Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_lv5ychndlr.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_LV5YCHNDLR_H
2#define D_A_OBJ_LV5YCHNDLR_H
3
6#include "d/d_cc_d.h"
7
17public:
18 /* 80C6D758 */ int create1st();
19 /* 80C6D7E0 */ void setMtx();
20 /* 80C6D9A8 */ void rideActor(fopAc_ac_c*);
21
22 /* 80C6DA5C */ virtual int CreateHeap();
23 /* 80C6DB5C */ virtual int Create();
24 /* 80C6DC64 */ virtual int Execute(f32 (**)[3][4]);
25 /* 80C6E300 */ virtual int Draw();
26 /* 80C6E3C8 */ virtual int Delete();
27 /* 80C6E808 */ virtual ~daObjYchndlr_c() {}
28
29private:
30 /* 0x5A8 */ Mtx field_0x5a8;
31 /* 0x5D8 */ Mtx field_0x5d8;
33 /* 0x60C */ J3DModel* mpShaftModels[4];
34 /* 0x61C */ s16 mShaftRotZ;
35 /* 0x61E */ s16 field_0x61e;
36 /* 0x620 */ u8 field_0x620;
37 /* 0x624 */ dCcD_Stts mCcStts;
38 /* 0x660 */ dCcD_Cyl mShaftCcCyl[4];
39 /* 0xB50 */ dCcD_Cyl mCcCyl;
40 /* 0xC8C */ u8 field_0xc8c;
41 /* 0xC90 */ f32 field_0xc90;
43};
44
45STATIC_ASSERT(sizeof(daObjYchndlr_c) == 0xca0);
46
47
48#endif /* D_A_OBJ_LV5YCHNDLR_H */
Definition d_bg_s_movebg_actor.h:10
Snowpeak Ruins Chandelier (Swinging Platform)
Definition d_a_obj_lv5ychndlr.h:16
J3DModel * mpChandlierModel
Definition d_a_obj_lv5ychndlr.h:32
virtual ~daObjYchndlr_c()
Definition d_a_obj_lv5ychndlr.h:27
Mtx field_0x5a8
Definition d_a_obj_lv5ychndlr.h:30
void setMtx()
Definition d_a_obj_lv5ychndlr.cpp:49
Mtx field_0x5d8
Definition d_a_obj_lv5ychndlr.h:31
dCcD_Cyl mShaftCcCyl[4]
Definition d_a_obj_lv5ychndlr.h:38
cXyz mChandelierCenter
Definition d_a_obj_lv5ychndlr.h:42
void rideActor(fopAc_ac_c *)
Definition d_a_obj_lv5ychndlr.cpp:80
s16 field_0x61e
Definition d_a_obj_lv5ychndlr.h:35
J3DModel * mpShaftModels[4]
Definition d_a_obj_lv5ychndlr.h:33
virtual int Create()
Definition d_a_obj_lv5ychndlr.cpp:149
virtual int Execute(f32(**)[3][4])
Definition d_a_obj_lv5ychndlr.cpp:177
dCcD_Stts mCcStts
Definition d_a_obj_lv5ychndlr.h:37
virtual int CreateHeap()
Definition d_a_obj_lv5ychndlr.cpp:96
u8 field_0xc8c
Definition d_a_obj_lv5ychndlr.h:40
s16 mShaftRotZ
Definition d_a_obj_lv5ychndlr.h:34
virtual int Delete()
Definition d_a_obj_lv5ychndlr.cpp:347
virtual int Draw()
Definition d_a_obj_lv5ychndlr.cpp:331
dCcD_Cyl mCcCyl
Definition d_a_obj_lv5ychndlr.h:39
u8 field_0x620
Definition d_a_obj_lv5ychndlr.h:36
f32 field_0xc90
Definition d_a_obj_lv5ychndlr.h:41
int create1st()
Definition d_a_obj_lv5ychndlr.cpp:16
STATIC_ASSERT(sizeof(daObjYchndlr_c)==0xca0)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8