Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kjgjs.h
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1#ifndef D_A_OBJ_KJGJS_H
2#define D_A_OBJ_KJGJS_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 int create1st();
18 void setMtx();
19 int CreateHeap();
20 int Create();
21 int Execute(Mtx**);
22 int Draw();
23 int Delete();
24 virtual ~daObjKJgjs_c();
25
26 u32 getType() { return fopAcM_GetParamBit(this, 0, 4); }
27
28private:
29 /* 0x5A8 */ Mtx mMtx[2];
30 /* 0x608 */ J3DModel* mpModel;
31 /* 0x60C */ s32 field_0x60c;
32};
33
34STATIC_ASSERT(sizeof(daObjKJgjs_c) == 0x610);
35
36#endif /* D_A_OBJ_KJGJS_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
???
Definition d_a_obj_kjgjs.h:15
int Draw()
Definition d_a_obj_kjgjs.cpp:76
J3DModel * mpModel
Definition d_a_obj_kjgjs.h:30
virtual ~daObjKJgjs_c()
Definition d_a_obj_kjgjs.cpp:108
u32 getType()
Definition d_a_obj_kjgjs.h:26
int Execute(Mtx **)
Definition d_a_obj_kjgjs.cpp:71
int CreateHeap()
Definition d_a_obj_kjgjs.cpp:44
int Delete()
Definition d_a_obj_kjgjs.cpp:85
int create1st()
Definition d_a_obj_kjgjs.cpp:15
void setMtx()
Definition d_a_obj_kjgjs.cpp:35
int Create()
Definition d_a_obj_kjgjs.cpp:57
Mtx mMtx[2]
Definition d_a_obj_kjgjs.h:29
s32 field_0x60c
Definition d_a_obj_kjgjs.h:31
STATIC_ASSERT(sizeof(daObjKJgjs_c)==0x610)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
signed long s32
Definition types.h:11
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17