Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_b_zant_sima.h
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1#ifndef D_A_B_ZANT_SIMA_H
2#define D_A_B_ZANT_SIMA_H
3
4#include "d/d_bg_w.h"
6
15class daB_ZANTS_c : public fopAc_ac_c {
16public:
17 /* 806529D8 */ int draw();
18 /* 80652B28 */ void action();
19 /* 80652DA8 */ int execute();
20 /* 80652EC0 */ int _delete();
21 /* 80652F38 */ int CreateHeap();
22 /* 806531E8 */ int create();
23
25 /* 0x570 */ J3DModel* mpModel;
26 /* 0x574 */ mDoExt_brkAnm* mpBrkAnm;
27 /* 0x578 */ mDoExt_btkAnm* mpBtkAnm;
28 /* 0x57C */ u32 mPlayerID;
29 /* 0x580 */ u32 mBossID;
30 /* 0x584 */ u8 mSinkTimers[2];
31 /* 0x586 */ bool mSinkPlayer;
32 /* 0x587 */ bool mSinkZant;
33 /* 0x588 */ f32 mHeight;
34 /* 0x58C */ csXyz mRotation;
35 /* 0x594 */ Mtx mMtx;
36 /* 0x5C4 */ dBgW* mpBgW;
37};
38
39STATIC_ASSERT(sizeof(daB_ZANTS_c) == 0x5C8);
40
41#endif /* D_A_B_ZANT_SIMA_H */
Definition d_bg_w.h:252
Zant (Goron Mines Phase)
Definition d_a_b_zant_sima.h:15
J3DModel * mpModel
Definition d_a_b_zant_sima.h:25
int execute()
Definition d_a_b_zant_sima.cpp:108
u32 mPlayerID
Definition d_a_b_zant_sima.h:28
csXyz mRotation
Definition d_a_b_zant_sima.h:34
int _delete()
Definition d_a_b_zant_sima.cpp:140
int draw()
Definition d_a_b_zant_sima.cpp:15
request_of_phase_process_class mPhase
Definition d_a_b_zant_sima.h:24
f32 mHeight
Definition d_a_b_zant_sima.h:33
mDoExt_btkAnm * mpBtkAnm
Definition d_a_b_zant_sima.h:27
u8 mSinkTimers[2]
Definition d_a_b_zant_sima.h:30
bool mSinkPlayer
Definition d_a_b_zant_sima.h:31
u32 mBossID
Definition d_a_b_zant_sima.h:29
int CreateHeap()
Definition d_a_b_zant_sima.cpp:154
mDoExt_brkAnm * mpBrkAnm
Definition d_a_b_zant_sima.h:26
Mtx mMtx
Definition d_a_b_zant_sima.h:35
bool mSinkZant
Definition d_a_b_zant_sima.h:32
int create()
Definition d_a_b_zant_sima.cpp:206
dBgW * mpBgW
Definition d_a_b_zant_sima.h:36
void action()
Definition d_a_b_zant_sima.cpp:45
STATIC_ASSERT(sizeof(daB_ZANTS_c)==0x5C8)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:66
Definition d_a_ep.cpp:19
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8