Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv1Candle00.h
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1#ifndef D_A_OBJ_LV1CANDLE00_H
2#define D_A_OBJ_LV1CANDLE00_H
3
5#include "f_op/f_op_actor.h"
6#include "d/d_cc_d.h"
7#include "m_Do/m_Do_hostIO.h"
8
9
10
19class daLv1Cdl00_c : public fopAc_ac_c {
20public:
21 void setBaseMtx();
22 int CreateHeap();
24 static int createHeapCallBack(fopAc_ac_c*);
25 void lightInit();
26 void setLight();
27 void cutLight();
28 void pointLightProc();
29 int Execute();
30 int Draw();
31 int Delete();
32
33private:
35 /* 0x570 */ J3DModel* mpModel;
36 /* 0x574 */ dCcD_Stts mStts;
37 /* 0x5B0 */ dCcD_Cyl mCyl;
38 /* 0x6EC */ cXyz mTorchPos;
39 /* 0x6F8 */ bool mIsLit;
40 /* 0x6F9 */ u8 mIsSwitch;
41 /* 0x6FA */ u8 mSwType;
42 /* 0x6FC */ cXyz mLightPos;
43 /* 0x708 */ u8 mLightType;
44 /* 0x70C */ f32 mIntensity;
46 /* 0x730 */ u8 mTgHit;
48
49 static dCcD_SrcGObjInf const mCcDObjInfo;
50 static dCcD_SrcCyl mCcDCyl;
51};
52
53STATIC_ASSERT(sizeof(daLv1Cdl00_c) == 0x754);
54
56public:
59
61
62 /* 0x4 */ u8 field_0x4;
63 /* 0x5 */ u8 field_0x5;
64};
65
66#endif /* D_A_OBJ_LV1CANDLE00_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition Z2SoundObject.h:38
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_lv1Candle00.h:55
~daLv1Cdl00_HIO_c()
Definition d_a_obj_lv1Candle00.h:58
daLv1Cdl00_HIO_c()
Definition d_a_obj_lv1Candle00.cpp:31
void genMessage(JORMContext *)
u8 field_0x4
Definition d_a_obj_lv1Candle00.h:62
u8 field_0x5
Definition d_a_obj_lv1Candle00.h:63
Forest Temple Torch 00.
Definition d_a_obj_lv1Candle00.h:19
void pointLightProc()
Definition d_a_obj_lv1Candle00.cpp:133
cXyz mTorchPos
Definition d_a_obj_lv1Candle00.h:38
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_lv1Candle00.cpp:99
f32 mIntensity
Definition d_a_obj_lv1Candle00.h:44
void lightInit()
Definition d_a_obj_lv1Candle00.cpp:103
Z2SoundObjSimple mSound
Definition d_a_obj_lv1Candle00.h:47
u8 mIsSwitch
Definition d_a_obj_lv1Candle00.h:40
cXyz mLightPos
Definition d_a_obj_lv1Candle00.h:42
cPhs__Step create()
Definition d_a_obj_lv1Candle00.cpp:52
int Draw()
Definition d_a_obj_lv1Candle00.cpp:234
int CreateHeap()
Definition d_a_obj_lv1Candle00.cpp:43
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle00.h:13
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv1Candle00.h:26
int Delete()
Definition d_a_obj_lv1Candle00.cpp:243
void setLight()
Definition d_a_obj_lv1Candle00.cpp:121
u8 mSwType
Definition d_a_obj_lv1Candle00.h:41
LIGHT_INFLUENCE mLight
Definition d_a_obj_lv1Candle00.h:45
bool mIsLit
Definition d_a_obj_lv1Candle00.h:39
dCcD_Stts mStts
Definition d_a_obj_lv1Candle00.h:36
dCcD_Cyl mCyl
Definition d_a_obj_lv1Candle00.h:37
u8 mTgHit
Definition d_a_obj_lv1Candle00.h:46
void cutLight()
Definition d_a_obj_lv1Candle00.cpp:127
void setBaseMtx()
Definition d_a_obj_lv1Candle00.cpp:36
u8 mLightType
Definition d_a_obj_lv1Candle00.h:43
J3DModel * mpModel
Definition d_a_obj_lv1Candle00.h:35
request_of_phase_process_class mPhase
Definition d_a_obj_lv1Candle00.h:34
int Execute()
Definition d_a_obj_lv1Candle00.cpp:147
Definition f_op_actor.h:230
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daLv1Cdl00_c)==0x754)
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_kankyo.h:17
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition d_cc_d.h:87
Definition c_phase.h:17