Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_maki.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_MAKI_H
2#define D_A_OBJ_MAKI_H
3
4#include "JSystem/J3DGraphAnimator/J3DModel.h"
6#include "d/d_cc_d.h"
7#include "d/d_kankyo.h"
8#include "d/d_particle.h"
9#include "f_op/f_op_actor.h"
10
19class obj_maki_class : public fopAc_ac_c {
20public:
22 /* 0x570 */ J3DModel* mModel1;
23 /* 0x574 */ mDoExt_brkAnm* mBrk;
24 /* 0x578 */ J3DModel* mModel2;
25 /* 0x57c */ u8 field_0x57c;
26 /* 0x57d */ u8 field_0x57d; // Undefined
27 /* 0x57e */ s16 field_0x57e;
28 /* 0x580 */ s16 field_0x580[2];
29 /* 0x584*/ dCcD_Stts mStts;
30 /* 0x5c0 */ dCcD_Sph mSph;
31 /* 0x6f8 */ u32 field_0x6f8[5];
33 /* 0x72c */ u8 field_0x72c;
34};
35
36STATIC_ASSERT(sizeof(obj_maki_class) == 0x730);
38public:
40 virtual ~daObj_Maki_HIO_c() {};
41
42 /* 0x04 */ s8 field_0x4;
43};
44
45
46#endif /* D_A_OBJ_MAKI_H */
Definition d_cc_d.h:487
Definition d_cc_d.h:273
Definition d_a_obj_maki.h:37
s8 field_0x4
Definition d_a_obj_maki.h:42
daObj_Maki_HIO_c()
Definition d_a_obj_maki.cpp:25
virtual ~daObj_Maki_HIO_c()
Definition d_a_obj_maki.h:40
Definition f_op_actor.h:271
Definition m_Do_ext.h:92
Stick Bundle?
Definition d_a_obj_maki.h:19
u8 field_0x57d
Definition d_a_obj_maki.h:26
s16 field_0x57e
Definition d_a_obj_maki.h:27
dCcD_Stts mStts
Definition d_a_obj_maki.h:29
request_of_phase_process_class mPhase
Definition d_a_obj_maki.h:21
LIGHT_INFLUENCE mLightObj
Definition d_a_obj_maki.h:32
u8 field_0x72c
Definition d_a_obj_maki.h:33
s16 field_0x580[2]
Definition d_a_obj_maki.h:28
u8 field_0x57c
Definition d_a_obj_maki.h:25
J3DModel * mModel2
Definition d_a_obj_maki.h:24
mDoExt_brkAnm * mBrk
Definition d_a_obj_maki.h:23
dCcD_Sph mSph
Definition d_a_obj_maki.h:30
u32 field_0x6f8[5]
Definition d_a_obj_maki.h:31
J3DModel * mModel1
Definition d_a_obj_maki.h:22
STATIC_ASSERT(sizeof(obj_maki_class)==0x730)
Definition d_kankyo.h:17
Definition c_phase.h:19