Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kjgjs.h
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1#ifndef D_A_OBJ_KJGJS_H
2#define D_A_OBJ_KJGJS_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 /* 80C46098 */ int create1st();
18 /* 80C4616C */ void setMtx();
19 /* 80C461E4 */ int CreateHeap();
20 /* 80C46264 */ int Create();
21 /* 80C46310 */ int Execute(f32 (**)[3][4]);
22 /* 80C46320 */ int Draw();
23 /* 80C463C4 */ int Delete();
24 /* 80C464CC */ virtual ~daObjKJgjs_c();
25
26 u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
27
28private:
29 /* 0x5A8 */ Mtx mMtx[2];
30 /* 0x608 */ J3DModel* mpModel;
31 /* 0x60C */ s32 field_0x60c;
32};
33
34STATIC_ASSERT(sizeof(daObjKJgjs_c) == 0x610);
35
36#endif /* D_A_OBJ_KJGJS_H */
Definition d_bg_s_movebg_actor.h:10
???
Definition d_a_obj_kjgjs.h:15
int Draw()
Definition d_a_obj_kjgjs.cpp:82
J3DModel * mpModel
Definition d_a_obj_kjgjs.h:30
int Execute(f32(**)[3][4])
Definition d_a_obj_kjgjs.cpp:76
virtual ~daObjKJgjs_c()
Definition d_a_obj_kjgjs.cpp:119
u32 getType()
Definition d_a_obj_kjgjs.h:26
int CreateHeap()
Definition d_a_obj_kjgjs.cpp:46
int Delete()
Definition d_a_obj_kjgjs.cpp:92
int create1st()
Definition d_a_obj_kjgjs.cpp:14
void setMtx()
Definition d_a_obj_kjgjs.cpp:35
int Create()
Definition d_a_obj_kjgjs.cpp:60
Mtx mMtx[2]
Definition d_a_obj_kjgjs.h:29
s32 field_0x60c
Definition d_a_obj_kjgjs.h:31
STATIC_ASSERT(sizeof(daObjKJgjs_c)==0x610)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed long s32
Definition types.h:6