Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_klift00.h
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1#ifndef D_A_OBJ_KLIFT00_H
2#define D_A_OBJ_KLIFT00_H
3
5
14class daObjKLift00_c : public fopAc_ac_c {
15public:
16 struct ChainPos {
17 /* 8058C338 */ ~ChainPos();
18 /* 8058C374 */ ChainPos();
19 };
20
21 /* 8058B02C */ void create1st();
22 /* 8058B0D0 */ void setMtx();
23 /* 8058B4B0 */ void rideActor(fopAc_ac_c*);
24 /* 8058B5EC */ void CreateHeap();
25 /* 8058B77C */ void Create();
26 /* 8058B97C */ void Execute(f32 (**)[3][4]);
27 /* 8058BEEC */ void Draw();
28 /* 8058C014 */ void Delete();
29
30private:
31 /* 0x568 */ u8 field_0x568[0x1160 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjKLift00_c) == 0x1160);
35
36
37#endif /* D_A_OBJ_KLIFT00_H */
Water Wheel Lift?
Definition d_a_obj_klift00.h:14
void Delete()
Definition d_a_obj_klift00.cpp:413
void rideActor(fopAc_ac_c *)
Definition d_a_obj_klift00.cpp:283
void create1st()
Definition d_a_obj_klift00.cpp:221
void Create()
Definition d_a_obj_klift00.cpp:349
void Draw()
Definition d_a_obj_klift00.cpp:408
void Execute(f32(**)[3][4])
Definition d_a_obj_klift00.cpp:403
void setMtx()
Definition d_a_obj_klift00.cpp:256
u8 field_0x568[0x1160 - 0x568]
Definition d_a_obj_klift00.h:31
void CreateHeap()
Definition d_a_obj_klift00.cpp:288
STATIC_ASSERT(sizeof(daObjKLift00_c)==0x1160)
Definition d_a_obj_klift00.h:16
ChainPos()
Definition d_a_obj_klift00.cpp:487
~ChainPos()
Definition d_a_obj_klift00.cpp:481
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8