Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_sakuita.h
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1#ifndef D_A_OBJ_SAKUITA_H
2#define D_A_OBJ_SAKUITA_H
3
5
14class daObjSakuita_c : public fopAc_ac_c {
15public:
16 /* 80CC46F8 */ void create_init();
17 /* 80CC47F8 */ void initBaseMtx();
18 /* 80CC4818 */ void setBaseMtx();
19 /* 80CC489C */ void setPlatePos();
20 /* 80CC4A98 */ void calcAngle();
21 /* 80CC4C9C */ ~daObjSakuita_c();
22
23 static u8 const M_attr[44];
24
25private:
26 /* 0x568 */ u8 field_0x568[0x750 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjSakuita_c) == 0x750);
30
31
32#endif /* D_A_OBJ_SAKUITA_H */
Rope Plank.
Definition d_a_obj_sakuita.h:14
static u8 const M_attr[44]
Definition d_a_obj_sakuita.h:79
void setPlatePos()
Definition d_a_obj_sakuita.cpp:195
void initBaseMtx()
Definition d_a_obj_sakuita.cpp:144
u8 field_0x568[0x750 - 0x568]
Definition d_a_obj_sakuita.h:26
void create_init()
Definition d_a_obj_sakuita.cpp:139
void setBaseMtx()
Definition d_a_obj_sakuita.cpp:149
~daObjSakuita_c()
Definition d_a_obj_sakuita.cpp:293
void calcAngle()
Definition d_a_obj_sakuita.cpp:207
STATIC_ASSERT(sizeof(daObjSakuita_c)==0x750)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8