1#ifndef D_A_OBJ_LV4SAND_H
2#define D_A_OBJ_LV4SAND_H
Definition d_bg_s_movebg_actor.h:11
Definition d_event_lib.h:24
Arbiter's Grounds Sand (Stallord Arena)
Definition d_a_obj_lv4sand.h:16
virtual int Draw()
Definition d_a_obj_lv4sand.cpp:132
@ MODE_WAIT
Definition d_a_obj_lv4sand.h:19
@ MODE_DEAD
Definition d_a_obj_lv4sand.h:21
@ MODE_MOVE
Definition d_a_obj_lv4sand.h:20
void mode_move()
Definition d_a_obj_lv4sand.cpp:114
virtual ~daObjLv4Sand_c()
Definition d_a_obj_lv4sand.h:37
f32 mHeight
Definition d_a_obj_lv4sand.h:53
void mode_init_dead()
Definition d_a_obj_lv4sand.cpp:121
virtual int Create()
Definition d_a_obj_lv4sand.cpp:25
virtual int Execute(Mtx **)
Definition d_a_obj_lv4sand.cpp:72
mDoExt_btkAnm * mpBtk
Definition d_a_obj_lv4sand.h:52
void mode_wait()
Definition d_a_obj_lv4sand.cpp:103
J3DModel * mpModel
Definition d_a_obj_lv4sand.h:51
void setBaseMtx()
Definition d_a_obj_lv4sand.cpp:18
int create1st()
Definition d_a_obj_lv4sand.cpp:60
virtual int CreateHeap()
Definition d_a_obj_lv4sand.cpp:41
void action()
Definition d_a_obj_lv4sand.cpp:89
void mode_init_wait()
Definition d_a_obj_lv4sand.cpp:99
u8 getSwbit()
Definition d_a_obj_lv4sand.h:47
request_of_phase_process_class mPhase
Definition d_a_obj_lv4sand.h:50
virtual bool eventStart()
Definition d_a_obj_lv4sand.cpp:127
void mode_init_move()
Definition d_a_obj_lv4sand.cpp:109
daObjLv4Sand_c()
Definition d_a_obj_lv4sand.h:24
virtual int Delete()
Definition d_a_obj_lv4sand.cpp:143
void initBaseMtx()
Definition d_a_obj_lv4sand.cpp:13
void mode_dead()
Definition d_a_obj_lv4sand.cpp:125
u8 mMode
Definition d_a_obj_lv4sand.h:54
STATIC_ASSERT(sizeof(daObjLv4Sand_c)==0x5c8)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196