Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_stoneMark.h
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1#ifndef D_A_OBJ_STONEMARK_H
2#define D_A_OBJ_STONEMARK_H
3
5#include "f_op/f_op_actor.h"
6#include "d/d_bg_s_acch.h"
7#include "d/d_cc_d.h"
8
17class daObjSMark_c : public fopAc_ac_c {
18public:
19 void initBaseMtx();
20 void setBaseMtx();
21 int Create();
22 int create();
23 int draw();
24 int _delete();
25
26private:
28 /* 0x0570 */ GXTexObj mTexObj;
29 /* 0x0590 */ dBgS_ObjAcch mObjAcch;
30 /* 0x0768 */ dBgS_AcchCir mAcchCir;
31 /* 0x07A8 */ dCcD_Stts mStts;
32 /* 0x07E4 */ Mtx cullMtx;
33};
34
35STATIC_ASSERT(sizeof(daObjSMark_c) == 0x0814);
36
37#endif /* D_A_OBJ_STONEMARK_H */
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:269
Stone Mark.
Definition d_a_obj_stoneMark.h:17
dBgS_AcchCir mAcchCir
Definition d_a_obj_stoneMark.h:30
GXTexObj mTexObj
Definition d_a_obj_stoneMark.h:28
Mtx cullMtx
Definition d_a_obj_stoneMark.h:32
int draw()
Definition d_a_obj_stoneMark.cpp:53
dBgS_ObjAcch mObjAcch
Definition d_a_obj_stoneMark.h:29
dCcD_Stts mStts
Definition d_a_obj_stoneMark.h:31
void setBaseMtx()
Definition d_a_obj_stoneMark.cpp:22
int Create()
Definition d_a_obj_stoneMark.cpp:28
void initBaseMtx()
Definition d_a_obj_stoneMark.cpp:18
int create()
Definition d_a_obj_stoneMark.cpp:40
request_of_phase_process_class mpPhase
Definition d_a_obj_stoneMark.h:27
int _delete()
Definition d_a_obj_stoneMark.cpp:62
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjSMark_c)==0x0814)
f32 Mtx[3][4]
Definition mtx.h:25
Definition GXStruct.h:38
Definition c_phase.h:17