1#ifndef D_A_TAG_LANTERN_H
2#define D_A_TAG_LANTERN_H
Definition c_bg_s_gnd_chk.h:8
Definition d_msg_flow.h:35
Definition d_a_tag_lantern.h:41
virtual ~daTag_Lantern_Param_c()
Definition d_a_tag_lantern.h:43
Definition d_a_tag_lantern.h:7
int Draw()
Definition d_a_tag_lantern.cpp:65
u8 field_0x604
Definition d_a_tag_lantern.h:36
void initialize()
Definition d_a_tag_lantern.cpp:70
u32 field_0x5f0
Definition d_a_tag_lantern.h:31
s32 field_0x5f8
Definition d_a_tag_lantern.h:33
cBgS_GndChk mGndChk
Definition d_a_tag_lantern.h:30
dMsgFlow_c mMsgFlow
Definition d_a_tag_lantern.h:29
virtual ~daTag_Lantern_c()
Definition d_a_tag_lantern.cpp:10
BOOL chkClimbDownLadderStatus()
Definition d_a_tag_lantern.h:15
int create()
Definition d_a_tag_lantern.cpp:13
u32 field_0x5fc
Definition d_a_tag_lantern.h:34
int Delete()
Definition d_a_tag_lantern.cpp:20
f32 mGroundCross
Definition d_a_tag_lantern.h:32
int mFlowIndex
Definition d_a_tag_lantern.h:35
int Execute()
Definition d_a_tag_lantern.cpp:26
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1)
Definition d_com_inf_game.cpp:55
u16 dComIfGs_getOil()
Definition d_com_inf_game.h:1472
f32 fopAcM_searchPlayerDistanceY(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:683
f32 fopAcM_searchPlayerDistanceXZ(const fopAc_ac_c *actor)
Definition f_op_actor_mng.h:691
@ fpcNm_ITEM_KANTERA
Definition f_pc_name.h:84
Definition d_a_hozelda.cpp:74
cXyz scale
Definition f_op_actor.h:223
int BOOL
Definition types.h:30
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5