Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_thdoor.h
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1#ifndef D_A_OBJ_THDOOR_H
2#define D_A_OBJ_THDOOR_H
3
5
14class daObjThDoor_c : public fopAc_ac_c {
15public:
16 /* 80D0D618 */ void initBaseMtx();
17 /* 80D0D654 */ void setBaseMtx();
18 /* 80D0D6B8 */ void Create();
19 /* 80D0D7F8 */ void CreateHeap();
20 /* 80D0D868 */ void create1st();
21 /* 80D0D8E8 */ void Execute(f32 (**)[3][4]);
22 /* 80D0D9B4 */ void set_cyl();
23 /* 80D0DAC8 */ void action();
24 /* 80D0DB90 */ void event_proc_call();
25 /* 80D0DC4C */ void actionWait();
26 /* 80D0DCC8 */ void actionOrderEvent();
27 /* 80D0DD90 */ void actionEvent();
28 /* 80D0DE30 */ void actionDead();
29 /* 80D0DE34 */ void demoProc();
30 /* 80D0E06C */ void checkArea();
31 /* 80D0E150 */ void Draw();
32 /* 80D0E1F4 */ void Delete();
33
34private:
35 /* 0x568 */ u8 field_0x568[0x8c0 - 0x568];
36};
37
38STATIC_ASSERT(sizeof(daObjThDoor_c) == 0x8c0);
39
40
41#endif /* D_A_OBJ_THDOOR_H */
Telma's Bar Door.
Definition d_a_obj_thdoor.h:14
void action()
Definition d_a_obj_thdoor.cpp:269
void Delete()
Definition d_a_obj_thdoor.cpp:413
void setBaseMtx()
Definition d_a_obj_thdoor.cpp:157
void initBaseMtx()
Definition d_a_obj_thdoor.cpp:152
void actionDead()
Definition d_a_obj_thdoor.cpp:347
void create1st()
Definition d_a_obj_thdoor.cpp:229
void demoProc()
Definition d_a_obj_thdoor.cpp:369
void CreateHeap()
Definition d_a_obj_thdoor.cpp:224
void event_proc_call()
Definition d_a_obj_thdoor.cpp:326
void set_cyl()
Definition d_a_obj_thdoor.cpp:264
void Create()
Definition d_a_obj_thdoor.cpp:219
void actionOrderEvent()
Definition d_a_obj_thdoor.cpp:337
void checkArea()
Definition d_a_obj_thdoor.cpp:403
u8 field_0x568[0x8c0 - 0x568]
Definition d_a_obj_thdoor.h:35
void Draw()
Definition d_a_obj_thdoor.cpp:408
void Execute(f32(**)[3][4])
Definition d_a_obj_thdoor.cpp:244
void actionWait()
Definition d_a_obj_thdoor.cpp:331
void actionEvent()
Definition d_a_obj_thdoor.cpp:342
STATIC_ASSERT(sizeof(daObjThDoor_c)==0x8c0)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8