Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2AudioMgr Member List

This is the complete list of members for Z2AudioMgr, including all inherited members.

_load1stWaveInner_1()Z2SceneMgr
_load1stWaveInner_2()Z2SceneMgr
append(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::append(JSUPtrLink *ptr)JSUPtrListprotected
battleBgmFramework()Z2SeqMgr
BGM_IDZ2SceneMgrprivate
bgmAllMute(u32 count, f32 val)Z2SeqMgrinline
bgmAllUnMute(u32 count)Z2SeqMgrinline
bgmNowBattle(float)Z2SeqMgr
bgmSetSwordUsing(s32)Z2SeqMgr
bgmStart(u32 i_bgmID, u32, s32)Z2SeqMgr
bgmStop(u32, s32)Z2SeqMgr
bgmStop(u32 i_bgmID, s32)Z2SeqMgr
bgmStreamCheckReady()Z2SeqMgr
bgmStreamPlay()Z2SeqMgr
bgmStreamPrepare(u32)Z2SeqMgr
bgmStreamStop(u32)Z2SeqMgr
changeBgmStatus(s32)Z2SeqMgr
changeFishingBgm(s32)Z2SeqMgr
changeSubBgmStatus(s32)Z2SeqMgr
check1stDynamicWave()Z2SceneMgr
checkBattleFinish()Z2SoundObjMgr
checkBgmIDPlaying(u32)Z2SeqMgr
checkBgmPlaying()Z2SeqMgrinline
checkDayTime()Z2StatusMgr
checkFirstWaves()Z2SceneMgr
decrCrowdSize()Z2SeMgr
deleteEnemyAll()Z2SoundObjMgr
eraseBgmWave(u32)Z2SceneMgr
eraseSeWave(u32)Z2SceneMgr
fanfareFramework()Z2SeqMgr
field_0x03Z2StatusMgr
Z2StatusMgr::field_0x14Z2StatusMgr
field_0x16Z2SoundObjMgrprivate
Z2SceneMgr::field_0x18Z2SceneMgrprivate
field_0x19Z2SceneMgrprivate
Z2SceneMgr::field_0x1aZ2SceneMgrprivate
field_0x1bZ2SceneMgrprivate
field_0x340Z2SeMgrprivate
field_0x3c0Z2SeMgrprivate
field_0x3c1Z2SeMgrprivate
field_0x3c2Z2SeMgrprivate
field_0x3c3Z2SeMgrprivate
field_0x3c4Z2SeMgrprivate
field_0x3c5Z2SeMgrprivate
field_0x3c6Z2SeMgrprivate
field_0x3c7Z2SeMgrprivate
field_0x3c8Z2SeMgrprivate
field_0x3c9Z2SeMgrprivate
field_0x3caZ2SeMgrprivate
field_0x3cbZ2SeMgrprivate
field_0x519Z2AudioMgr
field_0x84Z2SeqMgr
field_0xa4Z2SeqMgr
field_0xb8Z2SeqMgr
field_0xc1Z2SeqMgr
field_0xc4Z2SeqMgr
field_0xc8Z2SeqMgr
field_0xccZ2SeqMgr
fieldBgmFramework()Z2SeqMgr
fieldBgmStart()Z2SeqMgr
fieldRidingMute()Z2SeqMgr
flag1Z2SeqMgr
framework()Z2SceneMgr
getBgmLoadStatus(u32 wave)Z2SceneMgrinline
getCameraInWaterDepth()Z2StatusMgrinline
getCameraInWaterDepthRatio() constZ2StatusMgrinline
getCameraMapInfo(u32 info)Z2StatusMgrinline
getChildTrackVolume(JAISoundHandle *, int)Z2SeqMgr
getCurrentRoomNum()Z2SceneMgrinline
getCurrentSceneNum() constZ2SceneMgrinline
getDemoStatus() constZ2StatusMgrinline
getEnd() constJSUList< Z2CreatureEnemy >inlineprotected
getEnemyID(char const *, JSULink< Z2CreatureEnemy > *)Z2SoundObjMgr
getEnemyList()Z2SoundObjMgrinline
getEnemyNumVeryFar()Z2SoundObjMgrinline
getFirst() constJSUList< Z2CreatureEnemy >inlineprotected
getFirstLink() constJSUPtrListinlineprotected
getHour()Z2StatusMgrinline
Z2SeMgr::getInstance()JASGlobalInstance< Z2SeMgr >inlinestatic
Z2SeqMgr::getInstance()JASGlobalInstance< Z2SeqMgr >inlinestatic
Z2SceneMgr::getInstance()JASGlobalInstance< Z2SceneMgr >inlinestatic
Z2StatusMgr::getInstance()JASGlobalInstance< Z2StatusMgr >inlinestatic
Z2SoundObjMgr::getInstance()JASGlobalInstance< Z2SoundObjMgr >inlinestatic
getInterface()Z2AudioMgrinlinestatic
getLast() constJSUList< Z2CreatureEnemy >inlineprotected
getLastLink() constJSUPtrListinlineprotected
getMainBgmHandle()Z2SeqMgrinline
getMainBgmID()Z2SeqMgrinline
getNth(int index)JSUList< Z2CreatureEnemy >inlineprotected
getNthLink(u32 i) constJSUPtrListprotected
getNumLinks() constJSUList< Z2CreatureEnemy >inlineprotected
getRoomReverb() constZ2SceneMgrinline
getSeLoadStatus(u32 wave)Z2SceneMgrinline
getStreamBgmID()Z2SeqMgrinline
getSubBgmHandle()Z2SeqMgrinline
getSubBgmID()Z2SeqMgrinline
getWaveLoadStatus(u32, u32)Z2SceneMgr
gframeProcess()Z2AudioMgr
hasReset() constZ2AudioMgr
heartGaugeOn()Z2StatusMgr
incrCrowdSize()Z2SeMgr
inDarknessZ2SceneMgrprivate
inGameZ2SceneMgrprivate
init(JKRSolidHeap *, u32, void *, JKRArchive *)Z2AudioMgr
initiate()JSUPtrListprotected
initSe()Z2SeMgr
insert(JSULink< Z2CreatureEnemy > *before, JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr)JSUPtrListprotected
isForceBattle()Z2SoundObjMgrinline
isHeartGuageOn()Z2StatusMgrinline
isInDarkness() constZ2SceneMgrinline
isInGame() constZ2SceneMgrinline
isItemGetDemo()Z2SeqMgrinline
isLevelSe(JAISoundID)Z2SeMgr
Z2SceneMgr::isMovieDemo()Z2SceneMgrinline
Z2StatusMgr::isMovieDemo()Z2StatusMgr
isPaused()Z2StatusMgrinline
isResetting()Z2AudioMgrinline
isSceneExist() constZ2SceneMgrinline
isSoundCulling(JAISoundID)Z2SeMgr
isTwilightBattle()Z2SoundObjMgr
Z2SeMgr::JASGlobalInstance(Z2SeMgr *inst)JASGlobalInstance< Z2SeMgr >inline
Z2SeMgr::JASGlobalInstance(bool param_1)JASGlobalInstance< Z2SeMgr >inline
Z2SeqMgr::JASGlobalInstance(Z2SeqMgr *inst)JASGlobalInstance< Z2SeqMgr >inline
Z2SeqMgr::JASGlobalInstance(bool param_1)JASGlobalInstance< Z2SeqMgr >inline
Z2SceneMgr::JASGlobalInstance(Z2SceneMgr *inst)JASGlobalInstance< Z2SceneMgr >inline
Z2SceneMgr::JASGlobalInstance(bool param_1)JASGlobalInstance< Z2SceneMgr >inline
Z2StatusMgr::JASGlobalInstance(Z2StatusMgr *inst)JASGlobalInstance< Z2StatusMgr >inline
Z2StatusMgr::JASGlobalInstance(bool param_1)JASGlobalInstance< Z2StatusMgr >inline
Z2SoundObjMgr::JASGlobalInstance(Z2SoundObjMgr *inst)JASGlobalInstance< Z2SoundObjMgr >inline
Z2SoundObjMgr::JASGlobalInstance(bool param_1)JASGlobalInstance< Z2SoundObjMgr >inline
JSUList()JSUList< Z2CreatureEnemy >inlineprotected
JSUList(bool init)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList()JSUPtrListinlineprotected
JSUPtrList(bool init)JSUPtrListprotected
load1stDynamicWave()Z2SceneMgr
load1stWaitZ2SceneMgrprivate
load2ndDynamicWave()Z2SceneMgr
loadBgmWave(u32)Z2SceneMgr
loadedBgmWave_1Z2SceneMgrprivate
loadedBgmWave_2Z2SceneMgrprivate
loadedDemoWaveZ2SceneMgrprivate
loadedSeWave_1Z2SceneMgrprivate
loadedSeWave_2Z2SceneMgrprivate
loadSeWave(u32)Z2SceneMgr
loadStaticWaves()Z2SceneMgr
mAllBgmMasterZ2SeqMgr
mAudienceZ2AudioMgr
mAudioMgrPtrZ2AudioMgrstatic
mAudioMgrPtrZ2AudioMgrstatic
mAudioReseterZ2AudioMgr
mBattleBgmOffZ2SeqMgr
mBattleDistIgnoreZ2SeqMgr
mBattleDistStateZ2SeqMgr
mBattleLastHitZ2SeqMgr
mBattleSearchedZ2SeqMgr
mBattleSeqCountZ2SeqMgr
mBattleSeqStateZ2SeqMgr
mBgmPauseZ2SeqMgr
mBgmStatusZ2SeqMgr
mbossBgmMuteProcess()Z2SeqMgr
mCameraInWaterDepthRatioZ2StatusMgr
mCameraMapInfoZ2StatusMgr
mCrowdSizeZ2SeMgrprivate
mDekuToadCountZ2SeqMgr
mDemoStatusZ2StatusMgr
mEnemyAreaZ2SoundObjMgrprivate
mEnemyNumNearZ2SoundObjMgrprivate
mEnemyNumVeryFarZ2SoundObjMgrprivate
menuIn()Z2StatusMgr
menuInBgm()Z2SeqMgr
menuInSe()Z2SeMgr
menuOut()Z2StatusMgr
menuOutBgm()Z2SeqMgr
messageSePlay(u16, Vec *, s8)Z2SeMgr
mEventBitZ2StatusMgr
mFanfareCountZ2SeqMgr
mFanfareHandleZ2SeqMgr
mFanfareIDZ2SeqMgr
mFanfareMuteZ2SeqMgr
mFieldBgmPlayZ2SeqMgr
mFlagsZ2SeqMgr
mForceBattleZ2SoundObjMgrprivate
mFxLineMgrZ2AudioMgr
mGhostEnemyStateZ2SoundObjMgrprivate
mHeadJSUPtrListprivate
mHeartGaugeOnZ2StatusMgr
mHeightVolModZ2SeqMgr
mHourZ2StatusMgr
mLengthJSUPtrListprivate
mLevelObjectSeCountZ2SeMgrprivate
mLevelObjSeZ2SeMgrprivate
mMainBgmHandleZ2SeqMgr
mMainBgmMasterZ2SeqMgr
mMinuteZ2StatusMgr
mModYZ2SeMgrprivate
mMultiTriggerSeZ2SeMgrprivate
mMultiTriggerSeCountZ2SeMgrprivate
modHeightAtCamera(Vec const **)Z2SeMgr
mPauseFlagZ2StatusMgr
mPolygonPositionZ2StatusMgr
mResettingFlagZ2AudioMgr
mRideCountZ2SeqMgr
mRidingZ2SeqMgr
mSceneBgmZ2SeqMgr
mSoundHandleZ2SeMgrprivate
mSoundHandlesZ2SeMgrprivate
mSoundInfoZ2AudioMgr
mSoundMgrZ2AudioMgr
mSoundStarterZ2AudioMgr
mSpeechMgrZ2AudioMgr
mStreamBgmHandleZ2SeqMgr
mStreamBgmMasterZ2SeqMgr
mSubBgmHandleZ2SeqMgr
mSubBgmMasterZ2SeqMgr
mSubBgmStatusZ2SeqMgr
mTailJSUPtrListprivate
mTimeZ2StatusMgr
mTimeProcVolModZ2SeqMgr
mTwilightBattleZ2SoundObjMgrprivate
mTwilightGateVolZ2SeqMgr
mUnderwaterDepthZ2StatusMgr
muteSceneBgm(u32 count, f32 vol)Z2SeqMgrinline
mWeekdayZ2StatusMgr
mWindStoneZ2SeqMgr
onEnemyDamage()Z2SeqMgrinline
onFieldBgmJumpEnd()Z2SeqMgr
onFieldBgmJumpStart()Z2SeqMgr
onVariantBgmJumpEnd(bool)Z2SeqMgr
prepend(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::prepend(JSUPtrLink *ptr)JSUPtrListprotected
processBgmFramework()Z2SeqMgr
processHeartGaugeSound()Z2StatusMgr
processSeFramework()Z2SeMgr
processTime()Z2StatusMgr
remove(JSULink< Z2CreatureEnemy > *link)JSUList< Z2CreatureEnemy >inlineprotected
JSUPtrList::remove(JSUPtrLink *ptr)JSUPtrListprotected
removeEnemy(JSULink< Z2CreatureEnemy > *)Z2SoundObjMgr
requestBgmWave_1Z2SceneMgrprivate
requestBgmWave_2Z2SceneMgrprivate
requestDemoWaveZ2SceneMgrprivate
requestSeWave_1Z2SceneMgrprivate
requestSeWave_2Z2SceneMgrprivate
resetBattleBgmParams()Z2SeqMgr
resetCrowdSize()Z2SeMgrinline
resetModY()Z2SeMgr
resetProcess(u32, bool)Z2AudioMgr
resetRecover()Z2AudioMgr
roomNumZ2SceneMgrprivate
sceneBgmStart()Z2SceneMgr
sceneChange(JAISoundID, u8, u8, u8, u8, u8, bool)Z2SceneMgr
sceneExistZ2SceneMgrprivate
sceneNumZ2SceneMgrprivate
searchEnemy()Z2SoundObjMgr
seMoveVolumeAll(f32, u32)Z2SeMgr
seStart(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8)Z2SeMgr
seStart(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8)Z2SeMgr
seStartLevel(JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8)Z2SeMgr
seStop(JAISoundID, u32)Z2SeMgr
seStopAll(u32)Z2SeMgr
setBattleBgmOff(bool)Z2SeqMgr
setBattleDistIgnore(bool)Z2SeqMgr
setBattleDistState(u8)Z2SeqMgr
setBattleGhostMute(bool)Z2SeqMgr
setBattleInit()Z2SoundObjMgr
setBattleLastHit(u8)Z2SeqMgr
setBattleSearched(bool)Z2SeqMgr
setBattleSeqState(u8)Z2SeqMgr
setCameraGroupInfo(u8)Z2StatusMgr
setCameraInWaterDepth(float)Z2StatusMgr
setCameraPolygonPos(Vec *)Z2StatusMgr
setChildTrackVolume(JAISoundHandle *, int, float, u32, float, float)Z2SeqMgr
setDemoName(char *)Z2StatusMgr
setEventBit(void *)Z2StatusMgr
setFadeInStart(u8)Z2SceneMgr
setFadeOutStart(u8)Z2SceneMgr
setFieldBgmPlay(bool value)Z2SeqMgrinline
setFirst(JSUPtrLink *first)JSUPtrListprotected
setForceBattleArea(bool, u16, u16, u16)Z2SoundObjMgr
setGhostEnemyState(u8)Z2SoundObjMgr
setHeightVolMod(bool, u32)Z2SeqMgr
setHour(s32 hour)Z2StatusMgrinline
setInDarkness(bool)Z2SceneMgr
setInGame(bool i_inGame)Z2SceneMgrinline
setLevObjSE(u32, Vec *, s8)Z2SeMgr
setMinute(s32 min)Z2StatusMgrinline
setMultiTriggerSE(u32, Vec *, s8)Z2SeMgr
setOutputMode(u32)Z2AudioMgr
setPauseFlag(u8 flag)Z2StatusMgrinline
setSceneExist(bool)Z2SceneMgr
setSceneName(char *, s32, s32)Z2SceneMgr
setTimeProcVolMod(bool, u32)Z2SeqMgr
setTwilightGateVol(f32 vol)Z2SeqMgrinline
setWeekday(s32 day)Z2StatusMgrinline
setWindStoneVol(f32 vol, u32 count)Z2SeqMgrinline
Z2SeMgr::sInstanceJASGlobalInstance< Z2SeMgr >static
Z2SeqMgr::sInstanceJASGlobalInstance< Z2SeqMgr >static
Z2SceneMgr::sInstanceJASGlobalInstance< Z2SceneMgr >static
Z2StatusMgr::sInstanceJASGlobalInstance< Z2StatusMgr >static
Z2SoundObjMgr::sInstanceJASGlobalInstance< Z2SoundObjMgr >static
startBattleBgm(bool)Z2SeqMgr
startSound(JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *)Z2AudioMgrvirtual
stopBattleBgm(u8, u8)Z2SeqMgr
stopWolfHowlSong()Z2SeqMgr
subBgmStart(u32)Z2SeqMgr
subBgmStart(u32)Z2SeqMgr
subBgmStop()Z2SeqMgr
subBgmStop()Z2SeqMgr
subBgmStopInner()Z2SeqMgr
taktModeMute()Z2SeqMgr
taktModeMuteOff()Z2SeqMgr
talkIn()Z2StatusMgr
talkInBgm()Z2SeqMgr
talkInSe()Z2SeMgr
talkOut()Z2StatusMgr
talkOutBgm()Z2SeqMgr
talkOutSe()Z2SeMgr
timerZ2SceneMgrprivate
unMuteSceneBgm(u32 count)Z2SeqMgrinline
Z2AudioMgr()Z2AudioMgr
Z2SceneMgr()Z2SceneMgr
Z2SeMgr()Z2SeMgr
Z2SeqMgr()Z2SeqMgr
Z2SoundObjMgr()Z2SoundObjMgr
Z2StatusMgr()Z2StatusMgr
zeldaGFrameWork()Z2AudioMgr
Z2SeMgr::~JASGlobalInstance()JASGlobalInstance< Z2SeMgr >inline
Z2SeqMgr::~JASGlobalInstance()JASGlobalInstance< Z2SeqMgr >inline
Z2SceneMgr::~JASGlobalInstance()JASGlobalInstance< Z2SceneMgr >inline
Z2StatusMgr::~JASGlobalInstance()JASGlobalInstance< Z2StatusMgr >inline
Z2SoundObjMgr::~JASGlobalInstance()JASGlobalInstance< Z2SoundObjMgr >inline
~JSUList()JSUList< Z2CreatureEnemy >inlineprotected
~JSUPtrList()JSUPtrListprotected
~Z2AudioMgr()Z2AudioMgrinline