Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fan.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_FAN_H
2#define D_A_OBJ_FAN_H
3
5#include "d/d_cc_d.h"
7
17public:
18 /* 80BE4D98 */ fopAc_ac_c* search_tornado();
19 /* 80BE4E08 */ void initBaseMtx();
20 /* 80BE4E44 */ void setBaseMtx();
21 /* 80BE4F08 */ int Create();
22 /* 80BE4FD4 */ int CreateHeap();
23 /* 80BE50EC */ int create1st();
24 /* 80BE519C */ int Execute(f32 (**)[3][4]);
25 /* 80BE538C */ void action();
26 /* 80BE583C */ void setCollision();
27 /* 80BE5960 */ int Draw();
28 /* 80BE5A04 */ int Delete();
29
30 u8 getType() { return fopAcM_GetParamBit(this,0,4); }
31
32private:
34 /* 0x5A8 */ J3DModel* mModel;
35 /* 0x5AC */ dBgW* field_0x5ac;
37 /* 0x5EC */ dCcD_Sph field_0x5ec[4];
38 /* 0xACC */ s16 field_0xacc;
39 /* 0xACE */ s16 field_0xace;
40 /* 0xAD0 */ u32 field_0xad0;
41 /* 0xAD4 */ u8 field_0xad4;
42 /* 0xAD8 */ cXyz field_0xad8;
43};
44
45STATIC_ASSERT(sizeof(daObjFan_c) == 0xAE4);
46
47#endif /* D_A_OBJ_FAN_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_bg_w.h:252
Definition d_cc_d.h:432
(City in the Sky?) Fan)
Definition d_a_obj_fan.h:16
J3DModel * mModel
Definition d_a_obj_fan.h:34
dCcD_Stts field_0x5b0
Definition d_a_obj_fan.h:36
s16 field_0xace
Definition d_a_obj_fan.h:39
u8 field_0xad4
Definition d_a_obj_fan.h:41
dCcD_Sph field_0x5ec[4]
Definition d_a_obj_fan.h:37
void setCollision()
Definition d_a_obj_fan.cpp:293
u8 getType()
Definition d_a_obj_fan.h:30
fopAc_ac_c * search_tornado()
Definition d_a_obj_fan.cpp:73
request_of_phase_process_class mPhase
Definition d_a_obj_fan.h:33
s16 field_0xacc
Definition d_a_obj_fan.h:38
int Delete()
Definition d_a_obj_fan.cpp:328
int Execute(f32(**)[3][4])
Definition d_a_obj_fan.cpp:173
u32 field_0xad0
Definition d_a_obj_fan.h:40
void action()
Definition d_a_obj_fan.cpp:209
void initBaseMtx()
Definition d_a_obj_fan.cpp:86
dBgW * field_0x5ac
Definition d_a_obj_fan.h:35
int CreateHeap()
Definition d_a_obj_fan.cpp:135
int create1st()
Definition d_a_obj_fan.cpp:154
int Draw()
Definition d_a_obj_fan.cpp:318
int Create()
Definition d_a_obj_fan.cpp:109
void setBaseMtx()
Definition d_a_obj_fan.cpp:92
cXyz field_0xad8
Definition d_a_obj_fan.h:42
STATIC_ASSERT(sizeof(daObjFan_c)==0xAE4)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8