Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_burnbox.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_BURNBOX_H
2#define D_A_OBJ_BURNBOX_H
3
5
14class daObjBurnBox_c : public fopAc_ac_c {
15public:
16 /* 8046E698 */ void initBaseMtx();
17 /* 8046E6D4 */ void setBaseMtx();
18 /* 8046E738 */ void Create();
19 /* 8046E8BC */ void CreateHeap();
20 /* 8046E93C */ void create1st();
21 /* 8046E9EC */ void Execute(f32 (**)[3][4]);
22 /* 8046EABC */ void Draw();
23 /* 8046EC10 */ void Delete();
24
27 }
28
29private:
30 /* 0x568 */ u8 field_0x568[0x740 - 0x568];
31};
32
33STATIC_ASSERT(sizeof(daObjBurnBox_c) == 0x740);
34
35
36#endif /* D_A_OBJ_BURNBOX_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Burn Box.
Definition d_a_obj_burnbox.h:14
void Create()
Definition d_a_obj_burnbox.cpp:171
static void make_prm_burnbox(u32 *param_0, u8 param_1)
Definition d_a_obj_burnbox.h:25
u8 field_0x568[0x740 - 0x568]
Definition d_a_obj_burnbox.h:30
void create1st()
Definition d_a_obj_burnbox.cpp:196
void Delete()
Definition d_a_obj_burnbox.cpp:212
void CreateHeap()
Definition d_a_obj_burnbox.cpp:191
void initBaseMtx()
Definition d_a_obj_burnbox.cpp:81
void setBaseMtx()
Definition d_a_obj_burnbox.cpp:86
void Draw()
Definition d_a_obj_burnbox.cpp:207
void Execute(f32(**)[3][4])
Definition d_a_obj_burnbox.cpp:202
STATIC_ASSERT(sizeof(daObjBurnBox_c)==0x740)
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8