Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mirror_table.h
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1#ifndef D_A_OBJ_MIRROR_TABLE_H
2#define D_A_OBJ_MIRROR_TABLE_H
3
5#include "d/d_bg_w.h"
6
16public:
17 inline int createHeap();
18 inline bool isSwitch();
19 inline void checkOnPanel();
20 int draw();
21 inline void setBaseMtx();
22 int execute();
23 inline ~daObjMirrorTable_c();
25 void create_init();
26 void initBaseMtx();
27
28 u8 getSwitchNo() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
30 void setEffect() { field_0x874 = true; }
31
32 /* 0x568 */ J3DModel* mpTableModel;
33 /* 0x56C */ J3DModel* mpMirrorModel;
34 /* 0x570 */ J3DModel* mpStairModel;
35 /* 0x574 */ J3DModel* mpPanelModel;
36 /* 0x578 */ J3DModel* mpLightModel;
44 /* 0x59C */ dBgW mBgW[3];
45 /* 0x7DC */ Mtx mMtx[3];
48 /* 0x874 */ bool field_0x874;
49 /* 0x875 */ s8 field_0x875;
50};
51
53
54#endif /* D_A_OBJ_MIRROR_TABLE_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition JPAEmitter.h:101
Definition d_bg_w.h:257
Twilight Mirror Table.
Definition d_a_obj_mirror_table.h:15
J3DModel * mpLightModel
Definition d_a_obj_mirror_table.h:36
JPABaseEmitter * mpEmitter1
Definition d_a_obj_mirror_table.h:46
int createHeap()
Definition d_a_obj_mirror_table.cpp:24
JPABaseEmitter * mpEmitter2
Definition d_a_obj_mirror_table.h:47
mDoExt_brkAnm * mpStairBrkAnm
Definition d_a_obj_mirror_table.h:40
u8 getSwitchNo()
Definition d_a_obj_mirror_table.h:28
cPhs__Step create()
Definition d_a_obj_mirror_table.cpp:383
void setEffect()
Definition d_a_obj_mirror_table.h:30
Mtx mMtx[3]
Definition d_a_obj_mirror_table.h:45
~daObjMirrorTable_c()
Definition d_a_obj_mirror_table.cpp:361
mDoExt_brkAnm * mpMSquareBrkAnm
Definition d_a_obj_mirror_table.h:41
bool isSwitch()
Definition d_a_obj_mirror_table.cpp:141
J3DModel * mpStairModel
Definition d_a_obj_mirror_table.h:34
bool field_0x874
Definition d_a_obj_mirror_table.h:48
J3DModel * mpTableModel
Definition d_a_obj_mirror_table.h:32
void initBaseMtx()
Definition d_a_obj_mirror_table.cpp:450
dBgW mBgW[3]
Definition d_a_obj_mirror_table.h:44
J3DModel * mpMSquareModel
Definition d_a_obj_mirror_table.h:37
s8 field_0x875
Definition d_a_obj_mirror_table.h:49
int draw()
Definition d_a_obj_mirror_table.cpp:219
void setAnmSpeed(f32 speed)
Definition d_a_obj_mirror_table.h:29
request_of_phase_process_class mPhaseReq
Definition d_a_obj_mirror_table.h:43
J3DModel * mpPanelModel
Definition d_a_obj_mirror_table.h:35
void setBaseMtx()
Definition d_a_obj_mirror_table.cpp:257
void checkOnPanel()
Definition d_a_obj_mirror_table.cpp:150
J3DModel * mpMirrorModel
Definition d_a_obj_mirror_table.h:33
mDoExt_bckAnm * mpTableUpBckAnm
Definition d_a_obj_mirror_table.h:38
void create_init()
Definition d_a_obj_mirror_table.cpp:395
int execute()
Definition d_a_obj_mirror_table.cpp:305
mDoExt_bckAnm * mpMSquareBckAnm
Definition d_a_obj_mirror_table.h:39
mDoExt_btkAnm * mpLightBtkAnm
Definition d_a_obj_mirror_table.h:42
Definition f_op_actor.h:230
cXyz speed
Definition f_op_actor.h:254
void setPlaySpeed(f32 speed)
Definition m_Do_ext.h:37
Definition m_Do_ext.h:151
Definition m_Do_ext.h:94
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(daObjMirrorTable_c)==0x878)
f32 Mtx[3][4]
Definition mtx.h:25
signed char s8
Definition types.h:7
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition c_phase.h:17