Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_twGate.h
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1#ifndef D_A_OBJ_TWGATE_H
2#define D_A_OBJ_TWGATE_H
3
5
14class daTwGate_c : public fopAc_ac_c {
15public:
16 /* 80D1FB84 */ void setBaseMtx();
17 /* 80D1FC0C */ void CreateHeap();
18 /* 80D1FD44 */ void create();
19 /* 80D1FFA4 */ void Execute(f32 (**)[3][4]);
20 /* 80D200B4 */ void Draw();
21 /* 80D20180 */ void Delete();
22private:
23 /* 0x568 */ u8 field_0x568[0x5fc - 0x568];
24};
25
26STATIC_ASSERT(sizeof(daTwGate_c) == 0x5fc);
27
29public:
30 /* 80D1FAAC */ daTwGate_HIO_c();
31 /* 80D2024C */ ~daTwGate_HIO_c();
32};
33
34#endif /* D_A_OBJ_TWGATE_H */
Definition d_a_obj_twGate.h:28
~daTwGate_HIO_c()
Definition d_a_obj_twGate.cpp:405
daTwGate_HIO_c()
Definition d_a_obj_twGate.cpp:195
Twilight Gate (Wall?)
Definition d_a_obj_twGate.h:14
void Delete()
Definition d_a_obj_twGate.cpp:380
void Draw()
Definition d_a_obj_twGate.cpp:375
void setBaseMtx()
Definition d_a_obj_twGate.cpp:212
void Execute(f32(**)[3][4])
Definition d_a_obj_twGate.cpp:370
void create()
Definition d_a_obj_twGate.cpp:334
u8 field_0x568[0x5fc - 0x568]
Definition d_a_obj_twGate.h:23
void CreateHeap()
Definition d_a_obj_twGate.cpp:321
STATIC_ASSERT(sizeof(daTwGate_c)==0x5fc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8