Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kago.h
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1#ifndef D_A_OBJ_KAGO_H
2#define D_A_OBJ_KAGO_H
3
5
14class daObj_Kago_c : public fopAc_ac_c {
15public:
16 /* 80C31AEC */ ~daObj_Kago_c();
17 /* 80C31D5C */ void create();
18 /* 80C323D0 */ void CreateHeap();
19 /* 80C324B0 */ void Delete();
20 /* 80C324E4 */ void Execute();
21 /* 80C332D0 */ void Draw();
22 /* 80C333F0 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80C33410 */ void isDelete();
24 /* 80C334B4 */ void setEnvTevColor();
25 /* 80C33510 */ void setRoomNo();
26 /* 80C33554 */ void reset();
27 /* 80C3359C */ void setMtx();
28 /* 80C33620 */ void getWallAngle(s16, s16*);
29 /* 80C337B0 */ void setGoalPosAndAngle();
30 /* 80C338D0 */ void setSmokePrtcl();
31 /* 80C33958 */ void setWaterPrtcl();
32 /* 80C33A58 */ void setHamonPrtcl();
33private:
34 /* 0x568 */ u8 field_0x568[0xba8 - 0x568];
35};
36
37STATIC_ASSERT(sizeof(daObj_Kago_c) == 0xba8);
38
40public:
41 /* 80C33C14 */ ~daObj_Kago_Param_c();
42
43 static u8 const m[44];
44};
45
46
47#endif /* D_A_OBJ_KAGO_H */
Definition d_a_obj_kago.h:39
static u8 const m[44]
Definition d_a_obj_kago.h:315
~daObj_Kago_Param_c()
Definition d_a_obj_kago.cpp:923
Basket.
Definition d_a_obj_kago.h:14
void setHamonPrtcl()
Definition d_a_obj_kago.cpp:864
void setWaterPrtcl()
Definition d_a_obj_kago.cpp:859
void setGoalPosAndAngle()
Definition d_a_obj_kago.cpp:849
void CreateHeap()
Definition d_a_obj_kago.cpp:425
void create()
Definition d_a_obj_kago.cpp:372
void isDelete()
Definition d_a_obj_kago.cpp:658
void Delete()
Definition d_a_obj_kago.cpp:430
void setMtx()
Definition d_a_obj_kago.cpp:678
u8 field_0x568[0xba8 - 0x568]
Definition d_a_obj_kago.h:34
void Draw()
Definition d_a_obj_kago.cpp:647
void setEnvTevColor()
Definition d_a_obj_kago.cpp:663
~daObj_Kago_c()
Definition d_a_obj_kago.cpp:303
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_kago.cpp:653
void setSmokePrtcl()
Definition d_a_obj_kago.cpp:854
void reset()
Definition d_a_obj_kago.cpp:673
void setRoomNo()
Definition d_a_obj_kago.cpp:668
void getWallAngle(s16, s16 *)
Definition d_a_obj_kago.cpp:705
void Execute()
Definition d_a_obj_kago.cpp:634
STATIC_ASSERT(sizeof(daObj_Kago_c)==0xba8)
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8