Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_h_saku.h
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1#ifndef D_A_OBJ_H_SAKU_H
2#define D_A_OBJ_H_SAKU_H
3
5
14class daObjH_Saku_c : public fopAc_ac_c {
15public:
16 /* 80C1552C */ void BreakSet();
17 /* 80C15810 */ void SpeedSet(cXyz*, cXyz*, f32);
18 /* 80C15A4C */ void Action();
19 /* 80C15E00 */ void initBaseMtx();
20 /* 80C15E44 */ void setBaseMtx();
21 /* 80C161E8 */ void CreateHeap();
22 /* 80C1629C */ void Create();
23 /* 80C162F4 */ void Execute(f32 (**)[3][4]);
24 /* 80C16340 */ void Draw();
25 /* 80C1641C */ void Delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x850 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObjH_Saku_c) == 0x850);
32
33
34#endif /* D_A_OBJ_H_SAKU_H */
H - Fence.
Definition d_a_obj_h_saku.h:14
u8 field_0x568[0x850 - 0x568]
Definition d_a_obj_h_saku.h:28
void Create()
Definition d_a_obj_h_saku.cpp:398
void Delete()
Definition d_a_obj_h_saku.cpp:414
void Action()
Definition d_a_obj_h_saku.cpp:229
void setBaseMtx()
Definition d_a_obj_h_saku.cpp:247
void CreateHeap()
Definition d_a_obj_h_saku.cpp:371
void initBaseMtx()
Definition d_a_obj_h_saku.cpp:234
void Draw()
Definition d_a_obj_h_saku.cpp:409
void BreakSet()
Definition d_a_obj_h_saku.cpp:181
void SpeedSet(cXyz *, cXyz *, f32)
Definition d_a_obj_h_saku.cpp:200
void Execute(f32(**)[3][4])
Definition d_a_obj_h_saku.cpp:404
STATIC_ASSERT(sizeof(daObjH_Saku_c)==0x850)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8