Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_ihasi.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_IHASI_H
2#define D_A_OBJ_IHASI_H
3
5
6#include "d/d_bg_w.h"
7#include "f_op/f_op_actor.h"
8
19public:
21 /* 0x570 */ J3DModel* mpModel1;
22 /* 0x574 */ J3DModel* mpModel2;
23 /* 0x578 */ mDoExt_btkAnm* mpBtkAnm;
24 /* 0x57C */ s16 field_0x57c;
25 /* 0x57E */ s16 mFlag1;
26 /* 0x580 */ s16 field_0x580;
27 /* 0x582 */ s16 mArr[2];
28 /* 0x586 */ s8 mFlag2;
29 /* 0x588 */ Mtx mMtx;
30 /* 0x5B8 */ dBgW* mpBgW;
31 /* 0x5BC */ u32 mParticleKey;
32 /* 0x5C0 */ u8 field_0x5c0[4];
33};
34
36
37#endif /* D_A_OBJ_IHASI_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Definition f_op_actor.h:230
Definition m_Do_ext.h:65
Ice Bridge?
Definition d_a_obj_ihasi.h:18
Mtx mMtx
Definition d_a_obj_ihasi.h:29
s8 mFlag2
Definition d_a_obj_ihasi.h:28
u32 mParticleKey
Definition d_a_obj_ihasi.h:31
J3DModel * mpModel1
Definition d_a_obj_ihasi.h:21
J3DModel * mpModel2
Definition d_a_obj_ihasi.h:22
s16 mArr[2]
Definition d_a_obj_ihasi.h:27
mDoExt_btkAnm * mpBtkAnm
Definition d_a_obj_ihasi.h:23
s16 mFlag1
Definition d_a_obj_ihasi.h:25
u8 field_0x5c0[4]
Definition d_a_obj_ihasi.h:32
dBgW * mpBgW
Definition d_a_obj_ihasi.h:30
request_of_phase_process_class mPhaseReq
Definition d_a_obj_ihasi.h:20
s16 field_0x57c
Definition d_a_obj_ihasi.h:24
s16 field_0x580
Definition d_a_obj_ihasi.h:26
STATIC_ASSERT(sizeof(obj_ihasi_class)==0x5c4)
f32 Mtx[3][4]
Definition mtx.h:25
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
Definition c_phase.h:17