Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sekidoor.h
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1#ifndef D_A_OBJ_SEKIDOOR_H
2#define D_A_OBJ_SEKIDOOR_H
3
5
14class daObj_SekiDoor_c : public fopAc_ac_c {
15public:
16 /* 80CCD02C */ void create();
17 /* 80CCD154 */ void CreateHeap();
18 /* 80CCD1F0 */ void Create();
19 /* 80CCD23C */ void Delete();
20 /* 80CCD290 */ void Execute(f32 (**)[3][4]);
21 /* 80CCD538 */ void Draw();
22 /* 80CCD5DC */ void evtSkip();
23 /* 80CCD64C */ void setPrtcls();
24 /* 80CCD810 */ void initBaseMtx();
25 /* 80CCD84C */ void setBaseMtx();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x5d8 - 0x568];
29};
30
32
34public:
35 /* 80CCD9AC */ ~daObj_SekiDoor_Param_c();
36
37 static u8 const m[1 + 3 /* padding */];
38};
39
40
41#endif /* D_A_OBJ_SEKIDOOR_H */
Definition d_a_obj_sekidoor.h:33
~daObj_SekiDoor_Param_c()
Definition d_a_obj_sekidoor.cpp:342
static u8 const m[1+3]
Definition d_a_obj_sekidoor.h:191
STATIC_ASSERT(sizeof(daObj_SekiDoor_c)==0x5d8)
Stone Door.
Definition d_a_obj_sekizoa.cpp:177
void Delete()
Definition d_a_obj_sekidoor.cpp:185
void CreateHeap()
Definition d_a_obj_sekidoor.cpp:175
void setPrtcls()
Definition d_a_obj_sekidoor.cpp:277
void Create()
Definition d_a_obj_sekidoor.cpp:180
void Execute(f32(**)[3][4])
Definition d_a_obj_sekidoor.cpp:247
void initBaseMtx()
Definition d_a_obj_sekidoor.cpp:283
void Draw()
Definition d_a_obj_sekidoor.cpp:257
u8 field_0x568[0x5d8 - 0x568]
Definition d_a_obj_sekidoor.h:28
void create()
Definition d_a_obj_sekidoor.cpp:170
void setBaseMtx()
Definition d_a_obj_sekidoor.cpp:288
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8