Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv5ychndlr.h
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1#ifndef D_A_OBJ_LV5YCHNDLR_H
2#define D_A_OBJ_LV5YCHNDLR_H
3
6#include "d/d_cc_d.h"
7
17public:
18 int create1st();
19 void setMtx();
20 void rideActor(fopAc_ac_c*);
21
22 virtual int CreateHeap();
23 virtual int Create();
24 virtual int Execute(Mtx**);
25 virtual int Draw();
26 virtual int Delete();
27 virtual ~daObjYchndlr_c() {}
28
29private:
30 /* 0x5A8 */ Mtx field_0x5a8;
31 /* 0x5D8 */ Mtx field_0x5d8;
33 /* 0x60C */ J3DModel* mpShaftModels[4];
34 /* 0x61C */ s16 mShaftRotZ;
35 /* 0x61E */ s16 field_0x61e;
36 /* 0x620 */ u8 field_0x620;
37 /* 0x624 */ dCcD_Stts mCcStts;
38 /* 0x660 */ dCcD_Cyl mShaftCcCyl[4];
39 /* 0xB50 */ dCcD_Cyl mCcCyl;
40 /* 0xC8C */ u8 field_0xc8c;
41 /* 0xC90 */ f32 field_0xc90;
43};
44
45STATIC_ASSERT(sizeof(daObjYchndlr_c) == 0xca0);
46
47
48#endif /* D_A_OBJ_LV5YCHNDLR_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Snowpeak Ruins Chandelier (Swinging Platform)
Definition d_a_obj_lv5ychndlr.h:16
J3DModel * mpChandlierModel
Definition d_a_obj_lv5ychndlr.h:32
virtual ~daObjYchndlr_c()
Definition d_a_obj_lv5ychndlr.h:27
virtual int Execute(Mtx **)
Definition d_a_obj_lv5ychndlr.cpp:163
Mtx field_0x5a8
Definition d_a_obj_lv5ychndlr.h:30
void setMtx()
Definition d_a_obj_lv5ychndlr.cpp:44
Mtx field_0x5d8
Definition d_a_obj_lv5ychndlr.h:31
dCcD_Cyl mShaftCcCyl[4]
Definition d_a_obj_lv5ychndlr.h:38
cXyz mChandelierCenter
Definition d_a_obj_lv5ychndlr.h:42
void rideActor(fopAc_ac_c *)
Definition d_a_obj_lv5ychndlr.cpp:72
s16 field_0x61e
Definition d_a_obj_lv5ychndlr.h:35
J3DModel * mpShaftModels[4]
Definition d_a_obj_lv5ychndlr.h:33
virtual int Create()
Definition d_a_obj_lv5ychndlr.cpp:137
dCcD_Stts mCcStts
Definition d_a_obj_lv5ychndlr.h:37
virtual int CreateHeap()
Definition d_a_obj_lv5ychndlr.cpp:87
u8 field_0xc8c
Definition d_a_obj_lv5ychndlr.h:40
s16 mShaftRotZ
Definition d_a_obj_lv5ychndlr.h:34
virtual int Delete()
Definition d_a_obj_lv5ychndlr.cpp:331
virtual int Draw()
Definition d_a_obj_lv5ychndlr.cpp:316
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5ychndlr.h:39
u8 field_0x620
Definition d_a_obj_lv5ychndlr.h:36
f32 field_0xc90
Definition d_a_obj_lv5ychndlr.h:41
int create1st()
Definition d_a_obj_lv5ychndlr.cpp:16
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjYchndlr_c)==0xca0)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17