Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ndoor.h
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1#ifndef D_A_OBJ_NDOOR_H
2#define D_A_OBJ_NDOOR_H
3
4#include "d/d_cc_d.h"
5#include "d/d_cc_uty.h"
7
17public:
19 /* 0x570 */ J3DModel* mpModel;
20 /* 0x574 */ s16 field_0x574;
21 /* 0x576 */ s16 field_0x576;
22 /* 0x578 */ s16 field_0x578;
23 /* 0x57C */ f32 field_0x57c;
24 /* 0x580 */ dCcD_Stts mStts;
25 /* 0x5BC */ dCcD_Sph mSph;
26 /* 0x6F4 */ dCcU_AtInfo mAtInfo;
27};
28
30
31#endif /* D_A_OBJ_NDOOR_H */
Definition J3DModel.h:43
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition f_op_actor.h:230
Cat Door?
Definition d_a_obj_ndoor.h:16
dCcD_Stts mStts
Definition d_a_obj_ndoor.h:24
f32 field_0x57c
Definition d_a_obj_ndoor.h:23
request_of_phase_process_class mPhase
Definition d_a_obj_ndoor.h:18
s16 field_0x576
Definition d_a_obj_ndoor.h:21
J3DModel * mpModel
Definition d_a_obj_ndoor.h:19
dCcU_AtInfo mAtInfo
Definition d_a_obj_ndoor.h:26
dCcD_Sph mSph
Definition d_a_obj_ndoor.h:25
s16 field_0x574
Definition d_a_obj_ndoor.h:20
s16 field_0x578
Definition d_a_obj_ndoor.h:22
STATIC_ASSERT(sizeof(obj_ndoor_class)==0x718)
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
Definition d_cc_uty.h:20
Definition c_phase.h:17