Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_alldie.h
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1#ifndef D_A_ALLDIE_H
2#define D_A_ALLDIE_H
3
4#include "f_op/f_op_actor.h"
5
14class daAlldie_c : public fopAc_ac_c {
15public:
16 enum EAction {
17 /* 0x0 */ ACT_WAIT,
18 /* 0x1 */ ACT_CHECK,
19 /* 0x2 */ ACT_TIMER,
20 /* 0x3 */ ACT_ORDER,
21 /* 0x4 */ ACT_NEXT,
22 /* 0x5 */ ACT_EVENT,
23 };
24
25 /* 804D5818 */ u8 getEventNo();
26 /* 804D5824 */ u8 getSwbit();
27 /* 804D5830 */ int actionWait();
28 /* 804D5838 */ int actionCheck();
29 /* 804D5888 */ int actionTimer();
30 /* 804D5938 */ int actionOrder();
31 /* 804D59A0 */ int actionEvent();
32 /* 804D5A44 */ int actionNext();
33 /* 804D5B10 */ int execute();
34
35 inline int create();
36
37 /* 0x568 */ u8 mAction;
38 /* 0x56A */ s16 mTimer;
39 /* 0x56C */ s16 mEventIdx;
40 /* 0x56E */ s16 mNextEventIdx;
41 /* 0x570 */ s16 mMapToolID;
42}; // Size: 0x574
43
44#endif /* D_A_ALLDIE_H */
Definition d_a_alldie.h:14
u8 getSwbit()
Definition d_a_alldie.cpp:16
int actionEvent()
Definition d_a_alldie.cpp:68
s16 mMapToolID
Definition d_a_alldie.h:41
int execute()
Definition d_a_alldie.cpp:110
s16 mTimer
Definition d_a_alldie.h:38
u8 getEventNo()
Definition d_a_alldie.cpp:11
u8 mAction
Definition d_a_alldie.h:37
s16 mNextEventIdx
Definition d_a_alldie.h:40
EAction
Definition d_a_alldie.h:16
@ ACT_TIMER
Definition d_a_alldie.h:19
@ ACT_EVENT
Definition d_a_alldie.h:22
@ ACT_ORDER
Definition d_a_alldie.h:20
@ ACT_WAIT
Definition d_a_alldie.h:17
@ ACT_CHECK
Definition d_a_alldie.h:18
@ ACT_NEXT
Definition d_a_alldie.h:21
int create()
Definition d_a_alldie.cpp:159
int actionWait()
Definition d_a_alldie.cpp:21
s16 mEventIdx
Definition d_a_alldie.h:39
int actionTimer()
Definition d_a_alldie.cpp:36
int actionCheck()
Definition d_a_alldie.cpp:26
int actionOrder()
Definition d_a_alldie.cpp:57
int actionNext()
Definition d_a_alldie.cpp:85
Definition d_a_ep.cpp:19
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8