Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv6egate.h
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1#ifndef D_A_OBJ_LV6EGATE_H
2#define D_A_OBJ_LV6EGATE_H
3
5
15public:
16 /* 80C82078 */ void create1st();
17 /* 80C82108 */ void setMtx();
18 /* 80C82178 */ bool CreateHeap();
19 /* 80C82180 */ void Create();
20 /* 80C822DC */ void offDisp();
21 /* 80C82330 */ void onDisp();
22 /* 80C82388 */ void Execute(f32 (**)[3][4]);
23 /* 80C82690 */ void Draw();
24 /* 80C826A0 */ void Delete();
25 /* 80C82A80 */ ~daObjLv6EGate_c();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x1038 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObjLv6EGate_c) == 0x1038);
32
33
34#endif /* D_A_OBJ_LV6EGATE_H */
Temple of Time Electric Gate.
Definition d_a_obj_lv6egate.h:14
bool CreateHeap()
Definition d_a_obj_lv6egate.cpp:111
void Draw()
Definition d_a_obj_lv6egate.cpp:214
void offDisp()
Definition d_a_obj_lv6egate.cpp:144
~daObjLv6EGate_c()
Definition d_a_obj_lv6egate.cpp:355
void Create()
Definition d_a_obj_lv6egate.cpp:139
void create1st()
Definition d_a_obj_lv6egate.cpp:101
void Execute(f32(**)[3][4])
Definition d_a_obj_lv6egate.cpp:209
u8 field_0x568[0x1038 - 0x568]
Definition d_a_obj_lv6egate.h:28
void setMtx()
Definition d_a_obj_lv6egate.cpp:106
void onDisp()
Definition d_a_obj_lv6egate.cpp:149
void Delete()
Definition d_a_obj_lv6egate.cpp:219
STATIC_ASSERT(sizeof(daObjLv6EGate_c)==0x1038)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8