1#ifndef D_A_OBJ_WOOD_STATUE_H
2#define D_A_OBJ_WOOD_STATUE_H
Definition d_particle.h:139
Definition d_a_itembase.h:30
Wooden Statue.
Definition d_a_obj_wood_statue.h:16
int execute()
Definition d_a_obj_wood_statue.cpp:410
void effectSet()
Definition d_a_obj_wood_statue.cpp:396
void setStatus(u8 status)
Definition d_a_obj_wood_statue.h:52
void setBaseMtx()
Definition d_a_obj_wood_statue.cpp:103
void effectStop()
Definition d_a_obj_wood_statue.cpp:405
int actionWaitInit()
Definition d_a_obj_wood_statue.cpp:200
void initBaseMtx()
Definition d_a_obj_wood_statue.cpp:98
int(daObjWStatue_c::*) demoFunc()
Definition d_a_obj_wood_statue.h:18
fpc_ProcID mItemId
Definition d_a_obj_wood_statue.h:56
int initActionOrderGetDemo()
Definition d_a_obj_wood_statue.cpp:237
int actionInitSwOnWait()
Definition d_a_obj_wood_statue.cpp:268
void setListStart()
Definition d_a_obj_wood_statue.cpp:436
int draw()
Definition d_a_obj_wood_statue.cpp:428
cXyz field_0x93c
Definition d_a_obj_wood_statue.h:63
int actionGetDemo()
Definition d_a_obj_wood_statue.cpp:259
u8 mShouldBoundSEPlay
Definition d_a_obj_wood_statue.h:60
void demoProc()
Definition d_a_obj_wood_statue.cpp:339
u8 field_0x93a
Definition d_a_obj_wood_statue.h:61
void bg_check()
Definition d_a_obj_wood_statue.cpp:170
s16 mEventIdx
Definition d_a_obj_wood_statue.h:64
int field_0x930
Definition d_a_obj_wood_statue.h:57
u8 mRespawnTimer
Definition d_a_obj_wood_statue.h:62
int actionInitBoomerangCarry()
Definition d_a_obj_wood_statue.cpp:314
int actionOrderGetDemo()
Definition d_a_obj_wood_statue.cpp:251
int __CreateHeap()
Definition d_a_obj_wood_statue.cpp:141
int mStaffIdx
Definition d_a_obj_wood_statue.h:58
int _delete()
Definition d_a_obj_wood_statue.cpp:438
s16 mBoundSETimer
Definition d_a_obj_wood_statue.h:65
u8 getSwbit2()
Definition d_a_obj_wood_statue.h:53
int actionSwOnWait()
Definition d_a_obj_wood_statue.cpp:277
Status
Definition d_a_obj_wood_statue.h:20
@ STATUS_SW_ON_WAIT
Definition d_a_obj_wood_statue.h:24
@ STATUS_ORDER_GET_DEMO
Definition d_a_obj_wood_statue.h:22
@ STATUS_BOOMERANG_CARRY
Definition d_a_obj_wood_statue.h:25
@ STATUS_WAIT
Definition d_a_obj_wood_statue.h:21
@ STATUS_GET_DEMO
Definition d_a_obj_wood_statue.h:23
int create()
Definition d_a_obj_wood_statue.cpp:145
dPa_followEcallBack mCallbacks[2]
Definition d_a_obj_wood_statue.h:66
u8 mStatus
Definition d_a_obj_wood_statue.h:59
int actionBoomerangCarry()
Definition d_a_obj_wood_statue.cpp:326
int Create()
Definition d_a_obj_wood_statue.cpp:109
int actionWait()
Definition d_a_obj_wood_statue.cpp:209
bool chkStatus(u8 status)
Definition d_a_obj_wood_statue.h:51
STATIC_ASSERT(sizeof(daObjWStatue_c)==0x974)
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
unsigned int fpc_ProcID
Definition f_pc_base.h:10
static u32 status
Definition fstload.c:9