Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4sand.h
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1#ifndef D_A_OBJ_LV4SAND_H
2#define D_A_OBJ_LV4SAND_H
3
5
14class daObjLv4Sand_c : public fopAc_ac_c {
15public:
16 /* 80C69A98 */ void initBaseMtx();
17 /* 80C69AD4 */ void setBaseMtx();
18 /* 80C69B50 */ void Create();
19 /* 80C69C28 */ void CreateHeap();
20 /* 80C69D8C */ void create1st();
21 /* 80C69E10 */ void Execute(f32 (**)[3][4]);
22 /* 80C69F18 */ void action();
23 /* 80C69FBC */ void mode_init_wait();
24 /* 80C69FC8 */ void mode_wait();
25 /* 80C6A01C */ void mode_init_move();
26 /* 80C6A034 */ void mode_move();
27 /* 80C6A09C */ void mode_init_dead();
28 /* 80C6A0A8 */ void mode_dead();
29 /* 80C6A0AC */ void eventStart();
30 /* 80C6A0D0 */ void Draw();
31 /* 80C6A18C */ void Delete();
32 /* 80C6A30C */ ~daObjLv4Sand_c();
33
34private:
35 /* 0x568 */ u8 field_0x568[0x5c8 - 0x568];
36};
37
38STATIC_ASSERT(sizeof(daObjLv4Sand_c) == 0x5c8);
39
40
41#endif /* D_A_OBJ_LV4SAND_H */
Arbiter's Grounds Sand (Stallord Arena)
Definition d_a_obj_lv4sand.h:14
u8 field_0x568[0x5c8 - 0x568]
Definition d_a_obj_lv4sand.h:35
void Create()
Definition d_a_obj_lv4sand.cpp:119
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4sand.cpp:272
~daObjLv4Sand_c()
Definition d_a_obj_lv4sand.cpp:417
void mode_move()
Definition d_a_obj_lv4sand.cpp:314
void mode_init_dead()
Definition d_a_obj_lv4sand.cpp:320
void eventStart()
Definition d_a_obj_lv4sand.cpp:330
void mode_wait()
Definition d_a_obj_lv4sand.cpp:288
void setBaseMtx()
Definition d_a_obj_lv4sand.cpp:100
void Delete()
Definition d_a_obj_lv4sand.cpp:340
void action()
Definition d_a_obj_lv4sand.cpp:277
void mode_init_wait()
Definition d_a_obj_lv4sand.cpp:283
void CreateHeap()
Definition d_a_obj_lv4sand.cpp:240
void mode_init_move()
Definition d_a_obj_lv4sand.cpp:294
void initBaseMtx()
Definition d_a_obj_lv4sand.cpp:95
void mode_dead()
Definition d_a_obj_lv4sand.cpp:325
void Draw()
Definition d_a_obj_lv4sand.cpp:335
void create1st()
Definition d_a_obj_lv4sand.cpp:251
STATIC_ASSERT(sizeof(daObjLv4Sand_c)==0x5c8)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8