1#ifndef D_A_NPC_KAKASHI_H
2#define D_A_NPC_KAKASHI_H
46 int i_faceMotionStepNum,
49 :
daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
50 i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
71 return prm == 0xFFFF ? -1 : prm;
counter_class g_Counter
Definition c_counter.cpp:8
Definition Z2SoundObject.h:38
Definition d_a_npc_kakashi.h:119
static const daNpc_Kakashi_HIOParam m
Definition d_a_npc_kakashi.h:102
virtual ~daNpc_Kakashi_Param_c()
Definition d_a_npc_kakashi.h:121
Scarecrow.
Definition d_a_npc_kakashi.h:14
virtual int drawDbgInfo()
Definition d_a_npc_kakashi.cpp:628
fopAc_ac_c * hitChk()
Definition d_a_npc_kakashi.cpp:676
csXyz field_0x1364[3]
Definition d_a_npc_kakashi.h:96
int talk(void *)
Definition d_a_npc_kakashi.cpp:1099
virtual void setCollision()
Definition d_a_npc_kakashi.cpp:559
u8 getTalkPattern()
Definition d_a_npc_kakashi.h:74
void srchActors()
Definition d_a_npc_kakashi.cpp:421
virtual BOOL checkChangeEvt()
Definition d_a_npc_kakashi.cpp:423
int(daNpc_Kakashi_c::*) ActionFunc(void *)
Definition d_a_npc_kakashi.h:16
ActionFunc mSelectAction
Definition d_a_npc_kakashi.h:94
Z2SoundObjSimple mSound
Definition d_a_npc_kakashi.h:90
u8 field_0x1390
Definition d_a_npc_kakashi.h:103
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_kakashi.cpp:299
int cutGetWoodSwd(int)
Definition d_a_npc_kakashi.cpp:956
u8 field_0xE40[0xE44 - 0xE40]
Definition d_a_npc_kakashi.h:89
virtual void setParam()
Definition d_a_npc_kakashi.cpp:394
static int(daNpc_Kakashi_c::* mCutList[])(int)
Definition d_a_npc_kakashi.h:84
u8 getBitSW()
Definition d_a_npc_kakashi.h:82
int swdTutorial(void *)
Definition d_a_npc_kakashi.cpp:1007
int getFlowNodeNo()
Definition d_a_npc_kakashi.h:69
void setStaggerParam(fopAc_ac_c *)
Definition d_a_npc_kakashi.cpp:777
u8 field_0x138A[0x138C - 0x138A]
Definition d_a_npc_kakashi.h:99
int getType()
Definition d_a_npc_kakashi.cpp:315
ActionFunc mAction
Definition d_a_npc_kakashi.h:95
u8 mType
Definition d_a_npc_kakashi.h:93
u8 field_0x1391
Definition d_a_npc_kakashi.h:104
static char * mCutNameList[4]
Definition d_a_npc_kakashi.h:77
int cutSwdTutorial(int)
Definition d_a_npc_kakashi.cpp:926
u8 field_0x138f
Definition d_a_npc_kakashi.h:102
virtual BOOL evtTalk()
Definition d_a_npc_kakashi.cpp:444
int wait(void *)
Definition d_a_npc_kakashi.cpp:993
u8 field_0x1393
Definition d_a_npc_kakashi.h:106
virtual BOOL evtCutProc()
Definition d_a_npc_kakashi.cpp:460
int setAction(ActionFunc)
Definition d_a_npc_kakashi.cpp:661
int create()
Definition d_a_npc_kakashi.cpp:149
u8 getBitSW2()
Definition d_a_npc_kakashi.h:83
virtual void action()
Definition d_a_npc_kakashi.cpp:476
int cutMarosWhisper(int)
Definition d_a_npc_kakashi.cpp:977
u8 field_0x1392
Definition d_a_npc_kakashi.h:105
int Draw()
Definition d_a_npc_kakashi.cpp:260
int judgeSwdTutorial()
Definition d_a_npc_kakashi.cpp:880
u8 field_0x138e
Definition d_a_npc_kakashi.h:101
virtual void beforeMove()
Definition d_a_npc_kakashi.cpp:493
virtual ~daNpc_Kakashi_c()
Definition d_a_npc_kakashi.cpp:91
s16 field_0x138c
Definition d_a_npc_kakashi.h:100
virtual void setAttnPos()
Definition d_a_npc_kakashi.cpp:499
u8 field_0x1394
Definition d_a_npc_kakashi.h:107
int isDelete()
Definition d_a_npc_kakashi.cpp:332
void reset()
Definition d_a_npc_kakashi.cpp:349
int Delete()
Definition d_a_npc_kakashi.cpp:247
static int ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_kakashi.cpp:303
int Execute()
Definition d_a_npc_kakashi.cpp:254
int CreateHeap()
Definition d_a_npc_kakashi.cpp:220
daNpc_Kakashi_c(daNpcT_faceMotionAnmData_c const *i_faceMotionAnmData, daNpcT_motionAnmData_c const *i_motionAnmData, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_faceMotionSequenceData, int i_faceMotionStepNum, daNpcT_MotionSeqMngr_c::sequenceStepData_c const *i_motionSequenceData, int i_motionStepNum, daNpcT_evtData_c const *i_evtData, char **i_arcNames)
Definition d_a_npc_kakashi.h:43
virtual BOOL evtEndProc()
Definition d_a_npc_kakashi.cpp:454
dCcD_Cyl mCcCyl
Definition d_a_npc_kakashi.h:91
int selectAction()
Definition d_a_npc_kakashi.cpp:632
virtual int ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_kakashi.cpp:264
f32 field_0x1378[3]
Definition d_a_npc_kakashi.h:97
void setPrtcls(int)
Definition d_a_npc_kakashi.cpp:862
dCcD_Sph mCcSph[3]
Definition d_a_npc_kakashi.h:92
s16 field_0x1384[3]
Definition d_a_npc_kakashi.h:98
BOOL chkAction(ActionFunc)
Definition d_a_npc_kakashi.cpp:657
Definition f_op_actor.h:230
actor_place home
Definition f_op_actor.h:249
STATIC_ASSERT(sizeof(daNpc_Kakashi_c)==0x1398)
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
s16 x
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:206
u32 mCounter0
Definition c_counter.h:7
Definition d_a_npc_kakashi.h:112
f32 field_0x8c
Definition d_a_npc_kakashi.h:114
f32 field_0x90
Definition d_a_npc_kakashi.h:115
daNpcT_HIOParam common
Definition d_a_npc_kakashi.h:113
f32 field_0x94
Definition d_a_npc_kakashi.h:116