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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_peru.h
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1#ifndef D_A_PERU_H
2#define D_A_PERU_H
3
5#include "dolphin/types.h"
6#include "d/actor/d_a_npc.h"
8
17class daPeru_c : public daNpcT_c {
18public:
19 typedef int (daPeru_c::*cutAppearFunc)(int);
20 typedef int (daPeru_c::*actionFunc)(int);
21
22 /* 80D46EEC */ virtual ~daPeru_c();
23 /* 80D46FCC */ int create();
24 /* 80D4720C */ int CreateHeap();
25 /* 80D4765C */ int typeInitialize();
26 /* 80D47750 */ int Delete();
27 /* 80D47784 */ int Execute();
28 /* 80D477A4 */ int Draw();
29 /* 80D47840 */ static int createHeapCallBack(fopAc_ac_c*);
30 /* 80D47860 */ static int ctrlJointCallBack(J3DJoint*, int);
31 /* 80D478B8 */ int isDelete();
32 /* 80D478EC */ void reset();
33 /* 80D47B20 */ void setParam();
34 /* 80D47C4C */ void setAfterTalkMotion();
35 /* 80D47CAC */ void srchActors();
36 /* 80D47D5C */ int evtTalk();
37 /* 80D47E48 */ int evtCutProc();
38 /* 80D47F10 */ void action();
39 /* 80D47F5C */ void setAttnPos();
40 /* 80D481A4 */ void setCollision();
41 /* 80D4835C */ BOOL drawDbgInfo();
42 /* 80D48364 */ int setAction(actionFunc, int);
43 /* 80D48414 */ int wait(int);
44 /* 80D486A0 */ BOOL is_AppearDemo_start();
45 /* 80D48720 */ void _AppearDemoTag_delete();
46 /* 80D48750 */ int talk(int);
47 /* 80D48A7C */ int jump_st(int);
48 /* 80D48C58 */ int jump_ed(int);
49 /* 80D48E34 */ int sniff(int);
50 /* 80D48FA8 */ int demo_appear(int);
51 /* 80D4910C */ int demo_walk_to_link(int);
52 /* 80D492A8 */ int demo_walk_circle(int);
53 /* 80D49418 */ int demo_walk_to_window(int);
54 /* 80D4971C */ int demo_walk_to_pathway(int);
55 /* 80D499AC */ int cutAppear(int);
56 /* 80D49A40 */ int _cutAppear_Init(int const&);
57 /* 80D4A334 */ int _cutAppear_Main(int const&);
58 /* 80D4A840 */ void _catdoor_open();
59 /* 80D4A920 */ void _catdoor_open_demoskip();
60 /* 80D4A984 */ int cutAppear_skip(int);
61 /* 80D4AA18 */ int _cutAppear_skip_Init(int const&);
62 /* 80D4AAF0 */ int _cutAppear_skip_Main(int const&);
63 /* 80D4BE2C */ daPeru_c(daNpcT_faceMotionAnmData_c const* param_1,
64 daNpcT_motionAnmData_c const* param_2,
65 daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_3, int param_4,
66 daNpcT_MotionSeqMngr_c::sequenceStepData_c const* param_5, int param_6,
67 daNpcT_evtData_c const* param_7, char** param_8)
68 : daNpcT_c(param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8) {
69 OS_REPORT("|%06d:%x|daPeru_c -> コンストラクト\n", g_Counter.mCounter0, this);
70 }
71 /* 80D4BEC4 */ s32 getEyeballMaterialNo() { return 1; }
72 /* 80D4BECC */ s32 getHeadJointNo() { return 4; }
73 /* 80D4BED4 */ s32 getNeckJointNo() { return 3; }
74 /* 80D4BEDC */ s32 getBackboneJointNo() { return 1; }
75 /* 80D4BEE4 */ int checkChangeJoint(int param_1) { return param_1 == 4; }
76 /* 80D4BEE4 */ int checkRemoveJoint(int param_1) { return param_1 == 5; }
77 /* 80D4BF04 */ void beforeMove() {
78 if (checkHide() || mNoDraw) {
80 }
81 }
82
84 u8 type = fopAcM_GetParam(this);
85 if (type == 0xff) {
86 type = 0;
87 }
88 return type;
89 }
90
92 u16 flowNode = home.angle.x;
93 if (flowNode == 0xffff) {
94 return -1;
95 }
96 return flowNode;
97 }
98
99 bool chkAction(actionFunc func) { return mActionFunc == func; }
100 void _AppearDemoStart() { mEvtNo = 1; }
101
104 return field_0xe6c <= 0;
105 }
106
108 field_0xe6a--;
109 return field_0xe6a <= 0;
111
112 void setTimer(int timer) { field_0xe6c = timer; }
113 void setCnt(int cnt) { field_0xe6a = cnt; }
114 int getCnt() { return field_0xe6a; }
115
116 static const char* mCutNameList[3];
117 static cutAppearFunc mCutList[3];
118
119private:
121 /* 0x0E58 */ int field_0xe58;
123 /* 0x0E68 */ s16 field_0xe68;
124 /* 0x0E6A */ s16 field_0xe6a;
125 /* 0x0E6C */ s16 field_0xe6c;
126 /* 0x0E6E */ s16 field_0xe6e;
127 /* 0x0E70 */ u8 field_0xe70[0xe7c - 0xe70];
128 /* 0x0E7C */ s8 field_0xe7c;
129 /* 0x0E80 */ int field_0xe80;
130 /* 0x0E84 */ int field_0xe84;
131 /* 0x0E88 */ dCcD_Cyl mCyls[2];
132 /* 0x1100 */ daNpcT_Path_c mPath;
133 /* 0x1128 */ u8 mType;
134 /* 0x1129 */ u8 field_0x1129;
135};
136
137STATIC_ASSERT(sizeof(daPeru_c) == 0x112c);
138
146
148public:
149 /* 80D4BF7C */ virtual ~daPeru_Param_c() {}
150
151 static PeruParams const m;
152};
153
154#endif /* D_A_PERU_H */
Definition d_a_npc.h:24
Definition d_a_npc.h:378
Definition d_a_npc.h:424
bool checkHide()
Definition d_a_npc.h:651
u16 mEvtNo
Definition d_a_npc.h:521
bool mNoDraw
Definition d_a_npc.h:517
Definition d_a_peru.h:147
static PeruParams const m
Definition d_a_peru.h:127
virtual ~daPeru_Param_c()
Definition d_a_peru.h:149
Louise.
Definition d_a_peru.h:17
s16 field_0xe68
Definition d_a_peru.h:123
s32 getNeckJointNo()
Definition d_a_peru.h:73
int Draw()
Definition d_a_peru.cpp:295
void beforeMove()
Definition d_a_peru.h:77
int field_0xe84
Definition d_a_peru.h:130
int _cutAppear_Init(int const &)
Definition d_a_peru.cpp:964
int isDelete()
Definition d_a_peru.cpp:324
int demo_appear(int)
Definition d_a_peru.cpp:765
int create()
Definition d_a_peru.cpp:172
int checkChangeJoint(int param_1)
Definition d_a_peru.h:75
void setTimer(int timer)
Definition d_a_peru.h:112
actionFunc mActionFunc
Definition d_a_peru.h:122
void setAttnPos()
Definition d_a_peru.cpp:447
int _cutAppear_skip_Init(int const &)
Definition d_a_peru.cpp:1224
int(daPeru_c::*) cutAppearFunc(int)
Definition d_a_peru.h:19
void setCnt(int cnt)
Definition d_a_peru.h:113
void _AppearDemoStart()
Definition d_a_peru.h:100
bool chkAction(actionFunc func)
Definition d_a_peru.h:99
void _catdoor_open_demoskip()
Definition d_a_peru.cpp:1197
s16 field_0xe6a
Definition d_a_peru.h:124
int getFlowNodeNo()
Definition d_a_peru.h:91
int Delete()
Definition d_a_peru.cpp:282
static cutAppearFunc mCutList[3]
Definition d_a_peru.h:110
u8 field_0xe70[0xe7c - 0xe70]
Definition d_a_peru.h:127
void _catdoor_open()
Definition d_a_peru.cpp:1185
int talk(int)
Definition d_a_peru.cpp:599
int typeInitialize()
Definition d_a_peru.cpp:261
u8 mType
Definition d_a_peru.h:133
int setAction(actionFunc, int)
Definition d_a_peru.cpp:514
int evtCutProc()
Definition d_a_peru.cpp:425
static int ctrlJointCallBack(J3DJoint *, int)
Definition d_a_peru.cpp:312
int evtTalk()
Definition d_a_peru.cpp:415
BOOL drawDbgInfo()
Definition d_a_peru.cpp:508
int sniff(int)
Definition d_a_peru.cpp:738
u8 field_0x1129
Definition d_a_peru.h:134
s8 field_0xe7c
Definition d_a_peru.h:128
int jump_ed(int)
Definition d_a_peru.cpp:698
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_peru.cpp:307
int demo_walk_to_link(int)
Definition d_a_peru.cpp:796
static const char * mCutNameList[3]
Definition d_a_peru.h:103
int field_0xe80
Definition d_a_peru.h:129
int wait(int)
Definition d_a_peru.cpp:528
void srchActors()
Definition d_a_peru.cpp:397
void setCollision()
Definition d_a_peru.cpp:471
BOOL decTimer()
Definition d_a_peru.h:102
int Execute()
Definition d_a_peru.cpp:290
void _AppearDemoTag_delete()
Definition d_a_peru.cpp:591
u8 getType()
Definition d_a_peru.h:83
int _cutAppear_skip_Main(int const &)
Definition d_a_peru.cpp:1245
daPeru_c(daNpcT_faceMotionAnmData_c const *param_1, daNpcT_motionAnmData_c const *param_2, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_3, int param_4, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *param_5, int param_6, daNpcT_evtData_c const *param_7, char **param_8)
Definition d_a_peru.h:63
s32 getEyeballMaterialNo()
Definition d_a_peru.h:71
int demo_walk_to_pathway(int)
Definition d_a_peru.cpp:911
int jump_st(int)
Definition d_a_peru.cpp:655
void setParam()
Definition d_a_peru.cpp:366
daNpcT_ActorMngr_c mActors[3]
Definition d_a_peru.h:120
int demo_walk_to_window(int)
Definition d_a_peru.cpp:867
void reset()
Definition d_a_peru.cpp:337
daNpcT_Path_c mPath
Definition d_a_peru.h:132
s32 getHeadJointNo()
Definition d_a_peru.h:72
int field_0xe58
Definition d_a_peru.h:121
int CreateHeap()
Definition d_a_peru.cpp:219
void action()
Definition d_a_peru.cpp:440
virtual ~daPeru_c()
Definition d_a_peru.cpp:117
int getCnt()
Definition d_a_peru.h:114
int demo_walk_circle(int)
Definition d_a_peru.cpp:836
BOOL decCnt()
Definition d_a_peru.h:107
s32 getBackboneJointNo()
Definition d_a_peru.h:74
int _cutAppear_Main(int const &)
Definition d_a_peru.cpp:1070
int checkRemoveJoint(int param_1)
Definition d_a_peru.h:76
s16 field_0xe6e
Definition d_a_peru.h:126
s16 field_0xe6c
Definition d_a_peru.h:125
dCcD_Cyl mCyls[2]
Definition d_a_peru.h:131
int(daPeru_c::*) actionFunc(int)
Definition d_a_peru.h:20
void setAfterTalkMotion()
Definition d_a_peru.cpp:391
int cutAppear_skip(int)
Definition d_a_peru.cpp:1208
int cutAppear(int)
Definition d_a_peru.cpp:944
BOOL is_AppearDemo_start()
Definition d_a_peru.cpp:579
u8 g_Counter[12+4]
Definition c_counter.cpp:10
STATIC_ASSERT(sizeof(daPeru_c)==0x112c)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:182
Definition d_a_hozelda.cpp:239
Definition d_a_peru.h:139
f32 field_0x50[4]
Definition d_a_peru.h:142
s16 field_0x60[2]
Definition d_a_peru.h:143
f32 field_0x64[13]
Definition d_a_peru.h:144
s16 field_0x48[4]
Definition d_a_peru.h:141
f32 field_0x00[18]
Definition d_a_peru.h:140
s16 x
Definition c_sxyz.h:7
u32 flags
Definition f_op_actor.h:186
csXyz angle
Definition f_op_actor.h:172
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc.h:325
Definition d_a_npc.h:330
Definition d_a_npc.h:345
Definition d_a_hozelda.cpp:74
actor_attention_types attention_info
Definition f_op_actor.h:237
actor_place home
Definition f_op_actor.h:219
int BOOL
Definition types.h:30
signed char s8
Definition types.h:4
signed short int s16
Definition types.h:6
float f32
Definition types.h:22
unsigned short int u16
Definition types.h:7
signed long s32
Definition types.h:8
unsigned char u8
Definition types.h:5