1#ifndef D_A_TAG_LV6GATE_H
2#define D_A_TAG_LV6GATE_H
Definition d_a_tag_Lv6Gate.h:7
void create_init()
Definition d_a_tag_Lv6Gate.cpp:277
f32 field_0x760[2]
Definition d_a_tag_Lv6Gate.h:30
int create()
Definition d_a_tag_Lv6Gate.cpp:296
void initBaseMtx()
Definition d_a_tag_Lv6Gate.cpp:74
u8 getSwitchNo1()
Definition d_a_tag_Lv6Gate.h:22
Mtx field_0x6f8[2]
Definition d_a_tag_Lv6Gate.h:28
J3DModel * mpModel[2]
Definition d_a_tag_Lv6Gate.h:25
s16 mEvtId
Definition d_a_tag_Lv6Gate.h:31
bool mIsMasterSwordStabbed
Definition d_a_tag_Lv6Gate.h:32
mDoExt_btkAnm * mpBtk[2]
Definition d_a_tag_Lv6Gate.h:26
dBgW mBgW[2]
Definition d_a_tag_Lv6Gate.h:27
int execute()
Definition d_a_tag_Lv6Gate.cpp:118
u8 getSwitchNo2()
Definition d_a_tag_Lv6Gate.h:23
bool checkOpenArea()
Definition d_a_tag_Lv6Gate.cpp:90
void stabMasterSword()
Definition d_a_tag_Lv6Gate.h:21
~daTagLv6Gate_c()
Definition d_a_tag_Lv6Gate.cpp:352
int draw()
Definition d_a_tag_Lv6Gate.cpp:320
request_of_phase_process_class mPhase
Definition d_a_tag_Lv6Gate.h:29
int createHeap()
Definition d_a_tag_Lv6Gate.cpp:23
Definition f_op_actor.h:230
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192