Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wsword.h
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1#ifndef D_A_OBJ_WSWORD_H
2#define D_A_OBJ_WSWORD_H
3
5#include "f_op/f_op_actor.h"
6#include "d/d_bg_s_acch.h"
7#include "d/d_cc_d.h"
8
17class daObjWSword_c : public fopAc_ac_c {
18public:
19 void initBaseMtx();
20 void setBaseMtx();
21 int Create();
22 int CreateHeap();
23 int create();
24 int execute();
25 int draw();
26 int _delete();
27
28private:
30 /* 0x570 */ J3DModel* mpModel;
31 /* 0x574 */ dBgS_ObjAcch mAcch;
33 /* 0x78C */ dCcD_Stts mStts;
34 /* 0x7C8 */ dCcD_Cyl mCyl;
35};
36
37STATIC_ASSERT(sizeof(daObjWSword_c) == 0x904);
38
39#endif /* D_A_OBJ_WSWORD_H */
Definition J3DModel.h:43
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Wooden Sword.
Definition d_a_obj_wsword.h:17
int Create()
Definition d_a_obj_wsword.cpp:43
int _delete()
Definition d_a_obj_wsword.cpp:86
void initBaseMtx()
Definition d_a_obj_wsword.cpp:32
dBgS_ObjAcch mAcch
Definition d_a_obj_wsword.h:31
int execute()
Definition d_a_obj_wsword.cpp:72
int create()
Definition d_a_obj_wsword.cpp:59
dCcD_Stts mStts
Definition d_a_obj_wsword.h:33
int CreateHeap()
Definition d_a_obj_wsword.cpp:53
dCcD_Cyl mCyl
Definition d_a_obj_wsword.h:34
int draw()
Definition d_a_obj_wsword.cpp:79
void setBaseMtx()
Definition d_a_obj_wsword.cpp:37
dBgS_AcchCir mAcchCir
Definition d_a_obj_wsword.h:32
J3DModel * mpModel
Definition d_a_obj_wsword.h:30
request_of_phase_process_class mPhaseReq
Definition d_a_obj_wsword.h:29
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjWSword_c)==0x904)
Definition c_phase.h:17