Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wsword.h
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1#ifndef D_A_OBJ_WSWORD_H
2#define D_A_OBJ_WSWORD_H
3
5#include "f_op/f_op_actor.h"
6#include "d/d_bg_s_acch.h"
7#include "d/d_cc_d.h"
8
17class daObjWSword_c : public fopAc_ac_c {
18public:
19 /* 80D3B998 */ void initBaseMtx();
20 /* 80D3B9D4 */ void setBaseMtx();
21 /* 80D3BA40 */ int Create();
22 /* 80D3BAB8 */ int CreateHeap();
23 /* 80D3BB28 */ int create();
24 /* 80D3BDA0 */ int execute();
25 /* 80D3BDF0 */ int draw();
26 /* 80D3BE54 */ int _delete();
27
28private:
30 /* 0x570 */ J3DModel* mpModel;
31 /* 0x574 */ dBgS_ObjAcch mAcch;
33 /* 0x78C */ dCcD_Stts mStts;
34 /* 0x7C8 */ dCcD_Cyl mCyl;
35};
36
37STATIC_ASSERT(sizeof(daObjWSword_c) == 0x904);
38
39#endif /* D_A_OBJ_WSWORD_H */
Wooden Sword.
Definition d_a_obj_wsword.h:17
int Create()
Definition d_a_obj_wsword.cpp:47
int _delete()
Definition d_a_obj_wsword.cpp:95
void initBaseMtx()
Definition d_a_obj_wsword.cpp:34
dBgS_ObjAcch mAcch
Definition d_a_obj_wsword.h:31
int execute()
Definition d_a_obj_wsword.cpp:79
int create()
Definition d_a_obj_wsword.cpp:65
dCcD_Stts mStts
Definition d_a_obj_wsword.h:33
int CreateHeap()
Definition d_a_obj_wsword.cpp:58
dCcD_Cyl mCyl
Definition d_a_obj_wsword.h:34
int draw()
Definition d_a_obj_wsword.cpp:87
void setBaseMtx()
Definition d_a_obj_wsword.cpp:40
dBgS_AcchCir mAcchCir
Definition d_a_obj_wsword.h:32
J3DModel * mpModel
Definition d_a_obj_wsword.h:30
request_of_phase_process_class mPhaseReq
Definition d_a_obj_wsword.h:29
STATIC_ASSERT(sizeof(daObjWSword_c)==0x904)
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14