Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_laundry.h
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1#ifndef D_A_OBJ_LAUNDRY_H
2#define D_A_OBJ_LAUNDRY_H
3
5
14class daObjLdy_c : public fopAc_ac_c {
15public:
16 /* 80C50F98 */ void create_init();
17 /* 80C51088 */ void initBaseMtx();
18 /* 80C510F8 */ void setBaseMtx();
19 /* 80C5116C */ void getJointAngle(csXyz*, int);
20 /* 80C51194 */ void setNormalClothPos();
21 /* 80C51644 */ void calcJointAngle();
22 /* 80C5183C */ bool divorceParent();
23
24 static u8 const M_attr[52];
25private:
26 /* 0x568 */ u8 field_0x568[0x7c8 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjLdy_c) == 0x7c8);
30
32public:
33 /* 80C51D2C */ ~LaundJoint_c();
34 /* 80C51EC0 */ LaundJoint_c();
35};
36
37
38#endif /* D_A_OBJ_LAUNDRY_H */
Definition d_a_obj_laundry.h:31
~LaundJoint_c()
Definition d_a_obj_laundry.cpp:399
LaundJoint_c()
Definition d_a_obj_laundry.cpp:409
Laundry.
Definition d_a_obj_laundry.h:14
void create_init()
Definition d_a_obj_laundry.cpp:156
u8 field_0x568[0x7c8 - 0x568]
Definition d_a_obj_laundry.h:26
void setNormalClothPos()
Definition d_a_obj_laundry.cpp:261
static u8 const M_attr[52]
Definition d_a_obj_laundry.h:106
void initBaseMtx()
Definition d_a_obj_laundry.cpp:171
void getJointAngle(csXyz *, int)
Definition d_a_obj_laundry.cpp:181
void calcJointAngle()
Definition d_a_obj_laundry.cpp:274
void setBaseMtx()
Definition d_a_obj_laundry.cpp:176
bool divorceParent()
Definition d_a_obj_laundry.cpp:279
STATIC_ASSERT(sizeof(daObjLdy_c)==0x7c8)
Definition d_a_ep.cpp:66
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8