1#ifndef D_A_OBJ_H_SAKU_H
2#define D_A_OBJ_H_SAKU_H
cPhs__Step
Definition c_phase.h:8
Definition d_bg_s_acch.h:15
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_s_acch.h:247
H - Fence.
Definition d_a_obj_h_saku.h:18
u8 field_0x5dd
Definition d_a_obj_h_saku.h:43
int Execute(Mtx **)
Definition d_a_obj_h_saku.cpp:259
u8 field_0x5de
Definition d_a_obj_h_saku.h:44
J3DModel * field_0x628
Definition d_a_obj_h_saku.h:47
request_of_phase_process_class mPhase
Definition d_a_obj_h_saku.h:49
csXyz field_0x5ca
Definition d_a_obj_h_saku.h:39
cPhs__Step create()
Definition d_a_obj_h_saku.cpp:83
u8 field_0x5dc
Definition d_a_obj_h_saku.h:42
int Delete()
Definition d_a_obj_h_saku.cpp:284
int Create()
Definition d_a_obj_h_saku.cpp:253
void Action()
Definition d_a_obj_h_saku.cpp:107
void setBaseMtx()
Definition d_a_obj_h_saku.cpp:212
void initBaseMtx()
Definition d_a_obj_h_saku.cpp:206
u8 field_0x5a1
Definition d_a_obj_h_saku.h:33
J3DModel * field_0x62c
Definition d_a_obj_h_saku.h:48
cXyz field_0x5a4
Definition d_a_obj_h_saku.h:34
u8 field_0x5a0
Definition d_a_obj_h_saku.h:32
int Draw()
Definition d_a_obj_h_saku.cpp:266
csXyz field_0x5bc
Definition d_a_obj_h_saku.h:36
s16 field_0x5c8
Definition d_a_obj_h_saku.h:38
cXyz field_0x5e0
Definition d_a_obj_h_saku.h:45
void BreakSet()
Definition d_a_obj_h_saku.cpp:13
cXyz field_0x5b0
Definition d_a_obj_h_saku.h:35
dCcD_Stts mStts
Definition d_a_obj_h_saku.h:46
csXyz field_0x5d0
Definition d_a_obj_h_saku.h:40
u8 SpeedSet(cXyz *, cXyz *, f32)
Definition d_a_obj_h_saku.cpp:41
dBgS_AcchCir mAcchCir
Definition d_a_obj_h_saku.h:50
csXyz field_0x5d6
Definition d_a_obj_h_saku.h:41
f32 field_0x5c4
Definition d_a_obj_h_saku.h:37
int CreateHeap()
Definition d_a_obj_h_saku.cpp:66
dBgS_ObjAcch mBgc
Definition d_a_obj_h_saku.h:51
STATIC_ASSERT(sizeof(daObjH_Saku_c)==0x850)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8