Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ita.h
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1#ifndef D_A_OBJ_ITA_H
2#define D_A_OBJ_ITA_H
3
5
14class daObjIta_c : public fopAc_ac_c {
15public:
16 /* 80C283AC */ void Search_Ymb();
17 /* 80C28674 */ void Check_RideOn();
18 /* 80C28788 */ void initBaseMtx();
19 /* 80C287B4 */ void setBaseMtx();
20 /* 80C28928 */ void create();
21 /* 80C28BB0 */ void CreateHeap();
22 /* 80C28C28 */ void Create();
23 /* 80C28C70 */ void Execute(f32 (**)[3][4]);
24 /* 80C290AC */ void Draw();
25 /* 80C29150 */ void Delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x8dc - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObjIta_c) == 0x8dc);
32
34public:
35 /* 80C2836C */ daObj_ITA_HIO_c();
36 /* 80C29184 */ ~daObj_ITA_HIO_c();
37};
38
39#endif /* D_A_OBJ_ITA_H */
Plank.
Definition d_a_obj_ita.h:14
void Execute(f32(**)[3][4])
Definition d_a_obj_ita.cpp:588
void create()
Definition d_a_obj_ita.cpp:482
void Check_RideOn()
Definition d_a_obj_ita.cpp:402
void Search_Ymb()
Definition d_a_obj_ita.cpp:368
void Delete()
Definition d_a_obj_ita.cpp:598
void setBaseMtx()
Definition d_a_obj_ita.cpp:412
u8 field_0x568[0x8dc - 0x568]
Definition d_a_obj_ita.h:28
void Draw()
Definition d_a_obj_ita.cpp:593
void initBaseMtx()
Definition d_a_obj_ita.cpp:407
void CreateHeap()
Definition d_a_obj_ita.cpp:500
void Create()
Definition d_a_obj_ita.cpp:505
Definition d_a_obj_ita.h:33
daObj_ITA_HIO_c()
Definition d_a_obj_ita.cpp:204
~daObj_ITA_HIO_c()
Definition d_a_obj_ita.cpp:603
STATIC_ASSERT(sizeof(daObjIta_c)==0x8dc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8