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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for daHoZelda_matAnm_c, including all inherited members.
| calc(J3DMaterial *) const | daHoZelda_matAnm_c | virtual |
| daHoZelda_matAnm_c() | daHoZelda_matAnm_c | inline |
| decMorfFrame() | daHoZelda_matAnm_c | inlinestatic |
| field_0xf4 | daHoZelda_matAnm_c | |
| field_0xf8 | daHoZelda_matAnm_c | |
| getEyeMoveFlg() | daHoZelda_matAnm_c | inlinestatic |
| getMorfFrame() | daHoZelda_matAnm_c | inlinestatic |
| getNowOffsetXP() | daHoZelda_matAnm_c | inline |
| getNowOffsetYP() | daHoZelda_matAnm_c | inline |
| init() | daHoZelda_matAnm_c | |
| mEyeMoveFlg | daHoZelda_matAnm_c | static |
| mMorfFrame | daHoZelda_matAnm_c | static |
| mNowOffsetX | daHoZelda_matAnm_c | |
| mNowOffsetY | daHoZelda_matAnm_c | |
| offEyeMoveFlg() | daHoZelda_matAnm_c | inlinestatic |
| onEyeMoveFlg() | daHoZelda_matAnm_c | inlinestatic |
| setMorfFrame(u8 i_frame) | daHoZelda_matAnm_c | inlinestatic |
| setNowOffsetX(f32 i_offsetX) | daHoZelda_matAnm_c | inline |
| setNowOffsetY(f32 i_offsetY) | daHoZelda_matAnm_c | inline |
| ~daHoZelda_matAnm_c() | daHoZelda_matAnm_c | inlinevirtual |