Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_avalanche.h
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1#ifndef D_A_OBJ_AVALANCHE_H
2#define D_A_OBJ_AVALANCHE_H
3
4#include "dolphin/types.h"
7
8class dBgW;
9
19public:
26
27 void initBaseMtx();
28 void setBaseMtx();
29 int Create();
30 int CreateHeap();
31 int create1st();
32 int Execute(Mtx**);
33 int checkCollapse();
34 int move();
35 void event_proc_call();
36 void actionWait();
37 void actionOrderEvent();
38 void actionEvent();
39 void actionDead();
40 int demoProc();
41 void setEffect();
42 int Draw();
43 int Delete();
44
45 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
46 u8 getEvId() { return fopAcM_GetParamBit(this, 8, 8); }
48
49private:
51 /* 0x5A8 */ J3DModel* mModel;
52 /* 0x5AC */ mDoExt_bckAnm* mBckAnm;
53 /* 0x5B0 */ dBgW* mpBgW2;
54 /* 0x5B4 */ Mtx mMtx2;
55 /* 0x5E4 */ f32 field_0x5e4;
56 /* 0x5E8 */ u8 mAction;
57 /* 0x5E9 */ u8 mMapToolId;
58 /* 0x5EA */ u8 mTimer;
59 /* 0x5EC */ int mStaffId;
60 /* 0x5F0 */ s16 mEventIdx;
61};
62
63
64#endif /* D_A_OBJ_AVALANCHE_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Definition d_bg_w.h:257
Avalanche.
Definition d_a_obj_avalanche.h:18
request_of_phase_process_class mPhase
Definition d_a_obj_avalanche.h:50
int move()
Definition d_a_obj_avalanche.cpp:149
void setAction(u8 action)
Definition d_a_obj_avalanche.h:47
s16 mEventIdx
Definition d_a_obj_avalanche.h:60
void initBaseMtx()
Definition d_a_obj_avalanche.cpp:14
mDoExt_bckAnm * mBckAnm
Definition d_a_obj_avalanche.h:52
f32 field_0x5e4
Definition d_a_obj_avalanche.h:55
u8 getEvId()
Definition d_a_obj_avalanche.h:46
int Execute(Mtx **)
Definition d_a_obj_avalanche.cpp:117
void setBaseMtx()
Definition d_a_obj_avalanche.cpp:28
void actionOrderEvent()
Definition d_a_obj_avalanche.cpp:180
void actionWait()
Definition d_a_obj_avalanche.cpp:172
int Create()
Definition d_a_obj_avalanche.cpp:49
void event_proc_call()
Definition d_a_obj_avalanche.cpp:161
void actionDead()
Definition d_a_obj_avalanche.cpp:204
u8 mTimer
Definition d_a_obj_avalanche.h:58
dBgW * mpBgW2
Definition d_a_obj_avalanche.h:53
int demoProc()
Definition d_a_obj_avalanche.cpp:212
J3DModel * mModel
Definition d_a_obj_avalanche.h:51
u8 mAction
Definition d_a_obj_avalanche.h:56
int checkCollapse()
Definition d_a_obj_avalanche.cpp:124
Mtx mMtx2
Definition d_a_obj_avalanche.h:54
int CreateHeap()
Definition d_a_obj_avalanche.cpp:81
int Delete()
Definition d_a_obj_avalanche.cpp:270
int create1st()
Definition d_a_obj_avalanche.cpp:106
u8 getSwbit()
Definition d_a_obj_avalanche.h:45
int Draw()
Definition d_a_obj_avalanche.cpp:260
u8 mMapToolId
Definition d_a_obj_avalanche.h:57
void setEffect()
Definition d_a_obj_avalanche.cpp:253
void actionEvent()
Definition d_a_obj_avalanche.cpp:194
Action
Definition d_a_obj_avalanche.h:20
@ ACTION_EVENT
Definition d_a_obj_avalanche.h:23
@ ACTION_ORDER_EVENT
Definition d_a_obj_avalanche.h:22
@ ACTION_DEAD
Definition d_a_obj_avalanche.h:24
@ ACTION_WAIT
Definition d_a_obj_avalanche.h:21
int mStaffId
Definition d_a_obj_avalanche.h:59
Definition m_Do_ext.h:151
static void action(b_bh_class *i_this)
Definition d_a_b_bh.cpp:1017
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17