Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fan.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_FAN_H
2#define D_A_OBJ_FAN_H
3
5#include "d/d_cc_d.h"
7
17public:
19 void initBaseMtx();
20 void setBaseMtx();
21 int Create();
22 int CreateHeap();
23 int create1st();
24 int Execute(Mtx**);
25 void action();
26 void setCollision();
27 int Draw();
28 int Delete();
29
30 u8 getType() { return fopAcM_GetParamBit(this,0,4); }
31
32private:
34 /* 0x5A8 */ J3DModel* mModel;
35 /* 0x5AC */ dBgW* field_0x5ac;
37 /* 0x5EC */ dCcD_Sph field_0x5ec[4];
38 /* 0xACC */ s16 field_0xacc;
39 /* 0xACE */ s16 field_0xace;
40 /* 0xAD0 */ u32 field_0xad0;
41 /* 0xAD4 */ u8 field_0xad4;
42 /* 0xAD8 */ cXyz field_0xad8;
43};
44
45STATIC_ASSERT(sizeof(daObjFan_c) == 0xAE4);
46
47#endif /* D_A_OBJ_FAN_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_w.h:257
Definition d_cc_d.h:473
Definition d_cc_d.h:269
(City in the Sky?) Fan)
Definition d_a_obj_fan.h:16
J3DModel * mModel
Definition d_a_obj_fan.h:34
dCcD_Stts field_0x5b0
Definition d_a_obj_fan.h:36
int Execute(Mtx **)
Definition d_a_obj_fan.cpp:156
s16 field_0xace
Definition d_a_obj_fan.h:39
u8 field_0xad4
Definition d_a_obj_fan.h:41
dCcD_Sph field_0x5ec[4]
Definition d_a_obj_fan.h:37
void setCollision()
Definition d_a_obj_fan.cpp:272
u8 getType()
Definition d_a_obj_fan.h:30
fopAc_ac_c * search_tornado()
Definition d_a_obj_fan.cpp:64
request_of_phase_process_class mPhase
Definition d_a_obj_fan.h:33
s16 field_0xacc
Definition d_a_obj_fan.h:38
int Delete()
Definition d_a_obj_fan.cpp:305
u32 field_0xad0
Definition d_a_obj_fan.h:40
void action()
Definition d_a_obj_fan.cpp:191
void initBaseMtx()
Definition d_a_obj_fan.cpp:76
dBgW * field_0x5ac
Definition d_a_obj_fan.h:35
int CreateHeap()
Definition d_a_obj_fan.cpp:120
int create1st()
Definition d_a_obj_fan.cpp:138
int Draw()
Definition d_a_obj_fan.cpp:296
int Create()
Definition d_a_obj_fan.cpp:97
void setBaseMtx()
Definition d_a_obj_fan.cpp:81
cXyz field_0xad8
Definition d_a_obj_fan.h:42
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjFan_c)==0xAE4)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_xyz.h:7
Definition c_phase.h:17