Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_guard_mng.h
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1#ifndef D_A_GUARD_MNG_H
2#define D_A_GUARD_MNG_H
3
5#include "d/d_com_inf_game.h"
7
16class daGuardMng_c : public fopAc_ac_c {
17public:
20 }
21
22 int execute() {
23 static u32 const mGuardDataTbl[2] = {
24 0x00000200, 0x00000201,
25 };
26
28 return 1;
29 } else {
32 }
33
35
36 if (mpTagGuard) {
42 }
43 }
44 }
45
46 return 1;
47 }
48
50 return fopAcM_GetParam(this) & 0xff;
51 }
52
53 void create_init() {
55 field_0x573 = 0;
56 }
57
58 int create() {
61 return cPhs_COMPLEATE_e;
62 }
63
64 /* 80837B9C */ u8 checkMerchantNum();
65 /* 80837BEC */ void checkAppearTag(daTagGuard_c*);
66
68 /* 0x56C */ f32 field_0x56c;
69 /* 0x570 */ u8 mMerchantNum;
70 /* 0x571 */ u8 field_0x571;
71 /* 0x572 */ u8 mLimitNum;
72 /* 0x573 */ u8 field_0x573;
73};
74
75#endif /* D_A_GUARD_MNG_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
@ cPhs_COMPLEATE_e
Definition c_phase.h:13
Guard Manager?
Definition d_a_guard_mng.h:16
u8 field_0x571
Definition d_a_guard_mng.h:70
u8 getLimitNum()
Definition d_a_guard_mng.h:49
void create_init()
Definition d_a_guard_mng.h:53
u8 mMerchantNum
Definition d_a_guard_mng.h:69
u8 checkMerchantNum()
Definition d_a_guard_mng.cpp:26
void countMerchantNum()
Definition d_a_guard_mng.h:18
daTagGuard_c * mpTagGuard
Definition d_a_guard_mng.h:67
u8 field_0x573
Definition d_a_guard_mng.h:72
int execute()
Definition d_a_guard_mng.h:22
f32 field_0x56c
Definition d_a_guard_mng.h:68
void checkAppearTag(daTagGuard_c *)
Definition d_a_guard_mng.cpp:35
int create()
Definition d_a_guard_mng.h:58
u8 mLimitNum
Definition d_a_guard_mng.h:71
Definition d_a_tag_guard.h:7
void createGuard(u32)
Definition d_a_tag_guard.cpp:20
void dComIfGs_onSaveDunSwitch(int i_swNo)
Definition d_com_inf_game.h:1632
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
static u32 i_checkNowWolf()
Definition d_a_player.h:969
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8