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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_ihasi.h
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1#ifndef D_A_OBJ_IHASI_H
2#define D_A_OBJ_IHASI_H
3
5
6#include "d/d_bg_w.h"
7#include "f_op/f_op_actor.h"
8
18public:
20 /* 0x570 */ J3DModel* mpModel1;
21 /* 0x574 */ J3DModel* mpModel2;
22 /* 0x578 */ mDoExt_btkAnm* mpBtkAnm;
23 /* 0x57C */ s16 field_0x57c;
24 /* 0x57E */ s16 mFlag1;
25 /* 0x580 */ s16 field_0x580;
26 /* 0x582 */ s16 mArr[2];
27 /* 0x586 */ s8 mFlag2;
28 /* 0x588 */ Mtx mMtx;
29 /* 0x5B8 */ dBgW* mpBgW;
30 /* 0x5BC */ u8 field_0x5bc[8];
31};
32
34
35#endif /* D_A_OBJ_IHASI_H */
Definition d_bg_w.h:254
Ice Bridge?
Definition d_a_obj_ihasi.h:17
Mtx mMtx
Definition d_a_obj_ihasi.h:28
s8 mFlag2
Definition d_a_obj_ihasi.h:27
J3DModel * mpModel1
Definition d_a_obj_ihasi.h:20
J3DModel * mpModel2
Definition d_a_obj_ihasi.h:21
s16 mArr[2]
Definition d_a_obj_ihasi.h:26
mDoExt_btkAnm * mpBtkAnm
Definition d_a_obj_ihasi.h:22
s16 mFlag1
Definition d_a_obj_ihasi.h:24
dBgW * mpBgW
Definition d_a_obj_ihasi.h:29
u8 field_0x5bc[8]
Definition d_a_obj_ihasi.h:30
request_of_phase_process_class mPhaseReq
Definition d_a_obj_ihasi.h:19
s16 field_0x57c
Definition d_a_obj_ihasi.h:23
s16 field_0x580
Definition d_a_obj_ihasi.h:25
STATIC_ASSERT(sizeof(obj_ihasi_class)==0x5c4)
f32 Mtx[3][4]
Definition mtx.h:22
Definition d_a_hozelda.cpp:146
Definition d_a_hozelda.cpp:74
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
signed char s8
Definition types.h:4
signed short int s16
Definition types.h:6
unsigned char u8
Definition types.h:5