Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvlh_down.h
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1#ifndef D_A_OBJ_CRVLH_DOWN_H
2#define D_A_OBJ_CRVLH_DOWN_H
3
5
15public:
16 /* 80BD4138 */ void initCcCylinder();
17 /* 80BD41A4 */ void SetCcSyl();
18 /* 80BD4268 */ void BgRelease();
19 /* 80BD42D8 */ void Break();
20 /* 80BD45A4 */ void Obj_Hit();
21 /* 80BD4644 */ void setBaseMtx();
22 /* 80BD46EC */ void CreateHeap();
23 /* 80BD4764 */ void create();
24 /* 80BD4A84 */ void Create();
25 /* 80BD4AC8 */ void Execute(f32 (**)[3][4]);
26 /* 80BD4C44 */ void Draw();
27 /* 80BD4CC8 */ void Delete();
28
29private:
30 /* 0x568 */ u8 field_0x568[0x74c - 0x568];
31};
32
34
35
36#endif /* D_A_OBJ_CRVLH_DOWN_H */
Bulblin Tower (Lower Half)
Definition d_a_obj_crvlh_down.h:14
u8 field_0x568[0x74c - 0x568]
Definition d_a_obj_crvlh_down.h:30
void Draw()
Definition d_a_obj_crvlh_down.cpp:408
void Obj_Hit()
Definition d_a_obj_crvlh_down.cpp:198
void setBaseMtx()
Definition d_a_obj_crvlh_down.cpp:203
void CreateHeap()
Definition d_a_obj_crvlh_down.cpp:229
void Create()
Definition d_a_obj_crvlh_down.cpp:355
void create()
Definition d_a_obj_crvlh_down.cpp:324
void Delete()
Definition d_a_obj_crvlh_down.cpp:413
void BgRelease()
Definition d_a_obj_crvlh_down.cpp:161
void Break()
Definition d_a_obj_crvlh_down.cpp:193
void SetCcSyl()
Definition d_a_obj_crvlh_down.cpp:138
void initCcCylinder()
Definition d_a_obj_crvlh_down.cpp:124
void Execute(f32(**)[3][4])
Definition d_a_obj_crvlh_down.cpp:403
STATIC_ASSERT(sizeof(daObjCRVLH_DW_c)==0x74c)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8