Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rstair.h
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1#ifndef D_A_OBJ_RSTAIR_H
2#define D_A_OBJ_RSTAIR_H
3
5
15public:
16 /* 80CC1558 */ void initBaseMtx();
17 /* 80CC1614 */ void setBaseMtx();
18 /* 80CC16B0 */ void Create();
19 /* 80CC17F0 */ void CreateHeap();
20 /* 80CC1A28 */ void create1st();
21 /* 80CC1AF0 */ void Execute(f32 (**)[3][4]);
22 /* 80CC1BA4 */ void move_proc_call();
23 /* 80CC1C30 */ void init_modeWait();
24 /* 80CC1CF0 */ void modeWait();
25 /* 80CC1DF8 */ void init_modeRotate();
26 /* 80CC1EC8 */ void modeRotate();
27 /* 80CC2024 */ void event_proc_call();
28 /* 80CC20E0 */ void actionWait();
29 /* 80CC2158 */ void actionOrderEvent();
30 /* 80CC21C0 */ void actionEvent();
31 /* 80CC221C */ void actionDead();
32 /* 80CC2220 */ void checkChangeSw();
33 /* 80CC22A0 */ void offSwitch(int);
34 /* 80CC2310 */ void onWaterModel();
35 /* 80CC2364 */ void offWaterModel();
36 /* 80CC23C4 */ void Draw();
37 /* 80CC25C0 */ void Delete();
38
39private:
40 /* 0x568 */ u8 field_0x568[0x5e4 - 0x568];
41};
42
44
45
46#endif /* D_A_OBJ_RSTAIR_H */
Rail Staircase.
Definition d_a_obj_rstair.h:14
void offSwitch(int)
Definition d_a_obj_rstair.cpp:402
void Execute(f32(**)[3][4])
Definition d_a_obj_rstair.cpp:319
void create1st()
Definition d_a_obj_rstair.cpp:314
void actionOrderEvent()
Definition d_a_obj_rstair.cpp:381
void modeRotate()
Definition d_a_obj_rstair.cpp:366
void offWaterModel()
Definition d_a_obj_rstair.cpp:414
void Create()
Definition d_a_obj_rstair.cpp:142
void checkChangeSw()
Definition d_a_obj_rstair.cpp:397
void Delete()
Definition d_a_obj_rstair.cpp:432
void actionWait()
Definition d_a_obj_rstair.cpp:376
void modeWait()
Definition d_a_obj_rstair.cpp:336
void init_modeRotate()
Definition d_a_obj_rstair.cpp:341
u8 field_0x568[0x5e4 - 0x568]
Definition d_a_obj_rstair.h:40
void initBaseMtx()
Definition d_a_obj_rstair.cpp:110
void setBaseMtx()
Definition d_a_obj_rstair.cpp:115
void move_proc_call()
Definition d_a_obj_rstair.cpp:325
void Draw()
Definition d_a_obj_rstair.cpp:427
void actionEvent()
Definition d_a_obj_rstair.cpp:386
void CreateHeap()
Definition d_a_obj_rstair.cpp:303
void actionDead()
Definition d_a_obj_rstair.cpp:391
void onWaterModel()
Definition d_a_obj_rstair.cpp:408
void init_modeWait()
Definition d_a_obj_rstair.cpp:331
void event_proc_call()
Definition d_a_obj_rstair.cpp:371
STATIC_ASSERT(sizeof(daObjRotStair_c)==0x5e4)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8