Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sekidoor.h
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1#ifndef D_A_OBJ_SEKIDOOR_H
2#define D_A_OBJ_SEKIDOOR_H
3
6#include "d/d_com_inf_game.h"
8
18public:
19 int create();
20 virtual int CreateHeap();
21 virtual int Create();
22 virtual int Delete();
23 virtual int Execute(Mtx**);
24 virtual int Draw();
25 void evtSkip();
26 void setPrtcls();
27 void initBaseMtx();
28 void setBaseMtx();
29
30 u16 getBitSW() { return (fopAcM_GetParam(this) & 0xff); }
31 void open() { mOpening = true; }
32 bool chkDestroy() { return (mDestroyed == true); }
33
34private:
35 /* 0x5A0 */ s32 field_0x5A0;
37 /* 0x5AC */ J3DModel* mpModel;
38 /* 0x5B0 */ csXyz mRotation;
39 /* 0x5B8 */ int mFrameCounter;
40 /* 0x5BC */ float mDoorPosY;
41 /* 0x5C0 */ s16 mOpenSpeed;
42 /* 0x5C4 */ u32 mpEmitters[4];
43 /* 0x5D4 */ u8 mDestroyed;
44 /* 0x5D5 */ u8 mOpening;
45 /* 0x5D6 */ u8 mBitSW;
46};
47
49
51public:
53
54 static u8 const m;
55};
56
57
58#endif /* D_A_OBJ_SEKIDOOR_H */
Definition J3DModel.h:43
Definition c_sxyz.h:10
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_sekidoor.h:50
static u8 const m
Definition d_a_obj_sekidoor.h:54
virtual ~daObj_SekiDoor_Param_c()
Definition d_a_obj_sekidoor.h:52
Stone Door.
Definition d_a_obj_sekidoor.h:17
void setPrtcls()
Definition d_a_obj_sekidoor.cpp:174
virtual int Draw()
Definition d_a_obj_sekidoor.cpp:152
J3DModel * mpModel
Definition d_a_obj_sekidoor.h:37
u16 getBitSW()
Definition d_a_obj_sekidoor.h:30
virtual int Create()
Definition d_a_obj_sekidoor.cpp:66
virtual int CreateHeap()
Definition d_a_obj_sekidoor.cpp:48
void open()
Definition d_a_obj_sekidoor.h:31
u8 mDestroyed
Definition d_a_obj_sekidoor.h:43
bool chkDestroy()
Definition d_a_obj_sekidoor.h:32
void evtSkip()
Definition d_a_obj_sekidoor.cpp:163
void initBaseMtx()
Definition d_a_obj_sekidoor.cpp:215
u8 mOpening
Definition d_a_obj_sekidoor.h:44
virtual int Delete()
Definition d_a_obj_sekidoor.cpp:74
int create()
Definition d_a_obj_sekidoor.cpp:23
u32 mpEmitters[4]
Definition d_a_obj_sekidoor.h:42
s32 field_0x5A0
Definition d_a_obj_sekidoor.h:35
u8 mBitSW
Definition d_a_obj_sekidoor.h:45
virtual int Execute(Mtx **)
Definition d_a_obj_sekidoor.cpp:88
request_of_phase_process_class mPhaseReq
Definition d_a_obj_sekidoor.h:36
void setBaseMtx()
Definition d_a_obj_sekidoor.cpp:220
float mDoorPosY
Definition d_a_obj_sekidoor.h:40
int mFrameCounter
Definition d_a_obj_sekidoor.h:39
csXyz mRotation
Definition d_a_obj_sekidoor.h:38
s16 mOpenSpeed
Definition d_a_obj_sekidoor.h:41
STATIC_ASSERT(sizeof(daObj_SekiDoor_c)==0x5d8)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition c_phase.h:17