Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv1Candle00.h
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1#ifndef D_A_OBJ_LV1CANDLE00_H
2#define D_A_OBJ_LV1CANDLE00_H
3
5#include "f_op/f_op_actor.h"
6#include "d/d_cc_d.h"
7#include "m_Do/m_Do_hostIO.h"
8
9
10
19class daLv1Cdl00_c : public fopAc_ac_c {
20public:
21 /* 80C55D80 */ void setBaseMtx();
22 /* 80C55E08 */ int CreateHeap();
23 /* 80C55E74 */ cPhs__Step create();
24 /* 80C561A0 */ static int createHeapCallBack(fopAc_ac_c*);
25 /* 80C561C0 */ void lightInit();
26 /* 80C56268 */ void setLight();
27 /* 80C562A0 */ void cutLight();
28 /* 80C562D8 */ void pointLightProc();
29 /* 80C56388 */ int Execute();
30 /* 80C567EC */ int Draw();
31 /* 80C56890 */ int Delete();
32
33private:
35 /* 0x570 */ J3DModel* mpModel;
36 /* 0x574 */ dCcD_Stts mStts;
37 /* 0x5B0 */ dCcD_Cyl mCyl;
38 /* 0x6EC */ cXyz mTorchPos;
39 /* 0x6F8 */ bool mIsLit;
40 /* 0x6F9 */ u8 mIsSwitch;
41 /* 0x6FA */ u8 mSwType;
42 /* 0x6FC */ cXyz mLightPos;
43 /* 0x708 */ u8 mLightType;
44 /* 0x70C */ f32 mIntensity;
46 /* 0x730 */ u8 mTgHit;
48
49 static dCcD_SrcGObjInf const mCcDObjInfo;
50 static dCcD_SrcCyl mCcDCyl;
51};
52
53STATIC_ASSERT(sizeof(daLv1Cdl00_c) == 0x754);
54
56public:
57 /* 80C55D0C */ daLv1Cdl00_HIO_c();
58 /* 80C56970 */ ~daLv1Cdl00_HIO_c() {}
59
60 /* 0x4 */ u8 field_0x4;
61 /* 0x5 */ u8 field_0x5;
62};
63
64#endif /* D_A_OBJ_LV1CANDLE00_H */
cPhs__Step
Definition c_phase.h:8
Definition Z2SoundObject.h:34
Definition d_a_obj_lv1Candle00.h:55
~daLv1Cdl00_HIO_c()
Definition d_a_obj_lv1Candle00.h:58
daLv1Cdl00_HIO_c()
Definition d_a_obj_lv1Candle00.cpp:33
u8 field_0x4
Definition d_a_obj_lv1Candle00.h:60
u8 field_0x5
Definition d_a_obj_lv1Candle00.h:61
Forest Temple Torch 00.
Definition d_a_obj_lv1Candle00.h:19
void pointLightProc()
Definition d_a_obj_lv1Candle00.cpp:144
cXyz mTorchPos
Definition d_a_obj_lv1Candle00.h:38
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_lv1Candle00.cpp:106
f32 mIntensity
Definition d_a_obj_lv1Candle00.h:44
void lightInit()
Definition d_a_obj_lv1Candle00.cpp:111
Z2SoundObjSimple mSound
Definition d_a_obj_lv1Candle00.h:47
u8 mIsSwitch
Definition d_a_obj_lv1Candle00.h:40
cXyz mLightPos
Definition d_a_obj_lv1Candle00.h:42
cPhs__Step create()
Definition d_a_obj_lv1Candle00.cpp:57
int Draw()
Definition d_a_obj_lv1Candle00.cpp:244
int CreateHeap()
Definition d_a_obj_lv1Candle00.cpp:47
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle00.h:13
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_lv1Candle00.h:27
int Delete()
Definition d_a_obj_lv1Candle00.cpp:254
void setLight()
Definition d_a_obj_lv1Candle00.cpp:130
u8 mSwType
Definition d_a_obj_lv1Candle00.h:41
LIGHT_INFLUENCE mLight
Definition d_a_obj_lv1Candle00.h:45
bool mIsLit
Definition d_a_obj_lv1Candle00.h:39
dCcD_Stts mStts
Definition d_a_obj_lv1Candle00.h:36
dCcD_Cyl mCyl
Definition d_a_obj_lv1Candle00.h:37
u8 mTgHit
Definition d_a_obj_lv1Candle00.h:46
void cutLight()
Definition d_a_obj_lv1Candle00.cpp:137
void setBaseMtx()
Definition d_a_obj_lv1Candle00.cpp:39
u8 mLightType
Definition d_a_obj_lv1Candle00.h:43
J3DModel * mpModel
Definition d_a_obj_lv1Candle00.h:35
request_of_phase_process_class mPhase
Definition d_a_obj_lv1Candle00.h:34
int Execute()
Definition d_a_obj_lv1Candle00.cpp:159
Definition m_Do_hostIO.h:5
STATIC_ASSERT(sizeof(daLv1Cdl00_c)==0x754)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:149
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_cc_d.h:85
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8