Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_ita.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_ITA_H
2#define D_A_OBJ_ITA_H
3
4#include "d/d_bg_s_acch.h"
6#include "d/d_cc_d.h"
7
18public:
19 void Search_Ymb();
21 void initBaseMtx();
22 void setBaseMtx();
23 inline cPhs__Step create();
24 inline int CreateHeap();
25 inline int Create();
26 inline int Execute(Mtx**);
27 inline int Draw();
28 inline int Delete();
29
30 f32 dummy2();
31
32 /* 0x5A0 */ f32 field_0x5a0;
33 /* 0x5A4 */ f32 field_0x5a4;
34 /* 0x5A8 */ f32 field_0x5a8;
35 /* 0x5AC */ f32 field_0x5ac;
36 /* 0x5B0 */ s16 field_0x5b0;
37 /* 0x5B2 */ u8 field_0x5b2[0x5c0 - 0x5b2];
38 /* 0x5C0 */ csXyz field_0x5c0;
39 /* 0x5C6 */ u8 field_0x5c6[0x5c8 - 0x5c6];
40 /* 0x5C8 */ s16 field_0x5c8;
41 /* 0x5CA */ s16 field_0x5ca;
42 /* 0x5CC */ s16 field_0x5cc;
43 /* 0x5CE */ csXyz field_0x5ce;
44 /* 0x5D4 */ f32 field_0x5d4;
45 /* 0x5D8 */ cXyz field_0x5d8;
46 /* 0x5E4 */ u8 field_0x5e4;
47 /* 0x5E5 */ u8 field_0x5e5;
48 /* 0x5E6 */ s16 field_0x5e6;
49 /* 0x5E8 */ dCcD_Stts mStts;
50 /* 0x624 */ J3DModel* mpModel;
51 /* 0x628 */ Z2Creature mSound;
53 /* 0x6C0 */ u8 field_0x6c0;
55 /* 0x704 */ dBgS_ObjAcch mBgc;
56};
57
58STATIC_ASSERT(sizeof(daObjIta_c) == 0x8dc);
59
60#endif /* D_A_OBJ_ITA_H */
cPhs__Step
Definition c_phase.h:8
Definition J3DModel.h:43
Definition Z2Creature.h:7
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:269
Plank.
Definition d_a_obj_ita.h:17
csXyz field_0x5c0
Definition d_a_obj_ita.h:38
cXyz field_0x5d8
Definition d_a_obj_ita.h:45
dCcD_Stts mStts
Definition d_a_obj_ita.h:49
int Delete()
Definition d_a_obj_ita.cpp:276
f32 dummy2()
Definition d_a_obj_ita.cpp:49
int Execute(Mtx **)
Definition d_a_obj_ita.cpp:214
request_of_phase_process_class mPhase
Definition d_a_obj_ita.h:52
J3DModel * mpModel
Definition d_a_obj_ita.h:50
s16 field_0x5b0
Definition d_a_obj_ita.h:36
int CreateHeap()
Definition d_a_obj_ita.cpp:169
f32 field_0x5a8
Definition d_a_obj_ita.h:34
f32 field_0x5ac
Definition d_a_obj_ita.h:35
u8 field_0x6c0
Definition d_a_obj_ita.h:53
csXyz field_0x5ce
Definition d_a_obj_ita.h:43
void Search_Ymb()
Definition d_a_obj_ita.cpp:63
BOOL Check_RideOn()
Definition d_a_obj_ita.cpp:100
cPhs__Step create()
Definition d_a_obj_ita.cpp:180
int Create()
Definition d_a_obj_ita.cpp:207
void setBaseMtx()
Definition d_a_obj_ita.cpp:122
dBgS_AcchCir mAcchCir
Definition d_a_obj_ita.h:54
u8 field_0x5c6[0x5c8 - 0x5c6]
Definition d_a_obj_ita.h:39
u8 field_0x5b2[0x5c0 - 0x5b2]
Definition d_a_obj_ita.h:37
void initBaseMtx()
Definition d_a_obj_ita.cpp:117
s16 field_0x5e6
Definition d_a_obj_ita.h:48
s16 field_0x5c8
Definition d_a_obj_ita.h:40
dBgS_ObjAcch mBgc
Definition d_a_obj_ita.h:55
int Draw()
Definition d_a_obj_ita.cpp:267
u8 field_0x5e5
Definition d_a_obj_ita.h:47
u8 field_0x5e4
Definition d_a_obj_ita.h:46
f32 field_0x5a0
Definition d_a_obj_ita.h:32
f32 field_0x5d4
Definition d_a_obj_ita.h:44
s16 field_0x5cc
Definition d_a_obj_ita.h:42
s16 field_0x5ca
Definition d_a_obj_ita.h:41
Z2Creature mSound
Definition d_a_obj_ita.h:51
f32 field_0x5a4
Definition d_a_obj_ita.h:33
STATIC_ASSERT(sizeof(daObjIta_c)==0x8dc)
f32 Mtx[3][4]
Definition mtx.h:25
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7
Definition c_phase.h:17