Definition d_bg_s_movebg_actor.h:10
(City in the Sky?) Fan)
Definition d_a_obj_fan.h:16
J3DModel * mModel
Definition d_a_obj_fan.h:34
dCcD_Stts field_0x5b0
Definition d_a_obj_fan.h:36
s16 field_0xace
Definition d_a_obj_fan.h:39
u8 field_0xad4
Definition d_a_obj_fan.h:41
dCcD_Sph field_0x5ec[4]
Definition d_a_obj_fan.h:37
void setCollision()
Definition d_a_obj_fan.cpp:293
u8 getType()
Definition d_a_obj_fan.h:30
fopAc_ac_c * search_tornado()
Definition d_a_obj_fan.cpp:73
request_of_phase_process_class mPhase
Definition d_a_obj_fan.h:33
s16 field_0xacc
Definition d_a_obj_fan.h:38
int Delete()
Definition d_a_obj_fan.cpp:328
int Execute(f32(**)[3][4])
Definition d_a_obj_fan.cpp:173
u32 field_0xad0
Definition d_a_obj_fan.h:40
void action()
Definition d_a_obj_fan.cpp:209
void initBaseMtx()
Definition d_a_obj_fan.cpp:86
dBgW * field_0x5ac
Definition d_a_obj_fan.h:35
int CreateHeap()
Definition d_a_obj_fan.cpp:135
int create1st()
Definition d_a_obj_fan.cpp:154
int Draw()
Definition d_a_obj_fan.cpp:318
int Create()
Definition d_a_obj_fan.cpp:109
void setBaseMtx()
Definition d_a_obj_fan.cpp:92
cXyz field_0xad8
Definition d_a_obj_fan.h:42
STATIC_ASSERT(sizeof(daObjFan_c)==0xAE4)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8