Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_maki.h
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1#ifndef D_A_OBJ_MAKI_H
2#define D_A_OBJ_MAKI_H
3
5
14class obj_maki_class : public fopAc_ac_c {
15private:
16 /* 0x568 */ u8 field_0x568[0x730 - 0x568];
17};
18
19STATIC_ASSERT(sizeof(obj_maki_class) == 0x730);
20
22public:
23 /* 80C8FE0C */ daObj_Maki_HIO_c();
24 /* 80C9089C */ ~daObj_Maki_HIO_c();
25};
26
27
28#endif /* D_A_OBJ_MAKI_H */
Definition d_a_obj_maki.h:21
~daObj_Maki_HIO_c()
Definition d_a_obj_maki.cpp:343
daObj_Maki_HIO_c()
Definition d_a_obj_maki.cpp:188
Stick Bundle?
Definition d_a_obj_maki.h:14
u8 field_0x568[0x730 - 0x568]
Definition d_a_obj_maki.h:16
STATIC_ASSERT(sizeof(obj_maki_class)==0x730)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8