Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::PlayerHeap Member List

This is the complete list of members for nw4hbm::snd::detail::PlayerHeap, including all inherited members.

Alloc(u32 size)nw4hbm::snd::SoundHeapvirtual
Alloc(u32 size, detail::FrameHeap::FreeCallback callback, void *callbackArg)nw4hbm::snd::SoundHeap
Clear()nw4hbm::snd::SoundHeapinline
Create(void *base, u32 size)nw4hbm::snd::SoundHeap
Destroy()nw4hbm::snd::SoundHeap
DisposeCallbackFunc(void *buffer, u32 size, void *callbackArg)nw4hbm::snd::SoundHeapprivatestatic
GetCurrentLevel() constnw4hbm::snd::SoundHeapinline
GetFreeSize() constnw4hbm::snd::SoundHeapinline
IsValid()nw4hbm::snd::SoundHeapinline
LoadState(int id)nw4hbm::snd::SoundHeap
mFrameHeapnw4hbm::snd::SoundHeapprivate
mLinknw4hbm::snd::detail::PlayerHeap
mMutexnw4hbm::snd::SoundHeapmutableprivate
mPlayernw4hbm::snd::detail::PlayerHeapprivate
mSoundnw4hbm::snd::detail::PlayerHeapprivate
PlayerHeap()nw4hbm::snd::detail::PlayerHeapinline
SaveState()nw4hbm::snd::SoundHeap
SetSound(BasicSound *sound)nw4hbm::snd::detail::PlayerHeapinline
SetSoundPlayer(SoundPlayer *player)nw4hbm::snd::detail::PlayerHeapinline
SoundHeap()nw4hbm::snd::SoundHeap
~PlayerHeap()nw4hbm::snd::detail::PlayerHeapinlinevirtual
~SoundHeap()nw4hbm::snd::SoundHeapvirtual
~SoundMemoryAllocatable()nw4hbm::snd::SoundMemoryAllocatableinlinevirtual