Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bmshutter.h
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1#ifndef D_A_OBJ_BMSHUTTER_H
2#define D_A_OBJ_BMSHUTTER_H
3
5
14class daObjBmSh_c : public fopAc_ac_c {
15public:
16 /* 80BB9A58 */ void initBaseMtx();
17 /* 80BB9AE4 */ void setBaseMtx();
18 /* 80BB9B84 */ void Create();
19 /* 80BB9C50 */ void CreateHeap();
20 /* 80BB9CC0 */ void create();
21 /* 80BB9DB4 */ void Execute(f32 (**)[3][4]);
22 /* 80BB9F34 */ void checkSw();
23 /* 80BB9FBC */ void checkAnySw();
24 /* 80BBA044 */ void checkMySw();
25 /* 80BBA080 */ void event_proc_call();
26 /* 80BBA13C */ void actionWait();
27 /* 80BBA1A4 */ void actionOrderEvent();
28 /* 80BBA20C */ void actionEvent();
29 /* 80BBA268 */ void actionDead();
30 /* 80BBA26C */ void mode_proc_call();
31 /* 80BBA394 */ void modeWait();
32 /* 80BBA5B4 */ void modeMove();
33 /* 80BBA640 */ void modeEnd();
34 /* 80BBA644 */ void Draw();
35 /* 80BBA6E8 */ void Delete();
36
37private:
38 /* 0x568 */ u8 field_0x568[0x5dc - 0x568];
39};
40
41STATIC_ASSERT(sizeof(daObjBmSh_c) == 0x5dc);
42
43
44#endif /* D_A_OBJ_BMSHUTTER_H */
Boomerang Shutter.
Definition d_a_obj_bmshutter.h:14
void modeEnd()
Definition d_a_obj_bmshutter.cpp:423
void modeMove()
Definition d_a_obj_bmshutter.cpp:418
void actionWait()
Definition d_a_obj_bmshutter.cpp:362
void actionOrderEvent()
Definition d_a_obj_bmshutter.cpp:368
void modeWait()
Definition d_a_obj_bmshutter.cpp:405
void actionEvent()
Definition d_a_obj_bmshutter.cpp:373
void Execute(f32(**)[3][4])
Definition d_a_obj_bmshutter.cpp:337
void checkMySw()
Definition d_a_obj_bmshutter.cpp:352
void create()
Definition d_a_obj_bmshutter.cpp:303
void event_proc_call()
Definition d_a_obj_bmshutter.cpp:357
void checkAnySw()
Definition d_a_obj_bmshutter.cpp:347
void checkSw()
Definition d_a_obj_bmshutter.cpp:342
void initBaseMtx()
Definition d_a_obj_bmshutter.cpp:123
u8 field_0x568[0x5dc - 0x568]
Definition d_a_obj_bmshutter.h:38
void Create()
Definition d_a_obj_bmshutter.cpp:133
void CreateHeap()
Definition d_a_obj_bmshutter.cpp:166
void Delete()
Definition d_a_obj_bmshutter.cpp:433
void actionDead()
Definition d_a_obj_bmshutter.cpp:378
void Draw()
Definition d_a_obj_bmshutter.cpp:428
void setBaseMtx()
Definition d_a_obj_bmshutter.cpp:128
void mode_proc_call()
Definition d_a_obj_bmshutter.cpp:392
STATIC_ASSERT(sizeof(daObjBmSh_c)==0x5dc)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8