Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_onsen.h
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1#ifndef D_A_OBJ_ONSEN_H
2#define D_A_OBJ_ONSEN_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 /* 80CA7B58 */ void initBaseMtx();
18 /* 80CA7BB0 */ void setBaseMtx();
19 /* 80CA7C28 */ int Create();
20 /* 80CA7C74 */ int CreateHeap();
21 /* 80CA7E44 */ int create1st();
22 /* 80CA7EEC */ int Execute(Mtx**);
23 /* 80CA7F1C */ int Draw();
24 /* 80CA8008 */ int Delete();
25
26 u32 getType() { return fopAcM_GetParamBit(this, 0, 8); }
27
28private:
30 /* 0x5A8 */ J3DModel* mpModel[2];
31 /* 0x5B0 */ mDoExt_btkAnm* mpBtk;
32 /* 0x5B4 */ u8 mType;
33};
34
35STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8);
36
37#endif /* D_A_OBJ_ONSEN_H */
Definition d_bg_s_movebg_actor.h:10
Hot Spring.
Definition d_a_obj_onsen.h:15
void initBaseMtx()
Definition d_a_obj_onsen.cpp:10
int Draw()
Definition d_a_obj_onsen.cpp:100
int create1st()
Definition d_a_obj_onsen.cpp:79
u32 getType()
Definition d_a_obj_onsen.h:26
u8 mType
Definition d_a_obj_onsen.h:32
mDoExt_btkAnm * mpBtk
Definition d_a_obj_onsen.h:31
int Delete()
Definition d_a_obj_onsen.cpp:115
int CreateHeap()
Definition d_a_obj_onsen.cpp:55
request_of_phase_process_class mPhaseReq
Definition d_a_obj_onsen.h:29
int Create()
Definition d_a_obj_onsen.cpp:26
void setBaseMtx()
Definition d_a_obj_onsen.cpp:17
int Execute(Mtx **)
Definition d_a_obj_onsen.cpp:93
J3DModel * mpModel[2]
Definition d_a_obj_onsen.h:30
STATIC_ASSERT(sizeof(daObjOnsen_c)==0x5B8)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8