Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_mk_bo.h
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1#ifndef D_A_E_MK_BO_H
2#define D_A_E_MK_BO_H
3
5#include "d/d_cc_d.h"
6#include "d/d_bg_s_acch.h"
7
18public:
19 /* 0x000 */ fopEn_enemy_c enemy;
21 /* 0x5B4 */ J3DModel* model;
23 /* 0x5D8 */ s16 counter;
24 /* 0x5DA */ s16 action;
25 /* 0x5DC */ s16 mode;
26 /* 0x5E0 */ cXyz field_0x5e0;
27 /* 0x5EC */ s16 field_0x5ec;
28 /* 0x5EE */ s16 field_0x5ee;
29 /* 0x5F0 */ f32 field_0x5f0;
30 /* 0x5F4 */ s16 timers[2];
31 /* 0x5F8 */ s16 field_0x5f8;
32 /* 0x5FA */ s16 field_0x5fa;
33 /* 0x5FC */ f32 field_0x5fc;
34 /* 0x600 */ s8 field_0x600;
35 /* 0x602 */ s16 field_0x602;
36 /* 0x604 */ dBgS_AcchCir acchcir;
37 /* 0x644 */ dBgS_ObjAcch acch;
38 /* 0x81C */ dCcD_Stts ccStts;
39 /* 0x858 */ dCcD_Sph ccAtSph;
40 /* 0x990 */ u32 field_0x990;
41 /* 0x994 */ u32 field_0x994;
42 /* 0x998 */ s8 field_0x998;
43 /* 0x99C */ u32 field_0x99c[2];
44 /* 0x9A4 */ u32 field_0x9a4[4];
45 /* 0x9B4 */ s8 field_0x9b4;
46 /* 0x9B5 */ s8 field_0x9b5;
48 /* 0x9BC */ mDoExt_btkAnm* pbtk;
49};
50
51STATIC_ASSERT(sizeof(e_mk_bo_class) == 0x9c0);
52
53
54#endif /* D_A_E_MK_BO_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Ook's Boomerang.
Definition d_a_e_mk_bo.h:17
f32 field_0x5f0
Definition d_a_e_mk_bo.h:29
dBgS_ObjAcch acch
Definition d_a_e_mk_bo.h:37
s8 field_0x9b4
Definition d_a_e_mk_bo.h:45
s16 field_0x5ee
Definition d_a_e_mk_bo.h:28
s16 field_0x5ec
Definition d_a_e_mk_bo.h:27
mDoExt_btkAnm * pbtk
Definition d_a_e_mk_bo.h:48
s16 action
Definition d_a_e_mk_bo.h:24
f32 field_0x5fc
Definition d_a_e_mk_bo.h:33
s16 timers[2]
Definition d_a_e_mk_bo.h:30
mDoExt_McaMorf * efModelMorf
Definition d_a_e_mk_bo.h:47
request_of_phase_process_class phase
Definition d_a_e_mk_bo.h:20
u32 field_0x990
Definition d_a_e_mk_bo.h:40
s16 mode
Definition d_a_e_mk_bo.h:25
s16 field_0x5f8
Definition d_a_e_mk_bo.h:31
cXyz field_0x5e0
Definition d_a_e_mk_bo.h:26
dCcD_Sph ccAtSph
Definition d_a_e_mk_bo.h:39
s16 field_0x602
Definition d_a_e_mk_bo.h:35
dCcD_Stts ccStts
Definition d_a_e_mk_bo.h:38
Z2SoundObjSimple sound
Definition d_a_e_mk_bo.h:22
s8 field_0x600
Definition d_a_e_mk_bo.h:34
u32 field_0x994
Definition d_a_e_mk_bo.h:41
s8 field_0x998
Definition d_a_e_mk_bo.h:42
J3DModel * model
Definition d_a_e_mk_bo.h:21
u32 field_0x9a4[4]
Definition d_a_e_mk_bo.h:44
dBgS_AcchCir acchcir
Definition d_a_e_mk_bo.h:36
u32 field_0x99c[2]
Definition d_a_e_mk_bo.h:43
s16 field_0x5fa
Definition d_a_e_mk_bo.h:32
s16 counter
Definition d_a_e_mk_bo.h:23
s8 field_0x9b5
Definition d_a_e_mk_bo.h:46
fopEn_enemy_c enemy
Definition d_a_e_mk_bo.h:19
Definition f_op_actor.h:285
Definition m_Do_ext.h:369
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(e_mk_bo_class)==0x9c0)
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
Definition c_xyz.h:7
Definition c_phase.h:17