Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sword.h
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1#ifndef D_A_OBJ_SWORD_H
2#define D_A_OBJ_SWORD_H
3
5
14class daObjSword_c : public fopAc_ac_c {
15public:
16 /* 80CFD558 */ void initBaseMtx();
17 /* 80CFD594 */ void setBaseMtx();
18 /* 80CFD600 */ void Create();
19 /* 80CFD67C */ void create();
20 /* 80CFDA14 */ void actionWait();
21 /* 80CFDA8C */ void initActionOrderGetDemo();
22 /* 80CFDB04 */ void actionOrderGetDemo();
23 /* 80CFDB80 */ void actionGetDemo();
24 /* 80CFDC1C */ void execute();
25 /* 80CFDD18 */ void draw();
26 /* 80CFDD6C */ void _delete();
27
28private:
29 /* 0x568 */ u8 field_0x568[0x938 - 0x568];
30};
31
32STATIC_ASSERT(sizeof(daObjSword_c) == 0x938);
33
34
35#endif /* D_A_OBJ_SWORD_H */
Ordon Sword.
Definition d_a_obj_sword.h:14
void create()
Definition d_a_obj_sword.cpp:283
void Create()
Definition d_a_obj_sword.cpp:141
void execute()
Definition d_a_obj_sword.cpp:345
void draw()
Definition d_a_obj_sword.cpp:350
void initBaseMtx()
Definition d_a_obj_sword.cpp:106
void actionOrderGetDemo()
Definition d_a_obj_sword.cpp:328
u8 field_0x568[0x938 - 0x568]
Definition d_a_obj_sword.h:29
void initActionOrderGetDemo()
Definition d_a_obj_sword.cpp:323
void actionGetDemo()
Definition d_a_obj_sword.cpp:340
void setBaseMtx()
Definition d_a_obj_sword.cpp:111
void actionWait()
Definition d_a_obj_sword.cpp:318
void _delete()
Definition d_a_obj_sword.cpp:355
STATIC_ASSERT(sizeof(daObjSword_c)==0x938)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8