Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_gomikabe.h
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1#ifndef D_A_OBJ_GOMIKABE_H
2#define D_A_OBJ_GOMIKABE_H
3
5
15public:
16 /* 80BFE244 */ void initCcCylinder();
17 /* 80BFE2CC */ void SetCcCyl();
18 /* 80BFE47C */ void WaitAction();
19 /* 80BFE4C4 */ void BreakChk();
20 /* 80BFE52C */ void BreakSet();
21 /* 80BFEA60 */ void getWaterStream(cXyz&, cXyz&, f32);
22 /* 80BFEB90 */ void SpeedSet();
23 /* 80BFED54 */ void BreakAction();
24 /* 80BFED74 */ void CheckCull();
25 /* 80BFEE24 */ void checkViewArea(cXyz);
26 /* 80BFEEA8 */ void Action();
27 /* 80BFEF20 */ void setBaseMtx();
28 /* 80BFEF84 */ void setBaseMtx2();
29 /* 80BFF064 */ void CreateHeap();
30 /* 80BFF164 */ void create();
31 /* 80BFF8D8 */ void Create();
32 /* 80BFF938 */ void Execute(f32 (**)[3][4]);
33 /* 80BFFA00 */ void Draw();
34 /* 80BFFB1C */ void Delete();
35
36private:
37 /* 0x568 */ u8 field_0x568[0x13c4 - 0x568];
38};
39
40STATIC_ASSERT(sizeof(daObjGOMIKABE_c) == 0x13c4);
41
43public:
44 /* 80BFE22C */ daObjGOMIKABE_HIO_c();
45 /* 80BFFB74 */ ~daObjGOMIKABE_HIO_c();
46};
47
48
49#endif /* D_A_OBJ_GOMIKABE_H */
Definition d_a_obj_gomikabe.h:42
~daObjGOMIKABE_HIO_c()
Definition d_a_obj_gomikabe.cpp:711
daObjGOMIKABE_HIO_c()
Definition d_a_obj_gomikabe.cpp:244
Garbage Wall.
Definition d_a_obj_gomikabe.h:14
void Delete()
Definition d_a_obj_gomikabe.cpp:706
void initCcCylinder()
Definition d_a_obj_gomikabe.cpp:264
void WaitAction()
Definition d_a_obj_gomikabe.cpp:332
void getWaterStream(cXyz &, cXyz &, f32)
Definition d_a_obj_gomikabe.cpp:427
void Draw()
Definition d_a_obj_gomikabe.cpp:701
void CreateHeap()
Definition d_a_obj_gomikabe.cpp:555
void BreakAction()
Definition d_a_obj_gomikabe.cpp:486
void Execute(f32(**)[3][4])
Definition d_a_obj_gomikabe.cpp:696
void BreakChk()
Definition d_a_obj_gomikabe.cpp:337
void CheckCull()
Definition d_a_obj_gomikabe.cpp:496
u8 field_0x568[0x13c4 - 0x568]
Definition d_a_obj_gomikabe.h:37
void SpeedSet()
Definition d_a_obj_gomikabe.cpp:481
void BreakSet()
Definition d_a_obj_gomikabe.cpp:406
void Action()
Definition d_a_obj_gomikabe.cpp:521
void SetCcCyl()
Definition d_a_obj_gomikabe.cpp:306
void checkViewArea(cXyz)
Definition d_a_obj_gomikabe.cpp:516
void create()
Definition d_a_obj_gomikabe.cpp:613
void setBaseMtx()
Definition d_a_obj_gomikabe.cpp:526
void Create()
Definition d_a_obj_gomikabe.cpp:686
void setBaseMtx2()
Definition d_a_obj_gomikabe.cpp:531
STATIC_ASSERT(sizeof(daObjGOMIKABE_c)==0x13c4)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8