cPhs__Step
Definition c_phase.h:8
Definition d_a_itembase.h:30
Ordon Sword.
Definition d_a_obj_sword.h:14
u8 getItemBit()
Definition d_a_obj_sword.h:28
u8 getSwbit()
Definition d_a_obj_sword.h:29
int draw()
Definition d_a_obj_sword.cpp:114
fpc_ProcID mProcID
Definition d_a_obj_sword.h:34
void setStatus(u8 status)
Definition d_a_obj_sword.h:30
int Create()
Definition d_a_obj_sword.cpp:26
void initBaseMtx()
Definition d_a_obj_sword.cpp:15
int actionOrderGetDemo()
Definition d_a_obj_sword.cpp:80
void setBaseMtx()
Definition d_a_obj_sword.cpp:20
int _delete()
Definition d_a_obj_sword.cpp:122
int initActionOrderGetDemo()
Definition d_a_obj_sword.cpp:70
int actionGetDemo()
Definition d_a_obj_sword.cpp:93
u32 field_0x92c
Definition d_a_obj_sword.h:33
int execute()
Definition d_a_obj_sword.cpp:103
u8 mStatus
Definition d_a_obj_sword.h:35
cPhs__Step create()
Definition d_a_obj_sword.cpp:37
int actionWait()
Definition d_a_obj_sword.cpp:56
STATIC_ASSERT(sizeof(daObjSword_c)==0x938)
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
unsigned int fpc_ProcID
Definition f_pc_base.h:10
static u32 status
Definition fstload.c:9