Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_e_mk_bo.h
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#ifndef D_A_E_MK_BO_H
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#define D_A_E_MK_BO_H
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#include "
f_op/f_op_actor_mng.h
"
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class
e_mk_bo_class
:
public
fopEn_enemy_c
{
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private
:
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/* 0x5ac */
u8
field_0x5ac
[0x9c0 - 0x5ac];
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};
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STATIC_ASSERT
(
sizeof
(
e_mk_bo_class
) == 0x9c0);
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#endif
/* D_A_E_MK_BO_H */
e_mk_bo_class
Ook?
Definition
d_a_e_mk_bo.h:13
e_mk_bo_class::field_0x5ac
u8 field_0x5ac[0x9c0 - 0x5ac]
Definition
d_a_e_mk_bo.h:15
fopEn_enemy_c
Definition
f_op_actor.h:249
STATIC_ASSERT
STATIC_ASSERT(sizeof(e_mk_bo_class)==0x9c0)
f_op_actor_mng.h
u8
unsigned char u8
Definition
types.h:8
include
d
actor
d_a_e_mk_bo.h
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