23 static u32 const mGuardDataTbl[2] = {
24 0x00000200, 0x00000201,
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
Guard Manager?
Definition d_a_guard_mng.h:16
u8 field_0x571
Definition d_a_guard_mng.h:70
u8 getLimitNum()
Definition d_a_guard_mng.h:49
void create_init()
Definition d_a_guard_mng.h:53
u8 mMerchantNum
Definition d_a_guard_mng.h:69
u8 checkMerchantNum()
Definition d_a_guard_mng.cpp:26
void countMerchantNum()
Definition d_a_guard_mng.h:18
daTagGuard_c * mpTagGuard
Definition d_a_guard_mng.h:67
u8 field_0x573
Definition d_a_guard_mng.h:72
int execute()
Definition d_a_guard_mng.h:22
f32 field_0x56c
Definition d_a_guard_mng.h:68
void checkAppearTag(daTagGuard_c *)
Definition d_a_guard_mng.cpp:35
int create()
Definition d_a_guard_mng.h:58
u8 mLimitNum
Definition d_a_guard_mng.h:71
Definition d_a_tag_guard.h:7
void createGuard(u32)
Definition d_a_tag_guard.cpp:20
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1697
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:186
static u32 checkNowWolf()
Definition d_a_player.h:1088
Definition d_a_hozelda.cpp:74
unsigned long u32
Definition types.h:9
float f32
Definition types.h:22
unsigned char u8
Definition types.h:5