Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kbacket.h
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1#ifndef D_A_OBJ_KBACKET_H
2#define D_A_OBJ_KBACKET_H
3
5#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
8
23
25#if DEBUG
26 : public mDoHIO_entry_c
27#endif
28{
29public:
30#if DEBUG
32
34#endif
35};
36
38public:
40
41 static const daObj_KBacket_HIOParam m;
42};
43
53public:
56 /* 0x574 */ J3DModel* mpModel;
58 /* 0x750 */ dCcD_Stts mStts;
60 /* 0x7CC */ cBgS_GndChk mGndChk;
61 /* 0x808 */ dCcD_Cyl mCyl;
62 /* 0x90C */ cM3dGLin mLine;
63 /* 0x960 */ dBgS_LinChk mLinChk;
64 /* 0x9D0 */ u8 field_0x9d0;
65 /* 0x9D4 */ cXyz field_0x9d4;
66 /* 0x9E0 */ cXyz field_0x9e0;
67 /* 0x9EC */ csXyz field_0x9ec;
68 /* 0x9F4 */ int field_0x9f4;
69 /* 0x9F8 */ int field_0x9f8;
70 /* 0x9FC */ f32 field_0x9fc;
71 /* 0xA00 */ f32 field_0xa00;
72 /* 0xA04 */ f32 field_0xa04;
73 /* 0xA08 */ u8 field_0xa08[0xa0c - 0xa08];
74 /* 0xA0C */ f32 field_0xa0c;
75 /* 0xA10 */ f32 field_0xa10;
76 /* 0xA14 */ s16 field_0xa14;
77 /* 0xA18 */ s16 field_0xa16;
78 /* 0xA18 */ s16 field_0xa18;
79 /* 0xA1A */ s16 field_0xa1a;
80 /* 0xA1A */ s16 field_0xa1c;
81 /* 0xA1A */ u8 field_0xa1e[0xa24 - 0xa1e];
82 /* 0xA24 */ u32 field_0xa24[4];
83 /* 0xA34 */ u32 field_0xa34;
84 /* 0xA38 */ u8 field_0xa38[0xa3c - 0xa38];
85 /* 0xA3C */ u32 field_0xa3c;
86 /* 0xA40 */ u32 field_0xa40;
87 /* 0xA44 */ u8 field_0xa44;
88 /* 0xA45 */ u8 field_0xa45;
89 /* 0xA46 */ u8 field_0xa46;
90 /* 0xA47 */ u8 field_0xa47;
91 /* 0xA48 */ u8 field_0xa48;
92 /* 0xA49 */ u8 field_0xa49;
93 /* 0xA49 */ u8 field_0xa4a;
94 /* 0xA4B */ u8 field_0xa4b;
95 /* 0xA4C */ u8 field_0xa4c[0xa50 - 0xa4c];
96
97 virtual ~daObj_KBacket_c();
98 int create();
99 void setLaunchParam(float param_0, float param_1, short param_2) {
100 float fVar2;
101
102 s16 iVar1 = cM_deg2s(param_1);
103 speed.setall(0.0f);
104 speed.y = param_0 * cM_ssin(iVar1);
105 speedF = param_0 * cM_scos(iVar1);
106 if (field_0x9d0 == 0x0) {
107 current.angle.y = param_2 + 0x4000;
108 }
109 if (field_0x9d0 == 0x1) {
110 current.angle.y = param_2 + -0x4000;
111 }
112 shape_angle.y = param_2;
113 field_0xa18 = 0x800;
114 field_0xa44 = 1;
115 field_0xa47 = 1;
116 }
118 u8 param = fopAcM_GetParam(this);
119 switch (param & 0xff) {
120 case 0:
121 return 0;
122 case 1:
123 return 1;
124 default:
125 return 0;
126 }
127 }
128 int CreateHeap();
129 int Delete();
130 int Execute();
131 int Draw();
132 static void createHeapCallBack(fopAc_ac_c*);
133 void setEnvTevColor();
134 void setRoomNo();
135 void reset();
136 void setMtx();
137 s16 calcRollAngle(s16, int);
138 int getWallAngle(s16, s16*);
139 void setSmokePrtcl();
140 void setWaterPrtcl();
141 void setHamonPrtcl();
142};
143
145
146#endif /* D_A_OBJ_KBACKET_H */
s16 cM_deg2s(f32 deg)
Definition c_math.h:27
f32 cM_ssin(s16 x)
Definition c_math.h:23
f32 cM_scos(s16 x)
Definition c_math.h:19
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition c_bg_s_gnd_chk.h:8
Definition c_m3d_g_lin.h:8
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_lin_chk.h:9
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_kbacket.h:28
daObj_KBacket_HIOParam param
Definition d_a_obj_kbacket.h:33
void genMessage(JORMContext *)
Definition d_a_obj_kbacket.h:37
virtual ~daObj_KBacket_Param_c()
Definition d_a_obj_kbacket.h:39
static const daObj_KBacket_HIOParam m
Definition d_a_obj_kbacket.h:19
(Kakariko?) Bucket
Definition d_a_obj_kbacket.h:52
u8 getType()
Definition d_a_obj_kbacket.h:117
J3DModel * mpModel
Definition d_a_obj_kbacket.h:56
u8 field_0xa45
Definition d_a_obj_kbacket.h:88
u32 field_0xa34
Definition d_a_obj_kbacket.h:83
dBgS_ObjAcch mObjAcch
Definition d_a_obj_kbacket.h:57
f32 field_0xa04
Definition d_a_obj_kbacket.h:72
dCcD_Cyl mCyl
Definition d_a_obj_kbacket.h:61
u8 field_0xa1e[0xa24 - 0xa1e]
Definition d_a_obj_kbacket.h:81
u8 field_0xa4b
Definition d_a_obj_kbacket.h:94
u8 field_0x9d0
Definition d_a_obj_kbacket.h:64
f32 field_0xa10
Definition d_a_obj_kbacket.h:75
virtual ~daObj_KBacket_c()
Definition d_a_obj_kbacket.cpp:49
void setHamonPrtcl()
Definition d_a_obj_kbacket.cpp:656
int getWallAngle(s16, s16 *)
Definition d_a_obj_kbacket.cpp:599
u32 field_0xa40
Definition d_a_obj_kbacket.h:86
int field_0x9f4
Definition d_a_obj_kbacket.h:68
f32 field_0xa0c
Definition d_a_obj_kbacket.h:74
u8 field_0xa4a
Definition d_a_obj_kbacket.h:93
u8 field_0xa44
Definition d_a_obj_kbacket.h:87
u32 field_0xa24[4]
Definition d_a_obj_kbacket.h:82
void setLaunchParam(float param_0, float param_1, short param_2)
Definition d_a_obj_kbacket.h:99
csXyz field_0x9ec
Definition d_a_obj_kbacket.h:67
void setSmokePrtcl()
Definition d_a_obj_kbacket.cpp:631
u8 field_0xa47
Definition d_a_obj_kbacket.h:90
cBgS_GndChk mGndChk
Definition d_a_obj_kbacket.h:60
u8 field_0xa48
Definition d_a_obj_kbacket.h:91
int field_0x9f8
Definition d_a_obj_kbacket.h:69
cM3dGLin mLine
Definition d_a_obj_kbacket.h:62
cXyz field_0x9d4
Definition d_a_obj_kbacket.h:65
static void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_kbacket.cpp:535
f32 field_0x9fc
Definition d_a_obj_kbacket.h:70
dCcD_Stts mStts
Definition d_a_obj_kbacket.h:58
u8 field_0xa08[0xa0c - 0xa08]
Definition d_a_obj_kbacket.h:73
dBgS_LinChk mLinChk
Definition d_a_obj_kbacket.h:63
u8 field_0xa4c[0xa50 - 0xa4c]
Definition d_a_obj_kbacket.h:95
int Execute()
Definition d_a_obj_kbacket.cpp:142
int create()
Definition d_a_obj_kbacket.cpp:60
void setMtx()
Definition d_a_obj_kbacket.cpp:554
f32 field_0xa00
Definition d_a_obj_kbacket.h:71
request_of_phase_process_class field_0x56c
Definition d_a_obj_kbacket.h:55
s16 field_0xa1c
Definition d_a_obj_kbacket.h:80
s16 calcRollAngle(s16, int)
Definition d_a_obj_kbacket.cpp:576
int CreateHeap()
Definition d_a_obj_kbacket.cpp:108
u32 field_0xa3c
Definition d_a_obj_kbacket.h:85
s16 field_0xa1a
Definition d_a_obj_kbacket.h:79
s16 field_0xa18
Definition d_a_obj_kbacket.h:78
int Draw()
Definition d_a_obj_kbacket.cpp:513
u8 field_0xa38[0xa3c - 0xa38]
Definition d_a_obj_kbacket.h:84
s16 field_0xa14
Definition d_a_obj_kbacket.h:76
s16 field_0xa16
Definition d_a_obj_kbacket.h:77
void setEnvTevColor()
Definition d_a_obj_kbacket.cpp:539
cXyz field_0x9e0
Definition d_a_obj_kbacket.h:66
int Delete()
Definition d_a_obj_kbacket.cpp:136
daObj_KBacket_HIO_c * mHIO
Definition d_a_obj_kbacket.h:54
void setWaterPrtcl()
Definition d_a_obj_kbacket.cpp:637
u8 field_0xa46
Definition d_a_obj_kbacket.h:89
void reset()
Definition d_a_obj_kbacket.cpp:550
dBgS_AcchCir mAcchCir
Definition d_a_obj_kbacket.h:59
u8 field_0xa49
Definition d_a_obj_kbacket.h:92
void setRoomNo()
Definition d_a_obj_kbacket.cpp:544
Definition f_op_actor.h:230
cXyz speed
Definition f_op_actor.h:254
csXyz shape_angle
Definition f_op_actor.h:252
actor_place current
Definition f_op_actor.h:251
f32 speedF
Definition f_op_actor.h:263
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daObj_KBacket_c)==0xa54)
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
if(ix< 0x3fe00000)
Definition e_acos.c:77
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
s16 y
Definition c_sxyz.h:7
f32 y
Definition mtx.h:14
csXyz angle
Definition f_op_actor.h:206
Definition c_xyz.h:7
void setall(f32 f)
Definition c_xyz.h:113
Definition d_a_obj_kbacket.h:10
f32 field_0x4
Definition d_a_obj_kbacket.h:12
f32 field_0x8
Definition d_a_obj_kbacket.h:13
f32 field_0x0
Definition d_a_obj_kbacket.h:11
f32 field_0x28
Definition d_a_obj_kbacket.h:21
f32 field_0x20
Definition d_a_obj_kbacket.h:19
f32 field_0x1c
Definition d_a_obj_kbacket.h:18
f32 field_0x14
Definition d_a_obj_kbacket.h:16
f32 field_0x10
Definition d_a_obj_kbacket.h:15
f32 field_0x18
Definition d_a_obj_kbacket.h:17
f32 field_0xc
Definition d_a_obj_kbacket.h:14
f32 field_0x24
Definition d_a_obj_kbacket.h:20
Definition c_phase.h:17