_BOX_EMERGE
Definition Z2SeMgr.h:3861
@ Z2SE_CM_BODYFALL_L
Definition Z2SeMgr.h:1710
@ Z2SE_EN_ZH_DMG
Definition Z2SeMgr.h:3090
@ Z2SE_EN_SC_SL_LAND
Definition Z2SeMgr.h:2704
@ Z2SE_WAN_A1_V_FEAR
Definition Z2SeMgr.h:1217
@ Z2SE_OBJ_CRVN_GATE_CLOSE
Definition Z2SeMgr.h:4056
@ Z2SE_AL_V_TODOME_RETURN
Definition Z2SeMgr.h:462
@ Z2SE_D29V_GANON_TRIFORCE
Definition Z2SeMgr.h:1581
@ Z2SE_AL_V_D20_SURPRISE
Definition Z2SeMgr.h:450
@ Z2SE_EN_FS_KUBIKASIGE
Definition Z2SeMgr.h:2208
@ Z2SE_EN_TK_KYORO
Definition Z2SeMgr.h:2584
@ Z2SE_TKS_V_OUT_OF_POT
Definition Z2SeMgr.h:899
@ Z2SE_EN_FM_V_UP02_2
Definition Z2SeMgr.h:2633
@ Z2SE_D35V_THE_RELIEF
Definition Z2SeMgr.h:1395
@ Z2SE_ENV_SEWER_FILL
Definition Z2SeMgr.h:4181
@ Z2SE_EN_MM_BRAKE_WTR
Definition Z2SeMgr.h:2721
@ Z2SE_YW_SNOBO_LAND
Definition Z2SeMgr.h:1803
@ Z2SE_MBN_A1_V_FEAR
Definition Z2SeMgr.h:1163
@ Z2SE_MK_DARK_BOOM_RESUME
Definition Z2SeMgr.h:1728
@ Z2SE_EN_OI_EXPLODE
Definition Z2SeMgr.h:2855
@ Z2SE_EN_NS_DOSA
Definition Z2SeMgr.h:2011
@ Z2SE_AL_WALK_IN_WATER
Definition Z2SeMgr.h:576
@ Z2SE_EN_FS_POSE
Definition Z2SeMgr.h:2207
@ Z2SE_CAT_CRY_ANNOY
Definition Z2SeMgr.h:860
@ Z2SE_D07_Z_TAKE_HOOD
Definition Z2SeMgr.h:1980
@ Z2SE_EN_BQ_V_BACK
Definition Z2SeMgr.h:2257
@ Z2SE_EN_TN_V_THROW
Definition Z2SeMgr.h:2898
@ Z2SE_FORCE_BACK
Definition Z2SeMgr.h:163
@ Z2SE_AL_V_D04_FALL_DOWN_B
Definition Z2SeMgr.h:425
@ Z2SE_OBJ_DOOR_STEEL_BAR
Definition Z2SeMgr.h:3449
@ Z2SE_DPD_CALIB_SET_D
Definition Z2SeMgr.h:161
@ Z2SE_OBJ_BARRIER_EMERGENCE
Definition Z2SeMgr.h:3599
@ Z2SE_EN_ZAN_MK_V_FALL
Definition Z2SeMgr.h:3039
@ Z2SE_OBJ_MAGNEARM_DOWN
Definition Z2SeMgr.h:3686
@ Z2SE_SY_WARP_FADE_FAIRY
Definition Z2SeMgr.h:260
@ Z2SE_EN_PO_V_DEATH
Definition Z2SeMgr.h:2193
@ Z2SE_EN_HZ_V_WIND
Definition Z2SeMgr.h:2499
@ Z2SE_EN_OC_V_GALE
Definition Z2SeMgr.h:2394
@ Z2SE_D28_ZLD_LIGHT
Definition Z2SeMgr.h:1924
@ Z2SE_MCN_A1_V_AWAY
Definition Z2SeMgr.h:1131
@ Z2SE_EN_BUG_DIE
Definition Z2SeMgr.h:2862
@ Z2SE_EN_YG_BITE
Definition Z2SeMgr.h:2443
@ Z2SE_EN_TN_WEAPON_STOP
Definition Z2SeMgr.h:2920
@ Z2SE_EN_HZE_V_ATK_C_RETURN
Definition Z2SeMgr.h:3421
@ Z2SE_EN_BA_V_FAINT
Definition Z2SeMgr.h:2494
@ Z2SE_EN_YO_MOVE2
Definition Z2SeMgr.h:2741
@ Z2SE_EN_BS_V_NOTICE
Definition Z2SeMgr.h:2162
@ Z2SE_EN_DT_JUMP
Definition Z2SeMgr.h:2760
@ Z2SE_MSG_MDN_KKK
Definition Z2SeMgr.h:1490
@ Z2SE_CSL_TOWN_BAND_GT_2
Definition Z2SeMgr.h:1678
@ Z2SE_OBJ_NET_SHTR_CL
Definition Z2SeMgr.h:3750
@ Z2SE_EN_ZAN_V_DMG_SHINARU
Definition Z2SeMgr.h:3068
@ Z2SE_SY_SOUND_MODE_STEREO
Definition Z2SeMgr.h:307
@ Z2SE_WHIP_RECOVER_ALL
Definition Z2SeMgr.h:177
@ Z2SE_D32_MIRROR_LIGHT_ON
Definition Z2SeMgr.h:4072
@ Z2SE_OBJ_BOMBBARREL_BREAK
Definition Z2SeMgr.h:3669
@ Z2SE_OBJ_L6_WARP_COL
Definition Z2SeMgr.h:4052
@ Z2SE_OBJ_KKRK_BRG_LIFT_UP
Definition Z2SeMgr.h:3928
@ Z2SE_EN_DR_DEMO_DESTROY
Definition Z2SeMgr.h:3133
@ Z2SE_OBJ_BONES_BREAK_L
Definition Z2SeMgr.h:3571
@ Z2SE_D32_WIND
Definition Z2SeMgr.h:4208
@ Z2SE_AL_GRAB_CHAIN
Definition Z2SeMgr.h:532
@ Z2SE_EN_PH_APPEAR
Definition Z2SeMgr.h:3380
@ Z2SE_EN_BQ_V_DEAD
Definition Z2SeMgr.h:2299
@ Z2SE_EN_GND_ATTACK_G1
Definition Z2SeMgr.h:3333
@ Z2SE_SY_FILE_DELETE_OK
Definition Z2SeMgr.h:277
@ Z2SE_SY_MG_KARGO_COMBO_03
Definition Z2SeMgr.h:248
@ Z2SE_MDN_WARP_IN_TATE
Definition Z2SeMgr.h:1823
@ Z2SE_MOI_V_WOUND_BREATH
Definition Z2SeMgr.h:1068
@ Z2SE_EN_ZAN_V_ATK_BALL_OI
Definition Z2SeMgr.h:3003
@ Z2SE_EN_ST_V_DEATHA
Definition Z2SeMgr.h:2340
@ Z2SE_OBJ_BOARD_PUT
Definition Z2SeMgr.h:3585
@ Z2SE_OBJ_MR_TBLE
Definition Z2SeMgr.h:3982
@ Z2SE_AL_V_D02_WRY_FACE
Definition Z2SeMgr.h:414
@ Z2SE_EN_MK_V_THROW_BOOM
Definition Z2SeMgr.h:2096
@ Z2SE_EN_SF_V_RESURRECTION
Definition Z2SeMgr.h:2138
@ Z2SE_EN_MM_FALL_WTR
Definition Z2SeMgr.h:2723
@ Z2SE_AL_REEL_SLOW_LOOP
Definition Z2SeMgr.h:638
@ Z2SE_D20V_MDN_SHIBARARE
Definition Z2SeMgr.h:1501
@ Z2SE_EN_BE_FLY_D
Definition Z2SeMgr.h:2273
@ Z2SE_EN_GB_DROPKEY
Definition Z2SeMgr.h:2309
@ Z2SE_AL_V_ATTACK_M_FREE
Definition Z2SeMgr.h:357
@ Z2SE_AL_V_TIRED_S
Definition Z2SeMgr.h:333
@ Z2SE_FN_BOUND_DUMMY
Definition Z2SeMgr.h:731
@ Z2SE_MDN_V_MGN_TAME
Definition Z2SeMgr.h:1333
@ Z2SE_EN_HZ_V_LANDING
Definition Z2SeMgr.h:2503
@ Z2SE_EN_GOB_CATCHED_FRICTION
Definition Z2SeMgr.h:2466
@ Z2SE_EN_WB_V_INANAKI_DMG
Definition Z2SeMgr.h:974
@ Z2SE_EN_VA_SWD_ATK1
Definition Z2SeMgr.h:2801
@ Z2SE_EN_NS_V_DAMAGE
Definition Z2SeMgr.h:2012
@ Z2SE_KOSARU_V_THROW
Definition Z2SeMgr.h:878
@ Z2SE_EN_GND_V_DOWNB
Definition Z2SeMgr.h:3352
@ Z2SE_D32V_MDN_KUYASHII
Definition Z2SeMgr.h:1592
@ Z2SE_EN_TT_WAIT
Definition Z2SeMgr.h:2571
@ Z2SE_EN_GOB_KNUCKLES_FRICTION
Definition Z2SeMgr.h:2493
@ Z2SE_AL_IB_THROW
Definition Z2SeMgr.h:563
@ Z2SE_EN_YR_V_ATTACK
Definition Z2SeMgr.h:2415
@ Z2SE_EN_MF_V_AWAKE
Definition Z2SeMgr.h:2950
@ Z2SE_ZRA_DIVE_B
Definition Z2SeMgr.h:1867
@ Z2SE_EN_HP_V_DAMAGE
Definition Z2SeMgr.h:3295
@ Z2SE_EN_HZ_V_GALE
Definition Z2SeMgr.h:2513
@ Z2SE_EN_BI_FOOTNOTE
Definition Z2SeMgr.h:2224
@ Z2SE_EN_ZAN_OI_SWIM1
Definition Z2SeMgr.h:3032
@ Z2SE_OBJ_CMN_ROCK_ROLL
Definition Z2SeMgr.h:3902
@ Z2SE_MAN_C1_V_AWAY
Definition Z2SeMgr.h:1149
@ Z2SE_OBJ_FIREWOOD_BURNING
Definition Z2SeMgr.h:3521
@ Z2SE_AL_SHOE_PKPK
Definition Z2SeMgr.h:669
@ Z2SE_EN_OC_FOOTNOTE_R
Definition Z2SeMgr.h:2353
@ Z2SE_OBJ_WTR_WHL_2_SPLSH
Definition Z2SeMgr.h:3738
@ JA_SE_OBJ_BURN_WBOX_L
Definition Z2SeMgr.h:3484
@ Z2SE_AL_V_D04_NOTICE
Definition Z2SeMgr.h:345
@ Z2SE_OBJ_BLN_BREAK_S
Definition Z2SeMgr.h:3947
@ Z2SE_SY_BOOM_LOCK_ON_4
Definition Z2SeMgr.h:212
@ Z2SE_WAN_A2_V_HMM
Definition Z2SeMgr.h:1262
@ Z2SE_ZRA_FLOAT_B
Definition Z2SeMgr.h:1864
@ Z2SE_SARU_CHAIN_SWING
Definition Z2SeMgr.h:1995
@ JA_SE_CM_CUT_GRASS
Definition Z2SeMgr.h:1683
@ Z2SE_EN_BM_HEAT
Definition Z2SeMgr.h:2551
@ Z2SE_WAN_B2_V_HEY
Definition Z2SeMgr.h:1296
@ Z2SE_CSTATUE_L_SWING_DOWN
Definition Z2SeMgr.h:1774
@ Z2SE_HYL_MDN_CONF
Definition Z2SeMgr.h:1016
@ Z2SE_SY_TEXT_OUT_SPIRIT
Definition Z2SeMgr.h:234
@ Z2SE_D24_KENJA_OUT
Definition Z2SeMgr.h:1941
@ Z2SE_OBJ_WOOD_DOOR_ROLLOPEN
Definition Z2SeMgr.h:3536
@ Z2SE_OBJ_SEKI_DOOR_OP
Definition Z2SeMgr.h:4007
@ Z2SE_EN_BQ_V_BARK
Definition Z2SeMgr.h:2251
@ Z2SE_OBJ_KAKO_DOOR_OP_OUT
Definition Z2SeMgr.h:4010
@ Z2SE_AL_V_JUMP_L
Definition Z2SeMgr.h:319
@ Z2SE_EN_FL_ROTATE
Definition Z2SeMgr.h:2875
@ Z2SE_ENV_FOREST_DAY
Definition Z2SeMgr.h:4173
@ Z2SE_OBJ_STALAC_BREAK
Definition Z2SeMgr.h:3710
@ Z2SE_D36_RD_2_FALL
Definition Z2SeMgr.h:3426
@ Z2SE_D34_VOLC_WARP_OUT
Definition Z2SeMgr.h:4075
@ Z2SE_AL_V_KAITENGIRI_L
Definition Z2SeMgr.h:470
@ Z2SE_OBJ_SW_W_DR_CL_STOP
Definition Z2SeMgr.h:3746
@ Z2SE_WCN_A2_V_HMM
Definition Z2SeMgr.h:1280
@ Z2SE_EN_YM_FLY_ATTACK
Definition Z2SeMgr.h:2386
@ Z2SE_PLAY_REED_TOBIKUSA
Definition Z2SeMgr.h:543
@ Z2SE_KOSARU_V_WAIT
Definition Z2SeMgr.h:873
@ Z2SE_EN_SG_BITE
Definition Z2SeMgr.h:2684
@ Z2SE_EN_ZAN_BB_WTR
Definition Z2SeMgr.h:3028
@ Z2SE_GRS_V_SURPRISED
Definition Z2SeMgr.h:1104
@ Z2SE_OBJ_BK_DOOR_ATK_OP
Definition Z2SeMgr.h:3915
@ Z2SE_OBJ_GEYSER_LOW
Definition Z2SeMgr.h:3509
@ Z2SE_AL_V_SUMO_SHIKO
Definition Z2SeMgr.h:410
@ Z2SE_KOSARU_FT_TSUTA
Definition Z2SeMgr.h:1832
@ Z2SE_M077_HANJO_05
Definition Z2SeMgr.h:964
@ Z2SE_CSL_TOWN_BAND_FLUTE
Definition Z2SeMgr.h:1680
@ Z2SE_HS_V_RUSH
Definition Z2SeMgr.h:868
@ Z2SE_D32_HORSE
Definition Z2SeMgr.h:1910
@ Z2SE_EN_WW_V_WAIT
Definition Z2SeMgr.h:2876
@ Z2SE_EN_FM_V_DAMAGEWALK
Definition Z2SeMgr.h:2625
@ Z2SE_EN_SH_DEAD
Definition Z2SeMgr.h:2155
@ Z2SE_GRN_V_SUMO_PUSHED_BACK
Definition Z2SeMgr.h:1048
@ Z2SE_EN_ZAN_FIRE
Definition Z2SeMgr.h:3006
@ Z2SE_EN_SC_SL_ATTACK
Definition Z2SeMgr.h:2703
@ Z2SE_SY_MENU_PAGE_CHANGE
Definition Z2SeMgr.h:198
@ Z2SE_EN_FM_V_DEMOEND
Definition Z2SeMgr.h:2619
@ Z2SE_D08_MDN_FR_IN
Definition Z2SeMgr.h:1975
@ Z2SE_WOLF_DIG_HOLE
Definition Z2SeMgr.h:524
@ Z2SE_EN_MM_V_SURPRISE
Definition Z2SeMgr.h:2714
@ Z2SE_SYS_RESULT_WRONG
Definition Z2SeMgr.h:171
@ Z2SE_MAN_C1_V_FEAR
Definition Z2SeMgr.h:1151
@ Z2SE_D19V_YELIA_KIDUKAZU
Definition Z2SeMgr.h:1427
@ Z2SE_MCN_A2_V_AWAY
Definition Z2SeMgr.h:1179
@ Z2SE_EN_SW_MOVE
Definition Z2SeMgr.h:2830
@ Z2SE_OBJ_LV9_SHTR_CL
Definition Z2SeMgr.h:4043
@ Z2SE_AL_SINK_SNOW_OUT
Definition Z2SeMgr.h:629
@ Z2SE_EN_TN_SAYA_BND_2
Definition Z2SeMgr.h:2922
@ Z2SE_MIDNA_BIND_LOCK_ON
Definition Z2SeMgr.h:1706
@ Z2SE_D08V_YELIA_CHANGE
Definition Z2SeMgr.h:1462
@ Z2SE_D26V_MJN_HAND_UP
Definition Z2SeMgr.h:1485
@ Z2SE_OBJ_SPIRALSTEP_DOOR_7
Definition Z2SeMgr.h:3614
@ Z2SE_EN_BQ_V_COREDAMAGE
Definition Z2SeMgr.h:2256
@ Z2SE_OBJ_TBOX_OPEN_B
Definition Z2SeMgr.h:3465
@ Z2SE_OBJ_D19_PUT_LANCE
Definition Z2SeMgr.h:3498
@ Z2SE_EN_TN_SWD_S_TRST
Definition Z2SeMgr.h:2913
@ Z2SE_MAN_B2_V_LAUGH
Definition Z2SeMgr.h:1195
@ Z2SE_GRA_SPA_RLX_A_2
Definition Z2SeMgr.h:1812
@ Z2SE_OBJ_ROPEBRDG_FALLDOWN_S
Definition Z2SeMgr.h:3679
@ Z2SE_WON_A2_V_FEAR
Definition Z2SeMgr.h:1283
@ Z2SE_EN_YG_FN_WATER
Definition Z2SeMgr.h:2449
@ Z2SE_MDN_D07_OTT
Definition Z2SeMgr.h:1024
@ Z2SE_BB_REAR_R
Definition Z2SeMgr.h:775
@ Z2SE_EN_DR_WING
Definition Z2SeMgr.h:3118
@ Z2SE_OBJ_DS_END_ZAN_SWD
Definition Z2SeMgr.h:3988
@ Z2SE_EN_MK_V_PROVOKE_B
Definition Z2SeMgr.h:2102
@ Z2SE_MAS_A2_V_LAUGH
Definition Z2SeMgr.h:1207
@ Z2SE_EN_ZAN_DEMO_FOOT
Definition Z2SeMgr.h:2074
@ Z2SE_D27_GND_TF
Definition Z2SeMgr.h:3401
@ Z2SE_EN_SC_V_WAIT
Definition Z2SeMgr.h:2688
@ Z2SE_MAS_A1_V_SURPRISE
Definition Z2SeMgr.h:1156
@ Z2SE_EN_FS_ATTACK
Definition Z2SeMgr.h:2203
@ Z2SE_AL_FINISH_SWING1
Definition Z2SeMgr.h:519
@ Z2SE_SY_LETTER_OPEN
Definition Z2SeMgr.h:299
@ Z2SE_D17V_KOLIN_ALLRIGHT
Definition Z2SeMgr.h:1418
@ Z2SE_EN_ZAN_YO_V_LAND
Definition Z2SeMgr.h:3046
@ Z2SE_ALMOST_DIE_ALERM_1
Definition Z2SeMgr.h:164
@ Z2SE_OBJ_LV3_SHTR_OP
Definition Z2SeMgr.h:3753
@ Z2SE_WAD_A1_V_HMM
Definition Z2SeMgr.h:1226
@ Z2SE_KN_V_DAMAGE_S
Definition Z2SeMgr.h:929
@ Z2SE_MIDNA_BIND_LOCK_SUS
Definition Z2SeMgr.h:1707
@ Z2SE_EN_HG_V_STAND
Definition Z2SeMgr.h:3266
@ Z2SE_D28_MDN_TRANSFORM
Definition Z2SeMgr.h:1926
@ Z2SE_EN_KR_V_DEATH
Definition Z2SeMgr.h:2033
@ Z2SE_TKS_V_TRANSLATE
Definition Z2SeMgr.h:913
@ Z2SE_AL_V_SUMO_HARITE_DMG
Definition Z2SeMgr.h:386
@ Z2SE_EN_YM_FLY
Definition Z2SeMgr.h:2385
@ Z2SE_OBJ_DOOR_WOOD_BAR_OP
Definition Z2SeMgr.h:3553
@ Z2SE_D07V_HAI_E_NECK_1
Definition Z2SeMgr.h:1639
@ Z2SE_YM_ATTACK_TREE
Definition Z2SeMgr.h:1805
@ Z2SE_EN_MM_MET_BOUND_LND
Definition Z2SeMgr.h:2731
@ Z2SE_NAVI_BLINK
Definition Z2SeMgr.h:131
@ Z2SE_AL_V_D18_DARK_LAUGH
Definition Z2SeMgr.h:442
@ Z2SE_D07V_HAI_G_LOOKBACK
Definition Z2SeMgr.h:1641
@ Z2SE_D28V_LINK_LOOK_MASK
Definition Z2SeMgr.h:1576
@ Z2SE_TOBY_REPAIR_A
Definition Z2SeMgr.h:1829
@ Z2SE_EN_DR_V_HOVERING
Definition Z2SeMgr.h:3129
@ Z2SE_D25V_MDN_NOT_CHANGE
Definition Z2SeMgr.h:1537
@ Z2SE_OBJ_BREAK_FLOOR
Definition Z2SeMgr.h:3828
@ Z2SE_OBJ_SPIRALSTEP_DOOR_3
Definition Z2SeMgr.h:3610
@ Z2SE_ENV_ICED_VILLAGE_L
Definition Z2SeMgr.h:4162
@ Z2SE_AL_V_D19_CANT_SAY
Definition Z2SeMgr.h:448
@ Z2SE_D27V_ZELDA_G_HIRUMU
Definition Z2SeMgr.h:1561
@ Z2SE_OBJ_MONOLIS_HOLE
Definition Z2SeMgr.h:4061
@ Z2SE_EN_BUG_WALK_GRD
Definition Z2SeMgr.h:2857
@ Z2SE_EN_NZ_FOOTNOTE
Definition Z2SeMgr.h:2189
@ Z2SE_EN_YO_BREAK1
Definition Z2SeMgr.h:2744
@ Z2SE_SWIM_TIMER_BLINK_1
Definition Z2SeMgr.h:154
@ Z2SE_OBJ_SPIRALSTEP_DOOR_BOUND
Definition Z2SeMgr.h:3616
@ Z2SE_OBJ_THE_DOOR_MV
Definition Z2SeMgr.h:3970
@ Z2SE_OBJ_LV3_KNOB_DR_OP
Definition Z2SeMgr.h:3747
@ Z2SE_GOAT_V_BREATH
Definition Z2SeMgr.h:969
@ Z2SE_SWIM_TIMER_BLINK_2
Definition Z2SeMgr.h:155
@ Z2SE_OBJ_ARROW_SHOT_NORMAL
Definition Z2SeMgr.h:3435
@ Z2SE_EN_ZH_MV
Definition Z2SeMgr.h:3082
@ Z2SE_OBJ_CMN_ROCK_BOUND
Definition Z2SeMgr.h:3903
@ Z2SE_EN_DF_EAT_BOKKURI
Definition Z2SeMgr.h:2539
@ Z2SE_EN_DB_V_ATTACK
Definition Z2SeMgr.h:2121
@ Z2SE_EN_ZAN_L4_2
Definition Z2SeMgr.h:3078
@ Z2SE_OBJ_DARK_GATE_RIPPLE_WLF
Definition Z2SeMgr.h:3434
@ Z2SE_MAD_A2_V_SURPRISE
Definition Z2SeMgr.h:1168
@ Z2SE_OBJ_CHAINSW_PULL
Definition Z2SeMgr.h:3700
@ Z2SE_OBJ_HYRULE_BARRIER
Definition Z2SeMgr.h:4139
@ Z2SE_HYL_MDN_IRRT
Definition Z2SeMgr.h:1012
@ Z2SE_D15_RDB_HELM_UP
Definition Z2SeMgr.h:3424
@ Z2SE_EN_YM_FIND
Definition Z2SeMgr.h:2267
@ Z2SE_EN_ST_JUMPBACK
Definition Z2SeMgr.h:2178
@ Z2SE_EN_YO_ICE_PULLOUT
Definition Z2SeMgr.h:2738
@ Z2SE_EN_DT_STEP
Definition Z2SeMgr.h:2772
@ Z2SE_EN_GG_V_FAINT
Definition Z2SeMgr.h:3167
@ Z2SE_WL_V_NOSE
Definition Z2SeMgr.h:376
@ Z2SE_EN_BQ_V_APPEAR
Definition Z2SeMgr.h:2250
@ Z2SE_EN_GE_V_NAKU
Definition Z2SeMgr.h:3099
@ Z2SE_OBJ_VOLC_LIFT_UP
Definition Z2SeMgr.h:3940
@ Z2SE_AL_V_SUMO_HOLDED
Definition Z2SeMgr.h:388
@ Z2SE_BOU_V_SUMO_HARITE_DMG
Definition Z2SeMgr.h:996
@ Z2SE_EN_HP_V_RETURN
Definition Z2SeMgr.h:3300
@ Z2SE_MON_A1_V_SURPRISE
Definition Z2SeMgr.h:1138
@ Z2SE_MDN_LAND_WTR
Definition Z2SeMgr.h:1887
@ Z2SE_GORON_ROLLING
Definition Z2SeMgr.h:1739
@ Z2SE_OBJ_VOLC_FALL
Definition Z2SeMgr.h:3939
@ Z2SE_D33V_ZANT_STANDUP
Definition Z2SeMgr.h:1606
@ Z2SE_EN_SC_SL_EXPLODE
Definition Z2SeMgr.h:2706
@ Z2SE_D07V_HAI_E_WAIT
Definition Z2SeMgr.h:1624
@ Z2SE_EN_MF_V_UP
Definition Z2SeMgr.h:2951
@ Z2SE_COL_FLIP_ARROW
Definition Z2SeMgr.h:846
@ Z2SE_FN_SANDAL_WALK_L
Definition Z2SeMgr.h:793
@ Z2SE_OBJ_SPIRALSTEP_DOOR_5
Definition Z2SeMgr.h:3612
@ Z2SE_D28V_GND_CRY_1
Definition Z2SeMgr.h:3412
@ Z2SE_OBJ_KNOB_DOOR_CLOSE
Definition Z2SeMgr.h:3470
@ Z2SE_MDN_HIP
Definition Z2SeMgr.h:1884
@ Z2SE_EN_DN_V_KNIFE
Definition Z2SeMgr.h:2057
@ Z2SE_OBJ_FIREWOOD_BREAK
Definition Z2SeMgr.h:3523
@ Z2SE_OBJ_IRONBLOCK_STOP
Definition Z2SeMgr.h:3819
@ Z2SE_EN_RDB_ATTACK02
Definition Z2SeMgr.h:3374
@ Z2SE_EN_HM_FIRE
Definition Z2SeMgr.h:2561
@ Z2SE_EN_GB_V_DIE
Definition Z2SeMgr.h:2316
@ Z2SE_TRL_SING_ANGRY
Definition Z2SeMgr.h:1792
@ Z2SE_D07V_WLF_UNARI_TRIG
Definition Z2SeMgr.h:942
@ Z2SE_D30V_LINK_SMILING
Definition Z2SeMgr.h:1587
@ Z2SE_ENTER_GAME
Definition Z2SeMgr.h:117
@ Z2SE_WGN_A2_V_HEY
Definition Z2SeMgr.h:1290
@ Z2SE_D19V_HAI_B_SEKI
Definition Z2SeMgr.h:1435
@ Z2SE_EN_HZE_MOVE
Definition Z2SeMgr.h:3222
@ Z2SE_OBJ_SPNR_SW_PUSH
Definition Z2SeMgr.h:3896
@ Z2SE_FN_WALK_HEAVY
Definition Z2SeMgr.h:733
@ Z2SE_EN_BQ_V_BOMBDAMAGE
Definition Z2SeMgr.h:2254
@ Z2SE_EN_OI_TENT_SWING
Definition Z2SeMgr.h:2814
@ Z2SE_AL_V_APPEARANCE
Definition Z2SeMgr.h:473
@ Z2SE_WAD_A1_V_FEAR
Definition Z2SeMgr.h:1223
@ Z2SE_MOI_KABUTO_OFF
Definition Z2SeMgr.h:1850
@ Z2SE_D15_WB_FOOT_REAR_L
Definition Z2SeMgr.h:818
@ Z2SE_EN_YO_DEMO_OP1
Definition Z2SeMgr.h:2994
@ Z2SE_D14V_TARO_STOP
Definition Z2SeMgr.h:1407
@ Z2SE_EN_YG_FOOTNOTE
Definition Z2SeMgr.h:2448
@ Z2SE_OBJ_L8_STAIR_ON
Definition Z2SeMgr.h:3872
@ Z2SE_TKS_V_JUMP_UP
Definition Z2SeMgr.h:900
@ Z2SE_OBJ_L6_SW_GATE_MV
Definition Z2SeMgr.h:3860
@ Z2SE_HIT_WOLFBITE
Definition Z2SeMgr.h:823
@ Z2SE_D19V_THE_IDEA
Definition Z2SeMgr.h:1432
@ Z2SE_MESSAGE_SE_COMMON
Definition Z2SeMgr.h:1051
@ Z2SE_YW_V_SNOBO_RIDING
Definition Z2SeMgr.h:1036
@ Z2SE_EN_TN_V_KURUSI
Definition Z2SeMgr.h:2903
@ Z2SE_AL_HAWK_EYE_PUTON
Definition Z2SeMgr.h:694
@ Z2SE_EN_TN_FOOT_M1
Definition Z2SeMgr.h:2906
@ Z2SE_D21V_MDN_KUYASHI
Definition Z2SeMgr.h:1519
@ Z2SE_OBJ_SPNR_GEAR_S
Definition Z2SeMgr.h:3767
@ Z2SE_D22_AL_PULL_OUT
Definition Z2SeMgr.h:716
@ Z2SE_EN_RDB_V_FAINT
Definition Z2SeMgr.h:2282
@ Z2SE_BOU_V_SUMO_HOLD_BACK
Definition Z2SeMgr.h:999
@ Z2SE_AL_SPINNER_EXTEND
Definition Z2SeMgr.h:622
@ Z2SE_SY_TEXT_OUT_GANON
Definition Z2SeMgr.h:236
@ Z2SE_KARI_EN_WING_S
Definition Z2SeMgr.h:169
@ Z2SE_D19V_THE_FIND_ONE
Definition Z2SeMgr.h:1447
@ Z2SE_EN_TT_V_WAIT
Definition Z2SeMgr.h:2573
@ Z2SE_OBJ_TOGE_ROLL_MV
Definition Z2SeMgr.h:3833
@ Z2SE_TOBY_V_SURPRISE
Definition Z2SeMgr.h:1330
@ Z2SE_EN_GI_ATK_STRK
Definition Z2SeMgr.h:2848
@ Z2SE_BOU_V_SUMO_TUCKLE_ATK
Definition Z2SeMgr.h:997
@ Z2SE_FAIRY_HANE_STAY
Definition Z2SeMgr.h:1855
@ Z2SE_AL_COPYROD_THROW
Definition Z2SeMgr.h:616
@ Z2SE_D18_S2_FLY_1
Definition Z2SeMgr.h:4117
@ Z2SE_AL_V_D18_SHUDDER
Definition Z2SeMgr.h:441
@ Z2SE_ENV_FILL_UP_LV3WTR2
Definition Z2SeMgr.h:4201
@ Z2SE_OBJ_RL_SW_ELVTR_OFF_TOP
Definition Z2SeMgr.h:3803
@ Z2SE_D18_SEI_GEMS_APPEAR
Definition Z2SeMgr.h:1964
@ Z2SE_OBJ_MAGNEARM_MOVESTART
Definition Z2SeMgr.h:3682
@ Z2SE_FN_LADDER_CLIMB
Definition Z2SeMgr.h:735
@ Z2SE_D07V_MDN_OTTO
Definition Z2SeMgr.h:1643
@ Z2SE_EN_ZAN_YO_LAND_HUGE
Definition Z2SeMgr.h:3045
@ Z2SE_OBJ_CRVN_GATE_OPEN
Definition Z2SeMgr.h:4054
@ Z2SE_EN_GG_MET_LAND
Definition Z2SeMgr.h:3429
@ Z2SE_OBJ_BREAK_STEPS
Definition Z2SeMgr.h:3494
@ Z2SE_OBJ_CANNON_STOP
Definition Z2SeMgr.h:3811
@ Z2SE_EN_OC_V_TALK_B
Definition Z2SeMgr.h:2375
@ Z2SE_OBJ_MONKEYJAIL_SHAKE
Definition Z2SeMgr.h:3535
@ Z2SE_GORON_TREMBLE
Definition Z2SeMgr.h:1673
@ Z2SE_AL_FISH_JUMP_DOWN
Definition Z2SeMgr.h:645
@ Z2SE_OBJ_ROLLBRG_MOVEEND
Definition Z2SeMgr.h:3634
@ Z2SE_EN_NS_FN_R
Definition Z2SeMgr.h:2235
@ Z2SE_EN_KR_V_DAMAGE
Definition Z2SeMgr.h:2032
@ Z2SE_OBJ_FIRE_EMERGE
Definition Z2SeMgr.h:3815
@ Z2SE_OBJ_LV9_SHTR_OP
Definition Z2SeMgr.h:4042
@ Z2SE_OPTION_MENU_CURSOR
Definition Z2SeMgr.h:134
@ Z2SE_EN_OC_CLUB_HIT
Definition Z2SeMgr.h:2378
@ Z2SE_CSTATUE_L_STOP
Definition Z2SeMgr.h:1768
@ Z2SE_EN_GF_DIE
Definition Z2SeMgr.h:2324
@ Z2SE_OBJ_CMN_ROCK_ASASE
Definition Z2SeMgr.h:4099
@ Z2SE_OBJ_VSHUTR
Definition Z2SeMgr.h:3993
@ Z2SE_EN_OC_V_STAND_WAIT
Definition Z2SeMgr.h:2371
@ Z2SE_OBJ_STEP_MOVESTART
Definition Z2SeMgr.h:3562
@ Z2SE_OBJ_RIDER_GATE_L_OP
Definition Z2SeMgr.h:3906
@ Z2SE_D13_BANS_MASK_DOWN
Definition Z2SeMgr.h:1900
@ Z2SE_HP_GAUGE_INC
Definition Z2SeMgr.h:145
@ Z2SE_SEI_A_ENERGY
Definition Z2SeMgr.h:1944
@ Z2SE_AL_KAITENGIRI
Definition Z2SeMgr.h:518
@ Z2SE_D01V_LINK_SMILE_YLA
Definition Z2SeMgr.h:1360
@ Z2SE_OBJ_L8_L_LIFT_MV
Definition Z2SeMgr.h:3884
@ Z2SE_MBN_A1_V_LAUGH
Definition Z2SeMgr.h:1165
@ Z2SE_GORON_V_THROWN_FIRST
Definition Z2SeMgr.h:992
@ Z2SE_OBJ_ONSEN_TARU_BRK
Definition Z2SeMgr.h:3967
@ Z2SE_EN_GOB_ARM_DOWN_FLOOR
Definition Z2SeMgr.h:2461
@ Z2SE_HS_V_CRY
Definition Z2SeMgr.h:857
@ Z2SE_KN_V_GUARD
Definition Z2SeMgr.h:928
@ Z2SE_EN_BH_V_EAT
Definition Z2SeMgr.h:2244
@ Z2SE_EN_ZM_BALL_REFLECT
Definition Z2SeMgr.h:3254
@ Z2SE_D13V_BESU_CRY_OUT
Definition Z2SeMgr.h:1371
@ Z2SE_EN_ZH_ATK_PRE
Definition Z2SeMgr.h:3083
@ Z2SE_AL_HAWK_EYE_PAN
Definition Z2SeMgr.h:696
@ Z2SE_EN_TT_V_PUSH
Definition Z2SeMgr.h:2572
@ Z2SE_EN_WB_KICK_GROUND
Definition Z2SeMgr.h:771
@ Z2SE_SEKI_V_CLEAR_1
Definition Z2SeMgr.h:1326
@ Z2SE_D06V_MDN_KIAI
Definition Z2SeMgr.h:1663
@ Z2SE_HEART_PIECE_GET
Definition Z2SeMgr.h:137
@ Z2SE_GZ_NE_JUMP
Definition Z2SeMgr.h:1842
@ Z2SE_EN_ZAN_YO_FUMI
Definition Z2SeMgr.h:3048
@ Z2SE_EN_DD_V_FIRE_A
Definition Z2SeMgr.h:2607
@ Z2SE_EN_DR_V_TUME
Definition Z2SeMgr.h:3135
@ Z2SE_SWIM_TIMER_ON
Definition Z2SeMgr.h:152
@ Z2SE_OBJ_BOOMSHTR_S_OPEN
Definition Z2SeMgr.h:3636
@ Z2SE_EN_DS_ATK
Definition Z2SeMgr.h:3189
@ Z2SE_DPD_SCREEN_IN
Definition Z2SeMgr.h:135
@ Z2SE_EN_GBA_FOOTNOTE
Definition Z2SeMgr.h:3073
@ Z2SE_EN_DF_WAIT
Definition Z2SeMgr.h:2393
@ Z2SE_SY_LETTER_NEXT_PAGE
Definition Z2SeMgr.h:301
@ Z2SE_ENV_SNOW_MT_WIND_R
Definition Z2SeMgr.h:4193
@ Z2SE_D20_SEI_APPEAR_1
Definition Z2SeMgr.h:1965
@ Z2SE_EN_YG_V_DEATH
Definition Z2SeMgr.h:2442
@ Z2SE_AL_V_VS_GND_TUBA_C
Definition Z2SeMgr.h:509
@ Z2SE_EN_GOB_V_DAMAGE
Definition Z2SeMgr.h:2478
@ Z2SE_WOLFATTACK_WIND_L
Definition Z2SeMgr.h:523
@ Z2SE_AL_V_D04_LOOKBACK
Definition Z2SeMgr.h:416
@ Z2SE_EN_FL_BLIZZARD
Definition Z2SeMgr.h:2874
@ Z2SE_EN_ZM_EMERGE
Definition Z2SeMgr.h:2924
@ Z2SE_EN_VA_V_ATK1
Definition Z2SeMgr.h:2785
@ Z2SE_EN_AI_V_DAMAGE
Definition Z2SeMgr.h:2092
@ Z2SE_MBN_A1_V_AWAY
Definition Z2SeMgr.h:1161
@ Z2SE_D20_I_STN_INTO
Definition Z2SeMgr.h:4133
@ Z2SE_OBJ_DOOR_LOCK_OPEN
Definition Z2SeMgr.h:3832
@ Z2SE_D18_SEI_APPEAR_2
Definition Z2SeMgr.h:1959
@ Z2SE_EN_FK_DEATH
Definition Z2SeMgr.h:3292
@ Z2SE_OBJ_BOKKURI_PUT
Definition Z2SeMgr.h:3542
@ Z2SE_WL_V_MD_SHOCK
Definition Z2SeMgr.h:501
@ Z2SE_CSTATUE_L_WALK_B
Definition Z2SeMgr.h:1778
@ Z2SE_EN_MGN_V_GROWL
Definition Z2SeMgr.h:3249
@ Z2SE_EN_YB_HIT_FLOATBOARD
Definition Z2SeMgr.h:2683
@ Z2SE_GOAT_RUN_R_GROUND
Definition Z2SeMgr.h:784
@ Z2SE_KOSARU_FALL_GROUND
Definition Z2SeMgr.h:1700
@ Z2SE_EN_GG_V_DEMO_OP_LV9
Definition Z2SeMgr.h:3260
@ Z2SE_EN_HZE_V_DAMAGE_LAST
Definition Z2SeMgr.h:3237
@ Z2SE_SHOE_MUNE_TATAKU
Definition Z2SeMgr.h:1845
@ Z2SE_EN_NZ_V_DEATH
Definition Z2SeMgr.h:2187
@ Z2SE_POST_V_THEME
Definition Z2SeMgr.h:1091
@ Z2SE_D28_FK_THROUGH_1
Definition Z2SeMgr.h:3414
@ Z2SE_SY_MG_KARGO_COMBO_08
Definition Z2SeMgr.h:253
@ Z2SE_D29V_GANON_STANDUP
Definition Z2SeMgr.h:1579
@ Z2SE_MK_V_DEMO_HELP_APPEAR
Definition Z2SeMgr.h:893
@ JA_SE_OBJ_PUT_POT_S
Definition Z2SeMgr.h:3486
@ Z2SE_CSL_TOWN_BAND_GT_3
Definition Z2SeMgr.h:1679
@ Z2SE_LK_HS_SHOOT
Definition Z2SeMgr.h:585
@ Z2SE_AL_V_BACKTEN
Definition Z2SeMgr.h:320
@ Z2SE_MDN_V_WAITTP
Definition Z2SeMgr.h:1354
@ Z2SE_D13V_LEN_KOMARU
Definition Z2SeMgr.h:1372
@ Z2SE_OBJ_L8_B_FALL_L
Definition Z2SeMgr.h:3888
@ Z2SE_WAD_A2_V_LAUGH
Definition Z2SeMgr.h:1267
@ Z2SE_AL_LIGHTNING_SW_GLOW
Definition Z2SeMgr.h:702
@ Z2SE_EN_VA_V_NO_DMG
Definition Z2SeMgr.h:2789
@ Z2SE_EN_MGN_V_KOROBU
Definition Z2SeMgr.h:3246
@ Z2SE_JAGA_V_SURPRISE
Definition Z2SeMgr.h:1329
@ Z2SE_POUYA_TORIDASU_2
Definition Z2SeMgr.h:1837
@ Z2SE_EN_SM_FUSION2
Definition Z2SeMgr.h:2939
@ Z2SE_EN_ZAN_MAHOJIN_CTL
Definition Z2SeMgr.h:3020
@ Z2SE_D15V_KOLIN_LOOK_ENEMY
Definition Z2SeMgr.h:1650
@ Z2SE_EN_HP_V_DOWN
Definition Z2SeMgr.h:3296
@ Z2SE_EN_BM_UNLOCK
Definition Z2SeMgr.h:2527
@ Z2SE_EN_MF_V_GUARD
Definition Z2SeMgr.h:2961
@ Z2SE_MDN_V_ENTRANCE
Definition Z2SeMgr.h:1349
@ Z2SE_D26_MDN_JINARI
Definition Z2SeMgr.h:1917
@ Z2SE_D28_WIND
Definition Z2SeMgr.h:3413
@ Z2SE_D02V_BOU_LOOKBACK
Definition Z2SeMgr.h:1363
@ Z2SE_MAT_A2_V_AWAY
Definition Z2SeMgr.h:1269
@ Z2SE_SY_TALK_CURSOR
Definition Z2SeMgr.h:204
@ Z2SE_EN_TK2_V_DAMAGE
Definition Z2SeMgr.h:2591
@ Z2SE_OBJ_MAGNELIFT_TURN_M
Definition Z2SeMgr.h:3659
@ Z2SE_OBJ_LIGHTDROP_APPEAR
Definition Z2SeMgr.h:3592
@ Z2SE_OBJ_SEKI_TILE_ON
Definition Z2SeMgr.h:4005
@ Z2SE_WCN_A2_V_AWAY
Definition Z2SeMgr.h:1275
@ Z2SE_EN_GND_LIGHTBALL
Definition Z2SeMgr.h:3268
@ Z2SE_EN_GG_V_DIE
Definition Z2SeMgr.h:3166
@ Z2SE_BIRD_STAY
Definition Z2SeMgr.h:1669
@ Z2SE_GORON_RECOVER
Definition Z2SeMgr.h:1674
@ Z2SE_KOSARU_KANTERA_ADD
Definition Z2SeMgr.h:1834
@ Z2SE_ENV_LAKE_OFFSHORE
Definition Z2SeMgr.h:4145
@ Z2SE_OBJ_FALL_STAIR
Definition Z2SeMgr.h:3789
@ Z2SE_EN_DF_BURST
Definition Z2SeMgr.h:2388
@ Z2SE_GOAT_RUN_L_GROUND
Definition Z2SeMgr.h:783
@ Z2SE_D33V_ZANT_BOUZEN
Definition Z2SeMgr.h:1617
@ Z2SE_EN_FM_CORE_EYEOPEN
Definition Z2SeMgr.h:2638
@ JA_SE_OBJ_PUT_STONE
Definition Z2SeMgr.h:3490
@ Z2SE_EN_ZZ_CLOSE
Definition Z2SeMgr.h:3037
@ Z2SE_AL_V_SUMO_TUCKLE_ATK
Definition Z2SeMgr.h:387
@ Z2SE_EN_TK2_KYORO
Definition Z2SeMgr.h:2595
@ Z2SE_D21_ZLD_TF_2
Definition Z2SeMgr.h:1936
@ Z2SE_OBJ_BARRIER_STN_STICK
Definition Z2SeMgr.h:3596
@ Z2SE_ITEM_RING_OUT
Definition Z2SeMgr.h:173
@ Z2SE_EN_GG_MET_BREAK
Definition Z2SeMgr.h:3428
@ Z2SE_EN_GND_LAND
Definition Z2SeMgr.h:3338
@ Z2SE_EN_NS_V_SEARCH
Definition Z2SeMgr.h:2260
@ Z2SE_D28_MDN_STN_UNITE
Definition Z2SeMgr.h:4093
@ Z2SE_OBJ_ARMOR_SWING
Definition Z2SeMgr.h:3823
@ Z2SE_EN_SM_LAND
Definition Z2SeMgr.h:2940
@ Z2SE_EN_RD_V_SNIPED_FALLING
Definition Z2SeMgr.h:2018
@ Z2SE_EN_HP_V_DEAD
Definition Z2SeMgr.h:3297
@ Z2SE_MBN_A2_V_HMM
Definition Z2SeMgr.h:1214
@ Z2SE_EN_KG_FALL
Definition Z2SeMgr.h:2184
@ Z2SE_EN_HZ_BACK_JUMP
Definition Z2SeMgr.h:2520
@ Z2SE_THE_V_BURNING
Definition Z2SeMgr.h:1107
@ Z2SE_EN_GB_V_ATTACK_DASH
Definition Z2SeMgr.h:2311
@ Z2SE_GRO_V_BREATH
Definition Z2SeMgr.h:1103
@ Z2SE_KYR_CLN_DISH
Definition Z2SeMgr.h:1786
@ Z2SE_ENV_ICED_VILLAGE_R
Definition Z2SeMgr.h:4163
@ Z2SE_ZRA_SWIM_B
Definition Z2SeMgr.h:1861
@ Z2SE_AL_V_TODOME_JUMP
Definition Z2SeMgr.h:461
@ Z2SE_ZELDA_ARROW_READY
Definition Z2SeMgr.h:1789
@ Z2SE_EN_FM_V_FIND
Definition Z2SeMgr.h:2641
@ Z2SE_EN_TH_V_TRAP
Definition Z2SeMgr.h:2891
@ Z2SE_CM_KAZAKIRI_L
Definition Z2SeMgr.h:1719
@ Z2SE_MAS_A1_V_HEY
Definition Z2SeMgr.h:1158
@ Z2SE_EN_SH_V_DAMAGE
Definition Z2SeMgr.h:2151
@ Z2SE_WGN_A1_V_AWAY
Definition Z2SeMgr.h:1245
@ Z2SE_EN_MM_V_DAMAGE
Definition Z2SeMgr.h:2715
@ Z2SE_SY_CURSOR_OK
Definition Z2SeMgr.h:214
@ Z2SE_D04V_YELIA_SCREAM
Definition Z2SeMgr.h:1367
@ Z2SE_MCN_A2_V_LAUGH
Definition Z2SeMgr.h:1183
@ Z2SE_EN_SF_SHAKE_BONES
Definition Z2SeMgr.h:2141
@ Z2SE_FT_HORSE_PEDAL
Definition Z2SeMgr.h:751
@ Z2SE_MAD_A2_V_LAUGH
Definition Z2SeMgr.h:1171
@ Z2SE_WL_V_TERRORED
Definition Z2SeMgr.h:483
@ JA_SE_LK_BOOM_CATCH
Definition Z2SeMgr.h:560
@ Z2SE_EN_YB_SPLASH
Definition Z2SeMgr.h:2645
@ Z2SE_EN_YM_JUMP
Definition Z2SeMgr.h:2229
@ Z2SE_OBJ_MOVE_ROCK_LIMIT
Definition Z2SeMgr.h:3695
@ Z2SE_EN_SM_MOVE
Definition Z2SeMgr.h:2934
@ Z2SE_OBJ_SPIRALSTEP_DOOR_1
Definition Z2SeMgr.h:3608
@ Z2SE_EN_MD_V_DAMAGE
Definition Z2SeMgr.h:3170
@ JA_SE_LK_W_WEP_CRT_HIT
Definition Z2SeMgr.h:574
@ Z2SE_AL_V_D18_SMILING
Definition Z2SeMgr.h:440
@ Z2SE_D22V_WLF_LONG_BARK
Definition Z2SeMgr.h:1664
@ Z2SE_D29V_GANON_BEFORE_D
Definition Z2SeMgr.h:1582
@ Z2SE_WOLF_WIPE_OFF_DUST
Definition Z2SeMgr.h:596
@ Z2SE_EN_OT_V_DEATH
Definition Z2SeMgr.h:2544
@ Z2SE_EN_WW_V_ATTACK
Definition Z2SeMgr.h:2883
@ Z2SE_EN_OI_V_EAT02
Definition Z2SeMgr.h:2822
@ Z2SE_GREEN_LUPY_GET
Definition Z2SeMgr.h:217
@ Z2SE_OBJ_CHANDLV5_HIT
Definition Z2SeMgr.h:3826
@ Z2SE_EN_RDB_V_LV9_END02
Definition Z2SeMgr.h:3362
@ Z2SE_OBJ_L6_RL_SW_OFF
Definition Z2SeMgr.h:3835
@ Z2SE_EN_YO_VIBRATE
Definition Z2SeMgr.h:2751
@ Z2SE_EN_YO_BOUND2
Definition Z2SeMgr.h:2743
@ Z2SE_CONSUMP_ITEM_GET
Definition Z2SeMgr.h:138
@ Z2SE_EN_BQ_V_DAMAGEWAIT
Definition Z2SeMgr.h:2255
@ Z2SE_OBJ_KNOB_DOOR_OPEN
Definition Z2SeMgr.h:3469
@ Z2SE_SY_MG_KARGO_COMBO_07
Definition Z2SeMgr.h:252
@ Z2SE_SY_MG_KARGO_COMBO_06
Definition Z2SeMgr.h:251
@ Z2SE_MAN_C1_V_HMM
Definition Z2SeMgr.h:1154
@ Z2SE_AL_V_SUMO_HOLD_BACK
Definition Z2SeMgr.h:389
@ Z2SE_EN_TK_SWIM
Definition Z2SeMgr.h:2574
@ Z2SE_EN_HZE_V_REBIRTH
Definition Z2SeMgr.h:3236
@ Z2SE_FN_CHAIN_CREAK
Definition Z2SeMgr.h:744
@ Z2SE_BOOM_POWER_FULL
Definition Z2SeMgr.h:540
@ Z2SE_EN_YB_V_DOWN_IN
Definition Z2SeMgr.h:2679
@ Z2SE_EN_TN_V_DEAD2
Definition Z2SeMgr.h:2905
@ Z2SE_EN_RB_MOVE
Definition Z2SeMgr.h:3096
@ Z2SE_EN_ST_V_DEATH2
Definition Z2SeMgr.h:2336
@ Z2SE_EN_MF_V_DEATH
Definition Z2SeMgr.h:2942
@ Z2SE_EN_FS_LAND_WATER
Definition Z2SeMgr.h:2210
@ Z2SE_AL_ROD_ROLLBACK_FAST
Definition Z2SeMgr.h:637
@ Z2SE_EN_DF_DIE
Definition Z2SeMgr.h:2389
@ Z2SE_OBJ_L8_MBOSS_SHTR_CL
Definition Z2SeMgr.h:3894
@ Z2SE_MAN_B1_V_FEAR
Definition Z2SeMgr.h:1145
@ Z2SE_D18_S2_FLY_2
Definition Z2SeMgr.h:4120
@ Z2SE_D18_TF_BRIGHT
Definition Z2SeMgr.h:4127
@ Z2SE_EN_FM_V_UDEHURI
Definition Z2SeMgr.h:2005
@ Z2SE_EN_YB_MOVE_UNDERWATER
Definition Z2SeMgr.h:2682
@ Z2SE_EN_PZ_DKBB_VANISH
Definition Z2SeMgr.h:2989
@ Z2SE_OBJ_MIRROR_STAIR_ON
Definition Z2SeMgr.h:4062
@ Z2SE_OBJ_RL_SWD_LV
Definition Z2SeMgr.h:3774
@ Z2SE_EN_TN_V_2_SWD_1
Definition Z2SeMgr.h:2970
@ Z2SE_GOAT_WALK_L_GROUND
Definition Z2SeMgr.h:781
@ Z2SE_YK_WALK
Definition Z2SeMgr.h:1817
@ Z2SE_EN_PM_V_FOGBLOW
Definition Z2SeMgr.h:2219
@ Z2SE_AL_SPINNER_RAIL
Definition Z2SeMgr.h:623
@ Z2SE_EN_OI_V_SWALLOW
Definition Z2SeMgr.h:2820
@ Z2SE_EN_ZAN_OI_V_CAUGHT
Definition Z2SeMgr.h:3031
@ Z2SE_EN_ST_SILK
Definition Z2SeMgr.h:2156
@ Z2SE_D32_KENJA_APPEAR
Definition Z2SeMgr.h:1909
@ Z2SE_OBJ_THOUSE_HLIGHT
Definition Z2SeMgr.h:3925
@ Z2SE_D28V_LINK_COME_HORSE
Definition Z2SeMgr.h:1577
@ Z2SE_OBJ_CHANDELIER_UP
Definition Z2SeMgr.h:3794
@ Z2SE_EN_YG_FALLWATER
Definition Z2SeMgr.h:2445
@ Z2SE_EN_GOB_ROLLING_BOUND
Definition Z2SeMgr.h:2465
@ Z2SE_WL_V_BREATH_JUMP
Definition Z2SeMgr.h:364
@ Z2SE_CSTATUE_F_WALK_B
Definition Z2SeMgr.h:1780
@ Z2SE_MDN_HAIR_OP
Definition Z2SeMgr.h:1891
@ Z2SE_EN_HP_SWING
Definition Z2SeMgr.h:3294
@ Z2SE_D07V_ZELDA_AH
Definition Z2SeMgr.h:1636
@ Z2SE_OBJ_CMN_ROCK_LIFT
Definition Z2SeMgr.h:3900
@ Z2SE_EN_MGN_V_RETURN
Definition Z2SeMgr.h:3248
@ Z2SE_OBJ_MOVE_JAIL_DOOR
Definition Z2SeMgr.h:3518
@ Z2SE_YAMI_MURMUR_T
Definition Z2SeMgr.h:960
@ Z2SE_ENV_RAIN_NORMAL_R
Definition Z2SeMgr.h:4179
@ Z2SE_OBJ_SW_W_DR_OP
Definition Z2SeMgr.h:3743
@ Z2SE_OBJ_WATERMILL_ROUND
Definition Z2SeMgr.h:3551
@ Z2SE_EN_ZS_V_WAIT
Definition Z2SeMgr.h:3182
@ Z2SE_OBJ_SKULL_BREAK
Definition Z2SeMgr.h:3601
@ Z2SE_EN_SC_V_WHISTLE
Definition Z2SeMgr.h:2697
@ Z2SE_EN_TN_V_KIAI_AGE
Definition Z2SeMgr.h:2895
@ Z2SE_SHAD_V_INCANTATION_L
Definition Z2SeMgr.h:961
@ Z2SE_EN_BU_V_ATK
Definition Z2SeMgr.h:2840
@ Z2SE_EN_MD_V_DEATH_PRESS
Definition Z2SeMgr.h:3172
@ Z2SE_EN_WB_V_RIDE
Definition Z2SeMgr.h:979
@ Z2SE_GORON_V_RECOVER
Definition Z2SeMgr.h:988
@ Z2SE_KOSARU_V_POINT
Definition Z2SeMgr.h:880
@ Z2SE_D32V_KNJ_SETSUMEIGO_1
Definition Z2SeMgr.h:1604
@ Z2SE_OBJ_POLE_FALL_START
Definition Z2SeMgr.h:3957
@ Z2SE_AL_SCOOP_OIL
Definition Z2SeMgr.h:683
@ Z2SE_EN_YO_FALL
Definition Z2SeMgr.h:2749
@ Z2SE_EN_GOB_V_ATK_B
Definition Z2SeMgr.h:2475
@ Z2SE_EN_TK_APPEAR2
Definition Z2SeMgr.h:2576
@ JA_SE_OBJ_PUT_POT_L
Definition Z2SeMgr.h:3487
@ Z2SE_EN_FM_HOTAIR
Definition Z2SeMgr.h:2006
@ Z2SE_EN_BQ_EYE_EXPLODE
Definition Z2SeMgr.h:2343
@ Z2SE_FN_LINK_SLIP
Definition Z2SeMgr.h:752
@ Z2SE_EN_PM_FADEOUT
Definition Z2SeMgr.h:2079
@ Z2SE_OBJ_DARK_GATE
Definition Z2SeMgr.h:3586
@ Z2SE_SY_ITEM_SET_B
Definition Z2SeMgr.h:285
@ Z2SE_OBJ_CHURCH_ALTER_STOP
Definition Z2SeMgr.h:3625
@ Z2SE_EN_BE_DEATH
Definition Z2SeMgr.h:2277
@ Z2SE_EN_DN_TAIL
Definition Z2SeMgr.h:2053
@ Z2SE_EN_FM_CHAIN_HIT
Definition Z2SeMgr.h:2086
@ Z2SE_EN_DN_V_AWAKE
Definition Z2SeMgr.h:2068
@ Z2SE_OBJ_ROLLBRG_MOVESTART
Definition Z2SeMgr.h:3632
@ Z2SE_EN_HZ_V_FAINT
Definition Z2SeMgr.h:2512
@ Z2SE_EN_BH_V_APPEAR
Definition Z2SeMgr.h:2238
@ Z2SE_EN_TN_V_KICK
Definition Z2SeMgr.h:2900
@ Z2SE_OBJ_ELEVATOR_STOP
Definition Z2SeMgr.h:3699
@ Z2SE_AL_V_D04_NOD_SMILE
Definition Z2SeMgr.h:415
@ Z2SE_EN_SW_JUMP_IN
Definition Z2SeMgr.h:2832
@ Z2SE_EN_BH_JINARI
Definition Z2SeMgr.h:2298
@ Z2SE_OBJ_CHANDLV9_SWING
Definition Z2SeMgr.h:4048
@ Z2SE_POINT_ON_ICON
Definition Z2SeMgr.h:122
@ Z2SE_OBJ_ARROW_FLY_NORMAL
Definition Z2SeMgr.h:3437
@ Z2SE_OBJ_FLN_GATE_CRK
Definition Z2SeMgr.h:3867
@ Z2SE_D35V_LINK_NOTICE_2
Definition Z2SeMgr.h:1399
@ Z2SE_SEKI_END_DEMO_2
Definition Z2SeMgr.h:1883
@ Z2SE_EN_RDB_ATTACK01
Definition Z2SeMgr.h:3372
@ Z2SE_OBJ_L6_MARIO_GATE_OFF
Definition Z2SeMgr.h:3846
@ Z2SE_MBN_A2_V_LAUGH
Definition Z2SeMgr.h:1213
@ Z2SE_D07_ZANT_FOOTSET
Definition Z2SeMgr.h:1905
@ Z2SE_EN_YR_V_NAKU
Definition Z2SeMgr.h:2419
@ Z2SE_ZRA_WAIT_SWIM
Definition Z2SeMgr.h:1865
@ Z2SE_EN_DR_V_POLE_STAY
Definition Z2SeMgr.h:3132
@ Z2SE_EN_DS_V_ATK_FIRE
Definition Z2SeMgr.h:3185
@ Z2SE_EN_ZAN_YO_FLOAT_WAIT
Definition Z2SeMgr.h:3092
@ Z2SE_EN_ZH_START
Definition Z2SeMgr.h:3081
@ Z2SE_EN_RD_V_RUNNING_BREATH
Definition Z2SeMgr.h:2046
@ Z2SE_D33V_ZANT_NEJIRU
Definition Z2SeMgr.h:1607
@ Z2SE_EN_BH_SPLASH_UP
Definition Z2SeMgr.h:2246
@ Z2SE_D26_MDN_STN_GGG
Definition Z2SeMgr.h:4085
@ Z2SE_KN_V_DAMAGE_M
Definition Z2SeMgr.h:930
@ JA_SE_LK_MOVE_ROCK_LIMIT
Definition Z2SeMgr.h:570
@ Z2SE_OBJ_ROLLBRG_MOVE
Definition Z2SeMgr.h:3633
@ Z2SE_AL_ITEM_TAKEOUT
Definition Z2SeMgr.h:558
@ Z2SE_MDN_V_SWAITA
Definition Z2SeMgr.h:1340
@ Z2SE_EN_KR_V_FIND
Definition Z2SeMgr.h:2037
@ Z2SE_D28V_LINK_BACK
Definition Z2SeMgr.h:1567
@ Z2SE_EN_DK_ATTACK
Definition Z2SeMgr.h:2651
@ Z2SE_EN_DR_CORE_HIT
Definition Z2SeMgr.h:3137
@ Z2SE_EN_BH_V_AWAKE
Definition Z2SeMgr.h:2248
@ Z2SE_D30_WIND
Definition Z2SeMgr.h:1907
@ Z2SE_AL_SNOBO_RIDE
Definition Z2SeMgr.h:658
@ Z2SE_WL_V_DASH
Definition Z2SeMgr.h:374
@ Z2SE_GORON_V_HEAD_BACK
Definition Z2SeMgr.h:986
@ Z2SE_EN_SG_BOUND
Definition Z2SeMgr.h:2686
@ Z2SE_EN_ZAN_V_ATK_BALL_MK
Definition Z2SeMgr.h:3004
@ Z2SE_EN_NS_HAND_L
Definition Z2SeMgr.h:2236
@ Z2SE_TKC_V_ODOROKI_LOOP
Definition Z2SeMgr.h:904
@ Z2SE_SEKI_JUMP_COL
Definition Z2SeMgr.h:1882
@ Z2SE_EN_DS_HANDS
Definition Z2SeMgr.h:3184
@ Z2SE_EN_YC_CRASH
Definition Z2SeMgr.h:2542
@ Z2SE_D35V_LINK_LOOK_THE
Definition Z2SeMgr.h:1396
@ Z2SE_D14_SEI_AWAY_HEAD
Definition Z2SeMgr.h:1953
@ Z2SE_ENV_THUNDER_NEAR
Definition Z2SeMgr.h:4184
@ Z2SE_MBN_A2_V_AWAY
Definition Z2SeMgr.h:1209
@ Z2SE_AL_V_D_MHOP
Definition Z2SeMgr.h:475
@ Z2SE_EN_BA_V_DEATH
Definition Z2SeMgr.h:2171
@ Z2SE_OBJ_MAGNE_EFFECT
Definition Z2SeMgr.h:3761
@ Z2SE_D35V_LINK_MIHIRAKI
Definition Z2SeMgr.h:1393
@ Z2SE_EN_OI_ENDDEMO
Definition Z2SeMgr.h:2829
@ Z2SE_D11_ENV_LIGHT_ON
Definition Z2SeMgr.h:4211
@ Z2SE_YW_V_SNOBO_SPIN
Definition Z2SeMgr.h:1038
@ Z2SE_WAD_A2_V_FEAR
Definition Z2SeMgr.h:1265
@ Z2SE_EN_DR_V_FIRE
Definition Z2SeMgr.h:3120
@ Z2SE_OBJ_FAN_ROLL_S
Definition Z2SeMgr.h:3961
@ Z2SE_OBJ_TBOX_OPEN_C
Definition Z2SeMgr.h:3467
@ Z2SE_EN_GOB_ROLLING
Definition Z2SeMgr.h:2464
@ Z2SE_D34_ICE_FALL
Definition Z2SeMgr.h:4080
@ Z2SE_D24_CHAIN_LIGHT
Definition Z2SeMgr.h:4111
@ Z2SE_HIT_STATUE_HAMMER
Definition Z2SeMgr.h:841
@ Z2SE_YAMI_MURMUR_S
Definition Z2SeMgr.h:958
@ Z2SE_EN_RD_V_LAKE_APPEAR
Definition Z2SeMgr.h:2025
@ Z2SE_WGN_A2_V_LAUGH
Definition Z2SeMgr.h:1291
@ Z2SE_TKJ_WING
Definition Z2SeMgr.h:1732
@ Z2SE_EN_GF_BURST
Definition Z2SeMgr.h:2319
@ Z2SE_OBJ_FLR_GURAGURA
Definition Z2SeMgr.h:3955
@ Z2SE_D32V_GANON_USE_SWORD
Definition Z2SeMgr.h:1601
@ Z2SE_EN_YM_ATTACK
Definition Z2SeMgr.h:2265
@ Z2SE_D27V_LINK_AH_MDN_FLY
Definition Z2SeMgr.h:1550
@ Z2SE_WL_INTO_WATER
Definition Z2SeMgr.h:763
@ Z2SE_EN_RDB_V_DEMO04_UHM
Definition Z2SeMgr.h:2346
@ Z2SE_WL_V_BREATH_SIT
Definition Z2SeMgr.h:361
@ Z2SE_OBJ_G_KABE_BRK
Definition Z2SeMgr.h:4000
@ Z2SE_EN_WB_V_UP
Definition Z2SeMgr.h:978
@ Z2SE_D19V_HAI_A_SEKI
Definition Z2SeMgr.h:1434
@ Z2SE_EN_YR_V_HOVERING
Definition Z2SeMgr.h:2425
@ Z2SE_EN_ZAN_V_DMG_YO
Definition Z2SeMgr.h:3012
@ Z2SE_D27V_MDN_LOOK_ZELDA
Definition Z2SeMgr.h:1541
@ Z2SE_OBJ_L6_WARP_DW_ST
Definition Z2SeMgr.h:3855
@ Z2SE_OBJ_MONKEYJAIL_BREAK
Definition Z2SeMgr.h:3533
@ Z2SE_EN_ZAN_YO_V_KENKEN
Definition Z2SeMgr.h:3053
@ Z2SE_OBJ_LUPY_BOUND
Definition Z2SeMgr.h:3506
@ Z2SE_EN_TK_ATTACK
Definition Z2SeMgr.h:2579
@ Z2SE_ENV_WATER_WAY
Definition Z2SeMgr.h:4196
@ Z2SE_AL_V_RELAX_B
Definition Z2SeMgr.h:407
@ Z2SE_SY_MENU_CHANGE_WINDOW
Definition Z2SeMgr.h:268
@ Z2SE_EN_VA_V_DOWN
Definition Z2SeMgr.h:2798
@ Z2SE_D02V_BOU_KOMATTA
Definition Z2SeMgr.h:1365
@ Z2SE_D09_SEI_VANISH
Definition Z2SeMgr.h:1945
@ Z2SE_SY_MG_CANOE_SCORE_DW
Definition Z2SeMgr.h:311
@ Z2SE_EN_ZH_ATK
Definition Z2SeMgr.h:3084
@ Z2SE_OBJ_KNOB_DOOR_LV5_OP
Definition Z2SeMgr.h:3863
@ Z2SE_OBJ_CRVN_URA_GATE
Definition Z2SeMgr.h:4058
@ Z2SE_EN_DT_V_DOWN_DAMAGE2
Definition Z2SeMgr.h:2549
@ Z2SE_SY_MG_TIMEUP
Definition Z2SeMgr.h:244
@ Z2SE_OBJ_WTR_STREAM
Definition Z2SeMgr.h:4015
@ Z2SE_EN_PZ_V_DMG
Definition Z2SeMgr.h:2978
@ Z2SE_EN_PM_LAND
Definition Z2SeMgr.h:2215
@ Z2SE_MOIR_V_SHIT_L
Definition Z2SeMgr.h:917
@ Z2SE_CLERKB_MOONWALK_TURN
Definition Z2SeMgr.h:1847
@ Z2SE_OBJ_FALL_WATER_M
Definition Z2SeMgr.h:3475
@ Z2SE_OBJ_KAKO_DOOR_OP_IN
Definition Z2SeMgr.h:4008
@ Z2SE_EN_FM_V_WAIT
Definition Z2SeMgr.h:2634
@ Z2SE_OBJ_BOKKURI_PULLOUT
Definition Z2SeMgr.h:3541
@ Z2SE_G_WLF_ATK
Definition Z2SeMgr.h:1795
@ Z2SE_EN_ZZ_HANAIKI
Definition Z2SeMgr.h:3035
@ Z2SE_TOBY_REPAIR_B
Definition Z2SeMgr.h:1830
@ Z2SE_D19V_HAI_C_MORIAGARI
Definition Z2SeMgr.h:1442
@ Z2SE_AL_WALK_OUT_WATER
Definition Z2SeMgr.h:577
@ Z2SE_GRA_V_SPAWATER_SHOUT
Definition Z2SeMgr.h:918
@ Z2SE_SY_DEMO_MESSAGE_END
Definition Z2SeMgr.h:207
@ JA_SE_OBJ_FALL_MAGMA_M
Definition Z2SeMgr.h:3478
@ Z2SE_OBJ_BOOMSHTR2_GATA3
Definition Z2SeMgr.h:3577
@ Z2SE_MAN_C2_V_HMM
Definition Z2SeMgr.h:1202
@ Z2SE_AL_DRAW_BOW
Definition Z2SeMgr.h:579
@ Z2SE_AL_ROD_BEND
Definition Z2SeMgr.h:640
@ Z2SE_EN_GBA_FUKA
Definition Z2SeMgr.h:3075
@ Z2SE_OBJ_PUMPKIN_PUT
Definition Z2SeMgr.h:3526
@ Z2SE_EN_AI_V_MOGAKU
Definition Z2SeMgr.h:2094
@ Z2SE_EN_BU_NODMG_BOUND
Definition Z2SeMgr.h:2843
@ Z2SE_WHIP_RECOVER
Definition Z2SeMgr.h:176
@ Z2SE_KOSARU_ROLL
Definition Z2SeMgr.h:1703
@ Z2SE_EN_ZAN_WARP_IN
Definition Z2SeMgr.h:3000
@ Z2SE_D18_S3_FLY_1
Definition Z2SeMgr.h:4118
@ Z2SE_EN_PZ_FIRE
Definition Z2SeMgr.h:2991
@ Z2SE_HIT_ARROW_REBOUND
Definition Z2SeMgr.h:828
@ Z2SE_EN_FZ_MOVE
Definition Z2SeMgr.h:2778
@ Z2SE_D28_MDN_LIGHT
Definition Z2SeMgr.h:1923
@ Z2SE_EN_DS_HAND_1
Definition Z2SeMgr.h:3190
@ Z2SE_EN_DK_PULLOUT
Definition Z2SeMgr.h:2653
@ Z2SE_EN_YK_V_FURA
Definition Z2SeMgr.h:2437
@ Z2SE_OBJ_MIRROR_STAIR_OFF
Definition Z2SeMgr.h:4063
@ Z2SE_EN_VA_OPENING2
Definition Z2SeMgr.h:2810
@ Z2SE_EN_YB_V_FLY_WAIT
Definition Z2SeMgr.h:2677
@ Z2SE_EN_FL_DEATH
Definition Z2SeMgr.h:2780
@ Z2SE_HYL_MDN_RDCL
Definition Z2SeMgr.h:1010
@ Z2SE_OBJ_WATERBOMB_EXPLODE
Definition Z2SeMgr.h:3459
@ Z2SE_OBJ_KEY_TWINKLE_HIDDEN
Definition Z2SeMgr.h:3572
@ Z2SE_CM_BODYFALL_WATER_S
Definition Z2SeMgr.h:1714
@ Z2SE_EN_DD_RUN_R
Definition Z2SeMgr.h:2606
@ Z2SE_EN_GOB_V_CATCHED_ANNOY
Definition Z2SeMgr.h:2481
@ Z2SE_EN_GG_V_ATTACK
Definition Z2SeMgr.h:3154
@ Z2SE_KLN_HIHI_CLAP
Definition Z2SeMgr.h:1783
@ Z2SE_EN_SM_JUMP
Definition Z2SeMgr.h:2936
@ Z2SE_EN_DS_DMG_A_FALL
Definition Z2SeMgr.h:3197
@ Z2SE_EN_BQ_V_TODOME
Definition Z2SeMgr.h:2328
@ Z2SE_WL_V_CATCHED_LOOP
Definition Z2SeMgr.h:488
@ Z2SE_GRA_A_V_BRBR
Definition Z2SeMgr.h:962
@ Z2SE_D26V_MJN_SPEAR_ATK
Definition Z2SeMgr.h:1486
@ Z2SE_EN_DS_EYE_OFF
Definition Z2SeMgr.h:3239
@ Z2SE_DUCK_SING
Definition Z2SeMgr.h:1753
@ Z2SE_KOSARU_V_KAGO_WAIT
Definition Z2SeMgr.h:923
@ Z2SE_D22V_LINK_SWING_3
Definition Z2SeMgr.h:1536
@ Z2SE_EN_YO_ICE_ATTACK
Definition Z2SeMgr.h:2735
@ Z2SE_SEI_D_ENERGY
Definition Z2SeMgr.h:1960
@ Z2SE_AL_UNDERWATER_BUBBLE
Definition Z2SeMgr.h:611
@ Z2SE_MOI_SWD_FURI
Definition Z2SeMgr.h:1787
@ Z2SE_AL_SPINNER_RIDE
Definition Z2SeMgr.h:621
@ Z2SE_D24_FLASHBACK
Definition Z2SeMgr.h:263
@ Z2SE_EN_KG_V_DAMAGE
Definition Z2SeMgr.h:3071
@ Z2SE_KOSARU_V_RELEIEF
Definition Z2SeMgr.h:922
@ Z2SE_EN_RB_APPEAR
Definition Z2SeMgr.h:3095
@ Z2SE_EN_FM_BURNING
Definition Z2SeMgr.h:2007
@ Z2SE_EN_MF_V_DRAWBACK
Definition Z2SeMgr.h:2949
@ Z2SE_AL_V_D35_LOOK_BACK
Definition Z2SeMgr.h:449
@ Z2SE_CM_BODYFALL_M
Definition Z2SeMgr.h:1709
@ Z2SE_OBJ_MYNA_LIGHT_ON
Definition Z2SeMgr.h:3640
@ Z2SE_WL_V_FALL_TO_RESTART
Definition Z2SeMgr.h:378
@ Z2SE_D20V_MDN_HIT_GROUND
Definition Z2SeMgr.h:1504
@ Z2SE_EN_VA_SWD_ATK_T
Definition Z2SeMgr.h:2805
@ Z2SE_EN_MF_V_FIND
Definition Z2SeMgr.h:2957
@ Z2SE_MAS_A1_V_HMM
Definition Z2SeMgr.h:1160
@ Z2SE_OBJ_WTR_WHL_1
Definition Z2SeMgr.h:3735
@ Z2SE_MAT_A1_V_SURPRISE
Definition Z2SeMgr.h:1228
@ Z2SE_SY_OPTION_SWITCH
Definition Z2SeMgr.h:305
@ Z2SE_EN_HZE_V_ATK_C_THROW
Definition Z2SeMgr.h:3231
@ Z2SE_AL_COPYROD_WAIT
Definition Z2SeMgr.h:655
@ Z2SE_FN_SANDAL_WALK_ADULT_R
Definition Z2SeMgr.h:797
@ Z2SE_EN_VA_FIRE_BURST
Definition Z2SeMgr.h:3153
@ Z2SE_D22_STN_GATHER
Definition Z2SeMgr.h:4106
@ Z2SE_EN_DS_V_DMG_A
Definition Z2SeMgr.h:3194
@ Z2SE_OBJ_WOOD_DOOR_ROLLOPEN2
Definition Z2SeMgr.h:3557
@ Z2SE_GOAT_V_RUN
Definition Z2SeMgr.h:885
@ Z2SE_AL_ROD_ROLLBACK_SLOW
Definition Z2SeMgr.h:636
@ Z2SE_OBJ_MOVE_WBLOCK_LIMIT
Definition Z2SeMgr.h:3671
@ Z2SE_EN_RD_V_SHOT_ARROW
Definition Z2SeMgr.h:2019
@ Z2SE_OBJ_MDN_ESCAPE_HOLE
Definition Z2SeMgr.h:3991
@ Z2SE_OBJ_D19_DOOR_CLOSE
Definition Z2SeMgr.h:3497
@ Z2SE_EN_BM_TURN_END
Definition Z2SeMgr.h:2528
@ Z2SE_EN_TT_V_DAMAGE
Definition Z2SeMgr.h:2563
@ Z2SE_EN_ST_APPEAR
Definition Z2SeMgr.h:2342
@ Z2SE_D11V_SEI_APPEAR
Definition Z2SeMgr.h:1530
@ Z2SE_SY_LIGHT_POT_EQUIP
Definition Z2SeMgr.h:302
@ Z2SE_AL_V_JUMP_HANG
Definition Z2SeMgr.h:400
@ Z2SE_EN_DN_V_KNIFE2_A
Definition Z2SeMgr.h:2060
@ Z2SE_OBJ_STAR_GAME_HIT_5
Definition Z2SeMgr.h:3977
@ Z2SE_MDN_V_WAITD
Definition Z2SeMgr.h:1339
@ Z2SE_EN_GND_ATTACK_G2
Definition Z2SeMgr.h:3335
@ Z2SE_OBJ_ELEVATOR_MOVE
Definition Z2SeMgr.h:3698
@ Z2SE_WL_V_ATTACK_THRUST
Definition Z2SeMgr.h:372
@ Z2SE_D18_KNIFE
Definition Z2SeMgr.h:4126
@ Z2SE_MDN_ESCAPE_HOLE_OP
Definition Z2SeMgr.h:1852
@ Z2SE_EN_GF_OPEN
Definition Z2SeMgr.h:2320
@ Z2SE_EN_KK_RESTORE
Definition Z2SeMgr.h:2870
@ Z2SE_D20V_ZANT_WANT_YOU
Definition Z2SeMgr.h:1508
@ Z2SE_EN_BG_V_DAMAGE
Definition Z2SeMgr.h:2656
@ Z2SE_AL_HAWK_EYE_ZOOMIN
Definition Z2SeMgr.h:697
@ Z2SE_CHICKEN_WALK
Definition Z2SeMgr.h:863
@ Z2SE_HYL_MDN_AFRD
Definition Z2SeMgr.h:1023
@ Z2SE_SY_MENU_BACK
Definition Z2SeMgr.h:267
@ Z2SE_OBJ_BARRIER_COLLISION
Definition Z2SeMgr.h:3600
@ Z2SE_EN_RDB_V_DEATH
Definition Z2SeMgr.h:2231
@ Z2SE_OBJ_HEAVYSW_DOWN
Definition Z2SeMgr.h:3651
@ Z2SE_OBJ_L8_STAIR_MV_UP
Definition Z2SeMgr.h:3875
@ Z2SE_EN_RDB_V_LV9_END01
Definition Z2SeMgr.h:3361
@ Z2SE_WGN_A2_V_FEAR
Definition Z2SeMgr.h:1289
@ Z2SE_EN_GOB_V_MAGMA
Definition Z2SeMgr.h:2483
@ Z2SE_WAN_B1_V_SURPRISE
Definition Z2SeMgr.h:1252
@ Z2SE_EN_BH_BURST
Definition Z2SeMgr.h:2249
@ Z2SE_OBJ_KAKASHI_SHAKE
Definition Z2SeMgr.h:3547
@ Z2SE_EN_ST_V_DEFENSE
Definition Z2SeMgr.h:2337
@ Z2SE_ALMOST_DIE_ALERM_2
Definition Z2SeMgr.h:165
@ Z2SE_D33_ZAN_INTO_BALL
Definition Z2SeMgr.h:3396
@ Z2SE_POST_V_RUN_LOW
Definition Z2SeMgr.h:954
@ Z2SE_EN_MM_V_RUSH
Definition Z2SeMgr.h:2711
@ Z2SE_DPD_CALIB_SET_B
Definition Z2SeMgr.h:159
@ Z2SE_OBJ_BOOMSHTR_GATA
Definition Z2SeMgr.h:3566
@ Z2SE_WB_REAR_R_DUMMY
Definition Z2SeMgr.h:769
@ Z2SE_OBJ_STONE_DOOR_OPEN_STOP
Definition Z2SeMgr.h:3452
@ Z2SE_WOLFATTACK_WIND_RUSH
Definition Z2SeMgr.h:536
@ Z2SE_EN_BQ_EYE_LAND
Definition Z2SeMgr.h:2301
@ Z2SE_INS_SEARCH
Definition Z2SeMgr.h:1858
@ Z2SE_EN_HZE_DAMAGE
Definition Z2SeMgr.h:3235
@ Z2SE_OBJ_CMN_L_ROCK_BREAK
Definition Z2SeMgr.h:3909
@ Z2SE_CSTATUE_L_START
Definition Z2SeMgr.h:1767
@ Z2SE_SEI_GEM_D
Definition Z2SeMgr.h:1933
@ Z2SE_D26_MJN_FN_SUBERI
Definition Z2SeMgr.h:1920
@ Z2SE_EN_GND_V_ATTACK_G1
Definition Z2SeMgr.h:3332
@ Z2SE_DUCK_CRY_S
Definition Z2SeMgr.h:1756
@ Z2SE_OBJ_FIREWOOD_SHAKE
Definition Z2SeMgr.h:3522
@ Z2SE_D27V_GANON_TO_PORK_1
Definition Z2SeMgr.h:1564
@ Z2SE_D32_KENJA_DIE
Definition Z2SeMgr.h:1911
@ Z2SE_AL_LURE_IN_WATER
Definition Z2SeMgr.h:642
@ Z2SE_EN_YM_FOOTNOTE
Definition Z2SeMgr.h:2220
@ Z2SE_AL_V_SUMO_FALL_LOSE
Definition Z2SeMgr.h:392
@ Z2SE_EN_GND_V_TUBAZERI_B
Definition Z2SeMgr.h:3341
@ Z2SE_OBJ_BOKKURI_BURST
Definition Z2SeMgr.h:3543
@ Z2SE_EN_ST_SILK_RELEASE
Definition Z2SeMgr.h:2341
@ Z2SE_EN_TN_PULL_OUT
Definition Z2SeMgr.h:2912
@ Z2SE_OBJ_L8_B_FOG_STAY
Definition Z2SeMgr.h:3886
@ Z2SE_EN_DS_H_COL
Definition Z2SeMgr.h:3209
@ Z2SE_SY_FILE_MENU_SLIDE_IN
Definition Z2SeMgr.h:273
@ Z2SE_EN_MGN_V_MIDNA_THROW
Definition Z2SeMgr.h:3252
@ Z2SE_SHAD_V_INCANTATION
Definition Z2SeMgr.h:1086
@ Z2SE_D28V_LINK_REACH_HAND
Definition Z2SeMgr.h:1570
@ Z2SE_EN_WW_HIDE
Definition Z2SeMgr.h:2882
@ Z2SE_SY_MG_KARGO_COMBO_02
Definition Z2SeMgr.h:247
@ Z2SE_OBJ_TANSU_YURE
Definition Z2SeMgr.h:3726
@ Z2SE_EN_BOSS_CONVERGE
Definition Z2SeMgr.h:2614
@ Z2SE_TRL_SURIASHI
Definition Z2SeMgr.h:1794
@ Z2SE_KLN_HIHI_HAND
Definition Z2SeMgr.h:1785
@ Z2SE_D26_CTL_BARRIER
Definition Z2SeMgr.h:4082
@ Z2SE_AL_V_TAME
Definition Z2SeMgr.h:459
@ Z2SE_EN_ST_V_WATERDEAD
Definition Z2SeMgr.h:2531
@ Z2SE_D18V_LINK_B_MAGIC
Definition Z2SeMgr.h:1468
@ Z2SE_EN_ZAN_CTL_SW_SWING_S1
Definition Z2SeMgr.h:3061
@ Z2SE_MAD_A2_V_HEY
Definition Z2SeMgr.h:1170
@ Z2SE_AL_V_LANDING_FAIL
Definition Z2SeMgr.h:326
@ Z2SE_EN_HZ_SLIDE
Definition Z2SeMgr.h:2514
@ Z2SE_D19V_DOC_NIRAMU
Definition Z2SeMgr.h:1421
@ Z2SE_ALMOST_DIE_ALERM_3
Definition Z2SeMgr.h:166
@ Z2SE_D06V_MDN_KAWASU
Definition Z2SeMgr.h:1458
@ Z2SE_D26_SPEAR_HOLE
Definition Z2SeMgr.h:4087
@ Z2SE_EN_DK_CHARGE
Definition Z2SeMgr.h:2650
@ Z2SE_EN_ZAN_YO_LAND
Definition Z2SeMgr.h:3052
@ Z2SE_D19V_LINK_SHOULDER_HIT
Definition Z2SeMgr.h:1420
@ Z2SE_EN_PZ_V_ATK_RDY
Definition Z2SeMgr.h:2976
@ Z2SE_OBJ_CRVN_BURNING
Definition Z2SeMgr.h:4059
@ Z2SE_OBJ_HACHINOSU_BREAK
Definition Z2SeMgr.h:3502
@ Z2SE_OBJ_HEAVY_FUMISW_OFF
Definition Z2SeMgr.h:3696
@ Z2SE_EN_DB_V_DAMAGE_S
Definition Z2SeMgr.h:2123
@ Z2SE_EN_GOB_V_STOMACH
Definition Z2SeMgr.h:2479
@ Z2SE_SY_COW_GET_IN
Definition Z2SeMgr.h:183
@ Z2SE_AL_V_D04_FALL_DOWN_A
Definition Z2SeMgr.h:424
@ Z2SE_ASHB_MASKOFF
Definition Z2SeMgr.h:1848
@ Z2SE_D15_WB_FOOT_FRONT_R
Definition Z2SeMgr.h:817
@ Z2SE_ENV_DS_SAND
Definition Z2SeMgr.h:4198
@ Z2SE_ENV_FILL_UP_LV3WTR1
Definition Z2SeMgr.h:4200
@ Z2SE_BOU_V_SUMO_FALL_LOSE
Definition Z2SeMgr.h:1002
@ Z2SE_MYNA_V_LIGHT_OFF
Definition Z2SeMgr.h:994
@ Z2SE_D20V_MDN_AWAY_ZANT
Definition Z2SeMgr.h:1509
@ Z2SE_ZRA_DIVE_SPLASH_OUT
Definition Z2SeMgr.h:1875
@ Z2SE_EN_OI_DEMO_APPEAR2
Definition Z2SeMgr.h:2710
@ Z2SE_YAMI_CUT_L_SWD_D
Definition Z2SeMgr.h:1056
@ Z2SE_HAWK_WING
Definition Z2SeMgr.h:1722
@ Z2SE_D35V_KOLIN_RUN
Definition Z2SeMgr.h:1394
@ Z2SE_OBJ_HIDDEN_WALL_ST
Definition Z2SeMgr.h:3786
@ Z2SE_OBJ_PUT_WATER_M
Definition Z2SeMgr.h:3604
@ Z2SE_FN_SANDAL_WALK_ADULT_L
Definition Z2SeMgr.h:796
@ Z2SE_EN_NS_FALLTREE
Definition Z2SeMgr.h:2010
@ Z2SE_MAN_C1_V_LAUGH
Definition Z2SeMgr.h:1153
@ Z2SE_OBJ_GZ_NE_DOOR_OP
Definition Z2SeMgr.h:3971
@ Z2SE_SY_TALK_WIN_OPEN
Definition Z2SeMgr.h:202
@ Z2SE_LUPY_INC_CNT_1
Definition Z2SeMgr.h:220
@ Z2SE_AL_KICK_HORSE
Definition Z2SeMgr.h:529
@ Z2SE_EN_TK2_HIT
Definition Z2SeMgr.h:2593
@ Z2SE_EN_MK_V_DAMAGE
Definition Z2SeMgr.h:2098
@ Z2SE_D21_ZLD_TF_1
Definition Z2SeMgr.h:1935
@ Z2SE_EN_TH_BRANDISH_START
Definition Z2SeMgr.h:2885
@ Z2SE_AL_V_SUMO_PUSH_LAST
Definition Z2SeMgr.h:391
@ Z2SE_D21_CTL_BARRIER
Definition Z2SeMgr.h:4103
@ Z2SE_OBJ_CHAND_FALLDOWN_S
Definition Z2SeMgr.h:3707
@ Z2SE_EN_GND_ATTACKD
Definition Z2SeMgr.h:3322
@ Z2SE_MDN_HIP_WTR
Definition Z2SeMgr.h:1885
@ Z2SE_MSG_V_MDN_LAUGH_32
Definition Z2SeMgr.h:1029
@ Z2SE_EN_ST_SILK_CUT
Definition Z2SeMgr.h:2160
@ Z2SE_HYL_MDN_BORE
Definition Z2SeMgr.h:1011
@ Z2SE_MDN_V_CLINGST
Definition Z2SeMgr.h:1334
@ Z2SE_EN_TN_SWD_L
Definition Z2SeMgr.h:2909
@ Z2SE_EN_NS_UDEHURI
Definition Z2SeMgr.h:2009
@ Z2SE_EN_HZ_BACK
Definition Z2SeMgr.h:2510
@ Z2SE_EN_KR_V_ATTACK
Definition Z2SeMgr.h:2034
@ Z2SE_OBJ_WEB_BOUND_S
Definition Z2SeMgr.h:3631
@ Z2SE_KOSARU_V_JUMP_SURPRISE
Definition Z2SeMgr.h:921
@ Z2SE_AL_V_SOTOMO_ROLL
Definition Z2SeMgr.h:463
@ Z2SE_BHANDS_HIT_TABLE
Definition Z2SeMgr.h:1749
@ Z2SE_MDN_V_FLY_OUT
Definition Z2SeMgr.h:1332
@ Z2SE_EN_MF_FN_R
Definition Z2SeMgr.h:2953
@ Z2SE_OBJ_PUMPKIN_PULLOUT
Definition Z2SeMgr.h:3525
@ Z2SE_D11_SEI_APPEAR_HEAD
Definition Z2SeMgr.h:1949
@ Z2SE_OBJ_L6_UD_BLOCK_UP
Definition Z2SeMgr.h:3848
@ Z2SE_D19V_HAI_D_SEKI
Definition Z2SeMgr.h:1437
@ Z2SE_EN_FZ_DAMAGE
Definition Z2SeMgr.h:2776
@ Z2SE_WCN_A2_V_LAUGH
Definition Z2SeMgr.h:1279
@ Z2SE_HIT_WOOD_WEAPON
Definition Z2SeMgr.h:825
@ Z2SE_MAN_C2_V_LAUGH
Definition Z2SeMgr.h:1201
@ Z2SE_EN_TK_V_ATTACK
Definition Z2SeMgr.h:2578
@ Z2SE_EN_PM_LAND_WATER
Definition Z2SeMgr.h:2216
@ Z2SE_SY_MAP_DPD_HOLD_ON
Definition Z2SeMgr.h:296
@ Z2SE_D15V_BESU_TAORERU
Definition Z2SeMgr.h:1654
@ Z2SE_AL_SWORD_PUTIN
Definition Z2SeMgr.h:514
@ Z2SE_EN_OI_V_TODOME
Definition Z2SeMgr.h:2827
@ Z2SE_D29_ZAN_NECK
Definition Z2SeMgr.h:3382
@ Z2SE_D30V_LINK_LOOK_MDN
Definition Z2SeMgr.h:1586
@ Z2SE_EN_DT_FALLING
Definition Z2SeMgr.h:2546
@ Z2SE_EN_RD_V_RIDING_YELL
Definition Z2SeMgr.h:2020
@ Z2SE_D32_FIRE
Definition Z2SeMgr.h:4207
@ Z2SE_AL_V_D04_WAKE_UP
Definition Z2SeMgr.h:344
@ Z2SE_GRN_V_SUMO_TUCKLE_ATK
Definition Z2SeMgr.h:1044
@ Z2SE_CSTATUE_GM_MOVE_STOP
Definition Z2SeMgr.h:1990
@ Z2SE_LINKBIRD_WING
Definition Z2SeMgr.h:1735
@ Z2SE_D14V_BESU_STOP
Definition Z2SeMgr.h:1408
@ Z2SE_CSTATUE_F_BOUND
Definition Z2SeMgr.h:1781
@ Z2SE_EN_HZ_V_DEATH
Definition Z2SeMgr.h:2507
@ Z2SE_EN_OC_V_SEARCH
Definition Z2SeMgr.h:2356
@ Z2SE_MAN_B2_V_AWAY
Definition Z2SeMgr.h:1191
@ Z2SE_YW_SNOBO_SPIN
Definition Z2SeMgr.h:1804
@ Z2SE_EN_ST_V_DAWNA
Definition Z2SeMgr.h:2333
@ Z2SE_OBJ_BOSS_LOCK_OPEN_LV5
Definition Z2SeMgr.h:3806
@ Z2SE_FAIRY_STANDUP
Definition Z2SeMgr.h:1856
@ Z2SE_WAD_A2_V_HMM
Definition Z2SeMgr.h:1268
@ Z2SE_EN_RD_V_DODGE
Definition Z2SeMgr.h:2021
@ Z2SE_EN_ZAN_BB_V_FALL
Definition Z2SeMgr.h:3027
@ Z2SE_OBJ_KNOB_DOOR_LOCKED
Definition Z2SeMgr.h:3468
@ Z2SE_D18_MDN_AWAY
Definition Z2SeMgr.h:1956
@ Z2SE_ZRA_DIVE_SPLASH
Definition Z2SeMgr.h:1859
@ Z2SE_OBJ_BREAK_WOOD_S
Definition Z2SeMgr.h:3688
@ Z2SE_EN_PM_V_DEATH
Definition Z2SeMgr.h:2077
@ Z2SE_EN_GG_V_DAMAGE
Definition Z2SeMgr.h:3164
@ Z2SE_EN_HZE_V_LAUGH
Definition Z2SeMgr.h:3223
@ Z2SE_SY_TALK_CURSOR_OK
Definition Z2SeMgr.h:205
@ Z2SE_EN_GND_ATTACKE_B
Definition Z2SeMgr.h:3326
@ Z2SE_EN_GF_EAT
Definition Z2SeMgr.h:2318
@ Z2SE_AL_V_LIFTUP_L
Definition Z2SeMgr.h:329
@ Z2SE_AL_V_LANDING_FAIL_2
Definition Z2SeMgr.h:327
@ Z2SE_EN_PM_ZELDASONG
Definition Z2SeMgr.h:2534
@ Z2SE_D26_MDN_TRANSFORM
Definition Z2SeMgr.h:1916
@ Z2SE_EN_SH_V_DEAD
Definition Z2SeMgr.h:2152
@ Z2SE_OBJ_L6_MARIO_GATE_MV
Definition Z2SeMgr.h:3847
@ Z2SE_D14V_TARO_MITSUMERU
Definition Z2SeMgr.h:1413
@ Z2SE_EN_VA_V_DMG
Definition Z2SeMgr.h:2794
@ Z2SE_WL_V_BITE_HANG
Definition Z2SeMgr.h:497
@ Z2SE_OBJ_WATERGATE_MOVE
Definition Z2SeMgr.h:3591
@ Z2SE_EN_CR_EGG_BOMB
Definition Z2SeMgr.h:3304
@ Z2SE_EN_GO_DEMO_OP
Definition Z2SeMgr.h:3116
@ Z2SE_OBJ_FLN_GATE_L_OP
Definition Z2SeMgr.h:3866
@ Z2SE_EN_DD_V_DIE_ARROW
Definition Z2SeMgr.h:2598
@ Z2SE_MDN_D10_HMNG
Definition Z2SeMgr.h:1026
@ Z2SE_EN_DD_V_FIND
Definition Z2SeMgr.h:2659
@ Z2SE_D18_D_AL_ENERGY_COME
Definition Z2SeMgr.h:1962
@ Z2SE_AL_JUMP_ATK_L_IMPACT
Definition Z2SeMgr.h:692
@ Z2SE_EN_DD_RUN_L
Definition Z2SeMgr.h:2605
@ Z2SE_EN_MGN_V_TURN
Definition Z2SeMgr.h:3427
@ Z2SE_GRZ_V_NOD
Definition Z2SeMgr.h:1102
@ Z2SE_D24_MONOLIS_FALL
Definition Z2SeMgr.h:4112
@ Z2SE_OBJ_L6_SW_GATE_OP_MV
Definition Z2SeMgr.h:3839
@ Z2SE_MDN_V_LV_PANIC
Definition Z2SeMgr.h:1335
@ Z2SE_WL_V_ATTACK_POU_ST
Definition Z2SeMgr.h:503
@ Z2SE_OBJ_BRIDGE_TRAILING
Definition Z2SeMgr.h:3549
@ Z2SE_TKS_V_ODOROKI_LOOP
Definition Z2SeMgr.h:903
@ Z2SE_EN_DT_FOOTNOTE_R
Definition Z2SeMgr.h:2759
@ Z2SE_OBJ_MIRROR_LIGHT_S
Definition Z2SeMgr.h:4102
@ Z2SE_EN_RDB_HORN
Definition Z2SeMgr.h:2233
@ Z2SE_WCN_A2_V_SURPRISE
Definition Z2SeMgr.h:1276
@ Z2SE_CHIN_V_YEAH
Definition Z2SeMgr.h:1115
@ Z2SE_EN_FM_V_OPDEMO
Definition Z2SeMgr.h:2617
@ Z2SE_EN_DN_V_LOOK_BOMB
Definition Z2SeMgr.h:2072
@ Z2SE_D26V_MJN_1ST
Definition Z2SeMgr.h:1483
@ JA_SE_SYS_EV_TIMER_10
Definition Z2SeMgr.h:142
@ Z2SE_AL_V_D36_JUMP_TO_HORSE
Definition Z2SeMgr.h:433
@ Z2SE_YAMI_TRANSFORM_D
Definition Z2SeMgr.h:1809
@ Z2SE_EN_OC_V_DAMAGE
Definition Z2SeMgr.h:2361
@ Z2SE_D04_WLF_TF_OFF
Definition Z2SeMgr.h:719
@ Z2SE_ENV_OUGI_FIELD_L
Definition Z2SeMgr.h:4205
@ Z2SE_WAD_A1_V_AWAY
Definition Z2SeMgr.h:1221
@ Z2SE_D18V_LINK_B_WEAK
Definition Z2SeMgr.h:1472
@ Z2SE_D07V_HAI_A_SMOKE
Definition Z2SeMgr.h:1627
@ Z2SE_D15V_BESU_HEAR_STEP
Definition Z2SeMgr.h:1646
@ Z2SE_EN_BG_SWIM
Definition Z2SeMgr.h:2655
@ Z2SE_WAN_B2_V_HMM
Definition Z2SeMgr.h:1298
@ Z2SE_EN_ZAN_CTL_V_ZEIZEI
Definition Z2SeMgr.h:3067
@ Z2SE_EN_ZM_V_DEAD
Definition Z2SeMgr.h:2931
@ Z2SE_EN_DB_V_RELEASE
Definition Z2SeMgr.h:2327
@ Z2SE_EN_FM_V_UP02
Definition Z2SeMgr.h:2632
@ Z2SE_EN_YM_DEATH
Definition Z2SeMgr.h:2221
@ Z2SE_HIT_COPYROD
Definition Z2SeMgr.h:840
@ Z2SE_HYL_MDN_SEXY
Definition Z2SeMgr.h:1009
@ Z2SE_D19V_YELIA_FACEUP
Definition Z2SeMgr.h:1433
@ Z2SE_EN_YB_V_DEATH
Definition Z2SeMgr.h:2676
@ Z2SE_D29V_GANON_BREATH_L2
Definition Z2SeMgr.h:1662
@ Z2SE_EN_AI_AWAKE
Definition Z2SeMgr.h:2144
@ Z2SE_GRZ_V_BREAK_FINISH_L
Definition Z2SeMgr.h:1079
@ Z2SE_OBJ_BOOMSHTR2_DIRT
Definition Z2SeMgr.h:3578
@ Z2SE_EN_MM_V_KYORO
Definition Z2SeMgr.h:2712
@ Z2SE_D20V_SEI_APPEAR
Definition Z2SeMgr.h:1532
@ Z2SE_EN_VA_SWD_IMPACT
Definition Z2SeMgr.h:2800
@ Z2SE_GOAT_V_CRY
Definition Z2SeMgr.h:884
@ Z2SE_WARP_HOLE_OPEN
Definition Z2SeMgr.h:3589
@ Z2SE_EN_GI_ATK_IMPCT
Definition Z2SeMgr.h:2849
@ Z2SE_D19V_THE_LAUGH
Definition Z2SeMgr.h:1456
@ Z2SE_OBJ_ROLLSTAIR_ROLL
Definition Z2SeMgr.h:3713
@ Z2SE_ENV_THUND_NEAR_WIN
Definition Z2SeMgr.h:4186
@ Z2SE_OBJ_MONKEYJAIL_CREAK
Definition Z2SeMgr.h:3534
@ Z2SE_EN_SB_DEFENCE
Definition Z2SeMgr.h:2661
@ Z2SE_D16V_TARO_SURPRISE
Definition Z2SeMgr.h:1389
@ Z2SE_D27_MDN_TRANSFORM
Definition Z2SeMgr.h:1921
@ Z2SE_OBJ_LUPY_OUT
Definition Z2SeMgr.h:3505
@ Z2SE_EN_GG_ATTACK
Definition Z2SeMgr.h:3155
@ Z2SE_D15V_KOLIN_KETSUI
Definition Z2SeMgr.h:1652
@ Z2SE_AL_CANOE_FALL_WET
Definition Z2SeMgr.h:673
@ Z2SE_EN_GBA_V_DEATH
Definition Z2SeMgr.h:3072
@ Z2SE_EN_DS_SMOKE_1
Definition Z2SeMgr.h:3289
@ Z2SE_SY_ITEM_USE_CANCEL
Definition Z2SeMgr.h:216
@ Z2SE_EN_DS_SMOKE_2
Definition Z2SeMgr.h:3290
@ Z2SE_WB_FRONT_R_DUMMY
Definition Z2SeMgr.h:767
@ Z2SE_GRZ_ROCK_BREAK
Definition Z2SeMgr.h:1820
@ Z2SE_D26_MDN_STN_UNITE
Definition Z2SeMgr.h:4084
@ Z2SE_EN_HZ_V_WAIT
Definition Z2SeMgr.h:2508
@ Z2SE_EN_ZH_DROP
Definition Z2SeMgr.h:3086
@ Z2SE_MON_A1_V_HMM
Definition Z2SeMgr.h:1142
@ Z2SE_OBJ_LV6_GATE_GLASS_OFF
Definition Z2SeMgr.h:4013
@ Z2SE_YM_SCRATCH
Definition Z2SeMgr.h:1873
@ Z2SE_EN_FM_CHAIN_FOOTNOTE
Definition Z2SeMgr.h:2000
@ Z2SE_D27V_LINK_FOLLOW_MDN
Definition Z2SeMgr.h:1557
@ Z2SE_AL_GORON_JUMP_START
Definition Z2SeMgr.h:604
@ Z2SE_MDN_TWPULL
Definition Z2SeMgr.h:1890
@ Z2SE_OBJ_LV9_HOLE_LIGHTON
Definition Z2SeMgr.h:4047
@ Z2SE_EN_FM_V_GAOO_LONG
Definition Z2SeMgr.h:2004
@ Z2SE_D35V_LINK_NOTICE_1
Definition Z2SeMgr.h:1398
@ Z2SE_OBJ_FM_BREAK_PILLAR
Definition Z2SeMgr.h:3708
@ Z2SE_EN_SF_SWING_SWORD_S
Definition Z2SeMgr.h:2143
@ Z2SE_EN_RD_V_JUMP_RIDING
Definition Z2SeMgr.h:2048
@ Z2SE_YM_SNOBO_SPIN
Definition Z2SeMgr.h:1800
@ Z2SE_EN_OC_V_ATTACK_B2
Definition Z2SeMgr.h:2366
@ Z2SE_OBJ_CAT_VANE_ROLL
Definition Z2SeMgr.h:3560
@ Z2SE_EN_DN_V_TAIL
Definition Z2SeMgr.h:2054
@ Z2SE_EN_GG_V_TAKE_OFF
Definition Z2SeMgr.h:3257
@ Z2SE_OBJ_STN_SPRL_RAIL_ST
Definition Z2SeMgr.h:3773
@ Z2SE_WON_A1_V_AWAY
Definition Z2SeMgr.h:1239
@ Z2SE_OBJ_STONE_DOOR_CLOSE
Definition Z2SeMgr.h:3451
@ Z2SE_MAN_A1_V_AWAY
Definition Z2SeMgr.h:1119
@ Z2SE_OBJ_L6_BALANCE_MV
Definition Z2SeMgr.h:3852
@ Z2SE_EN_OI_V_CORE_DAMAGE
Definition Z2SeMgr.h:2818
@ Z2SE_WON_A2_V_SURPRISE
Definition Z2SeMgr.h:1282
@ Z2SE_AL_V_TATE_OSHI
Definition Z2SeMgr.h:460
@ Z2SE_OBJ_IRONBALL_HIT_SNOW
Definition Z2SeMgr.h:3821
@ Z2SE_D37V_YELIA_SMILE
Definition Z2SeMgr.h:1402
@ Z2SE_YM_HIT_STOMACH
Definition Z2SeMgr.h:1879
@ Z2SE_EN_OC_V_DEATH
Definition Z2SeMgr.h:2377
@ Z2SE_AL_WATER_STROKE_CIRCLE
Definition Z2SeMgr.h:615
@ Z2SE_EN_KR_FALLDOWN
Definition Z2SeMgr.h:2038
@ Z2SE_OBJ_L6_SW_GATE_CL_ST
Definition Z2SeMgr.h:3842
@ Z2SE_WL_DIG_GROUND
Definition Z2SeMgr.h:765
@ Z2SE_EN_YC_V_HOVERING
Definition Z2SeMgr.h:3143
@ Z2SE_HS_V_CRY_UMAKUSA
Definition Z2SeMgr.h:1005
@ Z2SE_SY_CURSOR_ITEM
Definition Z2SeMgr.h:185
@ Z2SE_KOSARU_V_SWING_KANTERA
Definition Z2SeMgr.h:920
@ Z2SE_MSG_V_MDN_LAUGH_31
Definition Z2SeMgr.h:1028
@ Z2SE_WARP_DOME_SUSTAIN
Definition Z2SeMgr.h:538
@ Z2SE_EN_FL_BLIZZARD_END
Definition Z2SeMgr.h:2892
@ Z2SE_EN_DS_END_COL
Definition Z2SeMgr.h:3215
@ Z2SE_EN_GG_V_DIE_BOSS
Definition Z2SeMgr.h:3165
@ Z2SE_MDN_LEG
Definition Z2SeMgr.h:1897
@ Z2SE_D26V_MDN_CRY_2
Definition Z2SeMgr.h:1342
@ Z2SE_OBJ_ARROW_DRAW_NORMAL
Definition Z2SeMgr.h:3433
@ Z2SE_D19V_THE_NIDOTO
Definition Z2SeMgr.h:1451
@ Z2SE_MAT_A2_V_LAUGH
Definition Z2SeMgr.h:1273
@ Z2SE_KYURY_MV_WORRY
Definition Z2SeMgr.h:1073
@ Z2SE_EN_MK_V_AWAKE
Definition Z2SeMgr.h:2107
@ Z2SE_AL_BACKTEN_WIND
Definition Z2SeMgr.h:728
@ Z2SE_OBJ_L8_SHTR_CREST_ON
Definition Z2SeMgr.h:3891
@ JA_SE_OBJ_FALL_MAGMA_L
Definition Z2SeMgr.h:3479
@ Z2SE_EN_MM_MET_BOUND_WTR
Definition Z2SeMgr.h:2732
@ Z2SE_MIDNA_APPEAR
Definition Z2SeMgr.h:1665
@ Z2SE_OBJ_WTR_WHL_2
Definition Z2SeMgr.h:3737
@ Z2SE_OBJ_L6_SW_GATE_OP_ST
Definition Z2SeMgr.h:3840
@ Z2SE_EN_MF_KNIFE2_B
Definition Z2SeMgr.h:2948
@ Z2SE_EN_RD_V_COMMANDER
Definition Z2SeMgr.h:2023
@ Z2SE_EN_FM_V_CHANCE
Definition Z2SeMgr.h:2623
@ Z2SE_D18_STN_DISAPPEAR
Definition Z2SeMgr.h:4130
@ Z2SE_D26V_MDN_NOTICE
Definition Z2SeMgr.h:1487
@ Z2SE_OBJ_SINK_FLOOR_UP
Definition Z2SeMgr.h:3798
@ Z2SE_EN_TN_SWD_DROP
Definition Z2SeMgr.h:2923
@ Z2SE_KOSARU_V_PRISONED
Definition Z2SeMgr.h:879
@ Z2SE_EN_KK_THROW
Definition Z2SeMgr.h:2872
@ Z2SE_D18_S1_FLY_3
Definition Z2SeMgr.h:4122
@ Z2SE_EN_OI_BG_APPEAR
Definition Z2SeMgr.h:2856
@ Z2SE_OBJ_WOOD_DR_OP_MDN_FX
Definition Z2SeMgr.h:3764
@ Z2SE_EN_MGN_SLIP
Definition Z2SeMgr.h:3244
@ Z2SE_EN_YB_V_DOWN_WAIT
Definition Z2SeMgr.h:2675
@ Z2SE_EN_TN_SWD_S
Definition Z2SeMgr.h:2914
@ Z2SE_AL_M_ARMER_RECOVER
Definition Z2SeMgr.h:703
@ Z2SE_EN_YC_V_BRUSH
Definition Z2SeMgr.h:3140
@ Z2SE_EN_FS_DAMAGE
Definition Z2SeMgr.h:2204
@ Z2SE_GRA_V_ROLLING_RETURN
Definition Z2SeMgr.h:1324
@ Z2SE_D24_MONOLIS_LIGHT
Definition Z2SeMgr.h:4113
@ Z2SE_AL_STROKE_GOAT_B
Definition Z2SeMgr.h:609
@ Z2SE_CSTATUE_GM_HIT_GROUND
Definition Z2SeMgr.h:1988
@ Z2SE_EN_YC_V_ATTACK
Definition Z2SeMgr.h:3144
@ Z2SE_OBJ_BOOMSHTR2_PARA
Definition Z2SeMgr.h:3581
@ Z2SE_D16V_KOLIN_KOBUSHI
Definition Z2SeMgr.h:1386
@ Z2SE_AL_V_FALL_MAGMA
Definition Z2SeMgr.h:354
@ Z2SE_WL_V_FALL_QUICKSAND
Definition Z2SeMgr.h:493
@ Z2SE_AL_ROD_SWING_UKI
Definition Z2SeMgr.h:634
@ JA_SE_OBJ_WIND_TAG
Definition Z2SeMgr.h:4150
@ Z2SE_WAN_B2_V_LAUGH
Definition Z2SeMgr.h:1297
@ Z2SE_MAN_A2_V_FEAR
Definition Z2SeMgr.h:1175
@ Z2SE_AL_V_THROW_S
Definition Z2SeMgr.h:330
@ Z2SE_G_WLF_TRANSFORM
Definition Z2SeMgr.h:1904
@ Z2SE_BB_FRONT_L
Definition Z2SeMgr.h:772
@ Z2SE_EN_OC_V_DAMAGE_LR
Definition Z2SeMgr.h:2362
@ Z2SE_D08_MDN_WARP
Definition Z2SeMgr.h:1976
@ Z2SE_WL_V_TW_PULL
Definition Z2SeMgr.h:502
@ Z2SE_EN_YC_HIT_SIDE
Definition Z2SeMgr.h:3175
@ Z2SE_MDN_WARP_IN_YOKO
Definition Z2SeMgr.h:1824
@ Z2SE_EN_BA_V_FURA
Definition Z2SeMgr.h:2429
@ Z2SE_EN_ZAN_BB_LAND
Definition Z2SeMgr.h:3025
@ Z2SE_OBJ_HEAVYSW_STOP
Definition Z2SeMgr.h:3652
@ Z2SE_EN_YO_DEMO_END
Definition Z2SeMgr.h:2997
@ Z2SE_OBJ_L6_RL_SW_ON
Definition Z2SeMgr.h:3834
@ JA_SE_CM_MONS_EXPLODE
Definition Z2SeMgr.h:1675
@ Z2SE_EN_GOB_V_PROVOKE_A
Definition Z2SeMgr.h:2476
@ Z2SE_TARO_V_SWING_L
Definition Z2SeMgr.h:1060
@ Z2SE_EN_DB_V_CREEP
Definition Z2SeMgr.h:2119
@ Z2SE_EN_YO_ICE_MOVE
Definition Z2SeMgr.h:2734
@ Z2SE_WAN_A2_V_LAUGH
Definition Z2SeMgr.h:1261
@ Z2SE_KN_V_KABUTOWARI
Definition Z2SeMgr.h:936
@ Z2SE_OBJ_ROPEBRDG_MOVE_S
Definition Z2SeMgr.h:3678
@ Z2SE_GRR_MV_SINGING
Definition Z2SeMgr.h:1081
@ Z2SE_HAWK_V_TAKE_OFF
Definition Z2SeMgr.h:892
@ Z2SE_EN_DN_KNIFE2_B
Definition Z2SeMgr.h:2059
@ Z2SE_EN_OC_V_CRY
Definition Z2SeMgr.h:2363
@ Z2SE_GOAT_V_BREATH_SHAKE
Definition Z2SeMgr.h:970
@ Z2SE_YKM_V_JUMP_TO_LEAF
Definition Z2SeMgr.h:1315
@ Z2SE_EN_KG_V_DEATH
Definition Z2SeMgr.h:2181
@ Z2SE_GORON_V_TO_STONE
Definition Z2SeMgr.h:989
@ Z2SE_EN_HZ_V_DEATH_STAND
Definition Z2SeMgr.h:2511
@ Z2SE_LK_SPRINKLE_WATER
Definition Z2SeMgr.h:591
@ Z2SE_GOAT_V_THROWN
Definition Z2SeMgr.h:967
@ Z2SE_EN_VA_V_VANISH
Definition Z2SeMgr.h:2790
@ Z2SE_TKS_BOUND
Definition Z2SeMgr.h:1689
@ Z2SE_D07V_ZELDA_SUR_OR_DIE
Definition Z2SeMgr.h:1642
@ Z2SE_EN_ST_V_HIT
Definition Z2SeMgr.h:2338
@ Z2SE_EN_BQ_JINARI
Definition Z2SeMgr.h:2297
@ Z2SE_EN_OC_V_FINISH
Definition Z2SeMgr.h:2372
@ Z2SE_EN_ZAN_WARP_OUT
Definition Z2SeMgr.h:2999
@ Z2SE_EN_KR_V_DEATH2
Definition Z2SeMgr.h:2426
@ Z2SE_EN_DN_V_DAMAGE
Definition Z2SeMgr.h:2027
@ Z2SE_WHIP_HORSE
Definition Z2SeMgr.h:175
@ Z2SE_M020_YELIA_02
Definition Z2SeMgr.h:911
@ Z2SE_EN_AI_HAMMER_HIT
Definition Z2SeMgr.h:2146
@ Z2SE_WOLF_SWALLOW
Definition Z2SeMgr.h:528
@ Z2SE_OBJ_BURASWLV7_GRAB
Definition Z2SeMgr.h:4060
@ Z2SE_OBJ_LV4_CNDL_MISS
Definition Z2SeMgr.h:3792
@ Z2SE_OBJ_FLN_GATE_ATK
Definition Z2SeMgr.h:3865
@ Z2SE_HYL_MDN_RSNT
Definition Z2SeMgr.h:1014
@ Z2SE_D22_WLF_BRK
Definition Z2SeMgr.h:715
@ Z2SE_OBJ_BREAK_BARREL
Definition Z2SeMgr.h:3656
@ Z2SE_MCN_A2_V_FEAR
Definition Z2SeMgr.h:1181
@ Z2SE_WAD_A1_V_LAUGH
Definition Z2SeMgr.h:1225
@ Z2SE_CM_BODYFALL_ASASE_L
Definition Z2SeMgr.h:1713
@ Z2SE_GORON_CHILD_SITDOWN
Definition Z2SeMgr.h:1807
@ Z2SE_AL_V_ZENTEN_FAIL
Definition Z2SeMgr.h:321
@ Z2SE_BESU_V_SHIKARARE
Definition Z2SeMgr.h:1097
@ Z2SE_EN_HZE_V_ATK_YOKOKU
Definition Z2SeMgr.h:3224
@ Z2SE_D13V_BANS_LOOK_BASE
Definition Z2SeMgr.h:1376
@ Z2SE_D33V_ZANT_HIZATSUKI
Definition Z2SeMgr.h:1613
@ Z2SE_MSG_V_A_MDN_102
Definition Z2SeMgr.h:1030
@ Z2SE_SY_MENU_OUT
Definition Z2SeMgr.h:197
@ Z2SE_OBJ_WOOD_STATUE_BOUND
Definition Z2SeMgr.h:3942
@ Z2SE_EN_GBA_LAND
Definition Z2SeMgr.h:3076
@ Z2SE_EN_PO_V_DAMAGE
Definition Z2SeMgr.h:2197
@ Z2SE_EN_YO_BREAK3
Definition Z2SeMgr.h:2753
@ Z2SE_EN_SW_V_CATCH
Definition Z2SeMgr.h:2837
@ Z2SE_EN_CR_LAYEGG
Definition Z2SeMgr.h:3303
@ Z2SE_EN_YO_ROLL1
Definition Z2SeMgr.h:2746
@ Z2SE_HS_V_D15_CRY
Definition Z2SeMgr.h:1003
@ Z2SE_EN_SB_BUBBLE
Definition Z2SeMgr.h:2669
@ Z2SE_EN_MS_BITE
Definition Z2SeMgr.h:2401
@ Z2SE_MAS_A1_V_AWAY
Definition Z2SeMgr.h:1155
@ Z2SE_KOSARU_ATTACK_POLL
Definition Z2SeMgr.h:1702
@ Z2SE_OBJ_CHURCH_ALTER_MOVE
Definition Z2SeMgr.h:3624
@ Z2SE_D28_MDN_STN_OUT
Definition Z2SeMgr.h:4092
@ Z2SE_EN_KC_WING
Definition Z2SeMgr.h:3147
@ Z2SE_MOI_V_SWING_L
Definition Z2SeMgr.h:1066
@ Z2SE_D27_GND_KIZU
Definition Z2SeMgr.h:3400
@ Z2SE_D26V_MDN_CRY_1
Definition Z2SeMgr.h:1482
@ Z2SE_OBJ_BH_HASHI_LV
Definition Z2SeMgr.h:4001
@ Z2SE_SEKI_V_KAKUSEI_2
Definition Z2SeMgr.h:1318
@ Z2SE_SEKI_V_NO_JUMP_2
Definition Z2SeMgr.h:1323
@ Z2SE_GORON_V_TOTTER
Definition Z2SeMgr.h:985
@ Z2SE_AL_V_D36_LOOSE_BALANCE
Definition Z2SeMgr.h:434
@ Z2SE_EN_DN_V_SEARCH2
Definition Z2SeMgr.h:2065
@ Z2SE_EN_HG_SLIP
Definition Z2SeMgr.h:3264
@ Z2SE_EN_MGN_DEMO_END
Definition Z2SeMgr.h:3241
@ Z2SE_EN_BS_V_ATTACK
Definition Z2SeMgr.h:2161
@ Z2SE_KN_V_IAIGIRI
Definition Z2SeMgr.h:937
@ Z2SE_EN_DS_V_WAIT_C
Definition Z2SeMgr.h:3205
@ Z2SE_OBJ_BOOMSHTR_OPEN
Definition Z2SeMgr.h:3567
@ Z2SE_EN_PM_TRUMPET
Definition Z2SeMgr.h:2080
@ Z2SE_EN_GND_ATTACKC_A
Definition Z2SeMgr.h:3318
@ Z2SE_D18V_LINK_B_SMILE
Definition Z2SeMgr.h:1467
@ Z2SE_GORON_V_THROWN
Definition Z2SeMgr.h:990
@ Z2SE_D27_MDN_STN_OUT
Definition Z2SeMgr.h:4091
@ Z2SE_EN_AI_V_AWAKE
Definition Z2SeMgr.h:2091
@ Z2SE_OBJ_WTR_CLMN_DOWN
Definition Z2SeMgr.h:3742
@ Z2SE_WL_V_ATTACK_S
Definition Z2SeMgr.h:369
@ Z2SE_OBJ_THOUSE_CLOSE
Definition Z2SeMgr.h:3923
@ Z2SE_D20V_MDN_APPEAR
Definition Z2SeMgr.h:1500
@ Z2SE_AL_V_KAITEN_FREE
Definition Z2SeMgr.h:395
@ Z2SE_EN_RDB_V_DEMO04_HORN
Definition Z2SeMgr.h:2348
@ Z2SE_OBJ_CWALL_BACK_SLOW
Definition Z2SeMgr.h:3720
@ Z2SE_LUPY_DEC_CNT_1
Definition Z2SeMgr.h:222
@ Z2SE_EN_PO_V_ATTACK
Definition Z2SeMgr.h:2192
@ Z2SE_OBJ_MADO_YURE
Definition Z2SeMgr.h:3723
@ Z2SE_EN_GOB_HELMET_MELT
Definition Z2SeMgr.h:2492
@ Z2SE_TITLE_ENTER
Definition Z2SeMgr.h:119
@ Z2SE_OBJ_MAGNEARM_UP
Definition Z2SeMgr.h:3685
@ Z2SE_EN_TN_HIZA
Definition Z2SeMgr.h:2915
@ Z2SE_OBJ_LV3_SHTR_OP_FX
Definition Z2SeMgr.h:3762
@ Z2SE_WAN_B1_V_FEAR
Definition Z2SeMgr.h:1253
@ Z2SE_SY_CAMERA_L_CANCEL
Definition Z2SeMgr.h:195
@ Z2SE_SYS_ERROR
Definition Z2SeMgr.h:182
@ Z2SE_OBJ_SWAY_CHAIN
Definition Z2SeMgr.h:3516
@ Z2SE_OBJ_L8_L_BALL_BOUND
Definition Z2SeMgr.h:3871
@ Z2SE_WGN_A1_V_LAUGH
Definition Z2SeMgr.h:1249
@ Z2SE_SEKI_V_CLEAR_2
Definition Z2SeMgr.h:1327
@ Z2SE_EN_YB_FLY
Definition Z2SeMgr.h:2643
@ Z2SE_EN_MM_MET_PUT_WTR
Definition Z2SeMgr.h:2730
@ Z2SE_AL_V_KABUTO_JUMP
Definition Z2SeMgr.h:465
@ Z2SE_EN_MF_V_SEARCH2
Definition Z2SeMgr.h:2964
@ Z2SE_OBJ_FAN_WIND_L
Definition Z2SeMgr.h:3966
@ Z2SE_EN_BQ_DOKUSMOKE
Definition Z2SeMgr.h:2295
@ Z2SE_SEI_GEM_B
Definition Z2SeMgr.h:1931
@ Z2SE_MAS_A2_V_HMM
Definition Z2SeMgr.h:1208
@ Z2SE_OBJ_SPNR_GEAR_L
Definition Z2SeMgr.h:3801
@ Z2SE_ENV_WATER_SURFACE
Definition Z2SeMgr.h:4197
@ Z2SE_EN_ST_V_WINDDAMAGE
Definition Z2SeMgr.h:2532
@ Z2SE_OBJ_CHANDELIER_DW_TRG
Definition Z2SeMgr.h:3795
@ Z2SE_EN_MF_KNIFE2_A
Definition Z2SeMgr.h:2947
@ Z2SE_EN_GB_V_WAIT
Definition Z2SeMgr.h:2314
@ Z2SE_EN_MM_V_DEAD
Definition Z2SeMgr.h:2717
@ Z2SE_EN_SF_V_ATTACK
Definition Z2SeMgr.h:2132
@ Z2SE_EN_SC_V_ATTACK
Definition Z2SeMgr.h:2707
@ Z2SE_EN_SF_V_DAMAGE
Definition Z2SeMgr.h:2136
@ Z2SE_EN_KR_V_NAKU
Definition Z2SeMgr.h:2035
@ Z2SE_HIT_ROPE_CUT
Definition Z2SeMgr.h:848
@ Z2SE_D21_ZLD_LIGHT
Definition Z2SeMgr.h:1937
@ Z2SE_EN_SF_V_DRAWBACK
Definition Z2SeMgr.h:2135
@ Z2SE_EN_NS_V_AWAKE
Definition Z2SeMgr.h:2201
@ Z2SE_AL_V_UNDER_WATER
Definition Z2SeMgr.h:393
@ Z2SE_EN_HM_V_DIE
Definition Z2SeMgr.h:2556
@ Z2SE_EN_ST_SHELL_BREAK
Definition Z2SeMgr.h:2345
@ Z2SE_CM_KAZAKIRI_M
Definition Z2SeMgr.h:1718
@ Z2SE_AL_FREEZE_RECOVER
Definition Z2SeMgr.h:598
@ Z2SE_D04_WLF_CHAIN
Definition Z2SeMgr.h:720
@ Z2SE_SY_FILE_COPY_OK
Definition Z2SeMgr.h:275
@ Z2SE_EN_DD_V_GUARD
Definition Z2SeMgr.h:2601
@ Z2SE_D15V_BANS_DOWNMASK
Definition Z2SeMgr.h:1657
@ Z2SE_D22_WLF_LIGHT
Definition Z2SeMgr.h:714
@ Z2SE_CSL_TOWN_BAND_VOCAL
Definition Z2SeMgr.h:1682
@ Z2SE_EN_ZAN_V_DMG_CTL
Definition Z2SeMgr.h:3013
@ Z2SE_EN_OC_V_ATTACK_C2
Definition Z2SeMgr.h:2367
@ Z2SE_MSG_V_MONKEY
Definition Z2SeMgr.h:1307
@ Z2SE_EN_RD_V_SNIPED_DAMAGE
Definition Z2SeMgr.h:2017
@ Z2SE_TRL_FLAP
Definition Z2SeMgr.h:1790
@ Z2SE_D19V_HAI_C_SEKI
Definition Z2SeMgr.h:1436
@ Z2SE_D32_GND_HAND2
Definition Z2SeMgr.h:3387
@ Z2SE_AL_V_MAGNET_CAUGHT
Definition Z2SeMgr.h:405
@ Z2SE_D06_CHAIN_BRK
Definition Z2SeMgr.h:4140
@ Z2SE_WL_V_DIE_WATER
Definition Z2SeMgr.h:491
@ Z2SE_AL_V_D_ODOROKU
Definition Z2SeMgr.h:479
@ Z2SE_EN_DN_V_DRAWBACK
Definition Z2SeMgr.h:2066
@ JA_SE_LK_MOVE_WBLOCK
Definition Z2SeMgr.h:571
@ Z2SE_EN_FM_V_HANGWAIT
Definition Z2SeMgr.h:2629
@ Z2SE_EN_YR_V_DOWN
Definition Z2SeMgr.h:2423
@ Z2SE_D20V_MDN_FATALLY
Definition Z2SeMgr.h:1505
@ Z2SE_OBJ_FIRE_TAKEN
Definition Z2SeMgr.h:3814
@ Z2SE_AL_OUTOF_WATER
Definition Z2SeMgr.h:758
@ Z2SE_POSTMAN_PUT_LETTER
Definition Z2SeMgr.h:1838
@ Z2SE_OBJ_SW_FENCE_DWN_WTR
Definition Z2SeMgr.h:3760
@ Z2SE_FN_LINK_CRAWL
Definition Z2SeMgr.h:742
@ Z2SE_AL_SNOBO_BREAK
Definition Z2SeMgr.h:659
@ Z2SE_EN_BA_FIRE
Definition Z2SeMgr.h:2430
@ Z2SE_EN_KK_FOOTNOTE
Definition Z2SeMgr.h:2865
@ Z2SE_AL_WAIT_SWORD_SWING
Definition Z2SeMgr.h:678
@ Z2SE_BODY_FALL_DOWN
Definition Z2SeMgr.h:755
@ Z2SE_OBJ_ATK_FENCE_HIT
Definition Z2SeMgr.h:3672
@ Z2SE_EN_MGN_DEMO_OP
Definition Z2SeMgr.h:3240
@ Z2SE_ENV_PUPPET_FOG_R
Definition Z2SeMgr.h:4177
@ Z2SE_AL_V_D18_SCREAM
Definition Z2SeMgr.h:443
@ Z2SE_TKS_SHOW_UP
Definition Z2SeMgr.h:1687
@ Z2SE_ENV_RAIN_NORMAL_L
Definition Z2SeMgr.h:4178
@ Z2SE_RACA_CLAP
Definition Z2SeMgr.h:1821
@ Z2SE_ENV_WATERFALL_CALM
Definition Z2SeMgr.h:4165
@ Z2SE_MIDNA_JUMP_FINISH
Definition Z2SeMgr.h:1695
@ Z2SE_EN_PM_V_DAMAGE
Definition Z2SeMgr.h:2076
@ Z2SE_OBJ_GATE_LV9_STOP
Definition Z2SeMgr.h:4039
@ Z2SE_EN_OC_V_WALK_ST
Definition Z2SeMgr.h:2374
@ Z2SE_EN_FM_V_GAOO_SHORT
Definition Z2SeMgr.h:2008
@ Z2SE_OBJ_ZR_GRN_ROCK_GRGR
Definition Z2SeMgr.h:4017
@ Z2SE_GRO_MV_SINGING
Definition Z2SeMgr.h:1080
@ Z2SE_HAWK_V_LANDING
Definition Z2SeMgr.h:891
@ Z2SE_SY_NAME_OK
Definition Z2SeMgr.h:284
@ Z2SE_WON_A1_V_HEY
Definition Z2SeMgr.h:1242
@ Z2SE_AL_IB_SWING
Definition Z2SeMgr.h:562
@ Z2SE_EN_GO_BEAM
Definition Z2SeMgr.h:3117
@ Z2SE_EN_OI_V_TENT_DAMAGE
Definition Z2SeMgr.h:2815
@ Z2SE_D32_GND_TF2
Definition Z2SeMgr.h:3386
@ Z2SE_OBJ_HEAVY_FUMISW_DROP
Definition Z2SeMgr.h:3675
@ Z2SE_EN_ZAN_YO_V_FUMI_3
Definition Z2SeMgr.h:3051
@ Z2SE_MAD_A1_V_HMM
Definition Z2SeMgr.h:1130
@ Z2SE_D19V_HAI_E_ONLY_ME
Definition Z2SeMgr.h:1448
@ Z2SE_EN_SB_WAIT
Definition Z2SeMgr.h:2660
@ Z2SE_EN_FM_V_ATTACK_TAME
Definition Z2SeMgr.h:2635
@ Z2SE_DOG_V_CALL_HELP
Definition Z2SeMgr.h:888
@ Z2SE_OBJ_SPIRALSTEP_DOOR_4
Definition Z2SeMgr.h:3611
@ Z2SE_OBJ_YO_HEART_S
Definition Z2SeMgr.h:4036
@ Z2SE_MAT_A1_V_AWAY
Definition Z2SeMgr.h:1227
@ Z2SE_EN_VA_V_VISUAL
Definition Z2SeMgr.h:2784
@ Z2SE_EN_RDB_V_LAUGH
Definition Z2SeMgr.h:2281
@ Z2SE_EN_ZM_DROP
Definition Z2SeMgr.h:2932
@ Z2SE_MSG_V_CAT
Definition Z2SeMgr.h:1303
@ Z2SE_EN_HZ_JUMP
Definition Z2SeMgr.h:2501
@ Z2SE_SY_HINT_BUTTON
Definition Z2SeMgr.h:191
@ Z2SE_SY_MAP_AREA_SELECT
Definition Z2SeMgr.h:298
@ Z2SE_AL_PULL_CHAIN_STOP
Definition Z2SeMgr.h:680
@ Z2SE_MDN_V_ROPEWAIT_1
Definition Z2SeMgr.h:1351
@ Z2SE_D25V_ZANT_DREAMING
Definition Z2SeMgr.h:1539
@ JA_SE_CM_MAGBALL_BOUND
Definition Z2SeMgr.h:1681
@ Z2SE_EN_BH_V_SP_ATTACK
Definition Z2SeMgr.h:2302
@ Z2SE_D32V_GANON_RIGHT_FREE
Definition Z2SeMgr.h:1596
@ Z2SE_EN_DR_FALL
Definition Z2SeMgr.h:3126
@ Z2SE_WAN_B1_V_LAUGH
Definition Z2SeMgr.h:1255
@ Z2SE_EN_DN_KNIFE
Definition Z2SeMgr.h:2056
@ Z2SE_KN_FOOTNOTE_A
Definition Z2SeMgr.h:812
@ Z2SE_GOAT_WALK_R_GROUND
Definition Z2SeMgr.h:782
@ Z2SE_EN_ZAN_BB_V_ZEIZEI
Definition Z2SeMgr.h:3023
@ Z2SE_D14V_KOLIN_STANDUP
Definition Z2SeMgr.h:1410
@ Z2SE_EN_BB_FN_WALK_R
Definition Z2SeMgr.h:778
@ Z2SE_EN_SC_JUMP
Definition Z2SeMgr.h:2694
@ Z2SE_D21V_MDN_LIGHT
Definition Z2SeMgr.h:1517
@ Z2SE_D29V_GANON_DIE
Definition Z2SeMgr.h:1583
@ Z2SE_MK_V_COME_BACK
Definition Z2SeMgr.h:980
@ JA_SE_ATM_WIND_1
Definition Z2SeMgr.h:4154
@ Z2SE_EN_AI_FLASH
Definition Z2SeMgr.h:2147
@ Z2SE_HANA_V_FEAR
Definition Z2SeMgr.h:1310
@ Z2SE_EN_PZ_FOG
Definition Z2SeMgr.h:2993
@ Z2SE_ENV_SAND_FALL
Definition Z2SeMgr.h:4199
@ Z2SE_OBJ_FAN_ROLL_L
Definition Z2SeMgr.h:3963
@ Z2SE_EN_YC_V_NAKU
Definition Z2SeMgr.h:3431
@ Z2SE_D04_AL_TF_BRIGHT_2
Definition Z2SeMgr.h:718
@ Z2SE_EN_RD_V_NOTICE
Definition Z2SeMgr.h:2024
@ Z2SE_EN_GOB_V_HIP_DOWN
Definition Z2SeMgr.h:2480
@ Z2SE_EN_GOB_HELMET_BOUND
Definition Z2SeMgr.h:2491
@ Z2SE_YM_RIDE_LEAF
Definition Z2SeMgr.h:1874
@ Z2SE_DPD_CALIB_SET_A
Definition Z2SeMgr.h:158
@ Z2SE_SY_L_FOCUS_RESET
Definition Z2SeMgr.h:193
@ Z2SE_HIT_SOFT_BODY
Definition Z2SeMgr.h:834
@ Z2SE_AL_V_ZENTEN_FAIL_2
Definition Z2SeMgr.h:322
@ Z2SE_CM_BODYFALL_WATER_M
Definition Z2SeMgr.h:1715
@ Z2SE_EN_ZM_PARA
Definition Z2SeMgr.h:3255
@ Z2SE_EN_SC_V_DAMAGE
Definition Z2SeMgr.h:2690
@ Z2SE_EN_GE_WING
Definition Z2SeMgr.h:3102
@ Z2SE_AL_V_RELAX_C
Definition Z2SeMgr.h:408
@ Z2SE_AL_V_TRANSFORM
Definition Z2SeMgr.h:486
@ Z2SE_SEKI_V_JUMP_2
Definition Z2SeMgr.h:1325
@ Z2SE_EN_DB_GRASS
Definition Z2SeMgr.h:2118
@ Z2SE_D19V_THE_NOTICE_HAI
Definition Z2SeMgr.h:1439
@ Z2SE_EN_SC_SL_JUMP_IN
Definition Z2SeMgr.h:2705
@ Z2SE_OBJ_L8_STAIR_MV_DW
Definition Z2SeMgr.h:3876
@ Z2SE_EN_FZ_BOUND
Definition Z2SeMgr.h:2775
@ Z2SE_OBJ_CRVN_GATE_BREAK
Definition Z2SeMgr.h:4057
@ Z2SE_EN_HZ_WALK
Definition Z2SeMgr.h:2497
@ Z2SE_AL_BODYATTACK
Definition Z2SeMgr.h:535
@ Z2SE_EN_RD_SWING_CLUB
Definition Z2SeMgr.h:2014
@ Z2SE_OBJ_HEAVYSW_UP
Definition Z2SeMgr.h:3650
@ Z2SE_EN_TK2_SHOT
Definition Z2SeMgr.h:2592
@ Z2SE_OBJ_BLN_BREAK_L
Definition Z2SeMgr.h:3949
@ Z2SE_WOLF_DIG_HOLE_THROUGH
Definition Z2SeMgr.h:595
@ Z2SE_AL_V_VS_GND_TUBA_LOSE
Definition Z2SeMgr.h:511
@ Z2SE_WAN_A2_V_SURPRISE
Definition Z2SeMgr.h:1258
@ Z2SE_OBJ_STL_FENCE_UP
Definition Z2SeMgr.h:3790
@ Z2SE_EN_AI_DOSU
Definition Z2SeMgr.h:2088
@ Z2SE_AL_FISH_CATCH
Definition Z2SeMgr.h:646
@ Z2SE_WL_V_DAMAGE_ELEC
Definition Z2SeMgr.h:505
@ Z2SE_EN_GND_V_ATTACK01A
Definition Z2SeMgr.h:3275
@ Z2SE_OBJ_AMATA_CRK
Definition Z2SeMgr.h:3927
@ Z2SE_OBJ_HACHINOSU_BOUND
Definition Z2SeMgr.h:3501
@ Z2SE_EN_TT_LAND_WATER
Definition Z2SeMgr.h:2569
@ Z2SE_OBJ_ZELDAROOM_DOOR_MOVE
Definition Z2SeMgr.h:3607
@ Z2SE_POST_V_APPEAR
Definition Z2SeMgr.h:1113
@ Z2SE_EN_FM_SAITENKA
Definition Z2SeMgr.h:2622
@ Z2SE_OBJ_CMN_ROCK_WTR
Definition Z2SeMgr.h:4100
@ Z2SE_D18_MDN_LAND_BK
Definition Z2SeMgr.h:1955
@ Z2SE_OBJ_BREAK_IRON_FENCE
Definition Z2SeMgr.h:3520
@ Z2SE_EN_GND_V_LOOK
Definition Z2SeMgr.h:3356
@ Z2SE_NPC_SNOW_WALK
Definition Z2SeMgr.h:1816
@ Z2SE_EN_YO_ICE_LAND
Definition Z2SeMgr.h:2736
@ Z2SE_WAN_B1_V_HMM
Definition Z2SeMgr.h:1256
@ Z2SE_D30_SEIREI
Definition Z2SeMgr.h:1906
@ Z2SE_D27_HZEL_EYE_OP
Definition Z2SeMgr.h:3405
@ Z2SE_CSTATUE_HIT_BALL
Definition Z2SeMgr.h:1761
@ Z2SE_KOSARU_JUMP_START
Definition Z2SeMgr.h:1697
@ Z2SE_EN_KR_GLIDE
Definition Z2SeMgr.h:2039
@ Z2SE_EN_DN_V_KICK_BOMB
Definition Z2SeMgr.h:2073
@ Z2SE_ENV_SNOW_MT_WIND_L
Definition Z2SeMgr.h:4192
@ Z2SE_FN_LADDER_DOWN
Definition Z2SeMgr.h:736
@ Z2SE_A_MDN_WARP_IN_YOKO
Definition Z2SeMgr.h:1825
@ Z2SE_MAN_B1_V_HMM
Definition Z2SeMgr.h:1148
@ Z2SE_EN_DS_DMG_L_FALL
Definition Z2SeMgr.h:3199
@ Z2SE_HORSE_BODYHIT
Definition Z2SeMgr.h:1720
@ Z2SE_EN_DR_V_DAMAGE_LAST
Definition Z2SeMgr.h:3124
@ Z2SE_AL_PADDLING_BACKWARD
Definition Z2SeMgr.h:547
@ Z2SE_COACH_HIT_WIND
Definition Z2SeMgr.h:1748
@ Z2SE_EN_FM_V_UP
Definition Z2SeMgr.h:2631
@ Z2SE_OBJ_RL_SW_ELVTR_OFF
Definition Z2SeMgr.h:3784
@ Z2SE_YM_V_SNOBO_RIDING
Definition Z2SeMgr.h:1033
@ Z2SE_EN_YB_SHIRU
Definition Z2SeMgr.h:2672
@ Z2SE_D33_ZAN_MASK_OFF
Definition Z2SeMgr.h:3390
@ Z2SE_EN_TT_V_EYE_DEATH
Definition Z2SeMgr.h:2564
@ Z2SE_D32_GND_CHAIN1
Definition Z2SeMgr.h:4069
@ Z2SE_OBJ_ROLLSTAIR_STOP
Definition Z2SeMgr.h:3714
@ Z2SE_OBJ_MAGNELIFT_STOP_L
Definition Z2SeMgr.h:3662
@ Z2SE_EN_YK_V_FAINT
Definition Z2SeMgr.h:2495
@ Z2SE_NAVI_CALLVOICE
Definition Z2SeMgr.h:130
@ Z2SE_D20_MDN_WARP_EXIT
Definition Z2SeMgr.h:1967
@ Z2SE_OBJ_SAMPLE_TSUBO_BRK
Definition Z2SeMgr.h:4027
@ Z2SE_EN_FM_V_TODOME
Definition Z2SeMgr.h:2658
@ Z2SE_SY_MAP_CLOSE_L
Definition Z2SeMgr.h:292
@ Z2SE_YM_SNOBO_LAND
Definition Z2SeMgr.h:1799
@ Z2SE_EN_YM_MOVE
Definition Z2SeMgr.h:2269
@ JA_SE_OBJ_BREAK_WATER_POT
Definition Z2SeMgr.h:3482
@ Z2SE_EN_MM_WALK_WTR
Definition Z2SeMgr.h:2725
@ Z2SE_D24_MIRROR_GATHER
Definition Z2SeMgr.h:4110
@ Z2SE_EN_HM_WALK
Definition Z2SeMgr.h:2553
@ Z2SE_D28_MJN_MV_UP
Definition Z2SeMgr.h:1927
@ Z2SE_OBJ_L6_WARP_LV
Definition Z2SeMgr.h:3857
@ Z2SE_HIT_ROPE_REBOUND
Definition Z2SeMgr.h:849
@ Z2SE_EN_GND_V_ATTACK02A
Definition Z2SeMgr.h:3277
@ Z2SE_OBJ_BOSS_LOCK_OPEN
Definition Z2SeMgr.h:3504
@ Z2SE_EN_OC_NATA_HIT
Definition Z2SeMgr.h:3306
@ Z2SE_SEI_GEM_C
Definition Z2SeMgr.h:1932
@ Z2SE_EN_GI_V_DMG
Definition Z2SeMgr.h:2851
@ Z2SE_AL_V_DRINK
Definition Z2SeMgr.h:338
@ Z2SE_EN_BB_V_BREATH2
Definition Z2SeMgr.h:2286
@ Z2SE_EN_DS_OPDEMO
Definition Z2SeMgr.h:3183
@ Z2SE_FN_KICK_STONE
Definition Z2SeMgr.h:798
@ Z2SE_EN_FL_DAMAGE
Definition Z2SeMgr.h:2779
@ Z2SE_EN_DB_V_FAINT
Definition Z2SeMgr.h:2126
@ Z2SE_AL_KAITEN_L_SLASH
Definition Z2SeMgr.h:693
@ Z2SE_EN_MM_V_NO_DAMAGE
Definition Z2SeMgr.h:2716
@ Z2SE_EN_YB_V_DAMAGE_DOWN
Definition Z2SeMgr.h:2673
@ Z2SE_AL_V_KAITEN
Definition Z2SeMgr.h:394
@ Z2SE_AL_FISH_JUMP_UP_S
Definition Z2SeMgr.h:648
@ Z2SE_FN_WALL_CLIMB
Definition Z2SeMgr.h:741
@ Z2SE_AL_V_FALL
Definition Z2SeMgr.h:325
@ Z2SE_EN_WB_V_DOWN
Definition Z2SeMgr.h:977
@ Z2SE_D33V_ZANT_IKIGIRE
Definition Z2SeMgr.h:1609
@ Z2SE_OBJ_H_SAKU_ORERU
Definition Z2SeMgr.h:3918
@ Z2SE_OBJ_STAR_GAME_HIT_3
Definition Z2SeMgr.h:3975
@ Z2SE_EN_MGN_V_MIDNA_RELEASE
Definition Z2SeMgr.h:3253
@ Z2SE_EN_ZAN_V_DMG_MK
Definition Z2SeMgr.h:3011
@ Z2SE_OBJ_CHANDELIER_SWING
Definition Z2SeMgr.h:3793
@ Z2SE_EN_FM_V_KYORO
Definition Z2SeMgr.h:2630
@ Z2SE_AL_V_ATTACK_RUN
Definition Z2SeMgr.h:341
@ Z2SE_EN_GB_V_NODAMAGE
Definition Z2SeMgr.h:2313
@ Z2SE_OBJ_SHOCK_SW_ON
Definition Z2SeMgr.h:3733
@ Z2SE_EN_DD_WALK_L
Definition Z2SeMgr.h:2603
@ Z2SE_OBJ_MYNA_LIGHT_OFF
Definition Z2SeMgr.h:3641
@ Z2SE_EN_MK_V_DAMAGE_L
Definition Z2SeMgr.h:2099
@ Z2SE_KOSARU_SWIM
Definition Z2SeMgr.h:1731
@ Z2SE_OBJ_SNOWTREE_HIT
Definition Z2SeMgr.h:3503
@ Z2SE_D25_ZAN_STICK
Definition Z2SeMgr.h:3398
@ Z2SE_EN_GND_V_TUBAZERI_A
Definition Z2SeMgr.h:3340
@ Z2SE_EN_TH_V_PULLBACK
Definition Z2SeMgr.h:2889
@ Z2SE_OBJ_WOODSHIELD_COME_OFF
Definition Z2SeMgr.h:3618
@ Z2SE_OBJ_CANOE_WAVE
Definition Z2SeMgr.h:3556
@ Z2SE_OBJ_ARMOR_HIT
Definition Z2SeMgr.h:3824
@ Z2SE_EN_KC_DASH
Definition Z2SeMgr.h:3151
@ Z2SE_AL_TRANSFORM_W_TO_A
Definition Z2SeMgr.h:682
@ Z2SE_OBJ_KNTR_BREAK
Definition Z2SeMgr.h:3817
@ Z2SE_MOI_V_KUTT
Definition Z2SeMgr.h:1312
@ Z2SE_OBJ_CRVN_GATE_CREAK
Definition Z2SeMgr.h:4055
@ Z2SE_EN_YG_SWIM
Definition Z2SeMgr.h:2444
@ Z2SE_EN_GND_LIGHTBALL_SUB_HIT
Definition Z2SeMgr.h:3271
@ Z2SE_OBJ_ARROW_BOUND
Definition Z2SeMgr.h:3508
@ Z2SE_M058_TARO_05
Definition Z2SeMgr.h:948
@ Z2SE_EN_KK_DEAD
Definition Z2SeMgr.h:2869
@ Z2SE_EN_GND_V_STANDUP
Definition Z2SeMgr.h:3355
@ Z2SE_EN_PZ_V_ATK_TRW
Definition Z2SeMgr.h:2977
@ Z2SE_EN_GND_ATTACKB
Definition Z2SeMgr.h:3316
@ Z2SE_EN_BQ_V_DOKUHAKI
Definition Z2SeMgr.h:2296
@ Z2SE_WL_OUTOF_WATER
Definition Z2SeMgr.h:764
@ Z2SE_FN_GOB_JUMP
Definition Z2SeMgr.h:791
@ Z2SE_TKJ_V_CATCHED_CRY
Definition Z2SeMgr.h:909
@ Z2SE_EN_ST_V_DAWNC
Definition Z2SeMgr.h:2335
@ Z2SE_D20V_MDN_UBAWARE
Definition Z2SeMgr.h:1502
@ Z2SE_OBJ_KEY_BOUND
Definition Z2SeMgr.h:3554
@ Z2SE_OBJ_HEAVYSW_MOVE
Definition Z2SeMgr.h:3649
@ Z2SE_D28V_MJN_TAME
Definition Z2SeMgr.h:1491
@ Z2SE_EN_ZAN_MK_LAND
Definition Z2SeMgr.h:3043
@ Z2SE_DUCK_SING_S
Definition Z2SeMgr.h:1754
@ Z2SE_EN_MS_V_DEATH
Definition Z2SeMgr.h:2400
@ Z2SE_OBJ_YAGURA_BREAK
Definition Z2SeMgr.h:4044
@ Z2SE_EN_GO_WAIT
Definition Z2SeMgr.h:3115
@ Z2SE_AL_V_SWING_BOTTLE
Definition Z2SeMgr.h:342
@ Z2SE_NO_SOUND
Definition Z2SeMgr.h:127
@ Z2SE_OBJ_ICICLE_BRK
Definition Z2SeMgr.h:4033
@ Z2SE_OBJ_CWALL_CHAIN_TENSION
Definition Z2SeMgr.h:3721
@ Z2SE_EN_BI_WAIT
Definition Z2SeMgr.h:2225
@ Z2SE_WL_RUN_L_DUMMY
Definition Z2SeMgr.h:739
@ Z2SE_SY_TEXT_OUT_ZANT
Definition Z2SeMgr.h:237
@ Z2SE_EN_TN_V_DEAD
Definition Z2SeMgr.h:2904
@ Z2SE_EN_YM_DIG
Definition Z2SeMgr.h:2383
@ Z2SE_MAN_A2_V_HMM
Definition Z2SeMgr.h:1178
@ Z2SE_D28V_LINK_NOTICE_MDN_1
Definition Z2SeMgr.h:1568
@ Z2SE_OBJ_BOMB_WALL_BREAK
Definition Z2SeMgr.h:3442
@ Z2SE_EN_DF_EAT_WAIT
Definition Z2SeMgr.h:2391
@ Z2SE_AL_INTO_WATER
Definition Z2SeMgr.h:757
@ Z2SE_WLF_V_DEMO_DAMAGE_L
Definition Z2SeMgr.h:950
@ Z2SE_D02V_YELIA_NOTICE
Definition Z2SeMgr.h:1362
@ Z2SE_OBJ_BOOMSHTR2_OPEN
Definition Z2SeMgr.h:3580
@ Z2SE_OBJ_ORDN_BRG_WARP_IN
Definition Z2SeMgr.h:3933
@ Z2SE_OBJ_NET_SHTR_OP
Definition Z2SeMgr.h:3749
@ Z2SE_EN_DN_V_FIND_BOMB
Definition Z2SeMgr.h:2071
@ Z2SE_OBJ_CHAINSW_ON
Definition Z2SeMgr.h:3704
@ Z2SE_D29_GND_WIND
Definition Z2SeMgr.h:3383
@ Z2SE_AL_STROKE_GOAT_A
Definition Z2SeMgr.h:608
@ Z2SE_SY_TEXT_OUT
Definition Z2SeMgr.h:228
@ Z2SE_OBJ_ROPE_PAINT_LAND
Definition Z2SeMgr.h:4041
@ Z2SE_CSTATUE_L_WAKEUP_D
Definition Z2SeMgr.h:1772
@ Z2SE_EN_GO_V_DEATH
Definition Z2SeMgr.h:3108
@ Z2SE_D33_GND_FIRE
Definition Z2SeMgr.h:3397
@ Z2SE_EN_OC_V_DROWNED
Definition Z2SeMgr.h:2407
@ Z2SE_MAD_A2_V_FEAR
Definition Z2SeMgr.h:1169
@ Z2SE_ZRA_SWIM_TURN
Definition Z2SeMgr.h:1862
@ Z2SE_D35V_THE_WINK
Definition Z2SeMgr.h:1397
@ Z2SE_EN_SC_LAND
Definition Z2SeMgr.h:2695
@ Z2SE_AL_V_TIRED_L
Definition Z2SeMgr.h:334
@ Z2SE_OBJ_L6_UD_BLOCK_UP_ST
Definition Z2SeMgr.h:3849
@ Z2SE_EN_FM_DOWNYUGE
Definition Z2SeMgr.h:2085
@ Z2SE_EN_TT_V_DAMAGE_ARROW
Definition Z2SeMgr.h:2562
@ Z2SE_EN_ZAN_CTL_OP
Definition Z2SeMgr.h:3054
@ Z2SE_GORON_ROLL_BOUND
Definition Z2SeMgr.h:1740
@ Z2SE_SY_MAP_ZOOMOUT
Definition Z2SeMgr.h:294
@ Z2SE_OBJ_GEYSER_HIGH
Definition Z2SeMgr.h:3510
@ Z2SE_OBJ_BOARD_BOUND
Definition Z2SeMgr.h:3584
@ Z2SE_MOI_V_WOUND_SWING
Definition Z2SeMgr.h:1065
@ Z2SE_DPD_CALIB_SET_E
Definition Z2SeMgr.h:162
@ Z2SE_MAD_A1_V_LAUGH
Definition Z2SeMgr.h:1129
@ Z2SE_OBJ_L8_L_BALL_REVIVE
Definition Z2SeMgr.h:3870
@ Z2SE_ENV_FILL_UP_LV3WTR3
Definition Z2SeMgr.h:4202
@ Z2SE_CAT_CRY_ATTACK_D
Definition Z2SeMgr.h:866
@ Z2SE_OBJ_PUT_WBOX_S
Definition Z2SeMgr.h:3692
@ Z2SE_AL_V_D36_SWAY_LAND
Definition Z2SeMgr.h:432
@ Z2SE_EN_KC_CRASH
Definition Z2SeMgr.h:3149
@ Z2SE_WL_WALK_L_DUMMY
Definition Z2SeMgr.h:737
@ Z2SE_EN_YR_V_FIND
Definition Z2SeMgr.h:2420
@ Z2SE_EN_BM_UP
Definition Z2SeMgr.h:2452
@ Z2SE_D21_ZLD_TRANSPARENT
Definition Z2SeMgr.h:1939
@ Z2SE_EN_BUG_JUMP
Definition Z2SeMgr.h:2861
@ Z2SE_OBJ_BOOMSHTR_HIT_SW
Definition Z2SeMgr.h:3582
@ Z2SE_MOI_V_SWING_S
Definition Z2SeMgr.h:1067
@ JA_SE_OBJ_BREAK_WOOD_L
Definition Z2SeMgr.h:852
@ Z2SE_WL_V_ENTRANCE
Definition Z2SeMgr.h:500
@ Z2SE_ZELDA_ARROW_SHOT
Definition Z2SeMgr.h:1692
@ Z2SE_AL_V_OUGI_KAMAE
Definition Z2SeMgr.h:471
@ Z2SE_CHICKEN_CRY
Definition Z2SeMgr.h:864
@ Z2SE_EN_GO_SLOW_MOVE
Definition Z2SeMgr.h:3114
@ Z2SE_EN_HM_WAIT
Definition Z2SeMgr.h:2552
@ Z2SE_EN_PZ_FIRE_BURST
Definition Z2SeMgr.h:2992
@ Z2SE_HIT_HOOKSHOT_STICK
Definition Z2SeMgr.h:829
@ Z2SE_OBJ_L6_ELK_GATE_TOUCH
Definition Z2SeMgr.h:3844
@ Z2SE_MAS_A2_V_HEY
Definition Z2SeMgr.h:1206
@ Z2SE_EN_OC_V_LEAP_A
Definition Z2SeMgr.h:2354
@ Z2SE_EN_RDB_V_DEMO04_LAUGH
Definition Z2SeMgr.h:2349
@ Z2SE_EN_BM_EYE_BREAK
Definition Z2SeMgr.h:2456
@ Z2SE_KOSARU_V_CALL
Definition Z2SeMgr.h:876
@ Z2SE_D06_MDN_JUMP_2
Definition Z2SeMgr.h:1971
@ Z2SE_MCN_A1_V_FEAR
Definition Z2SeMgr.h:1133
@ Z2SE_OBJ_ROPE_PAINT_CUT
Definition Z2SeMgr.h:4040
@ Z2SE_EN_YB_V_ATTACK
Definition Z2SeMgr.h:2670
@ Z2SE_YELIA_V_LOOK_KIBORI
Definition Z2SeMgr.h:1118
@ Z2SE_SY_ITEM_COMBINE_OFF
Definition Z2SeMgr.h:287
@ Z2SE_EN_OC_V_TALK
Definition Z2SeMgr.h:2370
@ Z2SE_SY_TEXT_OUT_GORON
Definition Z2SeMgr.h:231
@ Z2SE_OBJ_SEKI_DOOR_OP_ST
Definition Z2SeMgr.h:4026
@ Z2SE_EN_ST_JUMP
Definition Z2SeMgr.h:2177
@ Z2SE_MAS_A2_V_FEAR
Definition Z2SeMgr.h:1205
@ Z2SE_MK_V_D_BOMB_SHOW
Definition Z2SeMgr.h:897
@ Z2SE_EN_YC_GLIDE
Definition Z2SeMgr.h:2541
@ Z2SE_EN_TT_V_WIND
Definition Z2SeMgr.h:2570
@ Z2SE_SY_WARP_FADE_GW
Definition Z2SeMgr.h:240
@ Z2SE_FN_NPC_ADULT_WALK_L
Definition Z2SeMgr.h:802
@ Z2SE_EN_BH_V_ROUT
Definition Z2SeMgr.h:2245
@ Z2SE_D25_MDN_HAIR_UP
Definition Z2SeMgr.h:1913
@ Z2SE_EN_WB_V_BREATH
Definition Z2SeMgr.h:975
@ Z2SE_EN_ZAN_CTL_V_SW_ATK_B2
Definition Z2SeMgr.h:3064
@ Z2SE_MAN_B2_V_SURPRISE
Definition Z2SeMgr.h:1192
@ Z2SE_AL_V_D04_SURPRISE_B
Definition Z2SeMgr.h:347
@ Z2SE_EN_DT_V_DEAD
Definition Z2SeMgr.h:2770
@ Z2SE_EN_MS_V_FIND
Definition Z2SeMgr.h:2399
@ Z2SE_D16V_BESU_SURPRISE
Definition Z2SeMgr.h:1390
@ Z2SE_KOSARU_FOOTNOTE
Definition Z2SeMgr.h:1696
@ Z2SE_OBJ_WOOD_DOOR_ROLLCLOSE
Definition Z2SeMgr.h:3537
@ Z2SE_OBJ_MAGNELIFT_TURN_L
Definition Z2SeMgr.h:3661
@ Z2SE_WON_A2_V_AWAY
Definition Z2SeMgr.h:1281
@ Z2SE_OBJ_CANNON_CHARGE
Definition Z2SeMgr.h:3809
@ Z2SE_D25_MDN_HAIR_SHORTEN
Definition Z2SeMgr.h:1915
@ Z2SE_MAN_A1_V_HEY
Definition Z2SeMgr.h:1122
@ Z2SE_MAT_A2_V_FEAR
Definition Z2SeMgr.h:1271
@ Z2SE_D30V_LINK_SURPRISE
Definition Z2SeMgr.h:1588
@ Z2SE_ZRC_V_SLEEPING
Definition Z2SeMgr.h:1082
@ Z2SE_D11_MDN_AWAY
Definition Z2SeMgr.h:1948
@ Z2SE_EN_SW_BTBT
Definition Z2SeMgr.h:2833
@ Z2SE_D18V_LINK_REMOVE
Definition Z2SeMgr.h:1469
@ Z2SE_AL_SET_CHAIN
Definition Z2SeMgr.h:531
@ Z2SE_D27V_GANON_TRIFORCE
Definition Z2SeMgr.h:1548
@ Z2SE_EN_HZE_ATK_B_LIGHT
Definition Z2SeMgr.h:3227
@ Z2SE_EN_MK_V_LOOSE_BALANCE
Definition Z2SeMgr.h:2108
@ Z2SE_EN_DD_V_DIE
Definition Z2SeMgr.h:2597
@ Z2SE_FN_WOLF_SLIP
Definition Z2SeMgr.h:753
@ Z2SE_EN_SC_LAND_WATER
Definition Z2SeMgr.h:2696
@ Z2SE_EN_BM_SPARK
Definition Z2SeMgr.h:2526
@ Z2SE_AL_V_BITTEN_LOOP
Definition Z2SeMgr.h:343
@ Z2SE_AL_V_DIE_SHORT
Definition Z2SeMgr.h:336
@ Z2SE_MSG_V_MDN_D21
Definition Z2SeMgr.h:966
@ Z2SE_OBJ_ELEVATOR_START
Definition Z2SeMgr.h:3697
@ Z2SE_NAVI_RETURN
Definition Z2SeMgr.h:125
@ Z2SE_GRN_V_SUMO_HOLD_BACK
Definition Z2SeMgr.h:1046
@ Z2SE_GORON_V_SMR_TO_STONE
Definition Z2SeMgr.h:956
@ Z2SE_EN_KR_V_DOWN
Definition Z2SeMgr.h:2041
@ Z2SE_D28V_ZELDA_RUMBLE
Definition Z2SeMgr.h:1574
@ Z2SE_EN_GOB_V_ATK_B_READY
Definition Z2SeMgr.h:2473
@ Z2SE_BLUE_LUPY_GET
Definition Z2SeMgr.h:218
@ Z2SE_EN_ZAN_FIRE_OUT
Definition Z2SeMgr.h:3005
@ Z2SE_EN_NS_HAND_R
Definition Z2SeMgr.h:2237
@ Z2SE_SEI_C_ENERGY
Definition Z2SeMgr.h:1951
@ Z2SE_OBJ_CHAND_TOP
Definition Z2SeMgr.h:3705
@ Z2SE_MDN_D10_HOO
Definition Z2SeMgr.h:1025
@ Z2SE_MDN_V_SWAITB_3
Definition Z2SeMgr.h:1343
@ Z2SE_SEKI_YARI
Definition Z2SeMgr.h:1869
@ Z2SE_EN_BI_APPEAR
Definition Z2SeMgr.h:2226
@ Z2SE_OBJ_ZORA_BOSEKI_MV
Definition Z2SeMgr.h:3913
@ Z2SE_D13_BANS_MASK_FALL
Definition Z2SeMgr.h:1901
@ Z2SE_M019_YELIA_01
Definition Z2SeMgr.h:910
@ Z2SE_EN_TK_V_DAMAGE
Definition Z2SeMgr.h:2580
@ Z2SE_KOSARU_FT_BRIDGE
Definition Z2SeMgr.h:1730
@ Z2SE_MAN_A2_V_SURPRISE
Definition Z2SeMgr.h:1174
@ Z2SE_AL_LV3_FALL_WET
Definition Z2SeMgr.h:674
@ Z2SE_OBJ_FAN_WIND_M
Definition Z2SeMgr.h:3965
@ Z2SE_CLERK_MV_SONG_HO
Definition Z2SeMgr.h:1093
@ Z2SE_EN_ZAN_BB_FOOT
Definition Z2SeMgr.h:3026
@ Z2SE_FN_HAND_DUMMY
Definition Z2SeMgr.h:732
@ Z2SE_OBJ_DS_CLMN_UP
Definition Z2SeMgr.h:3985
@ Z2SE_SY_TEXT_OUT_BRAVE
Definition Z2SeMgr.h:235
@ Z2SE_AL_V_INSECT_LOOP
Definition Z2SeMgr.h:457
@ Z2SE_EN_GG_V_ATTACK_C
Definition Z2SeMgr.h:3162
@ Z2SE_EN_GOB_V_ATK_B_WAIT
Definition Z2SeMgr.h:2474
@ Z2SE_EN_RDB_V_RUNDOWN
Definition Z2SeMgr.h:2289
@ Z2SE_EN_SC_V_DEAD
Definition Z2SeMgr.h:2691
@ Z2SE_SWIM_TIMER_DEC
Definition Z2SeMgr.h:153
@ Z2SE_EN_BH_V_ATTACK
Definition Z2SeMgr.h:2239
@ Z2SE_OBJ_MR_CHIN
Definition Z2SeMgr.h:3981
@ Z2SE_WGN_A1_V_SURPRISE
Definition Z2SeMgr.h:1246
@ Z2SE_AL_LURE_BOUND
Definition Z2SeMgr.h:652
@ Z2SE_AL_V_VS_GND_TUBA_WIN
Definition Z2SeMgr.h:510
@ Z2SE_D23V_LINK_NOD
Definition Z2SeMgr.h:1523
@ Z2SE_EN_HZ_V_BACK
Definition Z2SeMgr.h:2509
@ Z2SE_D18V_LINK_B_SHOUT
Definition Z2SeMgr.h:1474
@ Z2SE_EN_MF_V_JUMP
Definition Z2SeMgr.h:2962
@ Z2SE_EN_MF_V_FIND_BOMB
Definition Z2SeMgr.h:2966
@ Z2SE_OBJ_BOMB_HOUSE_BURN_S
Definition Z2SeMgr.h:3728
@ Z2SE_MON_A2_V_LAUGH
Definition Z2SeMgr.h:1189
@ Z2SE_EN_TH_V_THROW
Definition Z2SeMgr.h:2890
@ Z2SE_BOU_V_SUMO_PUSH_LAST
Definition Z2SeMgr.h:1001
@ Z2SE_MOI_MV_WOUND_UMEKI
Definition Z2SeMgr.h:1064
@ Z2SE_EN_FM_CHAIN_CUTOFF
Definition Z2SeMgr.h:2087
@ Z2SE_YKM_V_ATTACK_TREE
Definition Z2SeMgr.h:1314
@ Z2SE_D34_JINARI
Definition Z2SeMgr.h:4078
@ Z2SE_D21V_MDN_BREATH
Definition Z2SeMgr.h:1513
@ Z2SE_MSG_V_KOKKO
Definition Z2SeMgr.h:1301
@ Z2SE_MK_ROPE_SWING
Definition Z2SeMgr.h:1726
@ Z2SE_EN_MK_V_BREATH
Definition Z2SeMgr.h:2095
@ Z2SE_G_WLF_UNARU
Definition Z2SeMgr.h:1796
@ Z2SE_EN_FM_CHAIN_TENSION
Definition Z2SeMgr.h:2616
@ Z2SE_MK_DARK_BOOMERANG
Definition Z2SeMgr.h:1727
@ Z2SE_FN_JUMP_DUMMY
Definition Z2SeMgr.h:730
@ Z2SE_EN_DF_SPITOUT
Definition Z2SeMgr.h:2392
@ Z2SE_D28V_LINK_LOOK_GNN
Definition Z2SeMgr.h:1565
@ Z2SE_D19V_THE_REMEMBER
Definition Z2SeMgr.h:1446
@ Z2SE_EN_DB_DRY
Definition Z2SeMgr.h:2270
@ Z2SE_EN_DB_V_BITING
Definition Z2SeMgr.h:2326
@ Z2SE_OBJ_CBLOCK_STOP
Definition Z2SeMgr.h:3638
@ Z2SE_D07_NS_CATCH_FACE
Definition Z2SeMgr.h:3422
@ Z2SE_AL_ARROW_EMPTY
Definition Z2SeMgr.h:573
@ Z2SE_AL_V_D19_HIT_SHOULDER
Definition Z2SeMgr.h:445
@ Z2SE_EN_BQ_ABUKU
Definition Z2SeMgr.h:2293
@ Z2SE_D04_AL_TF_BRIGHT
Definition Z2SeMgr.h:717
@ Z2SE_EN_DD_V_WAIT
Definition Z2SeMgr.h:2602
@ Z2SE_D26V_MJN_JUMP
Definition Z2SeMgr.h:1484
@ Z2SE_OBJ_L8_B_FOG_FLY
Definition Z2SeMgr.h:3885
@ Z2SE_EN_DR_LAND
Definition Z2SeMgr.h:3219
@ Z2SE_EN_HZ_V_LAUGH
Definition Z2SeMgr.h:2502
@ Z2SE_EN_GO_V_BEAMATTACK_A
Definition Z2SeMgr.h:3105
@ Z2SE_EN_DR_V_BOOT_B
Definition Z2SeMgr.h:3218
@ Z2SE_DUCK_INTO_WTR
Definition Z2SeMgr.h:1751
@ Z2SE_EN_ZH_MV_WALL
Definition Z2SeMgr.h:3091
@ Z2SE_WOLF_WARP_IN_TATE
Definition Z2SeMgr.h:666
@ Z2SE_OBJ_L8_L_LIFT_ON
Definition Z2SeMgr.h:3883
@ Z2SE_EN_GND_V_ATTACK_F
Definition Z2SeMgr.h:3329
@ Z2SE_SY_NEW_FILE
Definition Z2SeMgr.h:272
@ Z2SE_EN_GND_TUBAZERI_EFF
Definition Z2SeMgr.h:3339
@ Z2SE_EN_OC_V_JUMP
Definition Z2SeMgr.h:2410
@ Z2SE_MON_A2_V_FEAR
Definition Z2SeMgr.h:1187
@ Z2SE_EN_MF_V_DAMAGE
Definition Z2SeMgr.h:2943
@ Z2SE_D04V_YELIA_SURPRISE
Definition Z2SeMgr.h:1366
@ Z2SE_D18_STN_FALL
Definition Z2SeMgr.h:4129
@ Z2SE_EN_FM_V_BLAST_GAOO
Definition Z2SeMgr.h:2002
@ Z2SE_YKM_V_HUMMING
Definition Z2SeMgr.h:1313
@ Z2SE_OBJ_ROPEBRDG_MOVE_L
Definition Z2SeMgr.h:3680
@ Z2SE_OBJ_CWALL_MOVE
Definition Z2SeMgr.h:3663
@ Z2SE_EN_TN_V_ATK_SLD
Definition Z2SeMgr.h:2969
@ Z2SE_EN_RD_V_CALLING
Definition Z2SeMgr.h:2047
@ Z2SE_AL_FISHING_HIT
Definition Z2SeMgr.h:641
@ Z2SE_EN_MS_SWIM
Definition Z2SeMgr.h:2404
@ Z2SE_HS_GALLOP_R_DUMMY
Definition Z2SeMgr.h:750
@ Z2SE_EN_DN_V_SURPRIZE
Definition Z2SeMgr.h:2070
@ Z2SE_SY_SOUND_MODE_SURROUND
Definition Z2SeMgr.h:308
@ Z2SE_D28_JINARI
Definition Z2SeMgr.h:4095
@ Z2SE_EN_TK_SHOT
Definition Z2SeMgr.h:2581
@ Z2SE_D33_ZAN_BTBT_1
Definition Z2SeMgr.h:3391
@ Z2SE_EN_YO_ICE_VIBERATE
Definition Z2SeMgr.h:2737
@ Z2SE_D27V_LINK_LOOKBACK
Definition Z2SeMgr.h:1558
@ Z2SE_D28_LZ_WARP_OUT
Definition Z2SeMgr.h:1928
@ Z2SE_OBJ_LIGHTDROP_DRAW_IN
Definition Z2SeMgr.h:3594
@ Z2SE_EN_MF_V_SEARCH
Definition Z2SeMgr.h:2963
@ Z2SE_MOIR_V_SHIT_H
Definition Z2SeMgr.h:916
@ Z2SE_OBJ_BOKKURI_HIT_ROLL
Definition Z2SeMgr.h:3550
@ Z2SE_MAN_B2_V_HMM
Definition Z2SeMgr.h:1196
@ Z2SE_D18V_LINK_WAKEUP
Definition Z2SeMgr.h:1480
@ Z2SE_SY_TEXT_OUT_ZORA
Definition Z2SeMgr.h:232
@ Z2SE_AL_UKI_KURUKURU_LOOP
Definition Z2SeMgr.h:711
@ Z2SE_AL_V_DIVING
Definition Z2SeMgr.h:404
@ Z2SE_MAGIC_METER_RECOVER
Definition Z2SeMgr.h:146
@ Z2SE_AL_V_ATTACK_L
Definition Z2SeMgr.h:314
@ Z2SE_EN_BB_V_START
Definition Z2SeMgr.h:2272
@ Z2SE_EN_DT_V_DOWN_WAIT
Definition Z2SeMgr.h:2762
@ Z2SE_EN_DD_V_FIRE_B
Definition Z2SeMgr.h:2608
@ Z2SE_OBJ_CMN_ROCK_PUT
Definition Z2SeMgr.h:3904
@ Z2SE_AL_COPYROD_SWING
Definition Z2SeMgr.h:619
@ Z2SE_WCN_A1_V_HMM
Definition Z2SeMgr.h:1238
@ Z2SE_EN_DS_V_RTT
Definition Z2SeMgr.h:3186
@ Z2SE_EN_DN_V_BREATH
Definition Z2SeMgr.h:2061
@ Z2SE_EN_RDB_V_PUSH
Definition Z2SeMgr.h:3377
@ Z2SE_AL_SWM_STICK
Definition Z2SeMgr.h:675
@ Z2SE_GRA_V_YURAYURA
Definition Z2SeMgr.h:1316
@ Z2SE_SY_BOOM_LOCK_ON_5
Definition Z2SeMgr.h:213
@ Z2SE_OBJ_D18_SWORD_STICK
Definition Z2SeMgr.h:3499
@ Z2SE_HS_V_ANNOY
Definition Z2SeMgr.h:867
@ Z2SE_MAN_B1_V_AWAY
Definition Z2SeMgr.h:1143
@ Z2SE_D18_SEI_SWIM
Definition Z2SeMgr.h:1958
@ Z2SE_D33V_GANON_UMEKI
Definition Z2SeMgr.h:1616
@ Z2SE_EN_GOB_V_ATK_A
Definition Z2SeMgr.h:2472
@ Z2SE_TKJ_V_SHOP_TALK
Definition Z2SeMgr.h:919
@ Z2SE_EN_VA_SWD_FLY
Definition Z2SeMgr.h:2799
@ Z2SE_EN_ZAN_V_DMG_JITANDA
Definition Z2SeMgr.h:3069
@ Z2SE_WL_V_BITE_ATTACK
Definition Z2SeMgr.h:381
@ Z2SE_EN_MF_V_BREATH
Definition Z2SeMgr.h:2960
@ Z2SE_OBJ_GATE_LV9_OP
Definition Z2SeMgr.h:4038
@ Z2SE_HYL_MDN_ORDR
Definition Z2SeMgr.h:1013
@ Z2SE_OBJ_FALL_WATER_S
Definition Z2SeMgr.h:3474
@ Z2SE_EN_VA_OPENING1
Definition Z2SeMgr.h:2809
@ Z2SE_D20_ZAN_APPEAR
Definition Z2SeMgr.h:3418
@ Z2SE_OBJ_ARROW_SHOT_GAIN
Definition Z2SeMgr.h:3436
@ Z2SE_G_WLF_BREATH
Definition Z2SeMgr.h:1902
@ Z2SE_SY_DUMMY
Definition Z2SeMgr.h:116
@ Z2SE_KOSARU_V_WALK
Definition Z2SeMgr.h:874
@ Z2SE_EN_SM_LAND2
Definition Z2SeMgr.h:2941
@ Z2SE_OBJ_COLUMN_SHAKE_HARD
Definition Z2SeMgr.h:3587
@ Z2SE_EN_GND_V_ATTACKB
Definition Z2SeMgr.h:3315
@ Z2SE_AL_V_D04_SUFFER_A
Definition Z2SeMgr.h:421
@ Z2SE_MDN_V_DOOROP
Definition Z2SeMgr.h:1350
@ Z2SE_EN_GND_ATTACKE_C2
Definition Z2SeMgr.h:3328
@ Z2SE_OBJ_STL_FENCE_DW
Definition Z2SeMgr.h:3791
@ Z2SE_WL_V_BREATH_RUN
Definition Z2SeMgr.h:363
@ Z2SE_OBJ_DS_FIRE_CLMN
Definition Z2SeMgr.h:3984
@ Z2SE_INSCT_KIRA
Definition Z2SeMgr.h:1826
@ Z2SE_AL_V_RUSH_HORSE
Definition Z2SeMgr.h:340
@ Z2SE_EN_ZAN_MG_V_ZEIZEI
Definition Z2SeMgr.h:3173
@ Z2SE_EN_YB_V_DAMAGE
Definition Z2SeMgr.h:2671
@ Z2SE_D28V_SEI_A
Definition Z2SeMgr.h:1493
@ Z2SE_MAS_A1_V_LAUGH
Definition Z2SeMgr.h:1159
@ Z2SE_OBJ_RG_ROCK_FALL
Definition Z2SeMgr.h:3944
@ Z2SE_WON_A1_V_SURPRISE
Definition Z2SeMgr.h:1240
@ Z2SE_EN_HM_LAND
Definition Z2SeMgr.h:2558
@ Z2SE_GRA_SPA_RLX_B_2
Definition Z2SeMgr.h:1814
@ Z2SE_OBJ_SW_W_DR_OP_STOP
Definition Z2SeMgr.h:3744
@ Z2SE_AL_LTN_SWORD_SWING_L
Definition Z2SeMgr.h:705
@ Z2SE_EN_CR_V_DEATH
Definition Z2SeMgr.h:3305
@ Z2SE_EN_TN_V_KIAI_OP
Definition Z2SeMgr.h:2893
@ Z2SE_EN_YM_FALL
Definition Z2SeMgr.h:2261
@ Z2SE_D20_GENKI_DAMA
Definition Z2SeMgr.h:4132
@ Z2SE_WOLF_SENSE_OPEN
Definition Z2SeMgr.h:594
@ Z2SE_OBJ_ARROW_FLY_FIRE
Definition Z2SeMgr.h:3441
@ Z2SE_OBJ_BOARD_BREAK
Definition Z2SeMgr.h:3583
@ Z2SE_MDN_V_ROPEFALTER
Definition Z2SeMgr.h:1353
@ Z2SE_EN_BM_BEAM2
Definition Z2SeMgr.h:2973
@ Z2SE_EN_BS_DEAD
Definition Z2SeMgr.h:2166
@ Z2SE_EN_YO_PULLOUT
Definition Z2SeMgr.h:2752
@ Z2SE_EN_MK_BOOM_FLY
Definition Z2SeMgr.h:2113
@ Z2SE_EN_TN_V_2_SWD_2
Definition Z2SeMgr.h:2971
@ Z2SE_AL_V_D15_RUSH_HORSE
Definition Z2SeMgr.h:428
@ Z2SE_EN_RB_V_DEATH
Definition Z2SeMgr.h:3097
@ Z2SE_HAWK_LANDING
Definition Z2SeMgr.h:1725
@ Z2SE_EN_BE_FLY_GROUP_D
Definition Z2SeMgr.h:2274
@ Z2SE_SY_SOUND_MODE_MONO
Definition Z2SeMgr.h:306
@ Z2SE_EN_KK_CRASH
Definition Z2SeMgr.h:2866
@ Z2SE_EN_HG_V_D28_STAND
Definition Z2SeMgr.h:2029
@ Z2SE_HS_TROT_L_DUMMY
Definition Z2SeMgr.h:747
@ JA_SE_OBJ_BREAK_CHINA_L
Definition Z2SeMgr.h:854
@ Z2SE_BOOM_GET_DEMO_LOOP2
Definition Z2SeMgr.h:725
@ Z2SE_AL_V_D22_TAKE_A_REST
Definition Z2SeMgr.h:454
@ Z2SE_OBJ_RG_ROCK_BREAK
Definition Z2SeMgr.h:3943
@ Z2SE_WAD_A1_V_SURPRISE
Definition Z2SeMgr.h:1222
@ Z2SE_OBJ_PUT_WATER_S
Definition Z2SeMgr.h:3603
@ Z2SE_ENV_VOLCANO_SHAKE
Definition Z2SeMgr.h:4157
@ Z2SE_EN_DR_WIND_ATTACK
Definition Z2SeMgr.h:3138
@ Z2SE_EN_YM_ELECTRIC
Definition Z2SeMgr.h:2381
@ Z2SE_DARK_VANISH
Definition Z2SeMgr.h:1705
@ Z2SE_OBJ_MR_SCRW_ON
Definition Z2SeMgr.h:3978
@ Z2SE_EN_KR_V_DAMAGE_S
Definition Z2SeMgr.h:2040
@ Z2SE_KN_V_SOTOMOGIRI
Definition Z2SeMgr.h:935
@ Z2SE_SY_TEXT_OUT_YAMI
Definition Z2SeMgr.h:238
@ Z2SE_EN_YM_WAIT
Definition Z2SeMgr.h:2223
@ Z2SE_OBJ_L6_SW_GATE_CL_MV
Definition Z2SeMgr.h:3841
@ Z2SE_WCN_A1_V_FEAR
Definition Z2SeMgr.h:1235
@ Z2SE_OBJ_CMN_L_ROCK_ROLL
Definition Z2SeMgr.h:3910
@ Z2SE_FAIRY_S_FLY
Definition Z2SeMgr.h:1877
@ Z2SE_EN_DB_V_DEATH
Definition Z2SeMgr.h:2124
@ Z2SE_COL_FLIP_BOOM
Definition Z2SeMgr.h:847
@ Z2SE_OBJ_ROPEBRDG_FALLDOWN_L
Definition Z2SeMgr.h:3681
@ Z2SE_DUCK_SWIM
Definition Z2SeMgr.h:1752
@ Z2SE_EN_GE_V_FURA
Definition Z2SeMgr.h:3104
@ Z2SE_OBJ_STALAC_LAND
Definition Z2SeMgr.h:3711
@ Z2SE_AL_PULL_CHAIN
Definition Z2SeMgr.h:679
@ Z2SE_WAD_A1_V_HEY
Definition Z2SeMgr.h:1224
@ Z2SE_GRN_V_SUMO_FALL_LOSE
Definition Z2SeMgr.h:1050
@ Z2SE_MCN_A2_V_HEY
Definition Z2SeMgr.h:1182
@ Z2SE_CSTATUE_GM_HIT_BALL
Definition Z2SeMgr.h:1983
@ Z2SE_SY_MG_SEKI_BLACK_OUT
Definition Z2SeMgr.h:256
@ Z2SE_OBJ_ARROW_FIRE_READY
Definition Z2SeMgr.h:3439
@ Z2SE_EN_BA_V_NAKU
Definition Z2SeMgr.h:2169
@ Z2SE_EN_YO_BOUND1
Definition Z2SeMgr.h:2742
@ Z2SE_EN_GND_V_LAUGH
Definition Z2SeMgr.h:3353
@ Z2SE_EN_TN_V_JUMP
Definition Z2SeMgr.h:2901
@ Z2SE_EN_OI_V_THROWUP
Definition Z2SeMgr.h:2823
@ Z2SE_AL_V_D16_SMILE
Definition Z2SeMgr.h:437
@ Z2SE_EN_PZ_FIRE_OUT
Definition Z2SeMgr.h:2990
@ Z2SE_OBJ_CWALL_BACK
Definition Z2SeMgr.h:3665
@ Z2SE_OBJ_BOMB_HOUSE_BURN
Definition Z2SeMgr.h:3727
@ Z2SE_EN_GND_JUMP
Definition Z2SeMgr.h:3337
@ Z2SE_EN_NS_V_DEMO04_HIPPARU
Definition Z2SeMgr.h:2347
@ Z2SE_D18V_YELIA_ATTACK
Definition Z2SeMgr.h:1466
@ Z2SE_EN_BQ_DOKUHAKI
Definition Z2SeMgr.h:2294
@ Z2SE_WCN_A1_V_LAUGH
Definition Z2SeMgr.h:1237
@ Z2SE_D18V_LINK_B_LOOKBACK
Definition Z2SeMgr.h:1473
@ Z2SE_EN_RDB_V_DAMAGE
Definition Z2SeMgr.h:2230
@ Z2SE_OBJ_SINK_FLOOR_DW_TRG
Definition Z2SeMgr.h:4028
@ Z2SE_BB_FRONT_R
Definition Z2SeMgr.h:773
@ Z2SE_EN_YO_ICE_BREAK
Definition Z2SeMgr.h:2739
@ Z2SE_EN_HZE_V_ATK_A_START
Definition Z2SeMgr.h:3225
@ Z2SE_FN_JUMP_HEAVY
Definition Z2SeMgr.h:734
@ Z2SE_D04_CONNECTED_CHAIN
Definition Z2SeMgr.h:1992
@ Z2SE_SY_LIGHT_DROP_COMPLETE
Definition Z2SeMgr.h:304
@ Z2SE_EN_SC_V_LIBERATION
Definition Z2SeMgr.h:2699
@ Z2SE_ENV_WINDTAG_STRONG
Definition Z2SeMgr.h:4168
@ Z2SE_KN_V_DAMAGE_L
Definition Z2SeMgr.h:931
@ Z2SE_OBJ_GNAW_CHAIN_SW
Definition Z2SeMgr.h:3513
@ Z2SE_OBJ_CWALL_BACK_STOP
Definition Z2SeMgr.h:3666
@ Z2SE_D18_S_COL
Definition Z2SeMgr.h:4125
@ Z2SE_EN_SB_DEATH
Definition Z2SeMgr.h:2664
@ Z2SE_OBJ_PIPEFIRE_BLAST
Definition Z2SeMgr.h:3648
@ Z2SE_AL_BURN_START
Definition Z2SeMgr.h:584
@ Z2SE_EN_MF_FN_RUN_L
Definition Z2SeMgr.h:2954
@ Z2SE_SY_L_FOCUS_SET_SOFT
Definition Z2SeMgr.h:208
@ Z2SE_D32V_KNJ_OTHERS_SURP
Definition Z2SeMgr.h:1600
@ Z2SE_EN_GB_DOSUN_DASH
Definition Z2SeMgr.h:2536
@ Z2SE_EN_SC_V_F_SHOCK
Definition Z2SeMgr.h:2698
@ Z2SE_OBJ_L8_B_FALL_S
Definition Z2SeMgr.h:3887
@ Z2SE_WARP_DOME_OPEN
Definition Z2SeMgr.h:537
@ Z2SE_GRN_V_SUMO_SHIKO
Definition Z2SeMgr.h:1041
@ Z2SE_GORON_V_SMR_CAUTION
Definition Z2SeMgr.h:955
@ Z2SE_POUYA_RECOVER_FADE
Definition Z2SeMgr.h:1788
@ Z2SE_FAIRY_S_FLY_RTT
Definition Z2SeMgr.h:1878
@ Z2SE_CAT_CRY_CARRY
Definition Z2SeMgr.h:861
@ Z2SE_MAS_A2_V_AWAY
Definition Z2SeMgr.h:1203
@ Z2SE_D14_SEI_WING
Definition Z2SeMgr.h:1952
@ Z2SE_SY_MAP_OPEN_L
Definition Z2SeMgr.h:291
@ Z2SE_WAN_A2_V_AWAY
Definition Z2SeMgr.h:1257
@ Z2SE_OBJ_TCANNON_ACTION_LAKE
Definition Z2SeMgr.h:3921
@ JA_SE_OBJ_FALL_MAGMA_S
Definition Z2SeMgr.h:3477
@ Z2SE_OBJ_L8_L_TORCH_SW
Definition Z2SeMgr.h:3882
@ Z2SE_EN_DD_V_FIRE_C
Definition Z2SeMgr.h:2609
@ Z2SE_AL_FINISH_SWING2
Definition Z2SeMgr.h:520
@ Z2SE_TKC_WING
Definition Z2SeMgr.h:1733
@ Z2SE_EN_DN_V_SEARCH
Definition Z2SeMgr.h:2064
@ Z2SE_EN_SG_SWIM
Definition Z2SeMgr.h:2685
@ Z2SE_OBJ_TOY_BONE_PUT
Definition Z2SeMgr.h:3994
@ Z2SE_D28V_ZELDA_LOOK_GNN
Definition Z2SeMgr.h:1566
@ Z2SE_D32V_MDN_LOOK_MIRROR
Definition Z2SeMgr.h:1591
@ Z2SE_EN_ZAN_CTL_SWD_RUB
Definition Z2SeMgr.h:3055
@ Z2SE_EN_ZAN_BB_V_JUMP
Definition Z2SeMgr.h:3024
@ Z2SE_HIT_METAL_WEAPON
Definition Z2SeMgr.h:831
@ Z2SE_EN_PM_V_END
Definition Z2SeMgr.h:3177
@ Z2SE_OBJ_ICE_KEZURU
Definition Z2SeMgr.h:3808
@ Z2SE_EN_DT_V_JUMP
Definition Z2SeMgr.h:2761
@ Z2SE_AL_V_RELAX_A
Definition Z2SeMgr.h:406
@ Z2SE_GRA_ATK_AT_THE
Definition Z2SeMgr.h:1841
@ Z2SE_D19V_YELIA_MATTE
Definition Z2SeMgr.h:1424
@ Z2SE_D25_MDN_HAIR_EXTEND
Definition Z2SeMgr.h:1914
@ Z2SE_EN_PZ_PT
Definition Z2SeMgr.h:2986
@ Z2SE_OBJ_AMI_ROLL
Definition Z2SeMgr.h:3990
@ Z2SE_OBJ_ICE_BREAK
Definition Z2SeMgr.h:3807
@ Z2SE_HIT_HARD_BODY
Definition Z2SeMgr.h:833
@ Z2SE_OBJ_L8_STAIR_ST_UP
Definition Z2SeMgr.h:3877
@ Z2SE_OBJ_MAGIC_POT_BOUND
Definition Z2SeMgr.h:3507
@ Z2SE_EN_ZAN_V_NO_DMG
Definition Z2SeMgr.h:3014
@ Z2SE_OBJ_WARP_HOLE
Definition Z2SeMgr.h:3531
@ Z2SE_D28_GND_SPIRIT
Definition Z2SeMgr.h:3411
@ Z2SE_AL_V_MSTR_SW_STICK
Definition Z2SeMgr.h:476
@ Z2SE_EN_TN_ARMOR_BND
Definition Z2SeMgr.h:2917
@ Z2SE_AL_V_D15_ANGER
Definition Z2SeMgr.h:430
@ Z2SE_SY_ITEM_COMBINE_ON
Definition Z2SeMgr.h:286
@ Z2SE_EN_DN_KNIFE2_A
Definition Z2SeMgr.h:2058
@ Z2SE_ENV_WINDTAG_CEASE
Definition Z2SeMgr.h:4170
@ Z2SE_D28_FK_THROUGH_2
Definition Z2SeMgr.h:3415
@ Z2SE_NAVI_TALK_END
Definition Z2SeMgr.h:133
@ Z2SE_EN_GG_V_SHOUT
Definition Z2SeMgr.h:3157
@ Z2SE_OBJ_L8_SHTR_OP
Definition Z2SeMgr.h:3889
@ Z2SE_OBJ_YAGURA_LAND
Definition Z2SeMgr.h:4045
@ Z2SE_EN_DS_DMG_HAND
Definition Z2SeMgr.h:3200
@ Z2SE_OBJ_LV3_SHTR_CL
Definition Z2SeMgr.h:3754
@ JA_SE_OBJ_BURN_WRAILING
Definition Z2SeMgr.h:3485
@ Z2SE_GOAT_V_ANGRY
Definition Z2SeMgr.h:968
@ Z2SE_ENV_FALL_LV1BOSS
Definition Z2SeMgr.h:4144
@ Z2SE_EN_RD_V_WAND_ATTACK
Definition Z2SeMgr.h:2044
@ Z2SE_D33V_ZANT_HANERU
Definition Z2SeMgr.h:1608
@ Z2SE_EN_WS_V_ATTACK
Definition Z2SeMgr.h:2304
@ Z2SE_OBJ_PEEL_OFF_TILE
Definition Z2SeMgr.h:3530
@ Z2SE_HIT_PACHINKO
Definition Z2SeMgr.h:844
@ Z2SE_KN_V_BREATH
Definition Z2SeMgr.h:927
@ Z2SE_EN_GND_FOOTNOTE
Definition Z2SeMgr.h:3311
@ Z2SE_EN_GOB_V_CATCHED
Definition Z2SeMgr.h:2485
@ Z2SE_FAIRY_V_SMILING_L
Definition Z2SeMgr.h:1112
@ Z2SE_LK_BOTTLE_CLOSE
Definition Z2SeMgr.h:582
@ Z2SE_MCN_A1_V_HMM
Definition Z2SeMgr.h:1136
@ Z2SE_D13V_BESU_CRYING
Definition Z2SeMgr.h:1380
@ Z2SE_SY_CURSOR_OPTION
Definition Z2SeMgr.h:184
@ Z2SE_CSTATUE_S_START
Definition Z2SeMgr.h:1763
@ Z2SE_EN_YO_ROLL2
Definition Z2SeMgr.h:2747
@ Z2SE_OBJ_OPEN_ZELDAROOM_DOOR
Definition Z2SeMgr.h:3519
@ Z2SE_OBJ_IRONBALL_HIT_ICE
Definition Z2SeMgr.h:3822
@ Z2SE_D14_ENV_LIGHT_ON
Definition Z2SeMgr.h:4212
@ Z2SE_D18_S1_FLY_1
Definition Z2SeMgr.h:4116
@ Z2SE_OBJ_DS_CLMN_UP_ST
Definition Z2SeMgr.h:3986
@ Z2SE_EN_DS_H_DOWN_UP
Definition Z2SeMgr.h:3210
@ Z2SE_OBJ_WARP_HINT
Definition Z2SeMgr.h:3529
@ Z2SE_MSG_V_MDN_LAUGH_30
Definition Z2SeMgr.h:1027
@ Z2SE_EN_BA_V_DEATH2
Definition Z2SeMgr.h:2428
@ Z2SE_OBJ_ICICLE_LAND
Definition Z2SeMgr.h:4032
@ Z2SE_OBJ_ORDN_BRG_WARP_OUT
Definition Z2SeMgr.h:3934
@ Z2SE_OBJ_ARROWBOMB_FLYGAIN
Definition Z2SeMgr.h:3448
@ Z2SE_TARO_V_SWING_S
Definition Z2SeMgr.h:1061
@ Z2SE_GRN_V_SUMO_HARITE_ATK
Definition Z2SeMgr.h:1042
@ Z2SE_EN_HZ_V_STAND
Definition Z2SeMgr.h:2506
@ Z2SE_EN_GND_V_DOWN
Definition Z2SeMgr.h:3283
@ Z2SE_EN_DR_CORE_GLOW
Definition Z2SeMgr.h:3221
@ Z2SE_OBJ_DS_END_BRG
Definition Z2SeMgr.h:3992
@ Z2SE_D27V_ZELDA_G_ATTACKED
Definition Z2SeMgr.h:1562
@ Z2SE_EN_ZAN_MAHOJIN_OI
Definition Z2SeMgr.h:3017
@ Z2SE_OBJ_L_BLOCK_LIGHT
Definition Z2SeMgr.h:4175
@ Z2SE_OBJ_CMN_L_ROCK_PUT
Definition Z2SeMgr.h:3912
@ Z2SE_EN_HZE_ATK_C_BALL
Definition Z2SeMgr.h:3230
@ Z2SE_AL_IB_CATCH
Definition Z2SeMgr.h:565
@ Z2SE_MDN_HAND
Definition Z2SeMgr.h:1895
@ Z2SE_EN_GG_V_DEMO_OP
Definition Z2SeMgr.h:3174
@ Z2SE_AL_V_DAMAGE_S
Definition Z2SeMgr.h:315
@ Z2SE_YKM_V_DASH
Definition Z2SeMgr.h:1109
@ Z2SE_AL_V_D04_SURPRISE_A
Definition Z2SeMgr.h:346
@ Z2SE_LINKBIRD_CRY
Definition Z2SeMgr.h:1734
@ Z2SE_D15V_BESU_LOOK_ENEMY
Definition Z2SeMgr.h:1648
@ Z2SE_D13V_BANS_TOBITSUKI
Definition Z2SeMgr.h:1377
@ Z2SE_FAIRY_V_SIGH_S
Definition Z2SeMgr.h:1089
@ Z2SE_EN_DB_V_DAMAGE
Definition Z2SeMgr.h:2122
@ Z2SE_EN_BS_SHAKE_BONES
Definition Z2SeMgr.h:2167
@ Z2SE_EN_NS_V_ATTACK2
Definition Z2SeMgr.h:2263
@ Z2SE_ZELDA_ARROW_FLY
Definition Z2SeMgr.h:1693
@ Z2SE_EN_RD_V_DEATH
Definition Z2SeMgr.h:2016
@ Z2SE_OBJ_MAGNEARM_SWING
Definition Z2SeMgr.h:3687
@ Z2SE_OBJ_PIPEFIRE_REST
Definition Z2SeMgr.h:3646
@ Z2SE_EN_GO_V_ROOF_DAMAGE
Definition Z2SeMgr.h:3113
@ Z2SE_MAN_A1_V_SURPRISE
Definition Z2SeMgr.h:1120
@ Z2SE_EN_MM_MET_LIFT_WTR
Definition Z2SeMgr.h:2728
@ Z2SE_OBJ_TCANNON_LIFT_UP
Definition Z2SeMgr.h:3936
@ Z2SE_EN_DR_BREAK_ARMOR
Definition Z2SeMgr.h:3121
@ Z2SE_D19V_LINK_M_LOST_YLA
Definition Z2SeMgr.h:1453
@ Z2SE_OBJ_SEKI_TFORCE_ON
Definition Z2SeMgr.h:4003
@ Z2SE_EN_OC_V_SAKEBU
Definition Z2SeMgr.h:2409
@ Z2SE_EN_KG_V_ATTACK
Definition Z2SeMgr.h:2180
@ Z2SE_EN_PZ_PT_EMERGE
Definition Z2SeMgr.h:2985
@ Z2SE_EN_OI_HIT_WALL
Definition Z2SeMgr.h:2854
@ Z2SE_OBJ_LV3_SHTR_UP_STOP
Definition Z2SeMgr.h:3756
@ Z2SE_D20V_MDN_HAA
Definition Z2SeMgr.h:1489
@ Z2SE_OBJ_PIPEFIRE_YOBI
Definition Z2SeMgr.h:3647
@ Z2SE_D15_BANS_HELM_DW
Definition Z2SeMgr.h:1981
@ Z2SE_OBJ_CBLOCK_SLIDEMOVE
Definition Z2SeMgr.h:3637
@ Z2SE_EN_YR_WING
Definition Z2SeMgr.h:2418
@ Z2SE_AL_V_ATTACK_M
Definition Z2SeMgr.h:317
@ Z2SE_ZRA_TOBIKOMI_S
Definition Z2SeMgr.h:1868
@ Z2SE_AL_LTN_SWORD_SWING_S
Definition Z2SeMgr.h:704
@ Z2SE_OBJ_MAGMAPOLE_BLAST
Definition Z2SeMgr.h:3645
@ Z2SE_D11_MDN_LAND_WTR
Definition Z2SeMgr.h:1947
@ Z2SE_EN_ZZ_OPEN
Definition Z2SeMgr.h:3036
@ Z2SE_SEKI_V_COL2
Definition Z2SeMgr.h:1321
@ Z2SE_EN_DS_V_NODMG
Definition Z2SeMgr.h:3202
@ Z2SE_EN_ZM_PRE_ATK
Definition Z2SeMgr.h:2926
@ Z2SE_EN_YB_V_RISE
Definition Z2SeMgr.h:2680
@ JA_SE_OBJ_BREAK_WOOD_S
Definition Z2SeMgr.h:851
@ Z2SE_GOAT_V_NOSE
Definition Z2SeMgr.h:886
@ Z2SE_KOSARU_V_SLAPPED_HIP
Definition Z2SeMgr.h:883
@ Z2SE_OBJ_SNOW_SLIDE
Definition Z2SeMgr.h:4025
@ Z2SE_KYURY_MV_ZEKKU
Definition Z2SeMgr.h:1072
@ Z2SE_TARO_V_CAGE_CRY_LOOP
Definition Z2SeMgr.h:944
@ Z2SE_EN_WW_V_DEAD
Definition Z2SeMgr.h:2878
@ Z2SE_SY_TEXT_OUT_CHILD
Definition Z2SeMgr.h:230
@ Z2SE_ASH_V_SMILING
Definition Z2SeMgr.h:1108
@ Z2SE_D22V_LINK_PULLING
Definition Z2SeMgr.h:1521
@ Z2SE_EN_ZM_BALL_OUT
Definition Z2SeMgr.h:2927
@ Z2SE_EN_BE_GO_HOME
Definition Z2SeMgr.h:2280
@ Z2SE_D32V_GANON_LEFT_FREE
Definition Z2SeMgr.h:1598
@ Z2SE_EN_BU_LV_FIRE
Definition Z2SeMgr.h:2846
@ JA_SE_OBJ_PUT_ROCK
Definition Z2SeMgr.h:3491
@ Z2SE_EN_PM_MOVE
Definition Z2SeMgr.h:2081
@ Z2SE_EN_HG_FOOTNOTE_R
Definition Z2SeMgr.h:3263
@ Z2SE_EN_SM_FUSION
Definition Z2SeMgr.h:2938
@ Z2SE_AL_IB_PULLBACK
Definition Z2SeMgr.h:564
@ Z2SE_D29_GND_TF_OFF
Definition Z2SeMgr.h:3381
@ Z2SE_OBJ_WOODSTICK_PUT
Definition Z2SeMgr.h:3623
@ Z2SE_EN_SF_BUILD_UP
Definition Z2SeMgr.h:2139
@ Z2SE_MDN_V_HIT
Definition Z2SeMgr.h:1336
@ Z2SE_KOSARU_JUMP_END
Definition Z2SeMgr.h:1698
@ Z2SE_KKRI_V_AISOWARAI
Definition Z2SeMgr.h:1098
@ Z2SE_ENV_FIELD_WIND_R
Definition Z2SeMgr.h:4158
@ Z2SE_WGN_A2_V_HMM
Definition Z2SeMgr.h:1292
@ Z2SE_EN_ZAN_CTL_V_SPIN_ATK
Definition Z2SeMgr.h:3066
@ Z2SE_D18_YLA_APPEAR
Definition Z2SeMgr.h:1961
@ Z2SE_EN_GND_LIGHTBALL_SPLIT
Definition Z2SeMgr.h:3269
@ Z2SE_D18V_LINK_B_LAUGH
Definition Z2SeMgr.h:1470
@ Z2SE_D33_GND_BALL1
Definition Z2SeMgr.h:3394
@ Z2SE_D27_STRONG_WIND
Definition Z2SeMgr.h:4151
@ Z2SE_OBJ_KKRK_BRG_WARP_IN
Definition Z2SeMgr.h:3929
@ Z2SE_EN_MS_FN_WATER
Definition Z2SeMgr.h:2403
@ Z2SE_D07_CTL_SMOKE
Definition Z2SeMgr.h:4137
@ Z2SE_AL_V_D04_SURPRISE_D
Definition Z2SeMgr.h:417
@ Z2SE_EN_SB_JUMP
Definition Z2SeMgr.h:2665
@ Z2SE_EN_OI_V_ENDDEMO
Definition Z2SeMgr.h:2828
@ Z2SE_D09_ENV_LIGHT_ON
Definition Z2SeMgr.h:4210
@ Z2SE_OBJ_BREAK_WOOD_FURNITURE
Definition Z2SeMgr.h:3862
@ Z2SE_D28_LZ_WARP_SEIREI
Definition Z2SeMgr.h:1929
@ Z2SE_OBJ_RL_SW_WALL_OFF
Definition Z2SeMgr.h:3779
@ Z2SE_MDN_V_LEADSWAIT
Definition Z2SeMgr.h:1346
@ Z2SE_KOSARU_V_SCARED
Definition Z2SeMgr.h:882
@ Z2SE_EN_GND_V_ATTACK02C
Definition Z2SeMgr.h:3278
@ Z2SE_EN_MK_JUMP_END
Definition Z2SeMgr.h:2111
@ Z2SE_AL_V_D04_SUFFER_C
Definition Z2SeMgr.h:423
@ Z2SE_D27V_MDN_ATTACK_ZLD
Definition Z2SeMgr.h:1553
@ Z2SE_EN_WW_V_DAMAGE
Definition Z2SeMgr.h:2877
Z2SeMgr * Z2GetSeMgr()
Definition Z2SeMgr.h:110
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition JAISoundHandles.h:14
Definition JAISoundHandles.h:39
Definition JASGadget.h:12
static T * getInstance()
Definition JASGadget.h:31
Definition d_a_obj_sekizoa.cpp:447
Definition d_a_hozelda.cpp:18
Definition Z2SeMgr.h:7
f32 getPanPower()
Definition Z2SeMgr.cpp:1022
s8 registMultiSePos(Vec *)
Definition Z2SeMgr.cpp:973
float mMaxPowB
Definition Z2SeMgr.h:50
float mMaxPowR
Definition Z2SeMgr.h:48
s8 getPosCount()
Definition Z2SeMgr.h:43
f32 getMaxVolume()
Definition Z2SeMgr.h:17
float mMaxPowL
Definition Z2SeMgr.h:47
f32 getMaxPowF()
Definition Z2SeMgr.h:39
f32 getMaxPowL()
Definition Z2SeMgr.h:31
void resetMultiSePos()
Definition Z2SeMgr.cpp:1012
float mMaxVolume
Definition Z2SeMgr.h:46
float mVolumeScale
Definition Z2SeMgr.h:45
f32 getDolbyPower()
Definition Z2SeMgr.cpp:1036
float mMaxPowF
Definition Z2SeMgr.h:49
f32 getMaxPowB()
Definition Z2SeMgr.h:35
void setVolumeScale(f32 param_0)
Definition Z2SeMgr.h:15
s8 mPosCount
Definition Z2SeMgr.h:51
f32 getMaxPowR()
Definition Z2SeMgr.h:27
Z2MultiSeMgr()
Definition Z2SeMgr.cpp:966
~Z2MultiSeMgr()
Definition Z2SeMgr.cpp:970
Definition Z2SeMgr.h:54
Z2MultiSeObj()
Definition Z2SeMgr.cpp:68
s8 field_0x20
Definition Z2SeMgr.h:59
~Z2MultiSeObj()
Definition Z2SeMgr.h:56
u32 mSoundID
Definition Z2SeMgr.h:58
Definition d_a_obj_sekizoa.cpp:449
void setMultiTriggerSE(u32, Vec *, s8)
Definition Z2SeMgr.cpp:678
u8 field_0x3ca
Definition Z2SeMgr.h:105
void menuInSe()
Definition Z2SeMgr.cpp:613
void messageSePlay(u16, Vec *, s8)
Definition Z2SeMgr.cpp:564
u8 field_0x3c1
Definition Z2SeMgr.h:96
u8 field_0x3c6
Definition Z2SeMgr.h:101
void decrCrowdSize()
Definition Z2SeMgr.cpp:137
u8 mLevelObjectSeCount
Definition Z2SeMgr.h:90
void seMoveVolumeAll(f32, u32)
Definition Z2SeMgr.cpp:535
u8 field_0x3c0
Definition Z2SeMgr.h:95
u8 field_0x3c9
Definition Z2SeMgr.h:104
bool isLevelSe(JAISoundID)
Definition Z2SeMgr.cpp:802
bool seStartLevel(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8)
Definition Z2SeMgr.cpp:502
u8 mCrowdSize
Definition Z2SeMgr.h:107
Z2MultiSeObj mLevelObjSe[10]
Definition Z2SeMgr.h:89
u8 field_0x3c2
Definition Z2SeMgr.h:97
void talkInSe()
Definition Z2SeMgr.cpp:569
void modHeightAtCamera(Vec const **)
Definition Z2SeMgr.cpp:99
void seStop(JAISoundID, u32)
Definition Z2SeMgr.cpp:508
void resetModY()
Definition Z2SeMgr.cpp:91
u8 field_0x3c4
Definition Z2SeMgr.h:99
Z2MultiSeObj mMultiTriggerSe[10]
Definition Z2SeMgr.h:91
void resetCrowdSize()
Definition Z2SeMgr.h:84
Vec const * mModY[8]
Definition Z2SeMgr.h:94
u8 mMultiTriggerSeCount
Definition Z2SeMgr.h:92
Vec field_0x340[8]
Definition Z2SeMgr.h:93
void processSeFramework()
Definition Z2SeMgr.cpp:723
bool isSoundCulling(JAISoundID)
Definition Z2SeMgr.cpp:819
u8 field_0x3c8
Definition Z2SeMgr.h:103
u8 field_0x3c7
Definition Z2SeMgr.h:102
void talkOutSe()
Definition Z2SeMgr.cpp:591
Z2SeMgr()
Definition Z2SeMgr.cpp:54
bool seStart(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8)
void setLevObjSE(u32, Vec *, s8)
Definition Z2SeMgr.cpp:635
void seStopAll(u32)
Definition Z2SeMgr.cpp:520
void initSe()
Definition Z2SeMgr.cpp:74
void incrCrowdSize()
Definition Z2SeMgr.cpp:130
JAISoundHandles mSoundHandles
Definition Z2SeMgr.h:88
u8 field_0x3cb
Definition Z2SeMgr.h:106
JAISoundHandle mSoundHandle[24]
Definition Z2SeMgr.h:87
u8 field_0x3c3
Definition Z2SeMgr.h:98
u8 field_0x3c5
Definition Z2SeMgr.h:100
signed char s8
Definition types.h:4
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8