Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wood_statue.h
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1#ifndef D_A_OBJ_WOOD_STATUE_H
2#define D_A_OBJ_WOOD_STATUE_H
3
5
14class daObjWStatue_c : public fopAc_ac_c {
15public:
16 /* 80D3A268 */ void initBaseMtx();
17 /* 80D3A2A4 */ void setBaseMtx();
18 /* 80D3A2F0 */ void Create();
19 /* 80D3A474 */ bool __CreateHeap();
20 /* 80D3A47C */ void create();
21 /* 80D3A8E8 */ void bg_check();
22 /* 80D3AA3C */ void actionWaitInit();
23 /* 80D3AA80 */ void actionWait();
24 /* 80D3AB9C */ void initActionOrderGetDemo();
25 /* 80D3AC64 */ void actionOrderGetDemo();
26 /* 80D3ACAC */ void actionGetDemo();
27 /* 80D3AD30 */ void actionInitSwOnWait();
28 /* 80D3AD88 */ void actionSwOnWait();
29 /* 80D3AE7C */ void actionInitBoomerangCarry();
30 /* 80D3AF5C */ void actionBoomerangCarry();
31 /* 80D3AFC0 */ void demoProc();
32 /* 80D3B164 */ void effectSet();
33 /* 80D3B250 */ void effectStop();
34 /* 80D3B2A0 */ void execute();
35 /* 80D3B428 */ void draw();
36 /* 80D3B47C */ void setListStart();
37 /* 80D3B480 */ void _delete();
38
39private:
40 /* 0x568 */ u8 field_0x568[0x974 - 0x568];
41};
42
43STATIC_ASSERT(sizeof(daObjWStatue_c) == 0x974);
44
45
46#endif /* D_A_OBJ_WOOD_STATUE_H */
Wooden Statue.
Definition d_a_obj_wood_statue.h:14
void _delete()
Definition d_a_obj_wood_statue.cpp:739
void effectSet()
Definition d_a_obj_wood_statue.cpp:714
void setBaseMtx()
Definition d_a_obj_wood_statue.cpp:483
void effectStop()
Definition d_a_obj_wood_statue.cpp:719
void actionWait()
Definition d_a_obj_wood_statue.cpp:625
void initBaseMtx()
Definition d_a_obj_wood_statue.cpp:478
void execute()
Definition d_a_obj_wood_statue.cpp:724
void setListStart()
Definition d_a_obj_wood_statue.cpp:734
bool __CreateHeap()
Definition d_a_obj_wood_statue.cpp:514
u8 field_0x568[0x974 - 0x568]
Definition d_a_obj_wood_statue.h:40
void actionWaitInit()
Definition d_a_obj_wood_statue.cpp:612
void actionInitBoomerangCarry()
Definition d_a_obj_wood_statue.cpp:664
void demoProc()
Definition d_a_obj_wood_statue.cpp:709
void actionBoomerangCarry()
Definition d_a_obj_wood_statue.cpp:669
void bg_check()
Definition d_a_obj_wood_statue.cpp:606
void draw()
Definition d_a_obj_wood_statue.cpp:729
void actionGetDemo()
Definition d_a_obj_wood_statue.cpp:642
void Create()
Definition d_a_obj_wood_statue.cpp:509
void initActionOrderGetDemo()
Definition d_a_obj_wood_statue.cpp:631
void actionInitSwOnWait()
Definition d_a_obj_wood_statue.cpp:647
void actionOrderGetDemo()
Definition d_a_obj_wood_statue.cpp:636
void create()
Definition d_a_obj_wood_statue.cpp:519
void actionSwOnWait()
Definition d_a_obj_wood_statue.cpp:653
STATIC_ASSERT(sizeof(daObjWStatue_c)==0x974)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8