Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zanb.h
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1#ifndef D_A_NPC_ZANB_H
2#define D_A_NPC_ZANB_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_zanB_c : public fopAc_ac_c {
15public:
16 /* 80B68F2C */ ~daNpc_zanB_c();
17 /* 80B6904C */ void create();
18 /* 80B69330 */ void CreateHeap();
19 /* 80B6975C */ void Delete();
20 /* 80B69790 */ void Execute();
21 /* 80B697B0 */ void Draw();
22 /* 80B69844 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80B69864 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80B698BC */ void getType();
25 /* 80B698DC */ bool isDelete();
26 /* 80B698E4 */ void reset();
27 /* 80B69A3C */ void afterJntAnm(int);
28 /* 80B69AC8 */ void checkChangeEvt();
29 /* 80B69B7C */ void setParam();
30 /* 80B69CA8 */ void setAfterTalkMotion();
31 /* 80B69D08 */ void srchActors();
32 /* 80B69D0C */ void evtTalk();
33 /* 80B69DAC */ void evtCutProc();
34 /* 80B69E74 */ void action();
35 /* 80B69F60 */ void beforeMove();
36 /* 80B69FD8 */ void setAttnPos();
37 /* 80B6A268 */ void setCollision();
38 /* 80B6A408 */ bool drawDbgInfo();
39 /* 80B6A410 */ void drawGhost();
40 /* 80B6A47C */ void selectAction();
41 /* 80B6A4C4 */ void chkAction(int (daNpc_zanB_c::*)(void*));
42 /* 80B6A4F0 */ void setAction(int (daNpc_zanB_c::*)(void*));
43 /* 80B6A598 */ void wait(void*);
44 /* 80B6A874 */ void talk(void*);
48 daNpcT_evtData_c const*, char**);
49 /* 80B6BC18 */ s32 getEyeballMaterialNo();
50 /* 80B6BC20 */ s32 getHeadJointNo();
51 /* 80B6BC28 */ s32 getNeckJointNo();
52 /* 80B6BC30 */ bool getBackboneJointNo();
53 /* 80B6BC38 */ void checkChangeJoint(int);
54 /* 80B6BC48 */ void checkRemoveJoint(int);
55
56 static void* mCutNameList;
57 static u8 mCutList[12];
58
59private:
60 /* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
61};
62
63STATIC_ASSERT(sizeof(daNpc_zanB_c) == 0xfa0);
64
66public:
67 /* 80B6BC58 */ ~daNpc_zanB_Param_c();
68
69 static u8 const m[140];
70};
71
72
73#endif /* D_A_NPC_ZANB_H */
Definition d_a_npc_zanb.h:65
static u8 const m[140]
Definition d_a_npc_zanb.h:548
~daNpc_zanB_Param_c()
Definition d_a_npc_zanb.cpp:1251
Zant Boss (Unused?)
Definition d_a_npc_zanb.h:14
void Draw()
Definition d_a_npc_zanb.cpp:714
void setCollision()
Definition d_a_npc_zanb.cpp:885
void create()
Definition d_a_npc_zanb.cpp:606
void Delete()
Definition d_a_npc_zanb.cpp:704
void beforeMove()
Definition d_a_npc_zanb.cpp:791
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_zanb.cpp:726
bool isDelete()
Definition d_a_npc_zanb.cpp:736
u8 field_0x568[0xfa0 - 0x568]
Definition d_a_npc_zanb.h:60
void srchActors()
Definition d_a_npc_zanb.cpp:771
void afterJntAnm(int)
Definition d_a_npc_zanb.cpp:746
s32 getEyeballMaterialNo()
Definition d_a_npc_zanb.cpp:1219
s32 getNeckJointNo()
Definition d_a_npc_zanb.cpp:1229
void chkAction(int(daNpc_zanB_c::*)(void *))
Definition d_a_npc_zanb.cpp:906
void setParam()
Definition d_a_npc_zanb.cpp:756
~daNpc_zanB_c()
Definition d_a_npc_zanb.cpp:542
void checkChangeJoint(int)
Definition d_a_npc_zanb.cpp:1240
s32 getHeadJointNo()
Definition d_a_npc_zanb.cpp:1224
static void * mCutNameList
Definition d_a_npc_zanb.h:56
void action()
Definition d_a_npc_zanb.cpp:786
void setAfterTalkMotion()
Definition d_a_npc_zanb.cpp:766
void talk(void *)
Definition d_a_npc_zanb.cpp:922
bool drawDbgInfo()
Definition d_a_npc_zanb.cpp:890
void setAction(int(daNpc_zanB_c::*)(void *))
Definition d_a_npc_zanb.cpp:912
void evtTalk()
Definition d_a_npc_zanb.cpp:776
void selectAction()
Definition d_a_npc_zanb.cpp:900
void reset()
Definition d_a_npc_zanb.cpp:741
void drawGhost()
Definition d_a_npc_zanb.cpp:895
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_zanb.cpp:720
void checkRemoveJoint(int)
Definition d_a_npc_zanb.cpp:1246
void Execute()
Definition d_a_npc_zanb.cpp:709
void wait(void *)
Definition d_a_npc_zanb.cpp:917
bool getBackboneJointNo()
Definition d_a_npc_zanb.cpp:1234
void CreateHeap()
Definition d_a_npc_zanb.cpp:639
void getType()
Definition d_a_npc_zanb.cpp:731
static u8 mCutList[12]
Definition d_a_npc_zanb.h:346
void setAttnPos()
Definition d_a_npc_zanb.cpp:838
void evtCutProc()
Definition d_a_npc_zanb.cpp:781
void checkChangeEvt()
Definition d_a_npc_zanb.cpp:751
STATIC_ASSERT(sizeof(daNpc_zanB_c)==0xfa0)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8